Epic Seven
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  • Turn-Based RPG
  • Smilegate, Inc.,

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Developer Notes

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Developer Notes

[Dev Notes] October and November Update Preview Notice [170]


Hello,
This is Epic Seven.


We would like to express our sincerest gratitude to our Heirs for all of the interest and support they have given us. Within this preview notice, we will discuss the [Pet System], and [Memory Imprint Improvements] which will be implemented in the October 31 update. We would also like to introduce the content scheduled for November that our Heirs have been waiting for, which includes the [Equipment Conversion System], [New Voices] and the [World Boss].

1. 10/31 Update Preview Information
1) Pet System

First, we would like to apologize once again to all of our Heirs who have been waiting for the Pet System. We had originally planned to release the Pet System update on October 17th, however we had to delay this because the newly added content needed to be further improved so that we could provide our players with content free from problems. Currently, the Pet System is undergoing bug fixes as well as content improvements and will be released on October 31st.

Now we would like to take this time to give our players a brief overview of the Pet System that we are preparing for you.

 Please note that the above image is still in development and may appear different upon its release.
※ Language settings will be applied upon release.


The Pet System was designed to be an interesting new system that allows players to collect and nurture Pets, similar to how our players already collect and nurture Heroes. These Pets aim to provide our Heirs greater convenience features as well as a variety of helpful effects which will aid our players on their adventures.  

The Pet System in these Developer Notes reflects improvements made in the development process, and therefore, there have been some changes from what we have shown our Heirs previously. For example, previously we had stated that there would be three different types of Pets, which were Lobby type Pets, Story type Pets and Battle type Pets. Because the difference between Story type pets and Battle type pets was ambiguous, we have decided to merge these two types into a single type. It was decided then, that the Pets will be divided into two categories: Lobby type Pets which will help with out of battle content and Battle type Pets, which will appear in combat related content.
 Please note that the above image is still in development and may appear different upon its release.
※ Language settings will be applied upon release.

 Please note that the above image is still in development and may appear different upon its release.
※ Language settings will be applied upon release.


Lobby type Pets will sit in the Lobby and provide rewards to our Heirs, such as Energy and Gold. Battle type pets can use the [Repeat Battle] function in Adventure mode, Side Stories, Hunts and in the Spirit Altar by using the item [Homemade Snack]. Players can obtain [Homemade Snack] which will allow them to use the Repeat Battle function, via Adventure/Hunt Rewards, as well as in Treasure Chests. Additionally, during Repeat Battles, Pets will also open Treasure Chests and enter Goblin Gates automatically.

[Gift Acquisition] and [Repeat Battle] are basic Pet functions given to Lobby and Battle type Pets respectively. Additionally, based on the type of the Pets, there are other skills that can help in various situations. Each Pet will learn one skill randomly, and the higher the generation, the more skills it can learn. 


 Please note that the above image is still in development and may appear different upon its release.
 Language settings will be applied upon release.
 Please note that the above image is still in development and may appear different upon its release.
 Language settings will be applied upon release.

Similar to Heroes, Pets can increase their experience level through enhancing, either by using other Pets as an ingredient, or by using Pet Food. Also, two Pets of same type can be synthesized after reaching Max Level and they will be able to inherit the appearance of one Pet as well as some of its skills. We hope our Heirs will enjoy designing their own Pet.

 Please note that the above image is still in development and may appear different upon its release.
 Language settings will be applied upon release.

There are so many cute Pets in Orbis that are wanting to meet you on October 31st. Additionally, we are preparing new content for our Pets in the future that will be included in future updates and we hope that our Heirs love their new Pets! 

2) Memory Imprint Improvements 

For the October 31st update, we will be adding a feature called [Imprint Concentration], which will increase a stat of the memory imprinted Hero.
 Please note that the above image is still in development and may appear different upon its release.
 Language settings will be applied upon release.

When a Memory Imprint is activated, every Hero is able to use [Imprint Release] to enhance the stats of the other Heroes in the team. [Imprint Release] is the same as the current devotion skill effect, which is an effect that increases the stats of team members except for the Hero providing the effect.

In order to use [Imprint Concentration], players will need a new currency called, Ego Fragment. Players may purchase this currency from the shop and they will also have a rare chance to find it in in other occasions, such as Huche’s Pop-Up shop.

Unlike Imprint Release, Imprint Concentration is only applied to the Hero providing the effect and increases that Hero’s effect. For example, if a Hero increased the team’s Health using [Imprint Release], the same Hero may have a different effect increase applied to themselves such as Attack or Health by using [Imprint Concentration].

Additionally, unlike [Imprint Release], with [Imprint Concentration] the Hero providing the effect can receive the stat increase regardless of the team formation. As such, the [Imprint Concentration] value is relatively low when compared to [Imprint Release] which is applied to the other members of the team.

 Please note that the above image is still in development and may appear different upon its release.
 Language settings will be applied upon release.

At the time of initial planning, the enhancement range for [Imprint Concentration] included skill enhance effects. However, if we consider the synergy of the skill enhance effects of exclusive equipment, which are being released regularly, there may be a huge gap between Heroes depending on the updated exclusive equipment. Thus, [Imprint Concentration] will only be applied to the Hero’s stats. We plan to apply this to all 3-star - 5-star Heroes. We ask for the understanding of our Heirs regarding this. 

The updates that will be made to Memory Imprint will affect the balance of a Hero. As such, the [Imprint Concentration] of each Hero can be adjusted in the ongoing balance patch. 

2. November Update
1) Equipment Conversion

Next, we’d like to introduce the Equipment Conversion system which is planned to be updated in November. We understand how difficult it is to get good pieces of Equipment and we tried to find ways to help our players. Players will be able to go to the Alchemist’s Steeple and create Equipment using other pieces of Equipment as ingredients. First, players will select the type of Equipment they wish to create and then, they will choose the Level/Set/Grade/Main Stat of the Equipment dependent on the equipment and the currency used. Players now can find a beneficial use for Equipment that they didn’t have a use for previously.

※ The image can be adjusted in the future.
※ Language settings will be applied when updated.

A new currency will be required when finalizing the Main Stat of the Equipment. Originally we had planned to use Catalysts, however, this will be re-designed due to the fact that Catalysts have become scarce with the recent Skill Enhance adjustment that occurred and this might be a burden to our players. We hope the Equipment Conversion System alleviates the difficulty of getting better Equipment.

2) World Boss

The World Boss will also be implemented within November.
※ The image can be adjusted in the future.
※ Language settings will be applied when updated.

Players can use various Heroes and compete to reach the highest score from World Boss content. A team will consist of 4 Heroes. A total of 16 Heroes will participate, with 3 teams made using your Heroes and 1 team that a fellow guild member created as a supporter team.

A supporter team can be selected among the pre-registered teams, according to the Elemental Bonus of the boss. Similar to how supporters are selected in Adventure, this supporter team will be selected prior to the start of battle.

The Elemental Bonus will rotate regularly and the class bonus that will be applied is different for each member. So it’s important for players to use different types of supporters each time to match the condition in order to get a higher score.

However, supporter teams can only be used a limited number times only, so organizing optimal supporter parties among members is required in order for the guild to reach a ­­higher score. NPC teams will serve as a supporter team during the Pre-Season but it will be possible to use other member’s teams when the regular season begins.
※ The image can be adjusted in the future.
※ Language settings will be applied when updated.
※ The image can be adjusted in the future.
※ Language settings will be applied when update

We’ll make sure to satisfy the desire of raising different Heroes for World Boss content.

3) New Voice Lines Added for Certain Content

Voice lines will be added for certain content. First, voice lines for Guardians will be added. 
※ The image can be adjusted in the future.
※ Language settings will be applied when update.

In addition, players will be able to enjoy the unique camping lines of Heroes by listening to their Hero’s voices. Camping lines can be heard at any time, not only through the Labyrinth, but also through the intimacy add-on function.

We apologize for delaying a feature targeted for our October Update, [Camping Improvements], in which our Heirs can more clearly see the changes in morale in their party while camping. We were planning to develop this feature along with Raid Labyrinth improvements; however we are sorry to announce a delay in our plans. We will do our best to prevent this from occurring again in the future. We will provide the new target date for our update and give more detailed information to our Heirs in our future announcements.

We hope you are looking forward to the Pet System and Memory Imprint adjustment that will be implemented on October 31st.  Also, we look forward to your opinions about the future update, which will include Equipment Conversion, new voice lines and the World Boss which is planned to be added at the end of November. We promise to do our best to make Epic Seven even better. 

Thank you.

Reply 170
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BEST

Wow, congratulations smilegate you've really outdone yourself! This is by far the best patch in all video gaming history and I couldn't be anymore excited! (X's and O's from the official discord community. They're supportive of us girl gamers.) (。・//ε//・。)

BEST

OOH FINALLY HELL RAID BOSS

BEST

Now, this is what I wanted to read after weeks of staleness from the game. The hype is so damn real!!!

So my only question is, when you use a pet and they automatically enter a goblin gate. Will it stay as before? with the sound effects, sorry i just love the sound effects of exiting the goblin gate. Just hoping they keep it ^-^''

I just beat abyss level 59 and then the game booted me. I didn't receive any of the rewards 😣

That did happen to me before, except that it wasn't abyss. I learned my lesson that I shouldn't play game modes that'd take longer to finish (higher abyss floors, etc, etc) when maintenance is just around the corner.

why am i pet :0

I will be surprised if the pet system comes out on October 31 because from the images and description, it seems as if it is being rushed. There doesn't seem like there's much explanation on the matter. For example, how will we be able to obtain pets?

The sixth image shows how you obtain pets.  You will be using adoption tickets, which can be purchased from the shop. 

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NooksukaYea, I saw the image but it doesn't state what currency will be used to purchase tickets and how many. Gold? Crystals? Bookmarks? Nothing. I was hoping that would be the first thing they addressed. Still feel like it is being rushed.

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Ariwell I mean, it does say "preview" notice. So I'm going to make the assumption that they'll explain in detail in the upcoming patch notes.

Absolutely amazing I can’t wait 


hi

hello


Continue with those updates, and prob. not only me will quit with the Game.

So sad which way you going with the Game.. really sad.

Why not improving existing Game features instead of this ?

Replay function in PvP so you can check your defense lineup and maybe see whats going not so good for you.

Why I still can't battle my Friend via Friendlist?

Where is the x2 speed button? Epic Seven is by far the Game who takes the most time at a usuall workday, if you realy wanna do everything for the day ..

Where is the AutoBattle-Repeat button? Catalyst farmer will thank you so much.

There is so much more to improve.. so awnser me maybe atleast one Question: Is even 1 Single Member who is workin on the Game, playing himself? If not, would explain so much.

Thanks for ... really.. nothing. lol

Not like im the only one, but sad to see what you do with our Money.

Bye, we don't need ungrateful players like you. If Smilegate tries to create new content, people like you complain. If Smilegate tries to fix existing issues, people like you complain about the game getting stale. Either play the game or get out.

IDK what the hell you're doing to take so much time in E7 to finish daily activities. Bare necessities require what, 30 minutes to an hour to finish. Maybe git gud on your team to finish content faster?


*Btw if you didn't read, the auto battle function is a pet ability. Which is going to be released on this patch. And yet you're complaining here about not having an auto battle function.

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IighthanDont kid yourself. The auto battle system is a lazy implementation of what the community has been pleading for. Requiring currency just to ******* auto battle? Seriously?! Might as well not give us anything at all if they're going to lock something as simple and quality of life improving as auto battle behind yet another not-easily-available currency. What a damn joke.

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IighthanCool Auto-Battle feature comes with needed Currency or you cant autobattle, really nice system. If you like this kind of autobattle when every other Game can offer this without anything needed, ok :) You need to farm more, to afk farm, nice. :)

And kiddos like you, with the "git gud" Quote, are anyway just a Joke. I can't take your serious at all. Your just a epic Fanboi who can't deal with someone who doesn't like the Updates.

Now pls, just get out of my sight, Fanboi.

Die screaming, **** pig

I still no see any MULTI BUTTON ... **** my **** dev 

Lots of these changes look great! Can anyone explain why the Imprint Concentration is going to require currency?


Smilegate, you have listened to players in the past when asked to make the PvP environment healthier. I like a lot in this patch but I really think this will not make PvP better for most players, especially low-pay or free players.


I know it is subject to change, but it looks like the ratio for Imprint Concentration is 2x Imprint Release. Sure, the total imprint for the team is less overall, but I think certain ones like ATK % imprint on lots of DPS is going to be stronger than intended.


This system looks like it will require additional currency to purchase, and it will further benefit players who already have high levels of imprint (whales) more than others. I think if this change is going to be fair, it should not require another currency. 


Anyone else feel this way? 

Awesome!!! But where is Ras SC???

facts


Probably when something big happens in the story I guess since all other SCs are cannon to the story its just after the time skip during world difficulty. So maybe after Cidonia?

Great news,good job 

For those complaining, just quit it. Smilegate don't need players like you.

Thank u ... 

Please add more teams, 10 is very low. Easy quality of life improvement 

I can't play the game it says that it has a new patch available... Please fix... Thanj you... 

Thanks smile gate for all the great updates! Best Gacha game out there!  :)

I want skin that have benefits to our loots or new skins

Nah it'll just make newer players mad and just having the skin already asserts your dominance XD 

YUYAAY finally some awesome QOL UPDATES!! And text deleting at start typing comment lol xD Guild raid boss sweet but 3 teams from you and 1 from guild? Shouldn't it be the other way around to be more guildy? XD

i know this is great update but honestly i still disappointed there is no simple improvement to at least stamina cost or equipment enchant and at least improve the hunt drop rates, you know getting even white lv85 gear it self was rare enough in 5 run in hunt 11 most likely you got only 1 or 2 piece if lucky.

I'm a Chinese player my English not very well

I'm a whale but now I not putting money on u company, 

Sorry but I have to say u guy promise something always delayed or not been done


See this half year what u promised but not going well, why lose player, everything u decide making a bad move  


at June u guy say will make ml pool rate more regularly, but turn out only normal summon have 0.001% getting ml but not ml pool fix even I pull all my money in ML pool all just pull out Nat 3, why I whale for ur ml Nat 3 for what? 


On fasta u guy drop out pet system say will be at mid October, and now delayed to Nov, and the pet cost money to pull them becoz they have auto battle system (the most no brian pet system) and they have to eat to help we player to auto battle 


Promise to Kise buff, if u not going to buff tell all player as fast as possible, not just last sec " we not going to buff kise", if not all player are mad about this, are u guy buff kise on next balance patch?  Make fun of ur player? 





-Its a Gacha game, just cos you spent more money doesnt mean it'll increase your chances on each summon, you know how it works right? there are F2P players who have luckily summoned ML 5*s from the regular pool.
-Youre nagging on about inconveniences or bugs that popped up out of THEIR CONTROL, game development is full of bugs and surprises you'll never expect, and at least they've told us that theyre trying to work on it based on how much time theyve been given.

You can stop supporting them, whatever its your choice, I just dont think its fair to accuse them of trying to make fun of the playerbase for struggling to meet up different player expectations(where one side wants this, and the other wants that, and you'll complain regardless) and not being able to instantly make a miracle to fix technical issues. 

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