Epic Seven


Developer Notes

[GM Note] 12/13 (Fri) Hero Balance Adjustment Preview [195]

  • OFFICIAL Dominiel
  • 2019.12.13 08:30 (UTC+0)
  • 조회수 22075


Hello Heirs,
This is Epic Seven.

Today we would like to give our players more details regarding the Hero Adjustment that is scheduled to be applied on December 26th. Please see below for the list of Heroes that will be adjusted.



5 Star / Covenant


4 Star / Covenant

Cartuja, Dingo

5 Star / Moonlight

Apocalypse Ravi


※ The probability and number of turns are based on fully enhanced characters.
※ Please note that if a skill does not mention changes to Cooldown, then none will be made.  

※ The values and skill descriptions mentioned in this preview may differ from the actual update.

Apocalypse Ravi 

War God's Might (Before)

War God's Might (After)

Critical Hit Chance increases by 5% for every 20 Fighting Spirit. Consumes 10 Fighting Spirit to recover Health after being attacked. Amount recovered increases proportional to the caster's max Health. Begins the first battle with 50 Fighting Spirit. 

Consumes 10 Fighting Spirit to recover Health after being attacked. Starts the first battle with 50 Fighting Spirit. Amount recovered increases proportional to the caster's max Health. Increases Critical Hit Chance by 30%. 


Deliverance: Soul Exchange (After Awakening) (Before)

Deliverance: Soul Exchange (After Awakening) (After)

Delivers divine judgment down upon the enemy. When an enemy is defeated, revives one random dead ally with 10% Health before granting skill nullifier once. Damage dealt increases proportional to the caster's max Health.

Delivers divine judgment down upon the enemy. When an enemy is defeated, revives one random dead ally with 10% Health and increases their Combat Readiness by 100% before granting Skill Nullifier once. Damage dealt increases proportional to the caster's max Health.


The first adjustment that will be made will be to the passive effect of the skill, War God’s Might. As a tanker, Apocalypse Ravi’s attacks work in conjunction with War God’s Might passive effect. However, compared to what we had originally planned, Apocalypse Ravi’s passive effect for War God’s Might was not as effective as we had intended. War God’s Might passive effect previously included an increase in Critical Hit Chance, depending on the amount of Fighting Spirit that was acquired. The passive effect was originally designed so that Apocalypse Ravi would deal enough damage, even if she had equipped Equipment that focused on Health. However, because Apocalypse Ravi would oftentimes consume her Fighting Spirit to heal before she was given a turn to attack, it was very difficult to optimize Equipment for her. In order to solve this dilemma, Apocalypse Ravi’s skill, War God’s Might, will now include increased Hit Chance which will be applied at all times. Through this adjustment, Apocalypse Ravi will gain the ability to deal damage more consistently and we hope that our Heirs will have an easier time finding optimal Equipment combinations for her.

The next skill that will be adjusted is Deliverance: Soul Exchange. This skill was designed to be Apocalypse Ravi’s core skill. However, despite the difficulty of fulfilling the requirements for this skill, the effect did not match the level of significance we had intended because it was very difficult for the revived Hero to make a difference in battle. Therefore, we will add an effect which will grant 100% Combat Readiness to the revived Hero so that they will immediately be given a turn.  Through this adjustment, we expect Apocalypse Ravi to become a key-player who can turn the tide of battle.



Full Moon Scythe (Before)

Full Moon Scythe (After)

Attacks with a scythe. Damage dealt increases by 70% when target is covered by a barrier

Attacks with a scythe. Damage dealt increases by 70% when the target is buffed.


Nocturne (After Awakening) (Before)

Nocturne (After Awakening) (After)

Leaps towards the enemy to attack, increasing skill cooldowns by 2 turns, before granting stealth to the caster for 2 turns. Damage dealt increases proportional to caster's current Health.

Leaps towards the enemy to attack, increasing skill cooldowns by 2 turns, before granting stealth to the caster for 2 turns. A critical hit will grant a barrier to the caster for 2 turns. Barrier strength increases proportional to the caster's Attack, and damage dealt increases proportional to the caster's current Health.


Kise was designed with the intent to disrupt the enemy’s Skill Combinations by utilizing the Cooldown Increase Effect in the skill, Nocturne. She would then defeat the enemy via the high damage inflicted through her skills, Full Moon Scythe and Dark Scar.

With this adjustment, a barrier will be granted to the caster proportional to the caster’s Attack. This is being implemented so that Kise’s stealth effect will not be dispelled via weak AoE attacks from an enemy. After this change has been applied, Kise will more readily meet the Stealth condition necessary for her to inflict additional damage through her skill Dark Scar.

Alongside with this adjustment, we have also identified that from the October 31st Balance Adjustment, the Skill, Full Moon Scythe increases damage dealt against an enemy that is buffed. This was one of the adjustments that we were considering for Kise. We are planning on changing the skill description for Full Moon Scythe in the upcoming Balance Adjustment so that the skill description will accurately reflect the in-game function.

Skill Description (Before): Attacks with a scythe. Damage dealt increases by 70% when the target is covered by a barrier.

Skill Description (After): Attacks with a scythe. Damage dealt increases by 70% when the target is buffed.


We apologize to our Heirs for the fact that the conditions for the increase damage for Full Moon Scythe did not work as it was stated in the skill description. We will improve our review process in order to prevent incidents such as this from occurring again.


Predatory Roar (After Awakening) (Before)

Predatory Roar(After Awakening) (After)

Attacks all enemies with wild energy, healing the caster by 50% of max Health before granting increased Defense for 2 turns, with a 50% (Max 75%) chance to decrease Attack of the enemy for 2 turns. Damage dealt increases proportional to the caster's max Health, with additional damage increase when the caster has less than 50% Health.

Attacks all enemies with wild energy, with a 75% (Max100%) chance to decrease Attack for 2 turns. Recovers caster to 50% Health before granting increased Defense for 2 turns. Damage dealt increases proportional to the caster's max Health, with additional damage increase when the caster has less than 75% Health.

Due to Danger Zone’s skill effect which increases Combat Readiness when attacked, Cartuja is able to quickly contain the enemy by using the skill, Predatory Roar. However, when compared to other skills with similar effects, we have discovered that Predatory Roar’s chance to activate, when compared to similar skills, is lower, making it difficult for Cartuja to contain an opponent.


With these adjustments, the chance to trigger Predatory Roar will be increased so that Cartuja will be able to inflict more damage to the enemy. Additionally, the condition where damage inflicted increased is the caster has less than 50% Health was not practical in actual battles. Therefore, we have changed the percentage of Health necessary in order to satisfy this condition. We hope that Cartjua will have more of an impact in battle.



Quick Grill (Before)

Quick Grill (After)

Attacks all enemies with the Glove Oven. When the enemy is bleeding, there is a 75% (Max 100%) chance to burn for 2 turns.

Attacks all enemies with the Glove Oven, recovering the caster's Health. When the enemy is bleeding, has a chance to inflict burn for 2 turns. Amount recovered increases proportional to damage dealt.

Free Dinner (After Awakening) (Before)

Free Dinner (After Awakening) (After)

Provides allies with a meal, dispelling all debuffs and decreasing cooldown by 1 turn. Grants the caster an extra turn. Every time the enemy dies, the cooldown for this skill decreases by 1 turn.

Provides all allies with a meal, dispelling all debuffs and increasing Critical Hit Chance for 2 turns before decreasing cooldown by 1 turn. Grants the caster an extra turn. Every time an enemy dies, the cooldown for this skill decreases by 1 turn.

Dingo’s skill, Free Dinner, was created in order to protect his allies. However, the effect of this skill was not enough to adequately fulfill a role of a supporter. Therefore, we have added the buff, increased the Critical Hit Chance which will be applied to all allies, allowing Dingo to better support his team. Additionally, for certain languages, the skill description for Free Dinner has been adjusted to make it clearer that this effect is applied to all allies.

Also, to compensate for Dingo’s lack of survivability, we will make adjustments so that the caster’s Health is recovered when the skill, Quick Grill is used. Additionally, when the skill, Prep Ingredients is used, Dingo will have the ability to recover health via the activation of the skill, Quick Grill.


This is what we have planned for the Balance Adjustment that is scheduled to occur on December 26th. We hope that all of our Heirs will share their opinions on these changes. We will also continue to do our best to provide our Heirs with the ability to create unique team compositions by promoting a diverse range of viable Heroes.


Thank you.


댓글 195

  • images
    2019.12.13 08:37 (UTC+0)

    BESTNow we wait for the complaints.

  • images
    2019.12.13 09:30 (UTC+0)

    BESTA. Ravi still doesn't hold a candle to any of the older ML 5*s but now she isn't the bottom of the barrel for ML 5*s. 

    This will likely be the last time she ever gets a buff so at least there was kind of a positive, though she still lacks any form of utility with her niche S3 so her fundamental problems are unchanged overall and still won't ever compare to Charles, Ken, or ML Cartuja but at least she finally got a buff.

    Her S3 is still very situational since her damage hasn't changed at all and so people will still have a very hard time for it to proc at all. I hope you can improve the scaling on her S3 before the patch comes out since she really isn't killing anyone, the same as always.

    The flat 30% bump to her S2 is amazing since she's so stat hungry but it was necessary, so thank you for that.

    Those Kise buffs are pretty underwhelming, especially sad since it was pushed back at least she got a bump even if it's nominal for PvP.

  • images
    2019.12.13 08:38 (UTC+0)

    BESTShìt buffs here you go

  • images
    2019.12.13 08:37 (UTC+0)

    Now we wait for the complaints.

  • images
    2019.12.13 08:38 (UTC+0)

    Please change ml basar zodiac to something else that provide more survivability.

    • images
      2019.12.15 04:42 (UTC+0)

      for the state hes in right now

      i agree

    • images
      2019.12.17 21:52 (UTC+0)

      STOVE105818104Used my ML Basar for my basars imprint.

  • images
    2019.12.13 08:39 (UTC+0)

    A. Ravi buffs looks good so far!

    • images
      2019.12.15 00:51 (UTC+0)

      STOVE84005285But then you lose out on the other stats she needs...      

    • images
      2019.12.17 03:19 (UTC+0)

      STOVE95020764Um SG doing whatever they want is why we're in this mess. 

  • images
    2019.12.13 08:39 (UTC+0)

    I'm actually very positively surprised by the choices on how you decided to buff those heroes.
    Kise barrier will help containing her stealth for longer period if she gets hit by AoE.
    A. Ravi's buff is probably too much with giving out a free a. vildred-esque revive, and 50% CR might have been more appropriate, but we'll see how it turns out.
    Cartuja buffs seem nice, makes him as a tank more reliable.
    And hell yeah Dingo buffs are welcome! I personally don't think that the critical hit chance buff fits his core. ATK buff would be probably better since he can inflict Burn & Bleed, and they do stack with ATK, and ATK buffs are always welcome. But I see that might be contradicting to the rest of the hero's roster where most allies already can give ATK buff. I would still see this as a win since you can have ATK buff for longer turns.

    Anyhow, great notice. I hope you continue to show us your fixes where the core problems of some heroes are.

    • images
      2019.12.15 00:53 (UTC+0)

      STOVE94424163Only if she actually kills... which is pretty difficult given how little damage she does

    • images
      2019.12.15 07:31 (UTC+0)

      STOVE93113706You're right, I forgot that the s3 also reduces his s3 cooldowns right after. 

  • images
    2019.12.13 08:40 (UTC+0)

    pretty underwhelming buffs for kise. 

    • images
      2019.12.17 01:48 (UTC+0)

      STOVE88281216the reset can be blocked by immunity, and can be resisted too

    • images
      2019.12.30 16:31 (UTC+0)

      STOVE105913555quote "make kise's s3 reset passives as well as cd "
      quote "And btw u just proved my point. why reset when you can kill?"

      hmm, i think your points are a bit mixed up. you said i proved your point by saying the opposite of what you suggested lol

  • images
    2019.12.13 08:42 (UTC+0)


    • images
      2019.12.13 15:16 (UTC+0)

      STOVE83847626Nothing is wrong with her. 

    • images
      2019.12.15 00:59 (UTC+0)

      AurinHighThat such a large number of people who have her never use her (like myself) is a good sign that she needs improvements.

  • images
    2019.12.13 08:43 (UTC+0)

    If you hate Specter Tenebria that muchj, please delete her from the game. Thank you

  • images
    2019.12.13 08:43 (UTC+0)

    After all this hero balance, there's no way I can free myself from master V 

    • images
      2019.12.13 15:54 (UTC+0)

      Sounds like a gear issue, rather than a unit issue. Keep farming and grinding out PvP I believe in you.

  • images
    2019.12.13 08:47 (UTC+0)

    I'm generally for buffing unused, or less used Heroes to the level of the more used / overused ones or closer to them to begin with instead of throwing around the nerfbat (we had our fair share of such detrimental design in World of Warcraft, I can't even remember how many times Rogues got stomped on), so it is a very nice and comforting way to look at Hero balance adjustments, as far as I'm concerned. I can honestly say 'keep up the good work' on this!

    EDIT: it seems Kise's Wyvern nerf was actually intended. THAT, I'm not chill with. Make that S1 work with innate passives as well then, for heaven's sake. We're using Kise mainly as a one-man Wyvern DD, this is still not fixing her!

    • images
      2019.12.13 14:23 (UTC+0)

      NeverworldThere is nothing unreliable about it, these are absolute in comparison to each other, being parts of the same whole. And as said in another post, same picture: I'm a "Kise main", she's my best Hero with 135k, and I use her a lot. I've seen her rip that shield off countless times. The way she hits when it's working (for me) is that if Kise's the next after Wyvern pops shield, and her Dust Devil procs, that Shield goes baibai. Literally.

      Anyway, Dominiel posted a Known Issues post, in which this is identified correctly as a bug, and is being worked on. Which means I will sometime in the future, see my Kise melt that shield on auto again, and that makes me happy.

    • images
      2019.12.13 14:25 (UTC+0)

      IgysaurusNow that I actually read what he answered me, I think talking trigger conditions and applied effects is wasted on him.

      Welp, we don't need to care anyway. It's getting fixed, and I'll be getting my one-turn auto shield melter back :D

  • images
    2019.12.13 08:48 (UTC+0)

    Kise is still unusable even in a competative scene even with this err I can't even call this a buff besides her S1: / kinda

  • images
    2019.12.13 08:56 (UTC+0)

    The ML Ravi buff seems good.

    The flat 30% crit chance makes gearing her more flexible, especially in regards to being forced into a counter set. Now people can focus on a bit more defensive or offensive substats.

    As for her S3, the buff is also nice. Now, when you pull it off it actually has an impact depending on who is revived. No more being overwhelmed by the enemy who just kills your revived hero because they didn't get a turn.

    Finally she gets to bring some utility to her team.

    • images
      2019.12.15 11:44 (UTC+0)

      LoserfruitYou could've just told him that different units can have different roles and not all units of the same class are played in the same way.
      A.Ravi and Charles are both bruisers, but one has was made with high AF DMG modifiers while the other was made to be able to sustain itself while also having the possiblity of turning a fight around with a revive. If he doesn't understand, or WANT to understand, that different units can have different roles, that's on him.

    • images
      2019.12.16 02:32 (UTC+0)

      RanceXI agree they handled their counterargument poorly, but to be fair, there probably wasn't any way to handle it that would've been successful.

  • images
    2019.12.13 08:57 (UTC+0)

    Kise buffs are great, but it is a nerf at the same time. She is no longer viable for wyvern. If what we had for the last patch was intended, then she would not do more damage against wyvern shield as players have tested. 

    Since she was built by many players for the sole purpose of doing wyvern, and she got nerfed in this aspect, if Smilegate wants to keep it this way however, there should be a recall, since it is a change, not a buff.

    • images
      2019.12.13 14:45 (UTC+0)

      DUde if you read the s1 buff it say deal 70% increase to buffed target instead of only applying to target with barrier . barrier is a buff too

    • images
      2019.12.13 15:15 (UTC+0)

      froscountererThe problem is Wyvern's is not programed as a buff. That's what they need to fix now. 

      That's a Wyvern problem not a Kise Problem. Siliel is saying it's a known problem scheduled to be fixed.

  • images
    2019.12.13 08:59 (UTC+0)

    Honestly these buffs have me kind of stoked. Thanks SG im hyped for the update

  • images
    2019.12.13 09:02 (UTC+0)

    Was thinking maybe increase ml basar survivability?  He’s to squishy. 

  • images
    2019.12.13 09:02 (UTC+0)

    For A Ravi the problem with her s3 isn't that it isn't impactful, it's just hard to trigger since it's not much damage. The effect isn't going to change the battle because the effect only occurs if you're already winning.

    In Champion, everyone has immunity. So, you would need it to be stripped for Kise to use her s3. But, her s3 isn't worth stripping for (why strip > reset when you can strip > def break > cleave or skip stripping and just boost attack > cleave). Basically, her reset doesn't exist. She should have her s3 do extra damage to buffed units OR her s3 should strip and then reset OR she should be able to reset passives like Kayron and Arby.

    • images
      2019.12.17 23:38 (UTC+0)

      STOVE132784402My A. Ravi gets lots of kills. She is a beast.

    • images
      2019.12.18 01:17 (UTC+0)

      STOVE88106268That of course depends on your team and their gear    
      For example, if I gave my Tama all the best gear and her teammates crap gear then she would get lots of kills too
      If you have a true dpser on your team, that character would probably end up taking a large majority of your kills on auto

  • images
    2019.12.13 09:06 (UTC+0)

    Why is Fire Ceci not getting a buff, and she's getting a skin? It seems very bad for marketing...

    • images
      2019.12.14 23:43 (UTC+0)

      STOVE127530473Her s3 is powerful (ironically, it would be more powerful if it did no dmg given the prevalence of water units in pvp...)

      S1 could do with 80-100% chance to proc def down. I don't think that's too powerful.

      S2 is meh. Not a fan at all.

    • images
      2019.12.15 03:27 (UTC+0)

      STOVE127530473. . . "Already good" and "very good" are different you know?  I commented "already good".

      She isn't op but isn't meh as well.  I judge with her overall skills not water meta.  If you judge with this method then I have to say "all fire units are bad".  Non of them can't stand Dizzy and SSB.

      Few players on champion using her in PVP defence.  Use Basar or Dizzy+violen go first then follow with her AOE provoke.

      She isn't need major buff but small buff or some tricks that make her usable.  She need friends to help her not one girl do all jobs.  So I think exclusive equipment is must have for her especially after she got skin.  Her S3 has 100% AOE provoke.  What you want to buff more for her?  Delete all buffs before provoke?  Ignore elemental?  These are really op and insane for AOE with 100% provoke right?

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