arena balancing 
- 2019.07.19 19:10 (UTC+0)
everyone is crying about ML units and what not and its kind of funny. giving everyone an equal chance has never been more toxic. not that i disagree with all the complaints mind you. but with that said, instead of nerfing everything, how about buffing units that are useless instead?
also, i am surprised that no one really mentions how to fix arena mechanics. instead of nerfing units, how about fixing arenas mechanics? instead of having dmg output to the point of one shotting teams, make it so dmg is reduced to the point it would give slow teams a chance to come back. it will shift teams away from nothing but speed. speed would still be an option, but if arena was made that ML ara/baal didnt mean it was a single turn fight, you wont have to nerf units to the ground.
im sure there is better ideas out there, but they are probably getting drowned out by the tears.
edit: i forgot to mention, nerfing ML units and units in general due to pvp messes them up in pve too. i would hate to see pve options decrease thanks to pvp. always ***** to see that happen since it ruins a part of the game that some may enjoy and never have any intention of touching pvp.
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