Developer Notes
[GM Note] 10/31 (Thu) Hero Balance Adjustment Preview – Part 1 [381]
- 2019.10.17 02:02 (UTC+0)
- 117278
Hello Heirs,
This is Epic Seven.
Today, we would like to inform you about future Hero balance changes which are scheduled for October 31st. This developer’s note will give details of heroes who will be nerfed and also a list of heroes who will be buffed. We will give you further details about Heroes who will be buffed via a separate notice.
1. Hero Balance Adjustments
The purpose of this Hero Balance Adjustment that is scheduled for October 31st, is to create a more pleasant game environment for our Heirs. We have confirmed that there are certain Heroes who greatly delay the progress of PVP matches. We believe that this a great disparity from what Epic Seven is all about, from the fierce battle in each turn that we had envisioned for our players. Therefore, we would like to correct this disparity through hero balance adjustments.
Please see below for more information regarding the hero balance adjustments.
Corvus
Shield Slam (Before) | Shield Slam (After) |
Shoves the enemy with a shield, with a 75% chance to transfer one debuff from the caster to the enemy. Damage dealt increases proportional to the caster's Defense. [Acquire 10 Fighting Spirit] | Shoves the enemy with a shield, with a 75% chance to transfer one debuff from the caster to the enemy. When the caster is enraged, damage dealt increases and the target is stunned for 1 turn. Damage dealt increases proportional to the caster's Defense. [Acquire 10 Fighting Spirit] |
Macerate (Before) | Macerate (After) |
Attacks all enemies with an iron mace, decreasing Combat Readiness by 30%. When the enemy's Combat Readiness is 0, stuns for 1 turn. Damage dealt increases proportional to the caster's Defense. [Acquire 10 Fighting Spirit] | Attacks all enemies with an iron mace, decreasing Combat Readiness by 30%. When the enemy's Combat Readiness is 0, stuns for 1 turn. When the caster is enraged, Combat Readiness reduction is doubled. Damage dealt increases proportional to the caster's Defense. [Acquire 30 Fighting Spirit] |
Fury's Advent (Before) | Fury's Advent (After) |
Strengthens the caster with Fighting Spirit for 3 turns, recovering Health, and increasing Defense for 3 turns. Grants an extra turn. Shield Slam: Increases Damage dealt, stunning for 1 turn. Macerate: Decreases the enemy's Combat Readiness twice. Acquires 10 Fighting Spirit when attacking or attacked. [Consumes 50 Fighting Spirit] | Strengthens the caster with Fighting Spirit, making the caster enraged for 3 turns, before recovering Health and granting an extra turn. Begins the first battle with 50 Fighting Spirit. Acquires 10 Fighting Spirit when attacked. [Consumes 100 Fighting Spirit] |
Rage | |
- ‘Rage’ effect has been added. [Existing] - No separate effect [New] - Increase Defense and Effect Resistance by 30%. - Rage effect cannot be dispelled. |
※ Please note that the details provided in this Hero Balance Adjustment preview may differ from the actual update. If there are any changes made, we will let you know via an additional notice.
The existing Corvus was designed to maintain a high defense using the skill, Fury’s Advent, and to subdue the enemy after recovery and skill buffs by using a skill that limits the enemy’s movement. However, if Corvus is fighting against a number of Heroes alone, and the enemy does not deal more than a set amount of damage, it is hard for Corvus to be defeated. In some situations, it became more advantageous for Corvus to fight against enemies alone.
The purpose of this adjustment is to maintain Corvus’s recovery ability and skill enhancement early in the battle, and to lessen the problems that have occurred due to these abilities in the extended battle. The first change that we would like to explain is in regards to his skill, Fury’s Advent. Initially, this skill was designed to be activated in the early-mid stage of a battle, but in reality, it was activated nearly every turn, causing Corvus to recover too much health. To resolve this issue, we have raised the required Fighting Spirit that must be consumed from 50 to 100. However, the amount of Fighting Spirit gained when Macerate is used will be increased and a certain amount of Fighting Spirit will automatically be granted to Corvus at the start of battle so that the difference in strength in the early stages of battle will not be drastically different.
Next, Corvus’s skill-enhancing effect granted from Fury’s Advent will be changed. Most buffs/debuffs in Epic Seven are marked with icons and are affected by various battle rules. However, unlike other effects, Corvus’s skill-enhancing effect was not constrained to these rules and therefore undermined the uniformity of the game’s battle rules.
Therefore, through this adjustment, we plan to change the existing skill description to act similar to the current skill enhance system. Therefore, the ‘Rage’ effect will replace the existing skill-enhancing effect. ‘Rage’ effect will enhance both Shield Slam and Macerate, as well as increasing both Defense and Effect Resistance by 30%, helping resisting debuffs such as sleep and stun, while fortifying defense.
Additionally, the 60% defense increase has been removed as it will be replaced by the ‘Rage’ effect. Finally, the skill descriptions for Corvus have been improved so that players do not have to check the skill description of two skills.
Following the adjustment of Corvus, players will be allowed to recall this Hero in a similar manner to other Covenant Heroes that have been adjusted in the past. Players who wish to recall Corvus will be able to do so for 2 weeks after the patch. If recalled, players will receive back EXP and other materials that were used on this Hero.
Additionally, we will inform our players about underutilized Heroes that will be buffed. Please see below for more detailed information.
2. Buffed Heroes Information
Following the balance adjustment that occurred on 9/5, we have monitored both PvE content as well as PvP content and have confirmed that the overreliance on certain 5 Star Moonlight Heroes has decreased while the performance for Covenant Heroes has increased. However, we have found that certain Heroes are still underutilized and therefore, will be buffed.
Please see below for the list of Heroes that will be buffed. Note that we will provide additional information in a separate notice.
Classification | Hero |
5 Star / Covenant | Kise, Tenebria |
4 Star / Covenant | Dominiel, Rin |
5 Star / Moonlight | Specimen Sez |
4 Star / Moonlight | Assassin Cidd, Champion Zerato |
3 Star / Moonlight | Mirsa, Arowell, Elson |
We hope that our Heirs will give us their valuable opinions about the proposed balance adjustments detailed in this post as well as a future post where we will give more detailed information regarding the Heroes that will be buffed.
The Epic Seven team will do our best to listen to the valuable opinion of our Heirs and work as hard as possible to make Epic Seven even better!
Thank you.
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