Does anyone notice this? [5]
After each battle ends the buffs decrease 1 turn for all units, while skill cooldown does not.
For example: Rin's buffs have a duration of 4 turns. After she did the buffs, on her next turn you'll see her s3 has 3 turn cooldown and her buff was still 4 turns (until she acts). If someone end the fight before her next turn following the buffing turn, her buffs suddenly lose 1 turn (3 turns left). When going to the next fight the buff only has 3 turns left while her cooldown still remains 3 turns when it's her turn again, which means that her cooldown didn't decrease while her buff turn count does. And this applies to every unit, not just Rin.
I wonder if it's a bug or an ingame feature of sort. I find it really unreasonable though.
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Why would they fix it when you can just buy mologora packs to invest in a 1 turn cool down?
Good game all and all
the debuffs also decrease by 1 turn so it balances it out a little bit
SmileGate just ignored our report on this. sadly that's how they left it
It is how it "works", people have commented/complained on it before but to this day the buffs still behave as you mentioned it, maybe one day they will fix it, if they plan on it at all