Guild War Season 2 Delay & Preview 
- 2020.02.12 09:02 (UTC+0)
Hello this is Epic Seven.
As of December 29th, 2019, Season 1 of Guild Wars has concluded. We thank our Heirs all around the world for enthusiastically participating in Guild Wars. After an in-depth look at various Guild Wars statistics as well as the feedback from our Heirs, we have reflected upon this information and will implement the following improvements for the second season.
However, in order to implement these improvements for the second season of Guild Wars, we unfortunately will need to delay the start of the second season from February 24th to April. We are extremely sorry for this delay as we know that our Heirs were enthusiastically waiting to start the second season of Guild Wars. We ask for your patience and understanding in this situation.
Until the start of the second season, players will be able to join in the Pre-Season for Guild Wars. The rules of participation as well as the rewards will remain unchanged from the first season and we hope that our Heirs will show the same enthusiasm and interest they had for the first season during this Pre-Season.
In this announcement, we would like to give our Heirs more information about the changes that will be applied to Guild Wars in the second season. Again, we thank you for your patience as you wait for these changes.
A [Hall of Fame] will be added in order to honor the most qualified Guilds in Ritania. The Hall of Fame will record the top three guilds, similar to the Hall of Fame in the Arena. Exclusive frames will also be given to the Guilds added to the Hall of Fame so that they can distinguish themselves.
2. Draw Mechanic
Our Heirs have encountered certain situations where (1) the offensive team had to yield the battle because one player could not defeat the other or (2) the battle result is recorded as defeat when players exceeded the designated time for a battle. In order to address this issue, we are reviewing whether to add a [Draw] mechanic.
After a designated number of turns in a Guild War battle, a button for a Draw will display on the top-right corner so that our Heirs may choose to end the battle via a draw. Our Heirs will be able to choose to draw the current round and proceed to the next round(if the draw happened in the first battle), or draw the second round and end the battle following the directions provided in the pop-up menu, which will display after our Heirs tap on the button for draw.
We hope our Heirs can develop new strategies, such as trying to intentionally create a draw against much stronger opponents once the draw mechanic is implemented.
The following rules will be applied to decide the battle results.
Result for Each Round of a Battle
Result for a Battle
1 Win 1 Draw
1 Win 1 Defeat
1 Draw 1 Defeat
Heroes who were defeated in battle when an Heir chooses the draw option will not be available in the next battle. Additionally, claimable War Contributions (tentative name) will differ from the current system. War Contributions attained will vary according to the results from each round (Havoc will remain the same). We will elaborate more about War Contributions in the paragraph below.
The current Havoc system, since it only takes into account the result from two offensive battles, is not comprehensive in that it does not include other efforts such as defensive battles. Therefore, the Havoc system that is currently in place will be used in order to determine the winning guild only, and a new War Contribution system is under review so that it takes into account both offensive contributions as well as defensive contributions.
The criteria for claiming War Contributions will be divided into two categories: (1) results from offensive battles where our Heirs attacked an opponents’ buildings, (2) result from defensive battles where our Heirs protected their designated buildings. For offensive battles, our Heirs will claim more War Contributions as they attack buildings in the following order: Stronghold > Defense Tower > other buildings. For defensive Battles, the amount of War Contribution will vary according to (1) the building the member is assigned to (Stronghold > Defense Tower > other buildings criteria will apply as well), and (2) the battle result. Once a Guild War is over, a window displaying the War Result will display in the order of the War Contribution acquired by each member. In addition, the member who claimed the most War Contributions (Offensive Battles + Defensive Battles) will be the MVP, and will be given better rewards.
War Contribution Earned
Stronghold > Defense Tower > other buildings
War Contribution can be seen from War Result window after the end of a Guild War
Stronghold > Defense Tower > other buildings
War Contribution earned from Offensive Battles + Defensive Battles
Guild member with highest War Contribution will be given MVP standing, and will be given additional rewards.
Strategical decisions and communications such as which buildings to attack are important; however, it is very difficult for Guild Captains to communicate their tactical decisions in a timely manner, given that a Guild War only lasts for 24 hours. Therefore, addition of a [War Notice] function is also under review so that individual members can always check the strategies set by their Guild Captains during a Guild War. Guild Captains will be able to announce their strategies via the War Notice at the start of each war. This War Notice can also be edited at any time during a Guild War. We hope our Heirs can more effectively communicate and coordinate their strategies using this War Notice function.
During the First Season of Guild Wars, our Heirs have experienced occasions in which they were matched with a guild that is either much stronger or much weaker than their guild. Consequently, there were occasions in which certain guilds won a Guild War without much effort, and other occasions in which a Guild lost a war even before they attacked their opponent’s defense tower. From the start of the next Guild War season, our matching system will be re-calibrated so that it better matches Guilds of similar strength and ranking.
Upon the start of a Guild War, the current system where Guilds with similar War Points are matched will remain the same; however, the matching system will be improved so that it also takes into account Guild Rankings. With this calibration measure, we hope to prevent situations where high ranked Guilds are matched against mid-rank Guilds with similar War Points.
In the current Guild War system, changes made to a Defense team are not applied to the next Guild War until a Guild Captain has saved the team’s assignments. Due to this issue, our Heirs have experienced frustration in regards to how Guild Captains had to renew the team formation every time a member changes their Defense team formation. In order to address this issue, an improvement measure will be taken so that the changes are immediately updated. However, changes regarding individual Hero Equipment setting, and Defense Team changes cannot be made during an active Guild War.
The current Guild War system had an issue where information about offensive battles and defensive battles are displayed in the same record, so our Heirs have expressed their displeasure in that they have to sort through individual records on their own. In order to address this issue, we will improve our UI so that it categorizes results from these two types of battles. Furthermore, in order to switch to another window, we will add a UI/UX function so that our Heirs can more comfortably exit this display by tapping anywhere on the screen rather than the back button on the top left corner.
We’ve received valuable feedback in regards to how Guild Captains are having difficulty analyzing the attack and defense attempts of their members. To improve this, we will add a separate display that shows the cumulative results for both offensive battles and defensive battles for the season upon the end of battle, so that Guild Captains can better manage their Guilds.
Moreover, for convenience measures, the current [War Log] display will be combined with [War Ranking] and we will also add a function where our Heirs can easily check the ‘remaining numbers of available attacks attempts by opponents.’
The Rules for Guild Wars are also under review so that our Heirs can directly attack Defense Towers. Our intention is to solve the problem where our Heirs had to wait for other buildings to be destroyed. However, Strongholds will remain unattackable until two Defense Towers have been destroyed.
Contents introduced in this preview are tentative, and may be changed by the time of the update. We will try our best in order to make Guild Wars more entertaining and exciting for our Heirs!
We promise to listen to our Heirs and reflect on your feedback in order to provide a better gaming environment for everyone. We thank you for your continued support!
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