Epic Seven

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Game Maintenance

[Update] 6/26 (Wed) Update Content (Part 2)

  • OFFICIAL Dominiel
  • 2019.06.26 11:44 (UTC+0)
  • 조회수 83769

7. Hero Balancing

The stats of certain heroes have been adjusted. 

Please note that the previously discussed balancing changes for Assassin Coli have not been added. We sincerely ask for your understanding regarding this.

※ The following skill descriptions are based on the maximum skill enhancement level.

Ravi (5★, Warrior, Fire)

- Adjustments have been made to the effects of the skill, Demon’s Blood. 

Demon's Blood (Before)

Demon's Blood (After)

Increases Attack proportional to Fighting Spirit. When attacked, Combat Readiness increases by 15% and 5 Fighting Spirit is gained.

Increases Attack of caster when they attack or are attacked. Effect can only stack up to 5 times. When attacked, increases Combat Readiness by 15%, and 5 Fighting Spirit is acquired. 


- The amount of Fighting Spirit obtained, for the skill, Slaughter, has been increased. 

Slaughter (Before)

Slaughter (After)

Attacks with a double-edged axe and absorbs some of the damage as Health. (Acquire 10 Fighting Spirit) 

Attacks with a double-edged axe and absorbs some of the damage as Health. (Acquire 30 Fighting Spirit)


Maid Chloe (5★, Soul Weaver, Light)

- Adjustments have been made to the effects of the skill, VIP Treatment. 

VIP Treatment (Before)

VIP Treatment (After)

[Before Awakening]

Entertains all allies with VIP Treatment, granting revive for 3 turns.

[After Awakening]

Entertains all allies with VIP Treatment, granting revive and increased Attack for 3 turns.

[Before Awakening]

Entertains all allies with VIP Treatment, reviving all dead allies to 20% Health, and granting revive for 3 turns to all living allies. 

[After Awakening]

Entertains all allies with VIP Treatment, reviving all dead allies to 20% Health, and granting revive for 3 turns to all living allies. Increases Attack of all allies for 3 turns.


Judge Kise (5★, Warrior, Light)

- Adjustments have been made to the effects of the skill End of Evil. Compared to the previous stat, damage dealt has been increased by 11%. 

End of Evil (Before)

End of Evil (After)

Attacks all enemies with a scythe. Damage dealt increases with more enemies. 

[Soul Burn consumes 10 Souls]

Increases damage dealt.

Attacks all enemies with a scythe, with a 75% chance to dispel a buff from each enemy. Damage dealt increases with more enemies. 

[Soul Burn consumes 20 Souls]

Grants an extra turn.


- Adjustments have been to the effects of the skill, Wave of Light. Compared to the previous stat, damage dealt has been increased by 11%.

Wave of Light (Before)

Wave of Light (After)

[Before Awakening]

Attacks all enemies by distorting space and time, with a 70% chance to increase skill cooldown twice by 1 turn. 

[After Awakening]

Attacks all enemies by distorting space and time, with a 70% chance to increase skill cooldown three times by 1 turn.

[Cooldown: 6]

[Before Awakening]

Attacks all enemies by distorting space and time, with a 75% chance to increase skill cooldown twice by 1 turn. 


[After Awakening]

Attacks all enemies by distorting space and time, with a 75% chance to increase skill cooldown three times by 1 turn.

[Cooldown: 5]


Arbiter Vildred (5★, Thief, Dark)

- Adjustments have been to the effects of the skill, Sweep. Compared to the basic stat, damage dealt has been increased by 30%.

Sweep (Before)

Sweep (After)

[Before Awakening]

Rapidly attacks two enemies with a Swordstorm, decreasing their Combat Readiness by 15%. 

[After Awakening]

Rapidly attacks two enemies with a Swordstorm, decreasing their Combat Readiness by 15%. The lower the enemy's Health, the greater damage dealt. 

[Before Awakening]

Rapidly attacks two enemies with a Swordstorm, with a 50% chance to decrease their Combat Readiness by 15%.

[After Awakening]

Rapidly attacks two enemies with a Swordstorm, decreasing their Combat Readiness by 15%.


- Adjustments have been made to the effects of the skill Dark Contract. 

Dark Contract (Before)

Dark Contract (After)

After receiving lethal damage, regenerates to 100% Health, gains full Focus, and resets cooldown for Dark Blade.

[Cooldown: 10]

After receiving lethal damage, caster regenerates to 100% Health, 100% Combat Readiness, increased Attack for 2 turns, full Focus, and reset cooldown for Dark Blade.

[Cooldown: 5]


- Adjustments have been to the effects of the skill, Dark Blade. Compared to the basic stat, damage dealt has been increased by 30%.


Dark Blade (Before)

Dark Blade (After)

Attacks all enemies, with a 75% chance to decrease Hit Chance for 2 turns. When Focus is full, consumes it all, increasing chance and damage dealt. When the enemy is defeated with this skill, cooldown does not occur. Damage dealt increases proportional to the amount of the enemy's lost Health.

Attacks all enemies, decreasing Hit Chance for 2 turns. When Focus is full, consumes it all, increasing damage dealt. When the enemy is defeated with this skill, cooldown does not occur. 


Sigret (5★, Warrior, Ice)

- Adjustments have been made to the effects of the skill Sever. 

Sever (Before)

Sever (After)

Attacks with a scythe, with a 35% chance each of inflicting two bleeding effects for 2 turns.

Attacks with a scythe, with a 50% chance each of inflicting two bleeding effects for 2 turns.


- Adjustments have been made to the effects of the skill Smash.

Smash (Before)

Smash (After)

Batters the enemy with a scythe, with a 100% chance to make them unhealable and cause bleeding for 2 turns. When the enemy's Health is less than 50% after attack, Sever is activated.

Batters the enemy with a scythe, with a 50% chance each to inflict bleed and make them unhealable for 2 turns. When the enemy's Health is less than 50%, activates Sever as an extra with a 100% chance of inflicting bleed.


- Adjustments have been made to the effects of the skill Guillotine.

Guillotine (Before)

Guillotine (After)

[Before Awakening]

Inflicts lethal damage to the enemy, piercing their weak point, penetrating Defense by 5% for each debuff inflicted on the enemy.

[After Awakening]

Inflicts lethal damage to the enemy, piercing their weak point, penetrating Defense by 10% for each debuff inflicted on the enemy. 

[Before Awakening]

Inflicts lethal damage to the enemy, piercing their weak point, penetrating Defense by 30%, with an additional 5% for each debuff inflicted on the enemy. 

[After Awakening]

Inflicts lethal damage to the enemy, piercing their weak point, penetrating Defense by 30%, with an additional 10% for each debuff inflicted on the enemy.


Violet (5★, Thief, Earth)

- Adjustments have been made to the effects of the skill Duel Accepted.

Duel Accepted (Before)

Duel Accepted (After)

Prepares for a duel by recovering health, granting an extra turn to the caster. If the skill is on cooldown, increases evasion chance by 30%. After successfully evading, gains 1 Focus and counterattacks. Amount recovered is proportional to the caster’s max health.

Prepares for a duel by dispelling two debuffs, recovering Health by 15%, and granting an extra turn. If this skill is on cooldown, Evasion increases by 35%. After successfully evading, counterattacks with Graceful Cut and gains 1 Focus.


Purrgis (4★, Warrior, Earth)

- Adjustments have been made to the effects of the skill Falling Strike.

Falling Strike (Before)

Falling Strike (After)

Mows down enemies with a great sword, with a 50% chance to decrease Speed for 2 turns.

Mows down enemies with a great sword, with a 50% chance each to decrease Speed for 2 turns, and decrease Combat Readiness by 20%.


Corvus (4★, Warrior, Fire)

- Adjustments have been made to the effects of the skill Fury's Advent.

Fury's Advent (Before)

Fury's Advent (After)

[Before Awakening]

Strengthens the caster with fighting spirit for 3 turns. Grants extra turn.

Shield Slam: Increases Damage dealt, stunning the enemy for 1 turn.

Macerate: Decreases the enemy's Combat Readiness twice. When attacked, acquires 10 Fighting Spirit.

[After Awakening]

Strengthens the caster with fighting spirit for 3 turns, recovering Health, and increasing Defense for 3 turns. Grants an extra turn.

Shield Slam: Increases Damage dealt, stunning the enemy for 1 turn.

Macerate: Decreases the enemy's Combat Readiness twice.

When attacked, acquires 10 Fighting Spirit.

 [Soul Burn consumes 20 Souls]

Skill cooldown is decreased by 2 turns.

[Cooldown: 5]

[Before Awakening]

Strengthens the caster with fighting spirit for 3 turns. Grants extra turn.

Shield Slam: Increases Damage dealt, stunning the enemy for 1 turn.

Macerate: Decreases the enemy's Combat Readiness twice. When attacked, acquires 10 Fighting Spirit.

[After Awakening]

Strengthens the caster with Fighting Spirit for 3 turns, recovering Health, and increasing Defense for 3 turns. Grants an extra turn

Shield Slam: Increases Damage dealt, stunning for 1 turn.

Macerate: Decreases the enemy's Combat Readiness twice.

Acquires 10 Fighting Spirit when attacking or attacked.

[Soul Burn consumes 20 Souls]

Amount of Health recovered is doubled.

[No Cooldown]


Cartuja (4★, Warrior, Earth)

- The effect of the skill, Predatory Roar has changed so that when the caster is below 50% health, the amount of damage is doubled.

Predatory Roar (Before)

Predatory Roar (After)

[Before Awakening]

Attacks all enemies with wild energy, with a 75% chance to decrease Attack for 2 turns. Damage dealt increases proportional to the caster's max Health, with additional damage increase when the caster has less than 50% Health. 


[After Awakening]

Attacks all enemies with wild energy, with a 75% chance to decrease Attack for 2 turns, before recovering half of the caster's max Health. Damage dealt increases proportional to the caster's max Health, with additional damage increase when the caster has less than 50% Health.

[Cooldown: 5]

[Before Awakening]

Attacks all enemies with wild energy, with a 75% chance to decrease Attack for 2 turns, and increases Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health, with additional damage increase when the caster has less than 50% Health. 

[After Awakening]

Attacks all enemies with wild energy, healing the caster by 50% of max Health before granting increased Defense for 2 turns, with a 75% chance to decrease Attack of the enemy for 2 turns. Damage dealt increases proportional to the caster's max Health, with additional damage increase when the caster has less than 50% Health.

[Cooldown: 4]


Lots (4★, Soul Weaver, Earth)

- Adjustments have been made to the effects of the skill Regen.

Regen (Before)

Regen (After)

Recovers ally's Health with healing magic, and increases Combat Readiness by 100%. Amount recovered is proportional to the ally's max Health. 

Uses healing magic to recover Health and increase Combat Readiness by 100% of ally, before increasing caster's Combat Readiness by 30%. Amount recovered is proportional to the ally’s max Health.


- Adjustments have been made to the effects of the skill Serenity. 

Serenity (Before)

Serenity (After)

[Before Awakening]

Uses strengthening magic to increase the Combat Readiness of allies by 20% and grant continuous healing for 2 turns. 

[After Awakening]

Uses strengthening magic to increase the Combat Readiness of allies by 20% and grant continuous healing for 3 turns. 

[Before Awakening]

Uses strengthening magic to recover Health, increase Combat Readiness by 20%, and grant continuous healing for 2 turns to all allies. 

[After Awakening]

Uses strengthening magic to recover Health, increase Combat Readiness by 20%, and grant continuous healing for 3 turns to all allies.


Blood Blade Karin (4★, Thief, Dark)

- The amount of Health recovered by the skill Sequential Cutter is doubled.

Sequential Cutter

Quickly strikes the enemy with a sword, absorbing Health proportional to damage dealt. Caster's Combat Readiness increases by 50% if the enemy is defeated.


- The cooldown for the skill Blade Art: Dragon has been reduced. Compared to the previous stat, damage dealt has been increased by 20%.

Blade Art: Dragon (Before)

Blade Art: Dragon (After)

[Before Awakening]

Attacks all enemies, sacrificing 20% of the caster's Health. Grants the caster 50% Combat Readiness when an enemy is defeated. 

[After Awakening]

Attacks all enemies, sacrificing 20% of the caster's Health. Grants the caster an extra turn when an enemy is defeated. 

[Cooldown: 5]

[Before Awakening]

Attacks all enemies, sacrificing 20% of the caster's Health. Grants the caster 50% Combat Readiness when an enemy is defeated. 

[After Awakening]

Attacks all enemies, sacrificing 20% of the caster's Health. Grants the caster an extra turn when an enemy is defeated.

[Cooldown:4]


7. Other Improvements & Bug Fixes

Heroes

- Adjustments have been made so that the correct description for the Soul burn effect of Sage Baal & Sezan’s skill,Eye of Death, is displayed. No functional changes have been made.

- Typos have been fixed in Fallen Cecilia’s skill,Strong Instinct. No functional changes have been made.

- An issue where, after attacking an enemy using a non-attack skill, Sol Badguy's passive skill, Volcanic Viper, is activated causing him to attack a team member, has been fixed. 

- An issue that caused Arbiter Vildred’s illustration not to be displayed properly has been fixed. 

- An issue that caused Angelic Montmorancy’s standing motion not to be displayed properly has been fixed. 


Artifact 

- An issue that caused Winder Rider to provide an attack increase the turn an enemy was killed instead of providing the increase the following turn has been fixed.


Wind Rider Recall Information

1) Availability: 6/26 (Wed) after the maintenance ~ 7/10 (Wed) 14:59 KST

2) Recall Eligible Artifact: Wind Rider

3) Details:

- All enhancement details will be reset once this artifact is recalled. 

- Will return Epic/Greater/Lesser artifact charm based on current EXP value when recalled. 

- Gold spent on enhancing this artifact will be returned to the player if this artifact is recalled.

- Players who have limit broken this artifact will receive the appropriate number copies of it back if recalled.


Monster

- Adjustments have been made so that the skill description for Poneuro’s skill, Tail Lash, matches the effect. No functional changes have been made. 

- Adjustments have been made so that the skill description for Khawazu’s skill, Burning Vitality, in Cidonia [2-6]Hall of Great Chiefs, matches the effect. No functional changes have been made. 

- Adjustments have been made so that when Kawerik is defeated in Cidonia [2-10], Malicus's Refuge, the monsters that appear at the same time he does are defeated too. 

- An issue that caused damage to be displayed when Luluca, who appears in Cidonia [1-4] Raguel Moor, summons a monster, has been fixed. 


Adventure

- An issue that caused urgent missions not to appear if you have completed Episode 1 but have not yet begun Episode 2 has been fixed.

- An issue that caused the ‘Try again’ window not to appear after clearing certain stages has been fixed.

✓ Cidonia [1-5] Rupenal Plains

✓ Cidonia [1-10] East Fire Tongue Tunnel


Achievement

- An issue that caused the text in the achievement, For the Pursuit of Knowledge, not to be displayed correctly has been fixed. 

✓ Acquire Breath of Orbis > Purchased Breath of Orbis


Abyss

- A button that will allow players to move directly to the next floor after clearing the preceding floor has been added.

- Improvements have been made so that the back button is located on the bottom right after you clear the last floor of Abyss. 

- Improvements have been made so that when you clear the last floor of the Abyss ‘Conquered’ is displayed in the Abyss Section on the battle menu. 

- Extinction Immune has been added for certain monsters that appear in the Abyss. 

✓ Abyss Floor 88 Cult Devotee

✓ Abyss Floor 86 Dust Mushroom

✓ Abyss Floor 40 Burning Eye Lich


Pack

- Improvements have been made so that Energy obtained from Monthly Pack 2 is sent to the mailbox. 


Other

- Adjustments have been made so that the awakened skill description displayed is displayed for heroes in the hero rating. 

- Improvements have been made so that memory imprint is seen in the hero rating. 

- Some typos and incorrect words in Episode 2 have been corrected. 

- Adjustments have been made so that the ‘acquire soul’ effects are displayed at the right time when Dual Attack is triggered. 

- Straze’s illustration in the hero relationship window has been updated to the latest version. 

- Improvements have been made so that ‘server reset’ and ‘delete account’ are clearly differentiated. 

- Improvements have been made so that clicking on the Energy bar at the top of the screen leads to a ‘Purchase Energy’ window. 

- An issue that caused the track feature not to work for certain users when they enter the Adventurer’s path has been fixed. 

- An issue that cause a blank output in Adventurer’s path when the notch setting is turned ion has been fixed. 

- An issue that caused the changes not to be immediately reflected when exchanging MolaGora in the skill enhance window has been fixed. 

- An issue that caused players to be taken to the lobby when they click on the back button from Adventure has been fixed. 

- An issue that caused overlap on the skill enhancement for iPhone X,XS and XR has been fixed. 


Language

- Adjustments have been made for all languages to certain text that was overlapping or misspelled.

 

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