Game Maintenance
[Update] 10/31 (Thu) Update Content (Part 2)(Edited) [83]
- 2019.10.30 13:20 (UTC+0)
- 97283
Hello Heirs,
This is GM Dominiel!
Part 2 of the October 31st Update will contain information regarding Hero Adjustments as well as Memory Imprint Improvements.
For information about the Pet Update, please see part 1 of the update located here:
Pet Update Information [Part 1 of the Update]
1. Memory Imprint Improvements
Improvements to the Memory Imprint System will add more depth to the strategy needed for Epic Seven.
Use the new Imprint Release and Imprint Concentration to grow your Heroes and create new combinations that will strengthen your team!
■ Target Heroes
- 3★ - 5★ Heroes
■ Improvement Details
- [Imprint Concentration] will increase the stat of the Memory Imprinted Hero.
- [Imprint Release], which is currently available, can be used to increase the stats of the other Heroes in the team, excluding the Hero granting the effect.
Imprint Release | Imprint Concentration |
Increase the stats of other Heroes in your team. Does not apply to the Hero granting the effect. | Increases the Hero’s stats only. |
[Imprint Release]
- Devotion Skill Grade increases are initially unlocked as Imprint Release.
- Each increase in Imprint Release grants stat increases to the rest of the team, excluding the Hero granting the effect. (This is the same effect as Memory Imprinting).
[Imprint Concentration]
- Heroes that have an Imprint Release can use an ‘Ego Fragment’ to unlock Imprint Concentration.
- Heroes that have used ‘Ego Fragment’ will be able to freely switch between Imprint Release and Imprint Concentration.
- Imprint Concentration will increase the stat for the Hero providing the effect.
[Ego Fragment]
- The item, ‘Ego Fragment’ can be purchased once a week from the Shop using Silver Transmit stones.
Icon | Description | Cost |
[Ego Fragment] This fragment releases the potential strength of Heroes, helping them reinforce their ego. | Silver Transmit Stone x12 |
■ Improvement Details
- A supporter will only have Imprint Release applied, even if Imprint Concentration has been unlocked and set.
- Players will be able to see the Imprint Release and Imprint Concentration effects by tapping on the Devotion Skill tab.
*Beige : Imprint Release has been applied / Purple : Imprint Release has been applied
Certain Heroes will have a balance adjustment applied! Create new strategies with these Heroes!
※ The skill descriptions displayed are without any Skill Enhancements applied.
※ The Skill descriptions are based on the effects after being awakened.
■ Tenebria (5★, Mage, Fire)
- The damage for the skill “Dark Explosion” will be increased by 20% compared to before.
- The effect for “Ominous Thunder” will be changed.
Ominous Thunder | Before | Cooldown | 3 Turns | Soul | 2 Souls Acquired | |
Description | Skill Enhancement | |||||
Summons ominous thunder to attack all enemies, decreasing Combat Readiness by 20% (maximum 30%). | +1 | +5% damage dealt | ||||
+2 | +5% Combat Readiness | |||||
+3 | +10% damage dealt | |||||
+4 | +5% Combat Readiness | |||||
+5 | +15% damage dealt | |||||
After | Cooldown | 3 Turns | Soul | 2 Souls Acquired | ||
Description | Skill Enhancement | |||||
Summons ominous thunder to attack all enemies, decreasing Combat Readiness by 20% (maximum 30%), before decreasing Speed for 2 turns. | +1 | +5% damage dealt | ||||
+2 | +5% Combat Readiness | |||||
+3 | +10% damage dealt | |||||
+4 | +5% Combat Readiness | |||||
+5 | +15% damage dealt |
- The effect for the skill, Nightmare will be changed.
Nightmare | Before | Cooldown | 5 Turns (Minimum 4 Turns) | Soul | 3 Souls Acquired | |
Description | Skill Enhance | |||||
Drops Moon of Nightmare on all enemies, with a 70% (Maximum 85%) chance to decrease Defense for 2 turns and increase Attack of the caster for 2 turns. | +1 | +10% damage dealt | ||||
+2 | +5% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% effect chance | |||||
+5 | +15% damage dealt | |||||
After | Cooldown | 5 Turns (Minimum 4 Turns) | Soul | 3 Souls Acquired | ||
Description | Skill Enhance | |||||
Drops Moon of Nightmare on all enemies, with a 70% (Maximum 85%) chance to decrease Defense for 2 turns, and a 60% (Maximum 75%) chance to put them to sleep for 1 turn, before increasing Attack of the caster for 2 turns. | +1 | +10% damage dealt | ||||
+2 | +5% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% effect chance | |||||
+5 | +15% damage dealt |
■ Specimen Sez (5★, Thief, Light)
- The effect for the skill, Evil Claws will be changed.
Evil Claws | Before | Cooldown | 3 Turns | Soul | 2 Souls Acquired | |
Description | Skill Enhance | |||||
Attacks all enemies with evil claws, with a 30% chance to stun for 1 turn, before increasing the caster's Combat Readiness by 50%. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt | |||||
After | Cooldown | 3 Turns | Soul | 2 Souls Acquired | ||
Description | Skill Enhance | |||||
Attacks all enemies with evil claws, with a 45% chance to stun for 1 turn, before increasing the caster's Combat Readiness by 50%. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt |
- The effect for the skill, Light Storm will be changed.
Light Storm | Before | Cooldown | 5 Turns | Soul | 3 Souls Acquired | |
Description | Skill Enhance | |||||
Attacks the enemy with a light storm, penetrating Defense of stunned enemies. Skill cooldown is reset when the enemy is defeated. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt | |||||
After | Cooldown | 5 Turns | Soul | 3 Souls Acquired | ||
Description | Skill Enhance | |||||
Attacks with a light storm, inflicting extinction and resetting cooldown for this skill when the enemy is defeated. Penetrates Defense by 30%, or by 100% when the enemy is stunned. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt |
■ Dominiel (4★, Mage, Ice)
- The effect for the skill, Ice Spear will be changed.
Ice Spear | Before | Cooldown | 5 Turns (Minimum 4 Turns) | Soul | 2 Souls Acquired | |
Description | Skill Enhance | |||||
| +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% effect chance | |||||
+4 | -1 turn cooldown | |||||
+5 | +10% effect chance | |||||
+6 | +10% damage dealt | |||||
+7 | +15% damage dealt | |||||
After | Cooldown | 5 Turns (Minimum 4 Turns) | Soul | 2 Souls Acquired | ||
Description | Skill Enhance | |||||
| +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% effect chance | |||||
+4 | -1 turn cooldown | |||||
+5 | +10% effect chance | |||||
+6 | +10% damage dealt | |||||
+7 | +15% damage dealt |
■ Rin (4★, Soul Weaver, Earth)
- The effect for the skill, Ring Throw will be changed.
Before | Cooldown | - | Soul | 1 Soul Acquired | ||
Description | Skill Enhance | |||||
Throws rings at the enemy, with a 75% chance to dispel one buff. Damage dealt increases proportional to the caster's max Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt | |||||
+6 | +10% damage dealt | |||||
After | Cooldown | - | Soul | 1 Soul Acquired | ||
Description | Skill Enhance | |||||
Throws rings at the enemy, with a 75% chance to dispel one buff, before increasing the caster's Combat Readiness by 15%. Damage dealt increases proportional to the caster's max Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt | |||||
+6 | +10% damage dealt |
- The effect for the skill, Showtime, will be changed.
Showtime | Before | Cooldown | 5 Turns (Minimum 4 Turns) | Soul | 2 Souls Acquired | |
Description | Skill Enhance | |||||
Heals all allies with an elegant dance, casting two random buffs for 3 turns. Amount recovered and barrier strength are proportional to the target's max Health. | +1 | +15% healing | ||||
+2 | -1 turn cooldown | |||||
+3 | +15% healing | |||||
After | Cooldown | 5 Turns (Minimum 4 Turns) | Soul | 2 Souls Acquired | ||
Description | Skill Enhance | |||||
Heals all allies with an elegant dance, granting two random buff for 3 turns. Amount recovered increases proportional to the target's max Health. | +1 | +15% healing | ||||
+2 | -1 turn cooldown | |||||
+3 | +15% healing |
- The random buffs given will be changed.
Before: Increase Attack, Increase Speed, Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Defense, Barrier, Increase Evasion, Debuff Immunity
After: Increase Attack (Greater), Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Defense, Continuous Heal, Increase Evasion, Debuff Immunity
*Rin’s Showtime skill's random buff includes the buff, continuous healing, however, it was omitted in her Skill Description. This will be corrected with this balance adjustment.
■Assassin Cidd (4★, Thief, Dark)
- The effect for the skill, Slice, will be changed.
Slice | Before | Cooldown | - | Soul | 1 Soul Acquired | |
Description | Skill Enhance | |||||
Attacks with an axe, with a 40% (Maximum 50%) chance to poison for 2 turns. Damage dealt increases proportional to the caster's Speed. | +1 | +5% damage dealt | ||||
+2 | +5% effect chance | |||||
+3 | +5% damage dealt | |||||
+4 | +5% effect chance | |||||
+5 | +10% damage dealt | |||||
+6 | +10% damage dealt | |||||
After | Cooldown | - | Soul | 1 Soul Acquired | ||
Description | Skill Enhance | |||||
Attacks with an axe, with a 40% (Maximum 50%) chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's Speed. | +1 | +5% damage dealt | ||||
+2 | +5% effect chance | |||||
+3 | +5% damage dealt | |||||
+4 | +5% effect chance | |||||
+5 | +10% damage dealt | |||||
+6 | +10% damage dealt |
- The effect for the skill, Execution will be changed.
Execution | Before | Cooldown | 4 Turns (Minimum 3 Turns) | Soul | 2 Souls Acquired | |
Description | Skill Enhance | |||||
Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 50%. Damage dealt increases proportional to the caster and the enemy’s speed. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | -1 turn cooldown | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt | |||||
+6 | +10% damage dealt | |||||
After | Cooldown | 4 Turns (Minimum 3 Turns) | Soul | 2 Souls Acquired | ||
Description | Skill Enhance | |||||
Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 50%, before increasing Evasion Chance of the caster for 2 turns. Damage dealt increases proportional to the caster and the enemy’s speed. Removes 20 Souls from the opponent. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | -1 turn cooldown | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt | |||||
+6 | +10% damage dealt |
※ Soul Steal : Removes Soul from the target. This effect is unaffected by Hit or Effect Resistance.
■ Champion Zerato (4★, Mage, Dark)
- The effect for the skill, Earthen Rage will be changed.
Earthen Rage | Before | Cooldown | - | Soul | 1 Soul Acquired | |
Description | Skill Enhance | |||||
Attacks the enemy with an earthen blast, transferring one debuff from the caster to the enemy. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +5% damage dealt | |||||
+6 | +10% damage dealt | |||||
After | Cooldown | - | Soul | 1 Soul Acquired | ||
Description | Skill Enhance | |||||
Attacks two enemies including the target with an earthen blast, transferring two debuffs from the caster to the enemy and recovering the caster's Health. Amount recovered increases proportional to the caster's max Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +5% damage dealt | |||||
+6 | +10% damage dealt |
- The effect for the skill, Iron Will, will be changed.
Iron Will | Before | Cooldown | - | Soul | - | |
Description | Skill Enhance | |||||
Immune to Sleep and Stun, has a 80% (Maximum 100%) chance to counterattack when attacked while debuffed. | +1 | +5% activation chance | ||||
+2 | +5% activation chance | |||||
+3 | +10% activation chance | |||||
After | Cooldown | - | Soul | - | ||
Description | Skill Enhance | |||||
Immune to stun, sleep, and Decrease Hit Chance. Has a 80% (Maximum 100%) chance to counterattack when the caster is debuffed after being attacked. | +1 | +5% activation chance | ||||
+2 | +5% activation chance | |||||
+3 | +10% activation chance |
- The effect for the skill, Cataclysm will be changed.
Cataclysm | Before | Cooldown | 5 Turns (Minimum 4 Turns) | Soul | 3 Souls Acquired | |
Description | Skill Enhance | |||||
Attacks all enemies by slamming rocks, with a 60% (Maximum 75%) chance each to decrease Defense and Attack for 2 turns. | +1 | +5% damage dealt | ||||
+2 | +5% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% effect chance | |||||
+5 | +10% damage dealt | |||||
+6 | +15% damage dealt | |||||
After | Cooldown | 5 Turns (Minimum 4 Turns) | Soul | 3 Souls Acquired | ||
Description | Skill Enhance | |||||
Attacks all enemies by slamming rocks, with a 60% (Maximum 75%) chance each to decrease Defense and Attack for 2 turns. Increases Defense of the caster for 2 turns. | +1 | +5% damage dealt | ||||
+2 | +5% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% effect chance | |||||
+5 | +10% damage dealt | |||||
+6 | +15% damage dealt |
■ Elson (3★, Soul Weaver, Light)
- The cooldown for the skill, Meteor Shower has been reduced by 1 turn.
Meteor Shower | Before | Cooldown | 4 Turns | Soul | 2 Souls Acquired | |
Description | Skill Enhance | |||||
Attacks all enemies with Meteor Shower of Light and recovers the Health of all allies. Healing increases proportional to the ally's max Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +15% healing | |||||
+5 | +15% healing | |||||
+6 | +10% damage dealt | |||||
+7 | +15% damage dealt | |||||
After | Cooldown | 3 Turns | Soul | 2 Souls Acquired | ||
Description | Skill Enhance | |||||
Attacks all enemies with Meteor Shower of Light and recovers the Health of all allies. Healing increases proportional to the ally's max Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +15% healing | |||||
+5 | +15% healing | |||||
+6 | +10% damage dealt | |||||
+7 | +15% damage dealt |
- The effect for the skill, Light’s Protection, will be changed.
Light’s Protection | Before | Cooldown | 6 Turns (Minimum 5 Turns) | Soul | 1 Soul Acquired | |
Description | Skill Enhance | |||||
Increases Attack and Defense of all allies for 2 turns with strengthening magic. | +1 | +2 Soul acquired | ||||
+2 | -1 turn cooldown | |||||
After | Cooldown | 5 Turns (Minimum 4 Turns) | Soul | 1 Soul Acquired | ||
Description | Skill Enhance | |||||
Recovers Health and increases Attack and Defense of all allies for 2 turns with strengthening magic. Amount recovered increases proportional to the target's max Health. | +1 | +2 Soul acquired | ||||
+2 | -1 turn cooldown |
■ Arowell (3★, Knight, Light)
- The effect for the skill, Shield Thrust, will be changed.
Shield Thrust | Before | Cooldown | - | Soul | 1 Soul Acquired | |
Description | Skill Enhance | |||||
Attacks with a sword and a shield, with a 50% (Maximum 75%) chance to dispel one buff. Damage dealt increases proportional to the caster's max Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +10% effect chance | |||||
+4 | +10% damage dealt | |||||
+5 | +15% effect chance | |||||
+6 | +15% damage dealt | |||||
After | Cooldown | - | Soul | 1 Soul Acquired | ||
Description | Skill Enhance | |||||
Attacks with a sword and a shield, with a 50% (Maximum 75%) chance to dispel two buffs. Damage dealt increases proportional to the caster's max Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +10% effect chance | |||||
+4 | +10% damage dealt | |||||
+5 | +15% effect chance | |||||
+6 | +15% damage dealt |
- The effect for the skill, Escort, will be changed.
Escort | Before | Cooldown | - | Soul | - | |
Description | Skill Enhance | |||||
Grants a barrier for 2 turns to the ally with the lowest Health at beginning of the turn. Barrier strength increases proportional to the caster's max Health. | +1 | +2% barrier strength | ||||
+2 | +2% barrier strength | |||||
+3 | +2% barrier strength | |||||
After | Cooldown | - | Soul | - | ||
Description | Skill Enhance | |||||
Grants a barrier to the ally with the lowest Health for 2 turns at the beginning of the battle and each time the caster takes a turn. Barrier strength increases proportional to the caster's max Health. | +1 | +2% barrier strength | ||||
+2 | +2% barrier strength | |||||
+3 | +2% barrier strength |
■ Mirsa (3★, Thief, Light)
- The effect for the skill, Brush Off, will be changed.
Brush Off | Before | Cooldown | - | Soul | - | |
Description | Skill Enhance | |||||
Increases Evasion. When Health is less than 50%, effect is increased by an extra 15% (Maximum 30%). After successfully evading, the caster is granted increased Speed for 2 turns, and their cooldown decreases by 1 turn. [Standard Evasion 20%] | +1 | +5% Evasion Chance | ||||
+2 | +5% Evasion Chance | |||||
+3 | +5% Evasion Chance | |||||
After | Cooldown | - | Soul | - | ||
Description | Skill Enhance | |||||
Increases Evasion Chance by 35% (Maximum 50%). After successfully evading, decreases cooldown of the caster by 1 turn and increases Speed for 2 turns. [Standard Evasion 35%] (Maximum 50%) | +1 | +5% Evasion Chance | ||||
+2 | +5% Evasion Chance | |||||
+3 | +5% Evasion Chance |
■ Corvus (4★, Warrior, Fire)
- Previously, there was no additional effect when Corvus is enraged; however, after this balance adjustment, Corvus will get [ 30% increased Defense and 30% increased Effect Resistance ] once Corvus is enraged
* Enraged Corvus cannot be dispelled
- The effect for the skill, Shield Slam, will be changed.
Shield Slam | Before | Cooldown | - | Soul | 1 Soul Acquired | |
Description | Skill Enhance | |||||
Shoves the enemy with a shield, with a 50% (Maximum 75%) chance to transfer one debuff from the caster to the enemy. Damage dealt increases proportional to the caster's Defense. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +10% effect chance | |||||
+4 | +15% effect chance | |||||
+5 | +10% damage dealt | |||||
+6 | +10% damage dealt | |||||
After | Cooldown | - | Soul | 1 Soul Acquired | ||
Description | Skill Enhance | |||||
Shoves the enemy with a shield, with a 50% (Maximum 75%) chance to transfer one debuff from the caster to the enemy. When the caster is enraged, damage dealt is increased and the enemy is stunned for 1 turn. Damage dealt increases proportional to the caster's Defense. [Acquire 10 Fighting Spirit] | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +10% effect chance | |||||
+4 | +15% effect chance | |||||
+5 | +10% damage dealt | |||||
+6 | +10% damage dealt |
- The effect for the skill, Macerate, will be changed.
Macerate | Before | Cooldown | 4 Turns (Minimum 3 Turns) | Soul | 2 Souls Acquired | |
Description | Skill Enhance | |||||
Attacks all enemies with an iron mace, decreasing Combat Readiness by 20% (Maximum 30%). When the enemy's Combat Readiness is 0, stuns for 1 turn. Damage dealt increases proportional to the caster's Defense. [Acquire 10 Fighting Spirit] | +1 | +5% damage dealt | ||||
+2 | +2% Combat Readiness | |||||
+3 | +3% Combat Readiness | |||||
+4 | -1 turn cooldown | |||||
+5 | +5% Combat Readiness | |||||
+6 | +10% damage dealt | |||||
+7 | +15% damage dealt | |||||
After | Cooldown | 4 Turns (Minimum 3 Turns) | Soul | 2 Souls Acquired | ||
Description | Skill Enhance | |||||
Attacks all enemies with an iron mace, decreasing Combat Readiness by 20% (Maximum 30%). When the enemy's Combat Readiness reaches 0, stuns for 1 turn. When the caster is enraged, doubles the amount of Combat Readiness decrease. Damage dealt increases proportional to the caster's Defense. [Acquire 30 Fighting Spirit] | +1 | +5% damage dealt | ||||
+2 | +2% Combat Readiness | |||||
+3 | +3% Combat Readiness | |||||
+4 | -1 turn cooldown | |||||
+5 | +5% Combat Readiness | |||||
+6 | +10% damage dealt | |||||
+7 | +15% damage dealt |
- The effect for the skill, Fury’s Advent, will be changed.
Fury’s Advent | Before | Cooldown | - | Soul | 2 Souls Acquired (Maximum 4 Souls Acquired) | |
Description | Skill Enhance | |||||
Strengthens the caster with Fighting Spirit for 3 turns, recovering Health, and increasing Defense for 3 turns. Grants an extra turn. | +1 | +2 Soul Acquired | ||||
+2 | +20% Healing | |||||
After | Cooldown | - | Soul | 2 Souls Acquired (Maximum 4 Souls Acquired) | ||
Description | Skill Enhance | |||||
The caster becomes enraged with Fighting Spirit for 3 turns, recovering Health, before granting an extra turn. Begins the first battle with 50 Fighting Spirit. Gains 10 Fighting Spirit when attacked. [Consumes 100 Fighting Spirit] | +1 | +2 Soul Acquired | ||||
+2 | +20% Healing |
3. Hero Recall
Players will be able to recall the Hero, Corvus.
■ Recall Availability
- 10/31 (Thu) After the Maintenance ~ 11/14 (Thu) 14:59 UTC
■ Recall Eligibility
- Corvus –Lv 50 or higher (One time only)
■ How to Recall
1> Go to the Hero Details of the Hero you would like to recall and tap the Recall button.
2> When you tap Recall, a list of all materials that will be returned will display. Here, if you decide you want to proceed, tap Recall.
3> One more confirmation screen will appear. Select Confirm if you are certain you would like to recall the Hero.
- Once a recall has been completed, it cannot be reversed.
■ Recall Reimbursement
1> Level
- The current level’s worth of EXP will be returned to the player via 3-5 star Penguins.
Material | EXP |
3★ Penguin (Same Element) | 45,000 |
4★ Shadow Hero Penguin | 100,000 |
5★ White Knight Penguin | 500,000 |
※ Notice – Shadow Hero Penguin/White Knight Penguin
- Using these Penguins for Hero Transmission will not provide any Transmit Stones and only 1 Gold will be given.
- When using these Penguins to Enhance, Good Success and Great Success will not occur.
- These Penguins cannot be used together with other materials to Enhance.
- Shadow Hero Penguins and White Knight Penguins can be used at the same time.
2> Grade
- Phantasma and Gold will be issued according to the Hero’s current star grade at the time of Recall.
- The Phantasma that are provided via recall will be one grade higher than their natural Grade.
(Mega-Phantasma: 3 ★, Giga Phantasma: 4★, Tera Phantasma: 5★)
3> Awakening and Rune Enhancement
- Runes and Catalysts will be reissued according to the amounts used for Awakening.
4> Skill Enhance
- All MolaGora, Catalysts, and Gold will be reissued according to the amounts used for Skill Enhancement as listed in-game.
- Due to the change in MolaGora cost, players will be compensated for any additional MolaGora that were consumed prior to this update.
5> Memory Imprint
- Duplicate Heroes used for Memory Imprint will be reimbursed as Corvus.
- Amounts issued according to the Devotion Skill level are listed below.
Grade | Amount |
C | 1 |
B | 2 |
A | 3 |
S | 4 |
SS | 5 |
SSS | 6 |
▶ Tap here to see update information about the Pet System(Part 1)
We will do our best to make sure our Heirs enjoy Epic Seven to the fullest!
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