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My thought of "Current state of the game" after World Boss patch dropped [2]

I been hearing alot of players disappointing and complaining about the game since half of the contents don't pleased anybody who been played the game before. While on the other hand is not only just a World Boss issue, along with the Pet System and the other things included the most common issue that too many players in global had been discussing about, Stamina. I am here to make my thoughts on the "current state of the game" issues and why. Before you read this post. You might be experience like; my grammar error or "Your topic is very confusing" thing or "Your topic had nothing to do with it" since English is not my native language and I'll tried to make sure you all understand how I feel to all of your feedbacks to the game itself. I also did the last post on my suggestion but it doesn't feel right while shared my thought on the game from the last post.


First of all, the World Boss is kinda like a "meh" content since people need to be in the Guild (via join the guild) to participate while some people including myself disagree with it when it comes to do World Boss without even have to join a Guild, thats is also the reason of why World Boss is Guild exclusive mode than as having an unworthly rewards. World Boss is also feels like an incomplete mode due to the scoring the players damge scaling. Which also the game which consider the best game, still had some few but major flaws left behind. This is why fixing the game isn't that easy.


Second, The Pet System looks very nice. Talk about the repeating the quests or battles system, Players can simply just set the repeat battle mode on (via the icon of the recycle sign thingy and Animal footprint inside of it), but when it's come to the item currency for repeating battle, Homemade Snack is must for triggering the repeat battle mode. Sadly, its beyond tough to get one after the Pet System update just dropped and had no other option but to let the RNG drop the Homemade Snack specificly for you during each per quest. Luckily, you can finally and freely get Homemade Snack from the one and only Pet shop for just 100 Friendship points up to 10 times, which is not sound bad. I doubtly people still had an issues with this content, let me know in the reply on how any of globals feel about Pet System content since Im not the best at explaining, so you might had a better thought on what issues we had for this content so far.


Third, back before September 5th of the Balance patch (via nerf of the Moonlight Heroes for PvP specifically) many of you from global might already been disagreed on how op Moonlight Ara and Sage Baal is when it come to PvP, but what about C.Armin? she is a top tier on PvP than Guild War due to huge defense support (more likely alot of you global played Guild War because Arena is always worst). On the othet hands, Specimen Sez got adjusmently buffed in later balance patch while Moonlight Ravi was also had highest request on buffing along with Specimen Sez. To me, Ravi is one of my favorite hero of all time, but sadly not consider to be a waifu, she's my favorite good loli character in the game as her art design and in-game sprite even mostly her cute side other than mainly demonic cruel side like love eating sweet (via she love eatting dessert on every meal while also asking where is the candy store in Labyrinth quest camping) If I want ML Ravi to be buff, I would best to have generally Ravi herself along with her ML counterpart to get rework treatment instead of buffing only just ML Ravi. My reason for this is Ravi in my opinion is used for Vampire Berserker (via Leech Brusier) than being Tank specifically due to her highest defense stats in Warrior class role, while in the other hand is oddly of new Ravi animation were leaked from the previous patch but sadly turned back to original due to unfinished W.I.P reanimated. If any of you want to give a feedback like your favorite hero need some buff or want any lackluster hero getting rework due to unviable kit compared to current state. Be more specific on balance adjustment reasoning and any cases in general.


Finally, everyone favorite, The "Stamina", I mean, come on. Stamina isn't that a big deal while is your primary power source for enter the dungeon as your ticket. Of course, higher difficult hunt quest mean more stamina to use, like Hunt 1 cost 10 entry ticket while Hunt 11 cost like 2x of the entry ticket of Hunt 1. What about Adventure quest? Well, the Scenario quests is always cost the exact same amount of stamina (via 8 entry tickets per quests) Which also mean Stamina ISN'T a big problem on the other contents than mostly Hunt or Spirit quests. In fact, Leif, one of the most forgotten and abandoned currency is still worthy for stamina backup instead of using skystone to refill the stamina like any other players do. If you new into the game, spend all the Leif on Stamina in early game and then save it for the future grind works really well. Save your skystone for only Convent Bookmark on any new banner if necessary.



Thats all for this suggestion. Although, this is NOT my feedback to developer or publisher, this is my shared comments on the game main issues for the players had been talking for a long time before RTA demonstration start at December 5th. Also Developer rumorly noted that not all the stuffs that were planning to be in the game are not included in the lastest patch as we expected. So be ready to giving them some feedbacks, im not trying to defend the game or anything from this suggestion. Again, this is to make sure any of you understand how i feel to the game by myself, but I need to go back to the bed cause I already had a sleep deprive today. Good Night and thank you for reading this post. ;)

댓글 2

  • images
    2019.11.30 16:40 (UTC+0)

    BESTTy for the post. I think the pet system is far from fixed. Homemade Snack needs to be removed from the game entirely, and the cost of adoption tickets needs to be lowered significantly. I also think the failure rate for synthesis needs to be reexamined (lowered or removed) . Currently pets just are not worth the average player's investment because of how costly and risky it is to raise them.


    Finally, I think the developers need to acknowledge the problems with the current pet system by compensating players in a way that's proportionate to the amount of in game currency each player has invested in pets so far.

  • images
    2019.11.30 16:40 (UTC+0)

    Ty for the post. I think the pet system is far from fixed. Homemade Snack needs to be removed from the game entirely, and the cost of adoption tickets needs to be lowered significantly. I also think the failure rate for synthesis needs to be reexamined (lowered or removed) . Currently pets just are not worth the average player's investment because of how costly and risky it is to raise them.


    Finally, I think the developers need to acknowledge the problems with the current pet system by compensating players in a way that's proportionate to the amount of in game currency each player has invested in pets so far.

  • images
    2019.11.30 21:35 (UTC+0)

    The pet system doesn't look bad until you realize it doesn't even fulfill it's primary role, that is to auto repeat. 10 homemade snack a week is not nearly enough. 

    End game players only farm hunts and side story, only the latter provide homemade snack and the drop rate is ridiculously low. On average I spend about 400 energy a day and more than half of it only in hunts, it's about 12~13 homemade snack a day WITH JUST HUNT. 

    Anyway, there is no other reason to limit auto battle repeat than monetizing it, and i'm not accepting that. Don't get me wrong, the game needs way to earn money, but this system right there is just pure greed.

    I can't believe i have to explain why monetizing a replay function is fked up. Sitting through hours of farming just to press 1 button every 4min is stupid.

    I don't really care about world boss, i didn't expect anything from this after what i saw from pet system.

    Equipement recraft is a joke.

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