Combat Readiness? & Terms 
- 2019.10.22 23:00 (UTC+0)
Um, There somethings that are bothering me when it comes to mechanics and stuff some of it is understandable for a battle flow but can someone enlighten me more about the terms and mechanics.
So the terms I know and stuff I want to ask.
Poison - So Poison Status is understandable but how much damage does it deal and where do it scale?
Speed-Up/Down (Slows) - Understandable
Effectiveness - Does this scale with your skill silence, stuns, or any debuff's percentage or this is the hit chance?
Dual Attack Chance - Understandable
Armor/Magic Resist Scaling - So basically they are both in the Defense right?
Attack-Up Buff's - Are attack buffs stacks like percentage or they just stack increasing the turns the buffs are usable (I observed)?
Bleeding/Bleed Debuff - Just how many percentage of health does it shed? Bleed Status also stack like having a double Poison Debuff?
Immunity - Understandable, But if a Debuff was casted on you earlier will it be Debuffed when you got Immunity Buff's status on.
Stun - Undertandable
Silence - Do Silence Debuff also works on active Passives that can be used when a certain condition is met?
Critical Hit & Critical Hit Multiplier - Understandable.
Combat Readiness - Well does this gives you additional attack time or are you hasted?
Thank you Pro's & Devs.
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