Rework Evasion mechanic [3]
The evasion mechanic seems very misleading as the character still receives damage. The term 'evasion' suggests that the unit is dodging the attack and thus should not receive any damage, but that is not how evasion mechanic functions in game. I believe the mechanic should either be reworked to nullify all damage that would be received OR renamed to something along the lines of 'Guard' or 'Parry', as these terms would better fit the current function of the mechanic.
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Well if you want miss like your suggestion, you never beat the game
That's how evasion works in game. You know that your heroes can evade an attack if they have elemental advantage. Quit all the damage for "miss" would increase the time of battle.
The same goes for "Miss" during combat. Another word should replace this as it implies that the target was not hit.