So players were really so triggered 
- 2019.11.06 14:40 (UTC+0)
from seeing homemade snacks in hunts? just from seeing it? No one had the patience to consider that homemade snacks did not affect gear drop rates?
Instead of getting homemade snacks now, players will go back to seeing energy drops more frequently. Is this what players really preferred?
To make a clear note, the rate at which gears dropped were not affected by this at all. Now, while players farm the most common battle of the game, they will not be able to stock up on auto repeat currency... because having energy drop rates cut in half was too triggering for some.
10 homemade snacks a week? The complainers just shot themselves in the foot. farming hunts for a day or two gave 10.
I'm bothered by how responsive SG/SC is to player concerns and how much part of this player base is abusing this without being fully aware of what developers have planned.
Pets aren't going anywhere. auto-farm has a currency. and now we, who understand that autofarm isn't meant to replace normal gameplay time, have to split our active farming time between hunts and side stories just to stock up on homemade snacks.
Thanks for taking the system a step back.
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