Epic Seven

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Bug Reports

Regadings to arbiter vildred's passive. [5]

This might a bug or what but i always experience it on using arbiter vildred. 

When my arbiter vildred and enemy a.vildred dies at the same turn of my unit, after its turn ends, no matter who a.vildred die first, the enemy arbiter vildred will get the turn. And also when my arbiter vildred dies and already gain the 100% combat readiness, but the enemy soul reavers recieved a combat readiness push because of artifacts and also reach to 100% combat readiness . the soul reaver will get the turn instrad of arbiter vildred even arbiter vildred got 100% combat rradiness first than the enemy unit. 

Can someone enlighten me about this...

댓글 5

  • images
    2020.02.18 16:54 (UTC+0)

    BESTCR can go beyond 100%. 


    Enemy probably had more CR than you.


    If your A. Vildred died after attacking, then he will have at maximum 100%. Enemy A. Vildred probably had more than 100% and that's why he goes first (actual CR when died + 100%).


    If he had 50% when he died, he will have 150% when he resurrects, meanwhile your A. Vildred has only 100%.


    Also that's why enemies are able to cut between your resurrection. It's rare, but depending on how much CR they have accumulated they can do this. It has already happened to me.

  • images
    2020.02.18 15:05 (UTC+0)

    need a vid of this pls

  • images
    2020.02.18 16:54 (UTC+0)

    CR can go beyond 100%. 


    Enemy probably had more CR than you.


    If your A. Vildred died after attacking, then he will have at maximum 100%. Enemy A. Vildred probably had more than 100% and that's why he goes first (actual CR when died + 100%).


    If he had 50% when he died, he will have 150% when he resurrects, meanwhile your A. Vildred has only 100%.


    Also that's why enemies are able to cut between your resurrection. It's rare, but depending on how much CR they have accumulated they can do this. It has already happened to me.

  • images
    2020.02.18 18:35 (UTC+0)

    i have seen this BS too whenever i go with my arby vs ml ken and healer with water origin : if i attack all of them and get countered and killed by ml ken when i revive the healer goes instead of me which is total BS.

  • images
    2020.02.18 23:10 (UTC+0)

    Synchrix is 100% right.


    When the both Arby's die situation happens, It must be from your arby attacking into a counter attack that got him killed. because your Arby had a turn, his CR is at 0% but the enemy arby is not starting at 0% cr; he is probably at 6%, for example.


    When you both get +100%, your final cr boost is 100%, enemy Arby's is 106%. who goes first?


    same with SW's. 94% cr SW gets a water's origin proc after your arby attack and subsequently dies from a counter. you 0% cr + the 100% cr boost. then enemy SW 94% cr + 10% cr W.O. boost. who goes first?


    the hero with the highest CR always goes first.


    100% cr is strictly weaker than extra turn in regards to turn priority. If it was the same as extra turn, it would be called extra turn.

  • images
    2021.07.11 07:18 (UTC+0)

    This bug still happen now where my arbiter vildred not getting 100% combat readiness after revive and my ssb with decrease speed and anti buff debuff starts the turn first before arby which cause me loses twice.

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