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Suggestions

Lifesteal should not be applied with skill nullifier and shields [10]

  • 23642883
  • 2019.11.18 21:27 (UTC+0)
  • 조회수 567

Just faced an ML Ken who had sigurd and likely a lifesteal set. When attacking a skill nullified ML Ceci, he inflicted no damage and healed. Because skill nullifier is preventing damage, the lifesteal should not be able to "steal" anything. 


The same can apply to shields. The shield protects the "life" so it should not be able to be stolen. What lifesteal should be is a % of damage on the enemy's health.


I believe the skill nullifier definitely needs correction. Whether or not the shield should be able to be life steal off of is up more up to suggestion.

댓글 10

  • images
    2019.11.19 03:37 (UTC+0)

    BESTYou do relize by doing this it would make Lifesteal and ML Ken especially easily counterable and basically useless that doesnt even take into account Abyss and Automatation stages with shields would be alot harder to do if your damage dealer on Life steal now cant sustain them selves and die as now lifesteal sets would be less valued as they wernt even used that often anyway the characters that now did use them effectively would be nerfed throwing off the entire game if you want to beat an ML ken just one shot him seriously dont go blaming the game mechanics becuase you dont know how to fight a hero who is pretty balanced in the games current state

  • images
    2019.11.19 04:01 (UTC+0)

    BESTDude you need to use punctuation marks.


  • images
    2019.11.19 05:27 (UTC+0)

    BESTskill nullifier nullifies the first thing that hits the hero. if there is an effect or something after the hit, it can be applied.


    skill nullifier is not a combination of invincibility and immunity and never will be.

  • images
    2019.11.19 03:37 (UTC+0)

    You do relize by doing this it would make Lifesteal and ML Ken especially easily counterable and basically useless that doesnt even take into account Abyss and Automatation stages with shields would be alot harder to do if your damage dealer on Life steal now cant sustain them selves and die as now lifesteal sets would be less valued as they wernt even used that often anyway the characters that now did use them effectively would be nerfed throwing off the entire game if you want to beat an ML ken just one shot him seriously dont go blaming the game mechanics becuase you dont know how to fight a hero who is pretty balanced in the games current state

  • images
    2019.11.19 04:01 (UTC+0)

    Dude you need to use punctuation marks.


  • images
    2019.11.19 04:30 (UTC+0)

    🤣

  • images
    2019.11.19 05:27 (UTC+0)

    skill nullifier nullifies the first thing that hits the hero. if there is an effect or something after the hit, it can be applied.


    skill nullifier is not a combination of invincibility and immunity and never will be.

  • images
    2019.11.19 10:27 (UTC+0)

    Barrier, Skill nullifier and invincibility all of them take the damage, just that they prevent you from taking damage 


    Barrier, "health" based shield that take damage from barrier "health" instead of life 

    Skill nullifier, prevent you from taking damage one time

    Invincibility, prevent you from taking damage for certain turns


    On all of these three above damage will still be calculated even if you or the opponent do not take the damage, remember life steal is just the name, the real effect is something like "Gives +20% life-steal of the damage dealt to enemies" keyword being "of the damage" so damage just need to be dealt, so its no actual life-steal skill ( you steal opponent life as damage )


    later they might do a debuff that you are looking for, like "Prevent this unit(s) from doing any damage for 1 turn" 

  • images
    2019.11.19 10:38 (UTC+0)

    "Later they might do a debuff that you are looking for, like "Prevent this unit(s) from doing any damage for 1 turn" 


    They have. It's called stun lol.

  • images
    2019.11.19 13:15 (UTC+0)

    I actually agree, it doesn't make sense for lifesteal to proc when no actual damage is applied to the character's HP. Barrier I can see, because the damage is actually applied, but absorbed. Skill nullifier says 'negates damage from skills. Lifesteal says 20% of damage dealt. Invincible says neutralizes all of the damage-.

  • images
    작성자 2019.11.19 17:39 (UTC+0)

    So I had stated the shield concept as a continuation of the skill nullifier. I understand if lifesteal should be proc'd on that since it is proc'd in different games too. There is damage done, there can be health to be stolen. It is fitting. 


    For @q2ritzy to say that I don't know the hero or I am trying to balance the game. You assumed what I stated in my post. You didn't read it. I am talking about the concept of stealing life when you inflict no damage. I didn't state whether I lost or whether I feel it is unfair. It doesn't make sense. That is the point, not balancing.


    @amato. I didn't say that debuffs should not be applied. Even in your own words: "effect after hit". Effect of skill nullifier: Nullify the damage done on the next skill used. Effect of Life steal: Steal 20% of the damage done. It is a simple concept. Whether or not it should be implemented is the point of the post. 

  • images
    작성자 2019.11.19 17:41 (UTC+0)

    @nariyuri brings a true concept here. The damage is still being calculated, and only prevented. Thus interpreting the lifesteal tool tip/ damage done in a different, but valid manner.

  • images
    2019.11.19 23:52 (UTC+0)

    @STOVE96464583 Stun prevent unit from even getting a turn, not prevent the unit from doing damage, if there was a debuff that basically reduced damage done with 100%, you could use it in same sense as stun but they would use up thier skills, do see the difference there? ^^

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