Developer Notes
[GM Note] 12/13 (Fri) Hero Balance Adjustment Preview [195]
- 2019.12.13 08:30 (UTC+0)
- 23344
Hello Heirs,
This is Epic Seven.
Today we would like to give our players more details regarding the Hero Adjustment that is scheduled to be applied on December 26th. Please see below for the list of Heroes that will be adjusted.
Type | Hero |
5 Star / Covenant | Kise |
4 Star / Covenant | Cartuja, Dingo |
5 Star / Moonlight | Apocalypse Ravi |
※ The probability and number of turns are based on fully enhanced characters.
※ Please note that if a skill does not mention changes to Cooldown, then none will be made.
※ The values and skill descriptions mentioned in this preview may differ from the actual update.
Apocalypse Ravi
War God's Might (Before) | War God's Might (After) |
Critical Hit Chance increases by 5% for every 20 Fighting Spirit. Consumes 10 Fighting Spirit to recover Health after being attacked. Amount recovered increases proportional to the caster's max Health. Begins the first battle with 50 Fighting Spirit. | Consumes 10 Fighting Spirit to recover Health after being attacked. Starts the first battle with 50 Fighting Spirit. Amount recovered increases proportional to the caster's max Health. Increases Critical Hit Chance by 30%.
|
Deliverance: Soul Exchange (After Awakening) (Before) | Deliverance: Soul Exchange (After Awakening) (After) |
Delivers divine judgment down upon the enemy. When an enemy is defeated, revives one random dead ally with 10% Health before granting skill nullifier once. Damage dealt increases proportional to the caster's max Health. | Delivers divine judgment down upon the enemy. When an enemy is defeated, revives one random dead ally with 10% Health and increases their Combat Readiness by 100% before granting Skill Nullifier once. Damage dealt increases proportional to the caster's max Health. |
The first adjustment that will be made will be to the passive effect of the skill, War God’s Might. As a tanker, Apocalypse Ravi’s attacks work in conjunction with War God’s Might passive effect. However, compared to what we had originally planned, Apocalypse Ravi’s passive effect for War God’s Might was not as effective as we had intended. War God’s Might passive effect previously included an increase in Critical Hit Chance, depending on the amount of Fighting Spirit that was acquired. The passive effect was originally designed so that Apocalypse Ravi would deal enough damage, even if she had equipped Equipment that focused on Health. However, because Apocalypse Ravi would oftentimes consume her Fighting Spirit to heal before she was given a turn to attack, it was very difficult to optimize Equipment for her. In order to solve this dilemma, Apocalypse Ravi’s skill, War God’s Might, will now include increased Hit Chance which will be applied at all times. Through this adjustment, Apocalypse Ravi will gain the ability to deal damage more consistently and we hope that our Heirs will have an easier time finding optimal Equipment combinations for her.
The next skill that will be adjusted is Deliverance: Soul Exchange. This skill was designed to be Apocalypse Ravi’s core skill. However, despite the difficulty of fulfilling the requirements for this skill, the effect did not match the level of significance we had intended because it was very difficult for the revived Hero to make a difference in battle. Therefore, we will add an effect which will grant 100% Combat Readiness to the revived Hero so that they will immediately be given a turn. Through this adjustment, we expect Apocalypse Ravi to become a key-player who can turn the tide of battle.
Kise
Full Moon Scythe (Before) | Full Moon Scythe (After) |
Attacks with a scythe. Damage dealt increases by 70% when target is covered by a barrier | Attacks with a scythe. Damage dealt increases by 70% when the target is buffed.
|
Nocturne (After Awakening) (Before) | Nocturne (After Awakening) (After) |
Leaps towards the enemy to attack, increasing skill cooldowns by 2 turns, before granting stealth to the caster for 2 turns. Damage dealt increases proportional to caster's current Health. | Leaps towards the enemy to attack, increasing skill cooldowns by 2 turns, before granting stealth to the caster for 2 turns. A critical hit will grant a barrier to the caster for 2 turns. Barrier strength increases proportional to the caster's Attack, and damage dealt increases proportional to the caster's current Health. |
Kise was designed with the intent to disrupt the enemy’s Skill Combinations by utilizing the Cooldown Increase Effect in the skill, Nocturne. She would then defeat the enemy via the high damage inflicted through her skills, Full Moon Scythe and Dark Scar.
With this adjustment, a barrier will be granted to the caster proportional to the caster’s Attack. This is being implemented so that Kise’s stealth effect will not be dispelled via weak AoE attacks from an enemy. After this change has been applied, Kise will more readily meet the Stealth condition necessary for her to inflict additional damage through her skill Dark Scar.
Alongside with this adjustment, we have also identified that from the October 31st Balance Adjustment, the Skill, Full Moon Scythe increases damage dealt against an enemy that is buffed. This was one of the adjustments that we were considering for Kise. We are planning on changing the skill description for Full Moon Scythe in the upcoming Balance Adjustment so that the skill description will accurately reflect the in-game function.
Skill Description (Before): Attacks with a scythe. Damage dealt increases by 70% when the target is covered by a barrier.
Skill Description (After): Attacks with a scythe. Damage dealt increases by 70% when the target is buffed.
We apologize to our Heirs for the fact that the conditions for the increase damage for Full Moon Scythe did not work as it was stated in the skill description. We will improve our review process in order to prevent incidents such as this from occurring again.
Cartuja
Predatory Roar (After Awakening) (Before) | Predatory Roar(After Awakening) (After) |
Attacks all enemies with wild energy, healing the caster by 50% of max Health before granting increased Defense for 2 turns, with a 50% (Max 75%) chance to decrease Attack of the enemy for 2 turns. Damage dealt increases proportional to the caster's max Health, with additional damage increase when the caster has less than 50% Health. | Attacks all enemies with wild energy, with a 75% (Max100%) chance to decrease Attack for 2 turns. Recovers caster to 50% Health before granting increased Defense for 2 turns. Damage dealt increases proportional to the caster's max Health, with additional damage increase when the caster has less than 75% Health. |
Due to Danger Zone’s skill effect which increases Combat Readiness when attacked, Cartuja is able to quickly contain the enemy by using the skill, Predatory Roar. However, when compared to other skills with similar effects, we have discovered that Predatory Roar’s chance to activate, when compared to similar skills, is lower, making it difficult for Cartuja to contain an opponent.
With these adjustments, the chance to trigger Predatory Roar will be increased so that Cartuja will be able to inflict more damage to the enemy. Additionally, the condition where damage inflicted increased is the caster has less than 50% Health was not practical in actual battles. Therefore, we have changed the percentage of Health necessary in order to satisfy this condition. We hope that Cartjua will have more of an impact in battle.
Dingo
Quick Grill (Before) | Quick Grill (After) |
Attacks all enemies with the Glove Oven. When the enemy is bleeding, there is a 75% (Max 100%) chance to burn for 2 turns. | Attacks all enemies with the Glove Oven, recovering the caster's Health. When the enemy is bleeding, has a chance to inflict burn for 2 turns. Amount recovered increases proportional to damage dealt. |
Free Dinner (After Awakening) (Before) | Free Dinner (After Awakening) (After) |
Provides allies with a meal, dispelling all debuffs and decreasing cooldown by 1 turn. Grants the caster an extra turn. Every time the enemy dies, the cooldown for this skill decreases by 1 turn. | Provides all allies with a meal, dispelling all debuffs and increasing Critical Hit Chance for 2 turns before decreasing cooldown by 1 turn. Grants the caster an extra turn. Every time an enemy dies, the cooldown for this skill decreases by 1 turn. |
Dingo’s skill, Free Dinner, was created in order to protect his allies. However, the effect of this skill was not enough to adequately fulfill a role of a supporter. Therefore, we have added the buff, increased the Critical Hit Chance which will be applied to all allies, allowing Dingo to better support his team. Additionally, for certain languages, the skill description for Free Dinner has been adjusted to make it clearer that this effect is applied to all allies.
Also, to compensate for Dingo’s lack of survivability, we will make adjustments so that the caster’s Health is recovered when the skill, Quick Grill is used. Additionally, when the skill, Prep Ingredients is used, Dingo will have the ability to recover health via the activation of the skill, Quick Grill.
This is what we have planned for the Balance Adjustment that is scheduled to occur on December 26th. We hope that all of our Heirs will share their opinions on these changes. We will also continue to do our best to provide our Heirs with the ability to create unique team compositions by promoting a diverse range of viable Heroes.
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