Epic Seven



Automaton Tower Hard Mode [6]

Hello, Smilegate. I'm playing this game not so long (since May), and I have really big fun with that. However, there is one thing which dissappoints me - over-the-bottom difficulty of Automaton Tower.
As we all know, quite a big amount of people were really angry at the release of Tower due to the difficulty of this mode. However, that was one of a few, if not the only, PvE game mode which could provide quite a challenge for end-game players. And all following patches made this mode kind of too easy in the end.
So my suggestion is, can we have hard mode for Automaton Tower available? It can have same rewards as current one, but difficulty will be much higher, and Hard mode can be available only for whose who already finished standart Tower during month. I think this can be quite a challenge, which potenially can become a field for using Heroes who usually stay in shadows due to their weakness.

댓글 6

  • images
    2019.10.18 10:11 (UTC+0)

    RNG mode

  • images
    2019.10.18 10:54 (UTC+0)

    Heroes who stay in the shadows due to their weakness won't be automatically good for a hard mode. The problem was that you could only win hard mode with very selective few heroes - there were stages after +90 where you were punished heavily for not using elemental advantage. Tell me, what kind of player does have of each element 4 PVE fully awakened, fully geared heroes? If anyone then they're prolly the luckiest people in the game or people who have whaled hard since the day it was released.

    This is not challenge. It's restricting access to only a few players. The tower is challenging for some players, and you can't expect a new mode where the difficulty spike is so high that you go from normal tower mode floor lvl 100 full auto to hard tower mode floor lvl 100 over 350k CP, 2 healers, 1 tank and 1 dps, 10 minutes full manual RNGfest. If you call that challenging and not ridiculous then you are one strange fella.

  • images
    2019.10.18 11:24 (UTC+0)

    Automaton Tower with toned-down Boss stage mechanics as the Hall of Trials (Buffs & Debuffs) 

    .......just sayin'.

  • images
    작성자 2019.10.18 11:54 (UTC+0)

    Where is already an example: Summoners Wars have hard mode for their Tower. It have different bosses, and enemies a stronger. Also, you cant use twins of chars in hard mode. Its not allowed in E7 from the start, but there is always possibility of some other restrictions. And yes, going full manual is more challenging then pressing one button like it is in Tower right now. Because right now Tower difficulty is a joke.

  • images
    2019.10.18 21:21 (UTC+0)

    well it was hard until people kept whining like little girls and so they nerfed it

  • images
    2019.10.19 18:02 (UTC+0)

    it is true gatcha are time extremely intensive game and most people answer with these "deformed reference"
    I mean you easily spend at least as much as for a MMO

    Regarding the 4* phantasma,
    1)  remember you can get one per month thanks to guild points.
    You can get 120 point a day just exchanging hunt material with guildies
     (you give 4*2 a day = 4*30 points, and they give you back 8 by day)
    ->A 4* phantasma is sth like 900 so 8 such days.
    2) Several ig events give you one  (summer pass...) as well as "daily bi-weekly" event (find arky, basaar shop)
    3) you get some with adventurer path

    Personnaly my issue is more promoting all my lvl 40 4* white/yellow wolves with lvl30 4* than getting 4* lvl 40*

Suggestions의 글

STOVE 추천 컨텐츠