gold outcome is much higher than income
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gold outcome is much higher than income [3]

1. sometimes, we spending gold for something that we should not have to spend, like combining rune and molagora, the main thing we have to do for awakening hero are spending energy for farming runes, but combining them still have to spend gold is somewhat not make sense, so is molagora, we get only 3-4 molagora per week and why we still have to spend gold on using something that are difficult to obtain.

2. based on my calculation, gear enhancement cost is about 10% of exp, fully enhance a lv 70-80 gear might require around 500k-700k gold, purchasing epic charm from labyrinth is cost about 400k-500k, plus that epic charm doesn't always appear on labyrinth merchant

3. spending too many golds for unequiping lv gear, I know they doing so to prevent us to move the proper built gears to another character oftenly, but that is too much spending for unequiping gear

4. hero promotion is spending too many golds, especially 5* to 6*, we are leveling fodder to promote them as 5* heroes fodder, the main thing we have to do for promoting hero to 6* is leveling fodder, so reduce the promotion cost doesn't make us faster to get 6*, but at least it can ease our gold spending.




there are many gold spending out there, but the gold income is fair low for those spending, high command at most 34k and require 12h

those are sorted by "most unnecessary spending" in my opinion, the solusion can be reduce gold spending or increase gold income, but for molagora and combine rune should be reduced or just make it free

hopefully dev will take a serious consideration and do something about this

Reply 3
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I have like 20k gold only, everytime I get it up, it's always used up almost immediately soon after enhancing things or making equips

it really is it seems like they just want us to buy gold packs or slowly starve

I agree the gold earned to gold spent daily ratio leans heavily to the spending side.

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