Epic Seven

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Bug Reports

REINGAR’S SPECIAL DRINK UNINTENDED [10]

SSBellona's artifact does not work as inteded, is not when all enemies are attacked is when an AOE skill is used.

The actual description means that you can activate the artifact with the S1 if there is only 1 enemy, but is not like that, change the function or the description, but don't let it ambiguous like this.

댓글 10

  • images
    2019.08.01 12:56 (UTC+0)

    that would be an insane artifact, if it did that. they will probably update the artifact description.

  • images
    2019.08.01 13:22 (UTC+0)

    Hmmm I think this Reingar Drink art should proc not only AOE but single target too.

    I know that her s2 will be used more than her s1 and s3.


    But it should work on s1 too. This is a limited art.


    Hopefully they change the description and not nerf the art again like they did in Wind Rider.

  • images
    2019.08.01 15:21 (UTC+0)

    so far no summonable art is limited, only the challenge one are. you probably gonna see this art being sold at shop in coming months

  • images
    2019.08.01 16:04 (UTC+0)

    Dantarius : 


    The Drop Rate Up applies during the event period only. Players are able to use both the Limited Drop Rate Up Banner as well as regular covenant summons. The 5★ Hero, Seaside Bellona and the 5★ Artifact, Reingar’s Special Drink are both limited summons and will not be added into the Covenant Summon after the event has ended. During Seaside Bellona’s limited Summon event, when using her banner, the drop rate is increased to 1% and no other 5★ Heroes can be summoned. This Hero and Artifact may be sold in the same or similar form in the future.

  • images
    2019.08.01 16:06 (UTC+0)

    Actually not only Drinks but the Guilty Gear collab's Art are also limited.

    You cannot summon Torn Sleeve and Necro&Undine in the covenant summon anymore.

  • images
    2019.08.01 19:00 (UTC+0)

    It works as Intended, it clearly states "When attacking all enemies" it only activates WHEN someone attacking ALL ENEMIES, AoE is usuly only typed to save words length


    removed extra wording below


    Necro & Undine = AoE Attack

    Tear of the Desert = All enemies

    Radiant Forever = All enemies


    If anything they should change the text on Necro & Undine to say All enemies to keep it same over all artifacts, but it saves alot of text space by saying "after an AOE attack" instead of "After a skill that attacks all enemies" ^^

  • images
    작성자 2019.08.02 09:05 (UTC+0)

    @STOVE83938898 1 enemy = all enemies/ basic attack should also trigger but it does NOT, all enemies are attacked if is just 1 enemy left, but does not trigger

  • images
    2019.08.02 09:18 (UTC+0)

    I've tested it, 1 enemy = S1 basic attack will not work but s2 & s3 which is AoE will work. Smilegate should put only AoE damage will trigger from the artifact. Case closed.

  • images
    작성자 2019.08.02 10:09 (UTC+0)

    @STOVE84011204 Thank you

  • images
    2019.08.03 00:34 (UTC+0)

    Ok gonna try to explain this as simple as possible even with a picture ( using formation ) to make it easier to understand 




    There is three types of attacks in this game;

    Single target ( red line ) Attacks the enemy

    Two targets ( blue line ) Attacks two enemies

    All targets ( yellow line ) Attacks all enemies


    Skills that target one enemy is not 'All enemies' , same with skills that target two enemies is also not 'All enemies' even if there is only one or two enemies left, only skills that hit all enemies is 'All enemies' 




    Similar to how this skill above will never be single target, for single target specific artifacts, even if only one enemy is still alive, if they gonna change it so AoE, that you think is for the best they need to clear up alot of things, like will two target skills be classed as single target or two targets or AoE ( aka all targets ) , its better to keep it as they done now, one, two and all enemie(s)

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