9/5 Hero Balance Adjustment Preview - Part 2 
- 2019.10.17 03:48 (UTC+0)
2. Artifact Balance Adjustments
We will explain the changes that have occurred to certain Artifacts.
We have upgraded certain Artifacts that have been underperforming in their specific area.
Justice for All
100% chance to grant the caster a random buff for 1 turn at the end of the turn.
100% chance to grant the caster a random buff for 2 turns at the end of the turn.
While the caster would receive 1 random buff at the end of the turn, due to the fact it only applied for a single turn, there was a huge gap in performance that heavily relied on luck. The number of turns that a buff will last is now 2 turns and will now allow the caster to maintain 2 random buffs at the same time.
Increases Attack by 3% at the beginning of each turn. Each effect can stack up to 10 times and resets at the beginning of battle.
Increase Attack by 10% at the beginning of each turn. Each effect can stack up to 3 times and resets at the beginning of battle.
The Artifact, Violet Talisman, was designed with long-term battles in mind, but in reality it took too long to stack enough buffs to be effective, making it difficult to use in battle. Both PvP and PvE content will have enhanced usability from this Artifact now that the maximum Increase of Attack is 10% which can stack 3 times, which will allow it to reach its maximum potential quicker.
As Health decreases, Defense and Effect Resistance increase by up to 50%.
As Health decreases, Defense and Effect Resistance increase by up to 100%
When compared to other Defensive Knight Artifacts, even if the Hero who has equipped this Artifact has a low amount of health and receives the full benefit of the Artifact, it would not be effective due to the low amount of health needed and the risk of death that goes along with it. To compensate for this issue, we doubled the effect of this Artifact, which should increase the effectiveness of this Artifact and make it a viable choice among defensive artifacts.
40% chance each to grant increased Attack and Critical Hit Chance to the caster for 1 turn at the end of the turn.
40% chance each to grant increased Attack (Great) and Critical Hit Chance to the caster for 1 turn at the start of the turn.
The preference level of Alexa’s Basket greatly declined due to the fact that it is difficult to immediately see its effects and also the increased attack buff may overlap with other team buffs. The condition that increased effects to be applied at the end of the turn have been adjusted so that the effects are applied at the start of the turn. This adjustment was made because the former condition did not suit Thieves whose first turn is important. We also made adjustments so that a large effect is seen by changing Increased Attack to Increased Attack (Greater), to compensate for the risk that the skill may not activate due to probability.
3. Speed Increase for certain Mage Constellations
The majority of a Mage’s skills attack all enemies and nullify them. However, for certain constellations, the basic speed is too slow when compared to other classes, causing them to be in a disadvantage during battle.
Therefore, with this increase, we will close the speed gap between the different constellations to some extent.
The following are the constellations and Heroes that will be affected.
Target: 3-star and higher Mage whose star sign is Aries, Cancer, Leo, Scorpio, Aquarius
4. Moonlight Hero Balance Adjustment Information
As mentioned in the Hero Balance and Future System Improvements Notice that was released on the 31st July, we would once again like to give you details regarding the balance adjustments that will be made to the 5-star moonlight heroes, Silver Blade Aramintha, Sage Baal & Sezan, Arbiter Vildred, and the 4-star moonlight hero, Crimson Armin. Please note that no changes have been made to the previous notice.
Silver Blade Aramintha
Flame Release (Before)
Flame Release (After)
Activates Flame Release when the enemy is burned after using Flame Friction.
Activates Flame Release when the enemy is burned after using Flame Friction.
Meteor Fall (Before)
Meteor Fall (After)
Drops a giant meteor to stun all enemies for 1 turn, with a 40% (Max 50%) chance each to inflict three burn effects for 2 turns.
Drops a giant meteor to stun all enemies for 1 turn, with a 40% (Max 50%) chance each to inflict two burn effects for 2 turns.
Silver Blade Aramintha was able to inflict large damage to all enemies in addition to the crowd control effect that no other hero could do alone with her skills, Meteor Fall and Flame Release. After this adjustment, the burn effect of Meteor Fall, which was more powerful than other AoE skills, will be reduced in strength and its cooldown will be adjusted. Also, the amount of combat readiness that the caster is granted by Flame Release will be decreased to make her less advantageous in long battles.
Sage Baal & Sezan
Cloud of Ruin (Before)
Cloud of Ruin (After)
Attacks all enemies by summoning storm clouds, with an 85% (Max 100%) chance to dispel two buffs and a 65% (Max 80%) chance to put them to sleep. When this skill is available, increases the caster's Combat Readiness by 15% (Max 25%) at the end of the enemy's turn.
Attacks all enemies by summoning storm clouds, with an 85% (Max 100%) chance to dispel one buff and a 65% (Max 80%) chance to put them to sleep. When this skill is available, increases the caster's Combat Readiness by 10% (Max 20%) at the end of the enemy's turn.
Cooldown: 4 Turns
Sage Baal&Sezan is a Hero who specializes in impeding the enemy’s turn, and was extremely hard to counter when assigned to a defensive team. To adjust this Hero, the buff dispel effect of Cloud of Ruin will be reduced to weaken the ability which allowed him to counter the immune effect, followed by an adjustment that involves reducing his Combat Readiness increment and increasing his Cooldown to reduce the advantage Sage Baal&Sezan had after his initial turn.
Dark Contract (Before)
Dark Contract (After)
After receiving lethal damage, caster regenerates to 70% (Max 100%) % Health, 100% Combat Readiness, increased Attack for 2 turns, full Focus, and reset cooldown for Dark Blade.
After receiving lethal damage, caster regenerates to 70% (Max 100%) % Health, 100% Combat Readiness, full Focus, and reset cooldown for Dark Blade.
Arbiter Vildred had an extremely difficult skill set to go against due to the fact that a fully charged Dark Blade could be activated without fail if the attacker did not prepare any other counter. This made the Arena overly simple for those who had Arbiter Vildred, and greatly weakened the position of the Heroes with low Health. By removing Dark Contract’s passive skill, which increased his attack for 2 turns, an opponent battling Arbiter Vildred can now have more options to compose a team when facing him.
Security State (Before)
Security State (After)
Decreases damage received by allies from a critical hit by 20% (Max 30%). When more than one damage reduction effect is granted, only the strongest effect is applied.
Decreases damage received by allies from a critical hit by 10% (Max 15%). When more than one damage reduction effect is granted, only the strongest effect is applied.
Shield of Holy Spirit (Before)
Shield of Holy Spirit (After)
Covers all allies with an aura of holy spirit, granting immunity for 3 turns and invincibility for 1 turn.
Covers all allies with an aura of holy spirit, granting immunity for 2 turns and invincibility for 1 turn.
Not only could Crimson Armin could prevent enemies from dealing damage and inflicting debuffs on her allies, but she could greatly improve the survivability of her team with her existence alone to the point that it was problematic. Such a skillset was highly influential on all heroes, but especially on Defensive Heroes, causing battles to drag on. By decreasing the damage reduction for the skill, Security State, her influence on battles will be adjusted so that other defensive heroes can be chosen for battles.
A new moonlight hero recall policy will be applied according to the moonlight hero balance adjustments that will be made. When Moonlight Heroes whose performance has been reduced due to the balance adjustments are recalled, it will be possible to exchange the adjusted Hero with a new Moonlight Hero of the same level that was available on the start date of the recall period. If the moonlight hero to be recalled has been memory imprinted, then they will receive “Unknown Slate” equal in number to the Memory Imprints that the adjusted Hero had.
■ Recalling a 5-star moonlight hero that has been memory imprinted
→ If a player is recalling a 5-star Moonlight Hero, they will receive “Unknown Slate” equal in number to the Memory Imprints that the adjusted Hero had.
■ Recalling a 4-star moonlight hero that has been memory imprinted
→ If a player is recalling a 4 star Moonlight Hero, they will be given Meteorshard (Tentative Name) equal to the Memory Imprint level that the adjusted Hero had.
The Moonlight Hero recall period is scheduled to last two weeks, starting after the maintenance on September 5th and continue until September 18th, 14:59 UTC. Only Heroes that have been acquired prior to the maintenance on September 5th are eligible to be recalled. Players may only recall each Hero once during the recall period.
Additionally, when recalling Moonlight Heroes, if you wish to receive the Hero you spent for memory imprint instead of an Unknown Slate, please send us a request to Customer Service without using the Unknown Slate acquired from the recall. Players can send these requests until the end of September. Upon submitting the application we will review the player logs and send the Hero instead of the Unknown Slate. Please note that heroes acquired in this way cannot be recalled during this recall period.