Epic Seven

OFFICIALMOBILE턴제 RPG스마일게이트 메가포트

Suggestions

Rework tower [5]

  • RANK65
  • Lievi[Meowy]
  • 2019.07.02 14:18 (UTC+0)
  • 조회수 451

The automaton tower was supposed to be newbie friendly or even f2p friendly but what I'm seeing now is just a pile of trash put together for so called "content". SG if ur gonna release content make sure it's good not like this trash. Also if it's newbie friendly then why can't they clear the final floors? You want us to summon specific units for those floors? Oh no problem let me just wait for that unit for eternity. What you're doing is feeding the ML heroes too much glory and you said they were PVP units but look who is dominating PVE as well. Dark Corvus and AVild just destroy everything. U think this healthy SG? U better fix your game before you even call ur content newbie friendly

댓글 5

  • images
    2019.07.02 14:37 (UTC+0)

    This isnt a suggestion, it's a whine fest. 

  • images
    2019.07.02 14:46 (UTC+0)

    wait, did i miss something in the patch notes? i think this wasnt supposed to be newbie friendly. and please calm down dude. this AT just came out yesterday. just like early access in other games. and what more this was 1 month length. there is nothing to rush except 100 rank.

  • images
    2019.07.03 04:27 (UTC+0)

    No, I agree with OP. Tower needs a rework. They said it was supposed to be beginner friendly. (see dev notes) And yet you have to have ML characters to clear it or just endgame stats. And for what? A few charms and 3, 3! Mola? Buff the rewards Or nerf tower SG

  • images
    2019.07.04 02:34 (UTC+0)

    I agree that the scaling of the difficulty of AT needs to be rethought. I zoomed through 94 levels or so mostly on auto only to hit a wall that there's nothing I can do to get past. I find that the game is more fun when strategy makes the difference, not units or gear. (This is what I like about abyss, where strategy matters most.)


    I also agree that most of the level designs were extremely lazy. Just lots of repetitive themes: Undead, mechs, and slimes, oh my! That said, I do love the new monster designs for Cydonia and the new Unknown. A+ there.



  • images
    작성자 2019.07.04 06:11 (UTC+0)

    Risurisu, it was stated in the dev notes. Just read it again. True Zosimos, it was a lazy design and every 10 floors was the same theme and it was repetitive. No Unique bosses and such. This is why I posted this for them to up their game. The last floors are the ridiculous floors as they really need specific units for you to clear. So I'm hoping that SG will change the tower.

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