[Update] [Update] 3/27 (Wed) Update Content (Part 1)
1. Arena Season 2 Launch
Arena Season 2 is finally here! Enjoy the amazing story surrounding the Monolith and start a more strategic and fierce battle!
■ Arena Season 2 Schedule
4/1 (Mon) server reset ~ season end (more details will be announced at a later date)
- After the start of Arena Season 2, new stories, season rankings and Hall of Fame records will be available.
■ How to Enter
Clear 3-2. Mehiti Wilds, then go to the Lobby and tap [Arena]
■ Starting League Improvements
Improvements have been made to the way the starting league at the beginning of the week is determined. It is now easier for players to advance in the league. At the beginning of the week, the league you start in as determined by your league at the end of the previous week is now as follows:
■ Top League Weekly Ranking Skystone Rewards Increased
- The Master ~ Legend League Weekly Ranking Rewards have been increased.
■ Victory Bonus
Victory and Conquest points can be obtained depending on the player's Win Streak. Defeat or resetting the Opponents List in Arena will cause the Win Streak to reset. Defense Team victories and defeats, NPC Challenges, and Revenge do not influence Win Streaks.
[Win Streak Bonus]
Consecutive Victories | Additional Conquest Points Bonus |
4-6 | 1 |
7-9 | 2 |
10+ | 3 |
■ New Currency: Glory Crest
A new currency, Glory Crest, has been added. This currency can be obtained from the weekly league ranking rewards. You can use it to purchase Arena Season 2 exclusive items.
(Arena exclusive items will be added to the shop following the 4/11 (Thu) update.)
3/28 08:31: Arena exclusive items will be added to the shop at a later, unfixed date. We apologize for any confusion caused.
Conquest Points will no longer be given as a reward for weekly league rankings.
[Glory Crest]
■ Battle History
- You will now be able to see records of your last 20 battles.
- A revenge button has been added to the battle history. The revenge feature will soon be updated.
■ Arena Information
‘My Info’ and ‘League Info’ will be displayed when you click on the Arena Info button.
[My Info] provides a detailed view of the Offense/Defense win rates and Battle History, allowing players to plan their battles more strategically.
■ Season Ranking
Season ranking will continue throughout the season.
At the end of the season, the heirs who have achieved first, second, and third place according to their Season Points will be recorded in the Hall of Fame.
[Obtaining Season Points]
Upon entering the Arena after the Weekly Ranking Change, players will receive Season Points based on their weekly performances. 1st will receive 100 points, 2nd rank 99 points, and so forth until the 100th ranked player. Remember, you will not receive Season Points if you do not enter the Arena.
[Season Ranking Process]
If the season ranking does not have any ties and the season points are the same, the following conditions determine the rank.
1) Victory Points Comparison
2) Consecutive Victories Comparison
If the victory points and consecutive victories are also the same, then the selection will be made according to the user who entered the arena first.
[How to check your Season Ranking]
To check season ranking, go to Arena > Ranking > Season Ranking. Here you can view the Top 100 players with the most Season Points. You can view your season points and ranking by going to My Ranking or Arena Info.
[Hall of Fame]
At the end of the season, the heirs who have achieved first, second, and third place according to their season points will be recorded in the Hall of Fame. The Hall of Fame of Arena Season 1, which ran from October 15, 2018 to February 25, 2019, will also be added.
■ Arena Season 2 Story
A new story, “Suspicious Guide,” has been added to Arena Season 2. This story will automatically play when the season starts.
■ Arena Season 2 Exclusive Shop
The exclusive Season 2 Shop that was scheduled to open on April 3 (Wed) has been delayed.
We will provide more detailed information regarding the Season 2 Shop via announcements at a later date.
■ Other Adjustments
- A new background has been added for Arena Season 2.
- In Yuna’s NPC Challenge, Hazel has been changed to Mascot Hazel.
- In the resource bar at the top of the screen, Energy no longer displays and Glory Crest has been added.
2. Hero Balancing Changes
With the start of Arena Season 2, some Heroes have been adjusted.
1) Falconer Kluri (3★ [Specialty Change], Knight, Earth)
- Fluri, Attack!’s cooldown has been increased by one turn.
Fluri, Attack! (Before) |
Fluri flies towards the enemy, with a 75% chance to dispel all buffs, before a 75% (max 100%) chance each to provoke and decrease Defense for 2 turns. Cooldown 5 turns (min 4) |
Fluri, Attack! (After) |
Fluri flies towards the enemy, with a 75% chance to dispel all buffs, before a 75% (max 100%) chance each to provoke and decrease Defense for 2 turns. Cooldown * turns (min 5) |
- The Trust Rune effect has been changed.
Trust Rune (Before) |
Has a chance (max 15%) to be granted an extra turn at the end of the turn. Can be activated once per turn. |
Trust Rune (After) |
Chance (max 10%) to increase Combat Readiness by 50% at the end of the turn. |
2) Specimen Sez (5★, Thief, Light)
- The stun effect chance for Dreamy Iron Mace has been increased.
Dreamy Iron Mace (Before) |
Attacks with an iron mace, with a 35% chance to stun the enemy for 1 turn. |
Dreamy Iron Mace (After) |
Attacks with an iron mace, with a 50% chance to stun for 1 turn. |
- Evil Claws’s effect has been changed.
Evil Claws (Before) |
[Before Awakening] Attacks all enemies with Evil Claws. [After Awakening] Attacks all enemies with Evil Claws, increasing the caster’s Combat Readiness by 50%. |
Evil Claws (After) |
[Before Awakening] Attacks all enemies with evil claws, with a 30% chance to stun for 1 turn. [After Awakening] Attacks all enemies with evil claws, with a 30% chance to stun for 1 turn, before increasing the caster's Combat Readiness by 50%. |
- Light Storm’s effect has been changed.
Light Storm (Before) |
Attacks the enemy with a light storm. If the enemy is stunned, penetrates their Defense. |
Light Storm (After) |
Attacks the enemy with a light storm. If the enemy is stunned, penetrates their Defense. Skill cooldown is reset if the enemy is defeated. |
3) Specter Tenebria (5★, Mage, Dark)
- Poison Blast’s damage has been increased by 20%.
Poison Blast |
Attacks with an explosion of poison energy, with a 50% (max 70%) chance to inflict poison for 2 turns. |
- Nightmare Illusion’s effect has been changed.
Nightmare Illusion (Before) |
When an enemy is debuffed, the range of Poison Blast extends to two enemies. Damage dealt by poisoned enemies is decreased by 20% (max 30%). When this effect is granted more than once, only the strongest effect is applied. |
Nightmare Illusion (After) |
When an ally capable of being attacked is still remaining, the caster will not be attacked. Increases Attack and Defense of the caster by 7% (max 10%) every time somebody dies. Effect can only stack up to 5 times. |
- Skill Enhancement effects have been changed to the following.
Before |
- -2% damage received - -3% damage received - -5% damage received |
After |
- +0.5% all stats - +1% all stats - +1.5% all stats |
- Endless Nightmare now has an added stun effect.
Endless Nightmare (Before) |
[Before Awakening] Attacks with a nightmare crystal, decreasing the Combat Readiness of all remaining enemies by 50% if the enemy is defeated. [After Awakening] Attacks with a nightmare crystal, decreasing the Combat Readiness of all remaining enemies by 50% when an enemy dies. Damage dealt increases proportional to the number of debuffs inflicted on the enemy. |
Endless Nightmare (After) |
[Before Awakening] Attacks with a nightmare crystal, stunning for 1 turn. Decreases the Combat Readiness of all remaining enemies by 50% when an enemy dies. [After Awakening] Attacks with a nightmare crystal, stunning for 1 turn. Decreases the Combat Readiness of all remaining enemies by 50% when an enemy dies. Damage dealt increases proportional to the number of debuffs inflicted on the enemy. |
4) Auxiliary Lots (4★, Mage, Dark)
- Black Magic’s effect has been changed.
Black Magic (Before) |
Attacks with a magic sphere. Increases Attack of caster for 1 turn. |
Black Magic (After) |
Attacks with a magic sphere, increasing caster's Combat Readiness by 15%. |
- Mana Injection’s effect has been changed.
Mana Injection (Before) |
[Before Awakening] Injects an ally with mana and increases Attack for 1 turn and Combat Readiness by 80% (max 100%). [After Awakening] Injects an ally with mana and increases Attack for 2 turns and Combat Readiness by 80% (max 100%). |
Mana Injection (After) |
[Before Awakening] Injects an ally with mana, increasing Attack for 2 turns and Combat Readiness by 80% (max 100%). [After Awakening] Injects an ally with mana, increasing Attack for 2 turns and increasing Combat Readiness by 80% (max 100%), before granting the caster increased Attack for 2 turns and a 30% increase in Combat Readiness. |
- Desolation’s silence effect duration has been increased.
Desolation (Before) |
Attacks all enemies by releasing strong Mana, with a 50% (max 75%) chance silence for 1 turn. |
Desolation (After) |
Attacks all enemies by releasing strong Mana, with a 50% (max 75%) chance to silence for 2 turns. |
5) Kitty Clarissa (4★, Warrior, Dark)
- Meow I’m Angry!’s awakened buff duration decrease has increased by a turn.
Meow I’m Angry! (Before) |
[Before Awakening] Attacks all enemies with a morning star while raging, with a 60% (max 80%) chance to make them unhealable for 2 turns. If the caster is granted loveliness, effect chance increases by 20%. [After Awakening] Attacks all enemies with a morning star while raging, with a 60% (max 80%) chance to decrease buff duration by 1 turn and make them unhealable for 2 turns. If the caster is granted loveliness, effect chance increases by 20%. |
Meow I’m Angry! (After) |
[Before Awakening] Attacks all enemies with a morning star while raging, with a 60% (max 80%) chance to make them unhealable for 2 turns. If the caster is granted loveliness, effect chance increases by 20%. [After Awakening] Attacks all enemies with a morning star while raging, with a 60% (max 80%) chance to decrease buff duration by 2 turns and make them unhealable for 2 turns. If the caster is granted loveliness, effect chance increases by 20%. |
- I’m So Cute, Meow♥’s cooldown has been decreased by 1 turn and the loveliness buff is no longer be able to be dispelled.
I’m So Cute, Meow♥ (Before) |
Wiggles tail cutely, decreasing debuff duration on all allies by 2 turns, and granting the caster immunity and loveliness for 3 turns. Cooldown * turns (min 5) |
I’m So Cute, Meow♥ (After) |
Wiggles tail cutely, decreasing debuff duration on all allies by 2 turns, and granting the caster immunity and loveliness for 3 turns. Cooldown 5 turns (min 4) |
6) Assassin Cidd (4★, Thief, Dark)
- Swift Action’s effect will be changed.
Swift Action (Before) |
When an enemy is defeated, targets the enemy with the least Health for 2 turns and increases Speed of the caster by 30% (max 50%). |
Swift Action (After) |
When somebody dies, caster is granted increased Attack for 1 turn and Combat Readiness increases by 15% (max 30%). Cooldown 1 turn |
- Skill Enhancement effects have been changed to the following.
Before |
- Increase speed by 5% - Increase speed by 5% - Increase speed by 10% |
After |
- Increase Combat Readiness by 3% - Increase Combat Readiness by 5% - Increase Combat Readiness by 7% |
- Execution’s Combat Readiness decrease effect will be increased.
Execution (Before) |
[Before Awakening] Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 30%. Damage dealt increases proportional to the caster’s Speed. [After Awakening] Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 30%. Damage dealt increases proportional to the caster and the enemy’s Speed. |
Execution (After) |
[Before Awakening] Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 50%. Damage dealt increases proportional to the caster’s Speed. [After Awakening] Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 50%. Damage dealt increases proportional to the caster and the enemy’s Speed. |
7) Tywin (5★, Knight, Ice)
- All-Out Attack’s decrease Defense chance will be increased.
All-Out Attack (Before) |
Attacks all enemies again after a swordstorm, with a 50% (max 75%) chance to decrease Defense for 2 turns increase Defense of the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. |
All-Out Attack (After) |
Attacks all enemies again after a swordstorm, with a 75% (max 100%) chance to decrease Defense for 2 turns increase Defense of the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. |
8) Cecilia (5★, Knight, Fire)
- Ruinous Retribution’s provoke chance will be increased.
Ruinous Retribution (Before) |
Attacks all enemies with a spear infused with dark energy, with a 60% (max 75%) chance to provoke for 1 turn, granting a barrier to the caster for 2 turns. Damage dealt and barrier strength increases proportional to the caster's max Health. |
Ruinous Retribution (After) |
Attacks all enemies with a spear infused with dark energy, with a 85% (max 100%) chance to provoke for 1 turn, granting a barrier to the caster for 2 turns. Damage dealt and barrier strength increases proportional to the caster's max Health. |
9) Basar (5★, Mage, Earth)
- Sandstorm’s cooldown will be decreased by 1 turn.
Sandstorm (Before) |
[Before Awakening] Attacks all enemies with sand magic, dispelling all buffs. [After Awakening] Attacks all enemies with sand magic, dispelling all buffs, and making them unable to be buffed for 2 turns. Cooldown * turns (can be reduced to 5 turns). |
Sandstorm (After) |
[Before Awakening] Attacks all enemies with sand magic, dispelling all buffs. [After Awakening] Attacks all enemies with sand magic, dispelling all buffs, and making them unable to be buffed for 2 turns. Cooldown 5 turns (can be reduced to 4 turns). |
10) Zerato (4★, Mage, Ice)
- Ice Pick’s effect will be changed.
Ice Pick (Before) |
[Before Awakening] Attacks the enemy repeatedly. [After Awakening] Attacks the enemy repeatedly, dealing increased damage when the enemy is debuffed. |
Ice Pick (After) |
[Before Awakening] Attacks the enemy repeatedly and increases the caster’s Combat Readiness by 50%. [After Awakening] Attacks the enemy repeatedly and increases the caster’s Combat Readiness by 50%. Deals increased damage if the enemy is debuffed. |
- Iceberg’s cooldown will be decreased by 1 turn.
Iceberg (Before) |
Attacks all enemies with a giant iceberg, with a 50% chance to stun for 1 turn. Cooldown * turns (max 5 turns) |
Iceberg (After) |
Attacks all enemies with a giant iceberg, with a 50% chance to stun for 1 turn. Cooldown 5 turns (max 4 turns) |
11) Silk (4★, Ranger, Earth)
- When attacked, Concentration effect’s amount of focus decreased will be reduced.
Concentration (Before) |
Gains 1 Focus at the end of the turn, and consumes 2 Focus when attacked. If the caster's stacked Focus is more than 2, Single Shot is enhanced to Automatic Fire and damage dealt is increased. |
Concentration (After) |
Gains 1 Focus at the end of the turn, and consumes 1 Focus when attacked. If the caster's stacked Focus is more than 2, Single Shot is enhanced to Automatic Fire and damage dealt is increased. |
- Storm Arrow’s decrease Speed chance will be increased.
Storm Arrow (Before) |
[Before Awakening] Attacks all enemies with wind, with an 80% (max 95%) chance to decrease Speed for 2 turns, and granting increased Speed to the caster for 2 turns. [After Awakening] Attacks all enemies with wind, with an 80% (max 95%) chance to decrease Speed for 2 turns, and granting increased Speed to all allies for 2 turns. |
Storm Arrow (After) |
[Before Awakening] Attacks all enemies with wind, with an 85% (max 100%) chance to decrease Speed for 2 turns, and granting increased Speed to the caster for 2 turns. [After Awakening] Attacks all enemies with wind, with an 85% (max 100%) chance to decrease Speed for 2 turns, and granting increased Speed to all allies for 2 turns. |
12) Crozet (4★, Knight, Ice)
- Mark of Protection’s effect will be changed.
Mark of Protection (Before) |
Casts a barrier over an ally for 2 turns when an attack causes their Health to fall below 50%. Barrier strength increases proportional to the target’s max Health. Can be activated once every 2 turns. |
Mark of Protection (After) |
Casts a barrier over an ally for 2 turns and increases Defense for 2 turns when an attack causes their Health to fall below 50%. Barrier strength increases proportional to the target’s max Health. Can be activated once every 2 turns. |
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