Suggestions
ML Changes [3]
- RANK7
- 2019.08.06 17:23 (UTC+0)
- 446
This post is related to characters that should be good and are not, at all.
Blaze Dingo:
Option 1 = S3 Apply to all team in place of 1 and the caster
Option 2 = S1 + Constant Healing for 1 turn to the ally with lowest health
Option 3 = S2 Dispells 1 Buff
Assassin Cidd:
Option 1 = Make DMG&Speed Scale really good
Option 2 = Give Stealth chance in place of Poison, this will give survival chance.
Option 3 = Permit S2 Trigger constantly (and fix the S2 description) (Deserved buff)
Option 4 Favorite = S2> If he kills an enemy Gets an additional turn and gets 1 Turn Atk Increase, this includes killing with Poison from S1 (Can be chained if constantly kills) (This would make a low stat character, a living nightmare)
Fighter Maya:
S3(Frightened effect) If kills, increase enemy's speed but lowers both attack and defense at 90% chance for 1 turn (makes her more viable in def teams and PVE)
Kitty Clarissa:
Option 1 = S1 Extends debuffs on enemy by 1
Option 2 = S2 Has 60% Chance to Atk Break (100% with molagoras)
Option 3 = S3 Reduces ally CD by 1
Specimen Sez:
Option 1 = S1 If enemy is NOT stunned, trigger S2 (Low stun chance = Stun chance increase)
Option 2 = S2 Change DMG to Effect Chance and readiness with molagoras so it can get 70% Stun Chance and 70% CR (So he actually gets a chance to S3 someone)
Option 3 = S3(Weakness Spot) Ignores defense with any debuffs
Option 4 = If S2 stuns, user gets an additional turn
Champion Zerato:
Option 1 = S1 Increase CR of the user 20%
Option 2 = S2 Add, if enemy lands a debuff on ally, he gets 10% CD per each Debuff
Option 3 = S1 Has a 50% chance to slow
General Purrgis:
Option 1 = S1 Has 100% Provoke chance (Force Triggeres the S2 constantly)
Option 2 = S2 Has 10% CR increase but max mola does 30% CR increase, with AOE effect is halved.
Option 3 = Give an extra turn
Guider Aither:
Option 1 = S1 Has 50% Slow chance
Option 2 = S2 Applies shield to everyone
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