Game Maintenance
[Update] 8/7 (Wed) Update Content (Part 2) [17]
- 2019.08.07 10:50 (UTC+0)
- 88634
4. Hero Balance Adjustment
The following Heroes have been adjusted.
■Luluca (5★,Mage, Ice)
- The effect for Wild Wave has changed.
Wild Wave | Before | Cooldown | - | Soul | Acquire 1 Soul | |
Description | Skill Enhance | |||||
Attacks with intense elemental force. Damage dealt increases proportional to the amount of the enemy's lost Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt | |||||
After | Cooldown | - | Soul | Acquire 1 Soul | ||
Description | Skill Enhance | |||||
Attacks with intense elemental force, with a 50% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the amount of the enemy's lost Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt |
- The effect for Wave of Vengeance has been changed.
Wave of Vengeance | Before | Cooldown | 5 Turns | Soul | Acquire 3 Soul | |
Description | Skill Enhance | |||||
Attacks all enemies with the power of ruin, with a 50% chance to decrease Defense for 2 turns. Damage dealt increases every time using this skill and can stack up to 3 times. | +1 | +10% damage dealt | ||||
+2 | +10% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +15% effect chance | |||||
+5 | +15% damage dealt | |||||
After | Cooldown | 5 Turns | Soul | Acquire 3 Soul | ||
Description | Skill Enhance | |||||
Attacks all enemies with the power of ruin, with a 60% chance to decrease Defense for 2 turns, before increasing the caster's Attack. This effect can stack up to 3 times. | +1 | +10% damage dealt | ||||
+2 | +10% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +15% effect chance | |||||
+5 | +15% damage dealt |
■Baal & Sezan (5★, Mage, Fire)
- Dark Cloud’s damage has increased by 30%.
- Dark Cloud’s damage dealt proportional to debuffs has increased by 50%.
Dark Cloud | After | Cooldown | 4 Turns | Soul | Acquire 2 Soul | |
Description | Skill Enhance | |||||
Summons the Cloud of Darkness to attack all enemies, dealing damage proportional to the number of debuffs inflicted on the enemy. When the enemy is defeated by this attack, the cooldown for Last Requiem is reset. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% damage dealt | |||||
+5 | +10% damage dealt | |||||
+6 | +10% damage dealt |
- Last Requiem’s Cooldown has been decreased by 2.
Last Requiem | Before | Cooldown | 6 Turns | Soul | Acquire 3 Soul | |
Description | Skill Enhance | |||||
Baal & Sezan attack all enemies with Strike Magic, with a 65% chance to decrease Speed and Defense and make them unhealable for 2 turns. | +1 | +5% damage dealt | ||||
+2 | +10% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% effect chance | |||||
+5 | +10% damage dealt | |||||
+6 | +15% damage dealt | |||||
After | Cooldown | 4 Turns | Soul | Acquire 3 Soul | ||
Description | Skill Enhance | |||||
Baal & Sezan attack all enemies with Strike Magic, with a 65% chance to decrease Speed and Defense and make them unhealable for 2 turns. | +1 | +5% damage dealt | ||||
+2 | +10% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% effect chance | |||||
+5 | +10% damage dealt | |||||
+6 | +15% damage dealt |
■Ludwig (5★, Mage, Earth)
- The effect for Moonlight Blow has been changed.
Moonlight Blow | Before | Cooldown | 4 Turns | Soul | Acquire 2 Soul | |
Description | Skill Enhance | |||||
Attacks with light, with a 35% chance to stun for 1 turn. When the enemy is defeated by this attack, the caster is granted invincibility for 1 turn. | +1 | +10% damage dealt | ||||
+2 | +5% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% effect chance | |||||
+5 | +15% damage dealt | |||||
After | Cooldown | 4 Turns | Soul | Acquire 2 Soul | ||
Description | Skill Enhance | |||||
Attacks with light, with a 35% chance to stun for 1 turn before granting the caster invincibility for 1 turn. | +1 | +10% damage dealt | ||||
+2 | +5% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% effect chance | |||||
+5 | +15% damage dealt |
- The effect for Call of the Full Moon has been changed.
Call of the Full Moon | Before | Cooldown | 5 Turns | Soul | Acquire 3 Soul | |
Description | Skill Enhance | |||||
Attacks all enemies with Nocturne magic, penetrating Defense by 50% if the caster is invincible. A critical hit will grant the caster a barrier for 2 turns, with strength increasing proportional to the caster's Attack. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% damage dealt | |||||
+5 | +15% damage dealt | |||||
After | Cooldown | 5 Turns | Soul | Acquire 3 Soul | ||
Description | Skill Enhance | |||||
Attacks all enemies with Nocturne magic, penetrating Defense by 20%. Penetrates Defense by an additional 30% if the caster is invincible. A critical hit will grant the caster a barrier for 2 turns, with strength increasing proportional to the caster's Attack. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% damage dealt | |||||
+5 | +15% damage dealt |
■ Tenebria (5★, Mage, Fire)
- Dark Explosion’s probability of inflicting the debuff, sleep, has been increased.
Dark Explosion | Before | Cooldown | - | Soul | Acquire 3 Soul | |
Skill Description | Skill Enhance | |||||
Attacks with an explosion of dark energy, with a 25% chance to put them to sleep for 1 turn. When an enemy is put to sleep, the caster's Combat Readiness increases by 50%. This skill does not trigger a Dual attack. | +1 | +5% damage dealt | ||||
+2 | +5% effect chance | |||||
+3 | +10% damage dealt | |||||
+4 | +5% effect chance | |||||
+5 | +15% damage dealt | |||||
After | Cooldown | - | Soul | Acquire 3 Soul | ||
Skill Description | Skill Enhance | |||||
Attacks with an explosion of dark energy, with a 40% chance to put them to sleep for 1 turn. When an enemy is put to sleep, the caster's Combat Readiness increases by 50%. This skill does not trigger a Dual attack. | +1 | +5% damage dealt | ||||
+2 | +5% effect chance | |||||
+3 | +10% damage dealt | |||||
+4 | +5% effect chance | |||||
+5 | +15% damage dealt |
- Nightmare now has an increased probability to decrease the defense of all enemies.
- The cooldown for Nightmare has been reduced by 1 turn.
Nightmare | Before | Cooldown | 6 Turns | Soul | Acquire 3 Soul | |
Skill Description | Skill Enhance | |||||
Drops Moon of Nightmare on all enemies, with a 60% chance to decrease Defense for 2 turns and increase Attack of the caster for 2 turns. | +1 | +10% damage dealt | ||||
+2 | +5% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% effect chance | |||||
+5 | +15% damage dealt | |||||
After | Cooldown | 5 Turns | Soul | Acquire 3 Soul | ||
Skill Description | Skill Enhance | |||||
Drops Moon of Nightmare on all enemies, with a 70% chance to decrease Defense for 2 turns and increase Attack of the caster for 2 turns. | +1 | +10% damage dealt | ||||
+2 | +5% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% effect chance | |||||
+5 | +15% damage dealt |
■ Leo (★4, Ranger, Earth)
- The probability of Fox Hunt activating Sparrow Dive has increased.
- The damage for Fox Hunt has increased 14%.
Fox Hunt | Before | Cooldown | 4 Turns | Soul | Acquire 2 Soul | |
Skill Description | Skill Enhance | |||||
Attacks with a slingshot, with a 75% chance to decrease Defense for 2 turns, and a 30% chance to use Sparrow Dive. | +1 | +10% damage dealt | ||||
+2 | +10% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +15% effect chance | |||||
+5 | +15% damage dealt | |||||
After | Cooldown | 4 Turns | Soul | Acquire 2 Soul | ||
Skill Description | Skill Enhance | |||||
Attacks with a slingshot, with a 75% chance to decrease Defense for 2 turns, and a 50% chance to use Sparrow Dive. | +1 | +10% damage dealt | ||||
+2 | +10% effect chance | |||||
+3 | -1 turn cooldown | |||||
+4 | +15% effect chance | |||||
+5 | +15% damage dealt |
- The probability of Flying Racoo inflicting Stun has increased and the cooldown has decreased.
Flying Racoo | Before | Cooldown | 6 Turns | Soul | Acquire 2 Soul | |
Skill Description | Skill Enhance | |||||
Racoo flies into the enemies like a bullet and attacks all of them, decreasing Speed for 2 turns, with a 50% chance to stun. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% damage dealt | |||||
+5 | +15% damage dealt | |||||
After | Cooldown | 5 Turns | Soul | Acquire 2 Soul | ||
Skill Description | Skill Enhance | |||||
Racoo flies into the enemies like a bullet and attacks all of them, decreasing Speed for 2 turns with a 75% chance to stun. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% damage dealt | |||||
+5 | +15% damage dealt |
■Romann (★4, Mage, Ice)
- The effect of Gravitation has been changed.
Gravitation | Before | Cooldown | 3 Turns | Soul | Acquire 2 Soul | |
Skill Description | Skill Enhance | |||||
Attacks all enemies with a magic circle, with a 50% chance each to decrease Combat Readiness by 15% twice. | +1 | +5% damage dealt | ||||
+2 | +2% Combat Readiness | |||||
+3 | +3% Combat Readiness | |||||
+4 | +10% damage dealt | |||||
+5 | +15% damage dealt | |||||
After | Cooldown | 3 Turns | Soul | Acquire 2 Soul | ||
Skill Description | Skill Enhance | |||||
Attacks all enemies with a magic circle, with a 50% chance each to decrease Combat Readiness by 15% four times. | +1 | +5% damage dealt | ||||
+2 | +2% Combat Readiness | |||||
+3 | +3% Combat Readiness | |||||
+4 | +10% damage dealt | |||||
+5 | +15% damage dealt |
- The effect for Event Horizon has been changed.
Event Horizon | Before | Cooldown | 5 Turns | Soul | Acquire 2 Soul | |
Skill Description | Skill Enhance | |||||
Shoots a powerful gravity sphere at all enemies, dispelling all buffs and increasing Combat Readiness of the caster by 50%. Damage dealt increases and the enemy is inflicted with two poison effects for 2 turns when the enemy is buffed. | +1 | +5% damage dealt | ||||
+2 | +10% damage dealt | |||||
+3 | -1 turn cooldown | |||||
+4 | +15% damage dealt | |||||
+5 | +15% damage dealt | |||||
After | Cooldown | 5 Turns | Soul | Acquire 2 Soul | ||
Skill Description | Skill Enhance | |||||
Shoots a powerful gravity sphere at all enemies, dispelling all buffs and increasing Combat Readiness of the caster by 50%. Damage dealt increases, the enemy is inflicted with two poison effects for 2 turns, and the caster's Combat Readiness increases by an additional 30% when the enemy is buffed. | +1 | +5% damage dealt | ||||
+2 | +10% damage dealt | |||||
+3 | -1 turn cooldown | |||||
+4 | +15% damage dealt | |||||
+5 | +15% damage dealt |
■ Captain Rikoris/Rikoris (3★, Warrior, Light,)
- The skill, Quick pierce for Rikoris and Captain Rikoris’s has had its effect changed.
Quick Pierce | Before | Cooldown | - | Soul | Acquire 1 Soul | |
Skill Description | Skill Enhance | |||||
Attacks with a spear, with a 35% chance to decrease Defense for 2 turns. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% effect chance | |||||
+4 | +5% damage dealt | |||||
+5 | +10% effect chance | |||||
+6 | +15% damage dealt | |||||
After | Cooldown | - | Soul | Acquire 1 Soul | ||
Skill Description | Skill Enhance | |||||
Attacks with a spear, with a 35% chance to decrease Defense for 2 turns. Effect chance increases by 25% when the caster is granted increased Speed. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% effect chance | |||||
+4 | +5% damage dealt | |||||
+5 | +10% effect chance | |||||
+6 | +15% damage dealt |
- The healing effect for Supreme Spear has increased by 100% when compared to the previous version.
- The damage for Captain Rikoris’s skill, Supreme Spear has been increased by 41%.
Supreme Spear | After | Cooldown | 3 Turns | Soul | Acquire 2 Soul | |
Skill Description | Skill Enhance | |||||
Attacks all enemies with hard-trained spear art, with a 75% chance to dispel a buff from the target before having a 75% chance to stun an enemy with the highest Combat Readiness regardless of skill miss. Recovers caster's Health after an attack. Amount recovered is proportional to the caster's Attack. | +1 | +5% damage dealt | ||||
+2 | +5% dispel chance | |||||
+3 | +5% damage dealt | |||||
+4 | +10% dispel chance | |||||
+5 | +10% damage dealt | |||||
+6 | +10% dispel chance | |||||
+7 | +10% damage dealt |
- Captain Rikoris’s Rune effect has changed.
Mineral Rune | |||
Before | After | ||
+1 | +2% Defense | +1 | +3% Defense |
+2 | +3% Defense | +2 | +5% Defense |
+3 | +5% Defense | +3 | +7% Defense |
Health Rune | |||
Before | After | ||
+1 | +2% Health | +1 | +5% Health |
+2 | +3% Health | +2 | +7% Health |
+3 | +5% Health | +3 | +8% Health |
■ Ras (3★, Fire, Knight)
- Sword of the Heir had its effect changed and the Awakening has been removed
Sword of the Heir | Before | Cooldown | 5 Turns | Soul | Acquire 2 Soul | |
Skill Description | Skill Enhance | |||||
Strongly attacks all enemies with a swordstorm, recovering Health proportional to damage dealt, and increasing Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | -1 turn cooldown | |||||
+4 | +10% damage dealt | |||||
+5 | +10% damage dealt | |||||
After | Cooldown | 4 Turns | Soul | Acquire 2 Soul | ||
Skill Description | Skill Enhance | |||||
Strongly attacks all enemies with a swordstorm, recovering Health and increasing Defense of the caster for 2 turns. Damage dealt and amount recovered increases proportional to the caster's max Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt |
- X Slash now has its awakening effect added.
X-Slash | - | Cooldown | - | Soul | Acquire 1 Soul | |
Skill Description | Skill Enhance | |||||
Attacks with a sword, dealing damage proportional to the caster's max Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt | |||||
Awakened | Cooldown | - | Soul | Acquire 1 Soul | ||
Skill Description | Skill Enhance | |||||
Attacks with a sword, with 75% chance to dispel a buff. Damage dealt increases proportional to the caster's max Health. | +1 | +5% damage dealt | ||||
+2 | +5% damage dealt | |||||
+3 | +5% damage dealt | |||||
+4 | +5% damage dealt | |||||
+5 | +10% damage dealt |
Game Maintenance의 글
STOVE 추천 컨텐츠
2022.05.22 2022.05.22 14:36 (UTC+0)
2022.05.22 2022.05.22 04:04 (UTC+0)
2022.05.20 2022.05.20 14:26 (UTC+0)
2022.05.20 2022.05.20 04:43 (UTC+0)
- 2022.05.18 2022.05.18 14:22 (UTC+0)
- 2022.05.16 2022.05.16 17:30 (UTC+0)
- 2022.05.15 2022.05.15 08:27 (UTC+0)
- 2022.05.12 2022.05.12 10:38 (UTC+0)
- 2022.05.11 2022.05.11 08:40 (UTC+0)
- 2022.05.11 2022.05.11 07:38 (UTC+0)