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Proposal: My ideas for reworking Assassin Cidd in a way that makes sense [13]

I posted this in reddit before and with the announcement of Assassin Cidd being on the docket for a buff, I think it's important that I post this here now. This is my attempt to rectify Assassin Cidd's kit while keeping in mind his original purpose as an anti-speed speed character. (Changes in bold.)


Slice (+1 Soul): Attacks with an axe, with a 60% (75%) chance to dispel one buff. Deals additional damage when target isn't buffed. Damage dealt increases proportional to the caster's Speed.


Swift Action: Grants the caster 10% (15%) of the enemy's highest speed, and increases the caster's evasion chance against attacks that target all enemies by 80% (100%).


Execution (+2 Souls; Cooldown: 4 turns; Burn Effect: Increases damage dealt (-10 Souls)): Attacks the enemy with a powerful ground pound, dispelling all buffs before silencing them for 1 turn and decreasing their Combat Readiness by 50%. Damage dealt increases proportional to the caster and the enemy's Speed.


Allow me to explain


Currently, Assassin Cidd is without a niche. His kit does not synergize... pretty much at all, and lacks any of the survivability-increasing elements of, say, Assassin Coli's kit. He's also completely stuffed by immunity, both immunity set and cast immunity.


Dat funky S2


As such, I took the idea of his S3, which is a skill designed explicitly to counter first-turn units like Roozid, Basar, and even Dizzy to some extent, and extrapolated that to his S2, which allows him the breathing room to gear up for some damage output without the pressure of having to have +20 speed on literally every piece of gear. With this S2 he can have some effectiveness, attack, and crit damage while still having a good chance of getting the first turn (note: against that infamous 270 speed Basar, this would effectively grant him 40 additional speed at full molas).


There's a sort of beauty in this scaling effect as he loses speed with every superfast character that goes down, with his bonus being nonexistent when the enemy team is slow.


The addition of the evasion was something I added after thinking about the fact that we have characters that are explicitly vulnerable to AoEs (Assassin Coli's stealth and Spectre Tenebria's perma-stealth, among others) but lack characters in the opposite role. A. Cidd thus becomes a character who exists almost purely to counter speed cleave, which I believe was also his original design intent, but one that unfortunately was not realized fully. Mind you, even with full evasion against AoEs he would still be quite squishy, so ideally he should be breaking the enemy's combo in some fashion in order to reduce incoming damage.


Immunity pls


Hence, my change to his S3 to allow him to dispel immunity. Note that we already have a character who can do something similar: Iseria, who dispels all buffs while planting defense break and buff block on her target (in addition to targeting if she has Song of Stars). Unsurprisingly, she's one of the most potent offense units there is. Wanderer Silk is also now a strong option to have, and even with these values Assassin Cidd's S3 is inferior in terms of the actual effect it has (as W. Silk's S3 has multiple and longer-lasting debuffs and takes the target straight to the back of the line). 


There are understandable concerns that this makes him too strong overall - a character that doesn't care about immunity and has the speed to literally always go first. The thing is: 

  • He's purely single-target
  • He is unlikely to have any amount of effectiveness, and if he does, his damage is going to be nonexistent
  • If he's on defense, he can be baited by any light element unit, especially one with high effect resist
  • He will literally die the instant a strong single-target DPS character attacks him. It's also highly unlikely he can survive a cleave team, even with his passive, due to how low his HP and defense are.

Synergy, dawg


As for his S1, it's just what I could come up with that made logical sense for his kit and role. As a character designed to break combos the ability to keep attack buff off of the enemy's DPS is incredibly valuable, to say nothing of shaving down the enemy's buff bar so he can silence them when his S3 is off of cooldown. That, and his S1 multiplier becomes decently high in ideal conditions (which are quite unlikely to occur, but, y'know, it's a nice bonus to have). Honestly, this is the change I'm least attached to and I am entirely open to alternatives. 



There you go, that's my idea of a usable Assassin Cidd. With this, he has a unique niche and has very optimal use conditions that make him a highly valuable to piece to have in your arsenal. Putting fast Basar on your defense team becomes much less of a no-brainer and more of a calculated risk. Yes, I know he still wouldn't be used that much because the defense meta is still almost entirely mass stall, but that's not really my concern here. I'm just trying to find a way to fulfill his original calling. 


I hope that whatever you (Super Creative) decide, it is done with consideration for how he fulfills his initial design goals and how he stacks up next to his most direct competition, Assassin Coli and Wanderer Silk. Please don't let me down! 

댓글 13

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    2019.10.10 18:57 (UTC+0)

    lolno

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    2019.10.10 18:58 (UTC+0)

    But what if you built him fast with high effectiveness 

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    작성자 2019.10.10 19:21 (UTC+0)

    "But what if you built him fast with high effectiveness"

    Then you'd have an incredibly squishy character with a 15% chance to fail to do his job to his one single target. :3

  • images
    2019.10.10 23:42 (UTC+0)

    Slice (+1 Soul): Attacks with an axe, with a 60% (75%) chance to dispel one buff. Deals additional damage when target isn't buffed. Damage dealt increases proportional to the caster's Speed. - since it has no cooldown lower the chance to AT MOST 50%, can and should be lower though, and the bonus dmg is just going overkill.


    Swift Action: Grants the caster 10% (15%) of the enemy's highest speed, and increases the caster's evasion chance against attacks that target all enemies by 80% (100%). - No, ur just trying to make him broken with this.


    Execution (+2 Souls; Cooldown: 4 turns; Burn Effect: Increases damage dealt (-10 Souls)): Attacks the enemy with a powerful ground pound, dispelling all buffs before silencing them for 1 turn and decreasing their Combat Readiness by 50%. Damage dealt increases proportional to the caster and the enemy's Speed. - "dispelling all buffs before silencing them" should be gated by Soulburn including that bonus dmg if u actually want that.

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    2019.10.11 01:38 (UTC+0)

    I don't know how it's considered broken to give him a buff to speed based on your opponents highest speed.


    The aoe evasion could be removed but the point of this character was to be a speed cleave disruptor and between stacking memory imprints and CR pushers you can just load with speed, ignoring their other stats, it's pretty impossible to make him so.  Couple that with immunity sets and he's worthless.


    I think the speed buff is genius. 

    He also needs some form of dispel.

    That is all.

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    2019.10.11 02:44 (UTC+0)

    That kind of passive is basically giving him ~35+ free speed... How is that not broken? The % would need to be put as low as .5% maxing at 5% at the most extreme if you want to keep this. @STOVE86766515 

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    2019.10.11 06:07 (UTC+0)

    Nice suggestions.

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    2019.10.11 07:03 (UTC+0)

    WoW! your S2 passive guarantee him to first strike and S3 that can dispel all buff before silence!  With spd buff, he can easily have 350+ spd can stab 3 times before enemies get their turn (and 5 times if enemies got spd debuff).  So slow hero will unable to get their turn and die like ****** 2 starred monsters!   A.Cidd spd 350+  atk > atk > atk > S3 CR - 50% > loop  ***


    Not even that 100% evade AOE attack.  So he guarantee survive from all AOE attacks in game if on def break and unable to get any debuff from AOE as well.  Even Specter Tenebria will be embarrassed and want to suicide when compare both S2 skill.


    He will become the first ML 7 starred hero.  The most broken hero of Epic 7's world I ever seen.  Even an Archdemon or *** Killer will fear to encounter against him  >.<"

     - Edit :  G-o-d Killer  (Why this word got censored!?)

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    2019.10.11 12:47 (UTC+0)

    He used to gain 50% of his on speed on enemy death.


    This is more balanced than that and pretty much just gives him a scaling speed buff that scales down as fast enemies die.


    Some people like the above can't do math, but it is more balanced than he used to be, when he was nerfed in the guise of a buff.


    This provides counterplay to things like Aux Lots, who you will have to build with more hp and def instead of dumping speed on him, and counterplay to Basar whom you can do the same to, as well as to Tamaseria and speed imprints without needing to nerf any of them, and he still needs to be built with speed to overcome them.   Now your Roozid  and Tamaseria groups need a light tank to act as bait, instead of cleave cleave cleave and more cleave.  Now your ***** Kise needs defensive stats to protect from being erased before she can cleave.  


    And 5% would not cover that.  He would still be outsped.

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    2019.10.11 16:57 (UTC+0)

    @Desraeli554 do you know how to read? The comment above literally said "with speed buff" he can get to 350+ speed easy. Typical A. Cidd has 250+ speed without too heavy speed gear. Giving him 10-15% enemy fastest speed is around 30+ speed, which can get him to 280+. With SPEED BOOST he'd get +30% of that speed, which is around 80+. To be honest, a champion rank A. Cidd has far more than 250 speed, with this stupid passive he could get much faster than 350+ on speed boost. 100% evade aoe means you need a dedicate debuffer just to stop this guy, or go cancer Dizzy, and people who don't have her can keep moaning. Balance my nuts.

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    2019.10.11 20:24 (UTC+0)

    Can't be speed buffed on first turn and he would have over 300 speed with a speed buff anyway.


    Today you can have an Aux. Lots with 350 speed that can spam a 100% CR boost every turn with a speed buff.  A. Cidd is supposed to be able to stop that and he can't currently.


    I can make hypotheticals for anything, it's irrelevant to restoring his job As a speed Cleave disruptor.


    I am not discussing the AOE evasion, which I stated doesn't fit the character.


    You could just give him auto stealth for the same effect.

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    2019.10.11 21:02 (UTC+0)

    I agree that his s3 needs a strip, even without the soulburn. (If you want him to be viable on defense.). Maybe dispeling one buff like W. Silk's ex gear would be enough.


    His s2 is also pretty underwhelimg right now, I think, but the proposed spd boost is just ridiculous. He already has the 2ńd highest base spd on the game, after Kayron. Do you really want to make an unit impossible to out-speed?... Maybe increasing the atk boost from one to two turns (or giving him greater atk buff) and giving him a 50% cr boost when an unit is killed would be better.


    Not sure what to do about his s1, tough. ^^; Poison is kinda useless on PvP, and his s3 is kinda useless on PvE, so overall his kit feels pretty weird. However, from a "lore" perspective, having an agile assassin with low strenght use poison attacks makes a lot of sense. Maybe keep the poison, and just buff the chances? This way he could be viable on PvE as well. And maybe add a spd buff on crit, like green Cidd. I don't know.


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    2019.10.12 02:59 (UTC+0)

    @Desraeli554 So funny.  You said I can't do math when you misread my comment.

    You said it impossible to give spd buff to him at 1st turn?  Yes, it's impossible but enemy team unable to get spd buff as well.  

    So A.Lot with 350 spd is impossible as well right?  So just chop him with S3 to push down his CR-50% and if you say "oh! he has immunity"  umm...with +15%spd broken and still want S3 to erase immune!?  Give him some weak point man.


    With stupidy broken +15%spd from enemy highest spd.  He should get first strike easily without hyper spd gears.  Against A.Lot with 250 spd, he will get 37.5 spd and you think it's not broken!?  So you only make him 220 to out spd enemy 250 spd.  And if both have 250, A.Cidd will get 287.5 spd and 388 with spd buff!!!


    If enemy's A.Lot can still have more spd than your A.Cidd even with this S2 broken passive then you should submit your lose.  This mean your gears are trash(super trash) compare to enemy (40+ spd diff).  Go back and learn math again man D:

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