Epic Seven

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[Update] 8/7 (Wed) Update Content (Part 2) [17]

  • OFFICIAL Dominiel
  • 2019.08.07 10:50 (UTC+0)
  • 조회수 88634

4. Hero Balance Adjustment

The following Heroes have been adjusted.


Luluca (5★,Mage, Ice)

- The effect for Wild Wave has changed.



Wild Wave


Before

Cooldown

-

Soul

Acquire 1 Soul

Description

Skill Enhance

Attacks with intense elemental force. Damage dealt increases proportional to the amount of the enemy's lost Health.

+1

+5% damage dealt

+2

+5% damage dealt

+3

+5% damage dealt

+4

+5% damage dealt

+5

+10% damage dealt

After

Cooldown

-

Soul

Acquire 1 Soul

Description

Skill Enhance

Attacks with intense elemental force, with a 50% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the amount of the enemy's lost Health.

+1

+5% damage dealt

+2

+5% damage dealt

+3

+5% damage dealt

+4

+5% damage dealt

+5

+10% damage dealt


- The effect for Wave of Vengeance has been changed.


Wave of Vengeance

Before

Cooldown

5 Turns

Soul

Acquire 3 Soul

Description

Skill Enhance

Attacks all enemies with the power of ruin, with a 50% chance to decrease Defense for 2 turns. Damage dealt increases every time using this skill and can stack up to 3 times.

+1

+10% damage dealt

+2

+10% effect chance

+3

-1 turn cooldown

+4

+15% effect chance

+5

+15% damage dealt

After

Cooldown

5 Turns

Soul

Acquire 3 Soul

Description

Skill Enhance

Attacks all enemies with the power of ruin, with a 60% chance to decrease Defense for 2 turns, before increasing the caster's Attack. This effect can stack up to 3 times.

+1

+10% damage dealt

+2

+10% effect chance

+3

-1 turn cooldown

+4

+15% effect chance

+5

+15% damage dealt



Baal & Sezan (5★, Mage, Fire)

- Dark Cloud’s damage has increased by 30%. 

- Dark Cloud’s damage dealt proportional to debuffs has increased by 50%.


Dark Cloud

After

Cooldown

4 Turns

Soul 

Acquire 2 Soul

Description

Skill Enhance

Summons the Cloud of Darkness to attack all enemies, dealing damage proportional to the number of debuffs inflicted on the enemy. When the enemy is defeated by this attack, the cooldown for Last Requiem is reset.

+1

+5% damage dealt

+2

+5% damage dealt

+3

-1 turn cooldown

+4

+10% damage dealt

+5

+10% damage dealt

+6

+10% damage dealt


- Last Requiem’s Cooldown has been decreased by 2. 


Last Requiem

Before

Cooldown

6 Turns

Soul

Acquire 3 Soul

Description

Skill Enhance

Baal & Sezan attack all enemies with Strike Magic, with a 65% chance to decrease Speed and Defense and make them unhealable for 2 turns.

+1

+5% damage dealt

+2

+10% effect chance

+3

-1 turn cooldown

+4

+10% effect chance

+5

+10% damage dealt

+6

+15% damage dealt

After

Cooldown

4 Turns

Soul

Acquire 3 Soul

Description

Skill Enhance

Baal & Sezan attack all enemies with Strike Magic, with a 65% chance to decrease Speed and Defense and make them unhealable for 2 turns.

+1

+5% damage dealt

+2

+10% effect chance

+3

-1 turn cooldown

+4

+10% effect chance

+5

+10% damage dealt

+6

+15% damage dealt


Ludwig (5★, Mage, Earth)

- The effect for Moonlight Blow has been changed.


Moonlight Blow

Before

Cooldown

4 Turns

Soul

Acquire 2 Soul

Description

Skill Enhance

Attacks with light, with a 35% chance to stun for 1 turn. When the enemy is defeated by this attack, the caster is granted invincibility for 1 turn.

+1

+10% damage dealt

+2

+5% effect chance

+3

-1 turn cooldown

+4

+10% effect chance

+5

+15% damage dealt

After

Cooldown

4 Turns

Soul

Acquire 2 Soul

Description

Skill Enhance

Attacks with light, with a 35% chance to stun for 1 turn before granting the caster invincibility for 1 turn.

+1

+10% damage dealt

+2

+5% effect chance

+3

-1 turn cooldown

+4

+10% effect chance

+5

+15% damage dealt


 - The effect for Call of the Full Moon has been changed. 


Call of the 

Full Moon

Before

Cooldown

5 Turns

Soul

Acquire 3 Soul

Description

Skill Enhance

Attacks all enemies with Nocturne magic, penetrating Defense by 50% if the caster is invincible. A critical hit will grant the caster a barrier for 2 turns, with strength increasing proportional to the caster's Attack.

+1

+5% damage dealt

+2

+5% damage dealt

+3

-1 turn cooldown

+4

+10% damage dealt

+5

+15% damage dealt

After

Cooldown

5 Turns

Soul

Acquire 3 Soul

Description

Skill Enhance

Attacks all enemies with Nocturne magic, penetrating Defense by 20%. Penetrates Defense by an additional 30% if the caster is invincible. A critical hit will grant the caster a barrier for 2 turns, with strength increasing proportional to the caster's Attack. 

+1

+5% damage dealt

+2

+5% damage dealt

+3

-1 turn cooldown

+4

+10% damage dealt

+5

+15% damage dealt


■ Tenebria (5★, Mage, Fire)

- Dark Explosion’s probability of inflicting the debuff, sleep, has been increased.


Dark Explosion

Before

Cooldown

-

Soul

Acquire 3 Soul

Skill Description

Skill Enhance

Attacks with an explosion of dark energy, with a 25% chance to put them to sleep for 1 turn. When an enemy is put to sleep, the caster's Combat Readiness increases by 50%. This skill does not trigger a Dual attack.

+1

+5% damage dealt

+2

+5% effect chance

+3

+10% damage dealt

+4

+5% effect chance

+5

+15% damage dealt

After

Cooldown

-

Soul

Acquire 3 Soul

Skill Description

Skill Enhance

Attacks with an explosion of dark energy, with a 40% chance to put them to sleep for 1 turn. When an enemy is put to sleep, the caster's Combat Readiness increases by 50%. This skill does not trigger a Dual attack.

+1

+5% damage dealt

+2

+5% effect chance

+3

+10% damage dealt

+4

+5% effect chance

+5

+15% damage dealt

                                                                                              

- Nightmare now has an increased probability to decrease the defense of all enemies.

- The cooldown for Nightmare has been reduced by 1 turn.


Nightmare

Before

Cooldown

6 Turns

Soul

Acquire 3 Soul

Skill Description

Skill Enhance

Drops Moon of Nightmare on all enemies, with a 60% chance to decrease Defense for 2 turns and increase Attack of the caster for 2 turns.

+1

+10% damage dealt

+2

+5% effect chance

+3

-1 turn cooldown

+4

+10% effect chance

+5

+15% damage dealt

After

Cooldown

5 Turns

Soul

Acquire 3 Soul

Skill Description

Skill Enhance

Drops Moon of Nightmare on all enemies, with a 70% chance to decrease Defense for 2 turns and increase Attack of the caster for 2 turns.

+1

+10% damage dealt

+2

+5% effect chance

+3

-1 turn cooldown

+4

+10% effect chance

+5

+15% damage dealt


■ Leo (★4, Ranger, Earth)

- The probability of Fox Hunt activating Sparrow Dive has increased.

- The damage for Fox Hunt has increased 14%.


Fox Hunt

Before

Cooldown

4 Turns

Soul

Acquire 2 Soul

Skill Description

Skill Enhance

Attacks with a slingshot, with a 75% chance to decrease Defense for 2 turns, and a 30% chance to use Sparrow Dive.

+1

+10% damage dealt

+2

+10% effect chance

+3

-1 turn cooldown

+4

+15% effect chance

+5

+15% damage dealt

After

Cooldown

4 Turns

Soul

Acquire 2 Soul

Skill Description

Skill Enhance

Attacks with a slingshot, with a 75% chance to decrease Defense for 2 turns, and a 50% chance to use Sparrow Dive.

+1

+10% damage dealt

+2

+10% effect chance

+3

-1 turn cooldown

+4

+15% effect chance

+5

+15% damage dealt


- The probability of Flying Racoo inflicting Stun has increased and the cooldown has decreased.


Flying Racoo

Before

Cooldown

6 Turns

Soul

Acquire 2 Soul

Skill Description

Skill Enhance

Racoo flies into the enemies like a bullet and attacks all of them, decreasing Speed for 2 turns, with a 50% chance to stun.

+1

+5% damage dealt

+2

+5% damage dealt

+3

-1 turn cooldown

+4

+10% damage dealt

+5

+15% damage dealt

After

Cooldown

5 Turns

Soul

Acquire 2 Soul

Skill Description

Skill Enhance

Racoo flies into the enemies like a bullet and attacks all of them, decreasing Speed for 2 turns with a 75% chance to stun.

+1

+5% damage dealt

+2

+5% damage dealt

+3

-1 turn cooldown

+4

+10% damage dealt

+5

+15% damage dealt


Romann (★4, Mage, Ice)

- The effect of Gravitation has been changed.



Gravitation

Before

Cooldown

3 Turns

Soul

Acquire 2 Soul

Skill Description

Skill Enhance

Attacks all enemies with a magic circle, with a 50% chance each to decrease Combat Readiness by 15% twice.

+1

+5% damage dealt

+2

+2% Combat Readiness

+3

+3% Combat Readiness

+4

+10% damage dealt

+5

+15% damage dealt

After

Cooldown

3 Turns

Soul

Acquire 2 Soul

Skill Description

Skill Enhance

Attacks all enemies with a magic circle, with a 50% chance each to decrease Combat Readiness by 15% four times.

+1

+5% damage dealt

+2

+2% Combat Readiness

+3

+3% Combat Readiness

+4

+10% damage dealt

+5

+15% damage dealt


 - The effect for Event Horizon has been changed. 



Event Horizon

Before

Cooldown

5 Turns

Soul

Acquire 2 Soul

Skill Description

Skill Enhance

Shoots a powerful gravity sphere at all enemies, dispelling all buffs and increasing Combat Readiness of the caster by 50%. Damage dealt increases and the enemy is inflicted with two poison effects for 2 turns when the enemy is buffed.

+1

+5% damage dealt

+2

+10% damage dealt

+3

-1 turn cooldown

+4

+15% damage dealt

+5

+15% damage dealt

After

Cooldown

5 Turns

Soul

Acquire 2 Soul

Skill Description

Skill Enhance

Shoots a powerful gravity sphere at all enemies, dispelling all buffs and increasing Combat Readiness of the caster by 50%. Damage dealt increases, the enemy is inflicted with two poison effects for 2 turns, and the caster's Combat Readiness increases by an additional 30% when the enemy is buffed.

+1

+5% damage dealt

+2

+10% damage dealt

+3

-1 turn cooldown

+4

+15% damage dealt

+5

+15% damage dealt


■ Captain Rikoris/Rikoris (3★, Warrior, Light,) 
 - The skill, Quick pierce for Rikoris and Captain Rikoris’s has had its effect changed. 


Quick Pierce

Before

Cooldown

-

Soul

Acquire 1 Soul

Skill Description

Skill Enhance

Attacks with a spear, with a 35% chance to decrease Defense for 2 turns.

+1

+5% damage dealt

+2

+5% damage dealt

+3

+5% effect chance

+4

+5% damage dealt

+5

+10% effect chance

+6

+15% damage dealt

After

Cooldown

-

Soul

Acquire 1 Soul

Skill Description

Skill Enhance

Attacks with a spear, with a 35% chance to decrease Defense for 2 turns. Effect chance increases by 25% when the caster is granted increased Speed.

+1

+5% damage dealt

+2

+5% damage dealt

+3

+5% effect chance

+4

+5% damage dealt

+5

+10% effect chance

+6

+15% damage dealt


- The healing effect for Supreme Spear has increased by 100% when compared to the previous version.

- The damage for Captain Rikoris’s skill, Supreme Spear has been increased by 41%. 


Supreme Spear

After

Cooldown

3 Turns

Soul

Acquire 2 Soul

Skill Description

Skill Enhance

Attacks all enemies with hard-trained spear art, with a 75% chance to dispel a buff from the target before having a 75% chance to stun an enemy with the highest Combat Readiness regardless of skill miss. Recovers caster's Health after an attack. Amount recovered is proportional to the caster's Attack.

+1

+5% damage dealt

+2

+5% dispel chance

+3

+5% damage dealt

+4

+10% dispel chance

+5

+10% damage dealt

+6

+10% dispel chance

+7

+10% damage dealt


- Captain Rikoris’s Rune effect has changed.

Mineral Rune

Before

After

+1

+2% Defense

+1

+3% Defense

+2

+3% Defense

+2

+5% Defense

+3

+5% Defense

+3

+7% Defense

Health Rune

Before

After

+1

+2% Health

+1

+5% Health

+2

+3% Health

+2

+7% Health

+3

+5% Health

+3

+8% Health


■ Ras (3★, Fire, Knight)

- Sword of the Heir had its effect changed and the Awakening has been removed



Sword of

 the Heir

Before

Cooldown

5 Turns

Soul

Acquire 2 Soul

Skill Description

Skill Enhance

Strongly attacks all enemies with a swordstorm, recovering Health proportional to damage dealt, and increasing Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health. 

+1

+5% damage dealt

+2

+5% damage dealt

+3

-1 turn cooldown

+4

+10% damage dealt

+5

+10% damage dealt

After

Cooldown

4 Turns

Soul

Acquire 2 Soul

Skill Description

Skill Enhance

Strongly attacks all enemies with a swordstorm, recovering Health and increasing Defense of the caster for 2 turns. Damage dealt and amount recovered increases proportional to the caster's max Health.

+1

+5% damage dealt

+2

+5% damage dealt

+3

+5% damage dealt

+4

+5% damage dealt

+5

+10% damage dealt


- X Slash now has its awakening effect added.


X-Slash

-

Cooldown

-

Soul

Acquire 1 Soul

Skill Description

Skill Enhance

Attacks with a sword, dealing damage proportional to the caster's max Health.

+1

+5% damage dealt

+2

+5% damage dealt

+3

+5% damage dealt

+4

+5% damage dealt

+5

+10% damage dealt

Awakened

Cooldown

-

Soul

Acquire 1 Soul

Skill Description

Skill Enhance

Attacks with a sword, with 75% chance to dispel a buff. Damage dealt increases proportional to the caster's max Health.

+1

+5% damage dealt

+2

+5% damage dealt

+3

+5% damage dealt

+4

+5% damage dealt

+5

+10% damage dealt


댓글 17

  • images
    2019.08.07 11:13 (UTC+0)

    BESTIt's still pre-season guys, Basar,Yufine,Lilibet,Lidica,MlColi were listed on arena season 3 balance change heroes
    https://page.onstove.com/epicseven/global/main/view/3651080?listType=2
    Says on the notice <The Arena Season 3 Balance Adjustments are scheduled to begin on September 5th and the start of Arena Season 3 is scheduled to begin on Monday, September 9th.>

  • images
    2019.08.07 11:14 (UTC+0)

    BESTThey clearly said the buffs are planned and further details will be released in future, which by common sense is through Dev Notes. This is patch notes. Thank you.

  • images
    2019.08.07 11:28 (UTC+0)

    BESTThank you for helping them read.

  • images
    2019.08.07 11:02 (UTC+0)

    C Rikoris will remain the worst SC. His SC tree is a mess.

  • images
    2019.08.07 11:03 (UTC+0)

    wait, what happened to Yufine?

    • images
      2019.08.07 11:14 (UTC+0)

      They clearly said the buffs are planned and further details will be released in future, which by common sense is through Dev Notes. This is patch notes. Thank you.

  • images
    2019.08.07 11:08 (UTC+0)

    wheres ML.Coli and Basar buffs? 

    • images
      2019.08.07 11:14 (UTC+0)

      They clearly said the buffs are planned and further details will be released in future, which by common sense is through Dev Notes. This is patch notes. Thank you.

  • images
    2019.08.07 11:13 (UTC+0)

    It's still pre-season guys, Basar,Yufine,Lilibet,Lidica,MlColi were listed on arena season 3 balance change heroes
    https://page.onstove.com/epicseven/global/main/view/3651080?listType=2
    Says on the notice <The Arena Season 3 Balance Adjustments are scheduled to begin on September 5th and the start of Arena Season 3 is scheduled to begin on Monday, September 9th.>

    • images
      2019.08.07 11:34 (UTC+0)

      STOVE124627299Tenebria S1 WRONG text !!!
      it said AoE (put them) but it's *** damn single Target...
      ====>Attacks with an explosion of dark energy, with a 40% chance to put them to sleep for 1 turn. When an enemy is put to sleep, the caster's Combat Readiness increases by 50%. This skill does not trigger a Dual attack.
      Guys Share and like this comment !

    • images
      2019.08.07 12:46 (UTC+0)

      VIEKING007Some do use "them" to refer to one person of any gender without using a male pronoun. Though yea I agree I rather they just say "put to sleep"

  • images
    2019.08.07 11:13 (UTC+0)

    love the new format of hero balance adjustment notes. neat.

  • images
    2019.08.07 11:14 (UTC+0)

    Good to see Rikoris is still a worthless failure. /s

  • images
    2019.08.07 12:05 (UTC+0)

    Please do more for Rikoris... his rune tree should get a lot of the effects reworked to improve his role as a support / tank. Specifically, the runes that should have their effects changed would be Achievement, Sun, Wedge, Freeze and Sacrifice runes. These do nothing or are too ineffective to improve a support / tank role, they just try to improve his mediocre damage, some of which is limited to working against only dark units. Courage Rune may be ok after the buff, or it could be turned into the base or skilled up effect for supreme spear and replaced with something else. Language Rune feels like a very random effect. Please consider reworking those rune effects and / or buffing Supreme Spear and Cheer, it would be great if he could get regeneration back on Cheer.

  • images
    2019.08.07 12:12 (UTC+0)

    Good to see Rikoris still a steaming pile of crap. they cant even be bothered to fix his S3 tooltip which DOES NOT SCALE WITH ATTACK, but recovers a set% of his max hp. Well now they just plastered + 5% def + 10% hp and call it a day lol.


    Worst S2 ✔

    Worst sc ✔

    Worst runes awakening ✔

  • images
    2019.08.07 23:45 (UTC+0)

    Ludwig s2 s2 s2

  • images
    2019.08.07 23:57 (UTC+0)

    Baal and Sezan 2nd skill “Dark Cloud” no longer reset his 3rd skill upon killling the enemy... is this intentional?

  • images
    2019.08.08 00:51 (UTC+0)

    Wait. I don't get Luluca's S3 rework. Are we talking about an attack buff or her attack increases overall when getting the stacks?

  • images
    2019.08.21 20:45 (UTC+0)

    WHY ARE THEY PATCHING IN THE MIDDLE OF 30% EXP!!!!!!!!!!!!!!! 

    PLEASEEEEEEEEE Extend the buff. 

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