Epic Seven


General Discussion

You may not want to hear this but... [85]

  • RANK65
  • Floret[Ornam]
  • 2019.12.01 07:09 (UTC+0)
  • 조회수 1224


Seriously. Stop.

I have been commenting on other posts saying the same thing over and over. I will just post it here.

The community is giving backlash because SC did what they promised, but you are still not satisfied.

SC never promised free auto battle, they never promised unlimited gear conversion, they never promised an interactive world boss. 

I said this in my previous post, but i will make it more clear now, you are annoyed because you hyped your self up on the little information shared by SC and what SC provided didn't match your hype.

That isn't SC's fault. You hyped yourself up.

Telling this community something is coming months in advance. That was SC's fault.

The Dev's did their job. They met you halfway and included these aspects into the game. Yet, you want more.

Sigh. Stop.

Even if you try it won't happen. 

All gaming companies try to devise strategies that will allow players to "sink" more time into their game. The "time sink" part of the game players spend "playing" E7 is the grind. The challenge of the game in this current state is to complete hero building while facing off vs RNG. The challenge isn't some endgame content that must unite your roster to be beaten; it isn't some varying player to player game format. 

Even defense PVP is part of the grind. Every aspect of the current game is a hunt for resources to complete building heroes like trophies (i said this in my last post).

After the 15+ built hero, THIS IS BORING, because there is nothing to really do with them after building them. I blame this on the shift from producing engaging content to more Quality of life content. (I wonder who's to blame for this shift? hmm) Like what happened to Hero Rebalancing? Epic passes? 

Because of scheduling this year, SC has yet to meet all the expectations of their own to do list. At this point, I am hoping for devs to start ignoring the community and going back to their own timeline. Once an adequate amount of engaging content is released, THEN should players start griping about QoL again.

Why? Remember the time sink i mentioned earlier? well, if the time sink shifts from grinding to... RTA? for example, SC will still have players engaged with their game. BUT NOW, this engagement doesn't have to be artificially boosted with RNG on more RNG. Players will have a legitimate reason to rant about hero progression because it will impede on the time sink that is RTA, for example.


Please, for the love of this game, stop asking devs for more QoL stuff. I hope they stop listening and just do their own thing. if they do continue to listen though, I hope the community, at that time, will be screaming "more content!" and not "better QoL!"

포스트 85

  • images
    2019.12.01 07:14 (UTC+0)

    I guess you right, we need to bring more pitchforks and torch to SG&SC HQ! 

  • images
    2019.12.01 07:27 (UTC+0)

    Uh huh sure. 

  • images
    2019.12.01 07:29 (UTC+0)

    I guess you right. I don't want to hear what you saying but i hear it anyway, that's not because I love you or anything... 

    B-baka ><

  • images
    2019.12.01 07:37 (UTC+0)

    Yeahhh we need more content, not QoL things anymore. This is all the community fault to expect too much from lord SG&SC! 

  • images
    2019.12.01 07:44 (UTC+0)

    Imo if they add new contents first before fixing their gold/rng issues it will be just the same. And tbh, the horrendous RNG on gears are the only reason why so many people asked for Auto Repeat. If they have a better gearing system, there will be less people asking for Auto Repeat. Because as of now, people who find themselves not being blessed by luck usually feel like they don't to waste any of their efforts for potentially nothing. Or maybe getting something from their effort and proceed to get crushed by bad enhancements, that's just soul-crushing.

    I'm also bored of our current contents, afterall iirc our last new hell raid was like 7 months ago? And they gave us Guild Boss that's kinda boring. But you can't just add content without any QOL, and you also can't add more QOL without any new contents either. They need to find some balance for their updates, no need for a big ones but a consistent ones. It's just my perspective, but i appreciate your thoughts.

  • images
    2019.12.01 08:20 (UTC+0)

    Just because you do what you promised but did a crappy job at it does not make it okay.  Pets were supposed to open chests and etc for you on auto play, but that feature is tied to auto battle repeat which people have an issue with since that’s not what they asked for.  
              Gear conversion was supposed to help lessen the grind on gearing a unit since there’s main stats rng on right side gears, 4 sub stats, min and max rolls, and sub stats enhance( 3,6,9,12,15). Also, there’s like 150+ units with more coming out. Why not lessen the gearing process?  The game life is 15% early game 75% mid game 10% late game. Is that fun for you? Consist of nothing but hunts 11 day in day out.

          People are fine with grinding. But the low to high ratio of rewards to time spent is minuscule at best, rewards are not the same as compensations or gifts mind you but are items gains from using you stamina and time playing this unrewarding game.  

  • images
    2019.12.01 08:24 (UTC+0)

    So you want them to ignore the mistakes they made an keep making new content haha an you wrote a essay on it lol.the problem is you don't think you just go on defensive mode for Lord smile gate.the issues they create need to be fixed before new content or it will fail!!!

  • images
    2019.12.01 08:38 (UTC+0)

    They didn’t even need to do gear conversions in the first place, make it so hunts 11 drops 1 guarantee  gear per run on top of the other rewards and people would be happy. I’m doing hunts for gear not summoning currency or powders. And dropped the 70 gears from 11 as well, nobody is using that.  Or release hunts 12 with above mechancics but only 85 gears can dropped.  Would that not be a better decision? Most definitely but the real answer is No, because you can’t profit off of it.  Or how about just increasing gold gains by 50 to 75 percent across the board? With how quickly it goes away, let us recoup it just as fast. But again, there’s no PROFIT in that.  
          Sure, this game isn’t a charity but if you just make a fun and rewarding game, people will spend money and praise the developers and the company for it.  Look at pre fallout 76 Bethesda, CD project red, hell even runescape has a strong following and that things is old now.  

  • images
    2019.12.01 08:38 (UTC+0)

    Sad to see person like you. They never promise but they did say 'we will listen to our player/community more' and by that mean promise to be better. D U M B A S S 

  • images
    2019.12.01 08:40 (UTC+0)

    "The Dev's did their job. They met you halfway and included these aspects into the game. Yet, you want more."

    players dont want more. Scam Creative did it themselves. players want A SIMPLE AUTO RETRY especially in hunt, but what did they give? A COMPLEX PET SYSTEM

    tell me whos the dumbbass here? players that want a simple thing or devs that turned a simple thing into something nonsensely complex?

  • images
    2019.12.01 09:02 (UTC+0)

    Ok boomer, ****

    fu***ng whiteknight smh

  • images
    2019.12.01 09:28 (UTC+0)

    While I understand your points, you completely missed the mark.

    Sure in practice, SC/SG did implement what they said they would do, but as it is, it is so broken they aren’t practical or would even go as far as to say unusable.

    But in actuality, they delivered very little, why go about it half-assed? There are great examples from other games of good auto repeat.

    The gear conversion is a huge resource sink for the players yet provides little in return.

    SC/SG even so far as reduce the gold income during GM buffs.

    These things didn’t need to be hidden behind layers of convulsions, but they chose it to be complex, and in my opinion all in trying to monetize    the new features.

  • images
    2019.12.01 09:43 (UTC+0)

    SG/SC has tried their best to please the community.
    The game was fine before all these QOL updates, before the pet system, world boss, gear conversion.
    The unreasonable and vocal minority has ruined so much with their complaints, Automation Tower nerf, Halls of Trails nerf, Pet System drop change. Imagine if they were around and asked for Abyss nerf, we would have no end game PVE!

    I’ve said something similar before, SG/SC should ignore the community when it comes to buffs/nerfs and suggestions.
    The community has no idea what they are asking for.

    I’m here enjoying the game hoping the unreasonable and vocal minority leaves and the players who love the game can start enjoying the game in peace.
    I love the pet system, have no problem getting gold, gear, charms, have no issue with stamina ( I farm for hours a day) and still save enough for pulls. I know how to play the game.

    Epic Seven is my main game and it’s amazing!

  • images
    2019.12.01 09:47 (UTC+0)

    The community backlash exists for reasons especially when the majority go against something. It was voiced out for the sake of hoping that dev can response to it positively. We are a part of the community while at the same time we are the customers. We hope what we paid would get a ruturn of enjoyable game environment, or at least less problem. We can’t deny the effort that E7 dev has done however the latest features created just beyond the logic. We find no reason why we shouldn’t voice out our concerns as customers. 

  • images
    2019.12.01 10:14 (UTC+0)

    And we wonder why mobile gaming is the way it is.

    At the end of the day sheeps like the OP will just keep on giving money blindly without ever questioning anything.

    Guess we just gotta keep on sheeping...

  • images
    2019.12.01 10:16 (UTC+0)


    It says here:

    "2. New Guild PvE Mode (Tentative) and PvP

    We are planning to introduce a new Guild PvE mode as Epic Seven’s first co-op content."

    What happened to that, I wonder?

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