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Developer Notes

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Developer Notes

07/16 (Thu) Balance Adjustment Preview (Edited on 7/6 03:20) [101]



Hello, Heirs! This is Epic Seven.

 

We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven.

 

(Edited on 7/6 03:20) This is an advance notice regarding the 8 Heroes and 2 Artifacts scheduled for regular balance adjustments following the update on 07/16.

 

1. Balance Adjustment Target

 

The following balance adjustments are scheduled to take place on July 16.

 

Hero

Grade

Name

5 Moonlight

Faithless Lidica

5 Moonlight

Little Queen Charlotte

5 Moonlight

Dark Corvus

5 Covenant

Jenua

5 Covenant

Aki

5 Covenant

Blooming Lidica

5 Covenant

Schniel

4 Moonlight

Inferno Khawazu

 

Artifact

Grade

Name

5

Seductive Flower

5

Elegiac Candle

 

* The probability and number of turns are based on fully enhanced skills.

* Skill Cooldowns will not be changed unless stated.

* The skill descriptions mentioned in this preview may differ from the actual update.

 

1-1. Hero Balance Adjustments

 

1-1-1. Moonlight / 5

Faithless Lidica

Thorn (Before)

Thorn (After)

Attacks the enemy with a sword, with a 75% chance to decrease Hit Chance for 1 turn.

Attacks the enemy with a sword, with a 75% chance to inflict decreased Defense for 1 turn.

Larkspur (Before)

Larkspur (After)

Attacks all enemies by binding them with a sword, with a 100% chance to dispel one buff, before increasing Combat Readiness of the caster by 25% for each target.This skill cannot trigger a counterattack.

Attacks all enemies with a sword, with a 100% chance to dispel two buffs and inflict laceration for 2 turns. This skill cannot trigger a counterattack.

Larkspur (Awakened) (Before)

Larkspur (Awakened) (After)

Attacks all enemies by binding them with a sword, with a 100% chance to dispel one buff, and a critical hit will dispel one additional buff. Increases Combat Readiness of the caster by 25% for each target. This skill cannot trigger a counterattack.

Attacks all enemies with a sword, with a 100% chance to dispel two buffs and inflict laceration for 2 turns. Grants an extra turn to the caster. This skill cannot trigger a counterattack.

Hysteria (Before)

Hysteria (After)

Attacks the enemy indiscriminately, fully increasing skill cooldowns, and increases Combat Readiness of all allies by 25%. A critical hit grants skill nullifier once to all allies.

Attacks the enemy indiscriminately, fully increasing skill cooldowns. Grants skill nullifier once to all allies, and increases Combat Readiness by 25%. Grants stealth to the caster for 3 turns.

Cooldown: 5 Turns

Soulburn (20): Ignores Effect Resistance.

Cooldown: 4 Turns

Soulburn (10): Ignores Effect Resistance.

 

Faithless Lidica will be improved to mitigate the difficulty of maintaining stable combat due to some of her core effects being tied to critical hits, while also strengthening early-game suppression capabilities.

First, the skill Thorn will be changed to inflict decreased Defense instead of decreased Hit Chance. The skill Larkspur will be improved so that she can dispel 2 buffs even if a critical hit does not occur. Additionally, the effect laceration will be added, and the skill will be changed to grant an extra turn instead of increasing Combat Readiness, allowing her to chain attacks more easily.

The skill Hysteria will have its cooldown decreased, and the skill nullifier granted to all allies will be applied regardless of whether a critical hit occurs. Furthermore, it will now grant stealth to the caster, improving her survivability to continue fighting even after using the skill.

 

Little Queen Charlotte

Judgment (Before)

Judgment (After)

Attacks with a giant sword before granting the caster immunity for 1 turn.

Attacks with a giant sword before granting immunity to the caster for 1 turn. A successful attack always results in a critical hit.

The Will of La Mare (Before)

The Will of La Mare (After)

Attacks the enemy by slamming down with a sword, and when the enemy is defeated, inflicts extinction. Deals additional damage proportional to the caster's Attack to all enemies except for the target regardless of whether the attack hits. Penetrates the target's Defense by 50%. When the target is of the Dark element, increases damage dealt.

Attacks the enemy by slamming down with a sword, and when the enemy is defeated, inflicts extinction. A successful attack always results in a critical hit, and deals additional damage proportional to the caster's Attack to all enemies except for the target. Penetrates the target's Defense by 50%. When the target is of the Dark element, increases damage dealt.

The Will of La Mare (Awakened) (Before)

The Will of La Mare (Awakened) (After)

Attacks the enemy by slamming down with a sword, absorbing some of the damage dealt as Health, and when the enemy is defeated, inflicts extinction. Deals additional damage proportional to the caster's Attack to all enemies except for the target regardless of whether the attack hits. Penetrates the target's Defense by 50%. When the target is of the Dark element, increases damage dealt.

Attacks the enemy by slamming down with a sword, absorbing some of the damage dealt as Health, and when the enemy is defeated, inflicts extinction. A successful attack always results in a critical hit, and deals additional damage proportional to the caster's Attack to all enemies except for the target. Penetrates the target's Defense by 50%. When the target is of the Dark element, increases damage dealt.

Damage Dealt to Dark Elemental Targets Decreased

Soulburn (10): Skill cooldown is decreased by 2 turns.

Base Damage Dealt Increased

Soulburn (10): Increases Hit Chance by 100% when using this skill.

Imprint Concentration (Before)

Imprint Concentration (After)

Critical Hit Chance 6–18%

Attack 7–21%

 

Little Queen Charlotte will be adjusted to lower setting Equipment requirements and allow her to perform effectively against a wider variety of targets.

Now, the skill Judgment and The Will of La Mare will be changed to deal critical hits upon a successful attack, allowing investing in other stats instead of Critical Hit Chance. Through this, it is expected to broaden the build options and increase the utility in combat.

Additionally, the Soulburn effect will be changed from decreasing skill cooldown to increasing Hit Chance, ensuring her attacks land stably even against targets with high Evasion. Lastly, the skill Imprint Concentration will be changed to Increased Attack to align with her adjusted skill structure.

 

Dark Corvus

Ruin's Advent (Before)

Ruin's Advent (After)

Immune to stun.
At the moment the caster is attacked, the caster has a 100% chance of their skill cooldown being decreased by 1 turn, or 2 turns in the case of a critical hit.

Immune to debuffs which prevent movement.
 
After being attacked, has a 100% chance to decrease skill cooldowns by 1 turn.
After suffering a critical hit, has a 100% chance to decrease skill cooldowns by an additional 1 turn.

Devil's Descent (Before)

Devil's Descent (After)

Attacks the enemy with a lethal hit. When the target is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit or a heavy blow. Begins the first battle with full skill cooldown count.

Attacks the enemy with a lethal hit, and when the enemy is defeated, inflicts extinction. When the target is a Hero, ignores damage sharing. Penetrates Defense, and cannot trigger a critical hit or a heavy blow.
 Damage dealt increases proportional to the caster's max Health. Begins the first battle with full skill cooldown count.

Devil's Descent (Awakened) (Before)

Devil's Descent (Awakened) (After)

Attacks the enemy with a lethal hit, and absorbs some of the damage as Health. When the enemy is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit or a heavy blow. Begins the first battle with full skill cooldown count.

After attacking the enemy with a lethal hit, absorbs some of the damage dealt as Health, and when the enemy is defeated, inflicts extinction. When the target is a Hero, ignores damage sharing. Penetrates Defense, and cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's max Health. Begins the first battle with full skill cooldown count.

 

When Soulburn is not used, increases damage dealt.

 

Dark Corvus will be adjusted to allow him to perform his role more stably in battle.

The skill Ruin's Advent will be changed to counter not just stun, but debuffs which prevent movement, ensuring he can perform his role more reliably.

The skill Devil's Descent will be changed to ignore damage sharing effects if the target is a Hero, and its damage dealt will also be increased. This will allow him to decisively eliminate enemies even if they possess damage sharing effects.

 

1-1-2. Covenant / 5

 

Jenua

Taste Test (Before)

Taste Test (After)

Attacks the enemy by dashing towards them, and increases Attack of the caster for 1 turn. When the caster is already enraged, activates Bite as an extra attack. Bite can only be activated once per turn, during the caster's turn.

After granting increased Attack to the caster for 1 turn, attacks the enemy. When the caster is already granted rage, activates Bite as an extra attack. Bite can only be activated once per turn, during the caster's turn.

Bite (Before)

Bite (After)

Attacks the enemy with a sword. Penetrates the target's Defense. A critical hit will inflict additional damage proportional to the caster's Attack on all enemies except for the target.

Attacks the enemy with a sword, and deals additional damage proportional to the caster's Attack to all enemies except for the target. When the enemy is defeated, inflicts extinction. Penetrates the target's Defense.

Bite (Awakened) (Before)

Bite (Awakened) (After)

Attacks the enemy with a sword, and recovers Health (proportional to Attack) of the caster. Penetrates the target's Defense. A critical hit will inflict additional damage proportional to the caster's Attack on all enemies except for the target.

Attacks the enemy with a sword, absorbing some of the damage dealt as Health, and deals additional damage proportional to the caster's Attack to all enemies except for the target. When the enemy is defeated, inflicts extinction. Penetrates the target's Defense.

 

Jenua will have his overall offensive capabilities enhanced.

First, the skill Taste Test will be changed to prioritize granting increased Attack to the caster before attacking the enemy, increasing the damage dealt by his basic skill and Bite skill.

The skill Bite will now deal additional damage to all enemies except the target, regardless of whether a critical hit occurs, and an extinction effect will be added upon defeating an enemy.

 

Aki

Baptism of Fire (Before)

Baptism of Fire (After)

Attacks the enemy with a blaze, with a 100% chance to inflict burn for 1 turn. At the end of the turn, detonates burn effects inflicted on the target.

Attacks the enemy with a blaze, with a 100% chance to inflict burn for 1 turn. At the end of the turn, detonates burn effects inflicted on the target.

Base Damage Dealt Decreased

Detonation Damage Dealt Increased

Karmic Flame (Before)

Karmic Flame (After)

Attacks the enemy, dispelling all buffs before a 100% chance each to inflict two burn effects for 2 turns. At the end of the turn, detonates burn effects inflicted on the target.

Attacks the enemy, dispelling all buffs before a 100% chance each to inflict two burn effects for 2 turns. At the end of the turn, detonates burn effects inflicted on the target.

Karmic Flame (Awakened) (Before)

Karmic Flame (Awakened) (After)

Attacks the enemy, dispelling all buffs before inflicting decreased Defense for 2 turns, and a 100% chance each to inflict two burn effects for 2 turns. At the end of the turn, detonates burn effects inflicted on the target.

Attacks the enemy, dispelling all buffs before inflicting decreased Defense for 2 turns, and a 100% chance each to inflict two burn effects for 2 turns. At the end of the turn, detonates burn effects inflicted on the target.

Cooldown: 4 Turns

Acquire 3 Soul

Base Damage Dealt Decreased

Cooldown: 3 Turns

Acquire 2 Soul

Detonation Damage Dealt Increased

 

Aki will be adjusted in a direction that strengthens his offensive capabilities using burn.

First, the skill Karmic Flame will have its cooldown adjusted, allowing it to be used more frequently.

Additionally, the burn detonation damage of the skill Baptism of Fire and Karmic Flame will be increased, allowing him to deal greater damage to enemies inflicted with burn.

 

Blooming Lidica

Seductive Scent (Before)

Seductive Scent (After)

Increases Speed proportional to the number of debuffs inflicted on all enemies, up to 70%.
 After an ally except for the caster attacks, when the target has a debuff, activates Thorned Vine.
 Thorned Vine: Attacks all enemies, decreasing buff durations by 1 turn and inflicting cannot buff for 2 turns. Damage dealt increases proportional to the caster's max Health.

Increases Speed proportional to the number of debuffs inflicted on all enemies, up to 70%.
 After an ally except for the caster attacks, when the target has a debuff, activates Thorned Vine.
 Thorned Vine: Attacks all enemies, decreasing buff durations by 1 turn and inflicting cannot buff for 2 turns. Damage dealt increases proportional to the caster's max Health.

Thorned Vine Cooldown: 3 Turns

Thorned Vine Cooldown: 2 Turns

Fruit of Ecstasy (Before)

Fruit of Ecstasy (After)

Attacks the enemy with a flower, and grants skill nullifier once to the caster. Penetrates the target's Defense by 50%. When the caster's Speed is greater than the target's Speed, penetration rate increases proportionally, up to 100%. Damage dealt increases proportional to the caster's max Health. This attack cannot trigger a critical hit or a heavy blow.

Attacks the enemy with a flower, and grants skill nullifier once to the caster. Penetrates the target's Defense by 50%. When the caster's Speed is greater than the target's Speed, penetration rate increases proportionally, up to 100%. Damage dealt increases proportional to the caster's max Health. This attack cannot trigger a critical hit or a heavy blow.

Fruit of Ecstasy (Awakened) (Before)

Fruit of Ecstasy (Awakened) (After)

Attacks the enemy with a flower, and grants skill nullifier once to all allies. Penetrates the target's Defense by 50%. When the caster's Speed is greater than the target's Speed, penetration rate increases proportionally, up to 100%. Damage dealt increases proportional to the caster's max Health. This attack cannot trigger a critical hit or a heavy blow.

Attacks the enemy with a flower, and grants skill nullifier once to all allies. Penetrates the target's Defense by 50%. When the caster's Speed is greater than the target's Speed, penetration rate increases proportionally, up to 100%. Damage dealt increases proportional to the caster's max Health. This attack cannot trigger a critical hit or a heavy blow.

 

Damage Dealt Increased

 

Blooming Lidica will have both her enemy suppression and offensive capabilities strengthened. 

First, the skill Thorned Vine will have its cooldown decreased, allowing her to counter enemy buffs more frequently and consistently inflict debuffs. 

The skill Fruit of Ecstasy will have its damage significantly increased, allowing her to deal higher damage to enemies when she secures a speed advantage.

 

Schniel

Is This How You Do It (Before)

Is This How You Do It (After)

Attacks the enemy, and dispels one debuff from an ally.

Attacks the enemy, and increases Combat Readiness of the caster and the ally with the highest Attack except for the caster by 15%.

Soulburn (10): Dispels a debuff from all allies.

 

Is This How You Do It (Skill Enhancement) (Before)

Is This How You Do It (Skill Enhancement) (After)

+5% damage dealt
+5% damage dealt
 +5% damage dealt
 +5% damage dealt
 +5% damage dealt
+5% damage dealt
+10% damage dealt

+5% damage dealt
+2% Combat Readiness
 +5% damage dealt
 +5% damage dealt
 +5% damage dealt
+3% Combat Readiness
 +10% damage dealt

I Know a Thing About Poison (Before)

I Know a Thing About Poison (After)

Increases max Health by 10%.
 After an enemy uses a skill, when an ally is inflicted with poison or venom, dispels all debuffs from the caster and activates Cleanse.
 Cleanse: Dispels all debuffs from all allies and grants immunity for 1 turn, before resetting skill cooldowns of the caster.

At the start of the turn, dispels one debuff each from two allies.
 After an enemy uses a skill, when an ally is inflicted with poison or venom, dispels all debuffs from the caster and activates Cleanse.
Cleanse: Dispels all debuffs from all allies and grants immunity and indomitable for 1 turn, before resetting skill cooldowns of the caster.

You May Walk Yourself Out (Before)

You May Walk Yourself Out (After)

Attacks all enemies, and deals 4,000 additional damage. Increases Combat Readiness of the caster by 50%. Increases additional damage by 4,000 every time this skill is used, up to 12,000.

Attacks all enemies, before granting a barrier (proportional to the caster's max Health) to all allies for 2 turns. Deals 5,000 additional damage regardless of whether the attack hits.
When the caster is granted indomitable, greatly increases additional damage.

You May Walk Yourself Out (Awakened) (Before)

You May Walk Yourself Out (Awakened) (After)

Attacks all enemies, and deals 4,000 additional damage. Grants increased Defense to all allies for 2 turns before increasing Combat Readiness of the caster by 50%. Increases additional damage by 4,000 every time this skill is used, up to 12,000.

Attacks all enemies, before granting increased Defense and a barrier (proportional to the caster's max Health) to all allies for 2 turns. Deals 5,000 additional damage regardless of whether the attack hits. When the caster is granted indomitable, greatly increases additional damage.

Cooldown: 4 Turns

Acquire 3 Soul

Cooldown: 3 Turns

Acquire 2 Soul

Soulburn (10): Increases barrier strength.

You May Walk Yourself Out (Skill Enhancement) (Before)

You May Walk Yourself Out (Skill Enhancement) (After)

+5% damage dealt
+5% damage dealt
+5% Combat Readiness
 
-1 turn cooldown
+10% Combat Readiness
+10% damage dealt
+10% damage dealt

+5% damage dealt
+5% barrier strength
+10% barrier strength
-1 turn cooldown
+10% barrier strength
+15% barrier strength
+15% damage dealt

 

Schniel will be improved to respond immediately to poison and venom. 

First, the effect dispels the debuff from an ally effect from the skill Is This How You Do It will be transferred to the skill I Know a Thing About Poison. In its place, an effect that increases the Combat Readiness of the caster and the ally with the highest Attack will be added to Is This How You Do It.

The Health increase effect of the skill I Know a Thing About Poison will be changed to dispel debuffs from 2 allies at the start of the turn. 

Furthermore, the Cleanse effect, which triggers when an ally is inflicted with poison or venom, will be changed to grant Indomitable to all allies, further strengthening their defensive capabilities. 

Lastly, the skill You May Walk Yourself Out will receive an additional barrier effect for all allies, and its additional damage will be changed from increasing with repeated use to significantly increasing when the caster is in the Indomitable state.

 

1-1-3. Moonlight / 4

 

Inferno Khawazu

Jealous Strike (Before)

Jealous Strike (After)

Attacks the enemy with flames, with a 100% chance to inflict burn for 1 turn. When the caster is granted vigor, ignores Effect Resistance.

Attacks the enemy with flames, with a 100% chance to inflict burn for 1 turn. When the caster is granted vigor, ignores Effect Resistance.

Soulburn (20): Grants an extra turn.

 

Malicus's Power (Before)

Malicus's Power (After)

After suffering an attack that targets all allies, dispels all debuffs from the caster and activates Blazing Fury.
Blazing Fury: With an outraged cry, grants vigor to the caster for 2 turns, before recovering Health proportional to Attack and increasing Combat Readiness by 25%.

When attacked, damage suffered in one attack does not exceed 51% of max Health.
 After suffering an attack that targets all allies, dispels all debuffs from the caster and activates Blazing Fury.
Blazing Fury: With an outraged cry, grants vigor to the caster for 2 turns, before recovering Health proportional to Attack and increasing Combat Readiness by 30%.

Flames of Destruction (Before)

Flames of Destruction (After)

Attacks the enemy with an inferno, with a 100% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. When the caster is granted vigor, ignores Effect Resistance.

Attacks the enemy with an inferno, with a 100% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. When the caster is granted vigor, ignores Effect Resistance.

Flames of Destruction (Awakened) (Before)

Flames of Destruction (Awakened) (After)

Attacks the enemy with an inferno, dispelling all buffs before a 100% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. When the caster is granted vigor, ignores Effect Resistance.

Attacks the enemy with an inferno, dispelling all buffs before a 100% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. When the caster is granted vigor, ignores Effect Resistance.

 

Soulburn (10): Skill cooldown is decreased by 2 turns.

 

Inferno Khawazu will have his lacking survivability supplemented, and his ability to respond to attacks that target all allies strengthened. 

An effect that limits the damage received from a single attack to a certain percentage of his max Health will be added to the skill Malicus’s Power, allowing him to perform his role more stably even when hit by powerful attacks that target all allies. 

Additionally, the increasing Combat Readiness amount of Blazing Fury will be raised, allowing him to transition to his next action more quickly. 

The Soulburn previously on the skill Jealous Strike be transferred to Flames of Destruction. Using Soulburn will now decrease the skill's cooldown, allowing Flames of Destruction to be utilized more frequently.

 

With this improvement, Inferno Khawazu's Exclusive Equipment effects will be adjusted as follows.

Exclusive Equipment – Effect 1 (Before)

Exclusive Equipment – Effect 1 (After)

With Blazing Fury's effect, increases Combat Readiness of the caster by an additional 5%.

When activating Blazing Fury, acquires 10 Soul.

As Inferno Khawazu's Exclusive Equipment – Effect 1 changes, an effect change for this specific Exclusive Equipment will be available for 2 weeks following the balance adjustment update. Exclusive Equipment eligible for this effect change is limited to those whose effects have changed after the update; Exclusive Equipment obtained after the update will not be eligible. Exclusive Equipment with changed effects will retain their original base stats, and once an Exclusive Equipment effect is changed, it cannot be changed again.

 

1-2. Artifact Balance Adjustments 

 

1-2-1. Artifact / 5

 

Seductive Flower

Effect(s) (Before)

Effect(s) (After)

Increases Effectiveness by 15-30%.
After an extra attack, decreases Combat Readiness of the target by 10-20%. Can only be activated once every 3 turns.

Increases Effectiveness by 15-30%.
After an extra attack, decreases Combat Readiness of the target by 12-24%. Can only be activated once every 2 turns.

 

Seductive Flower will be improved so that Heroes utilizing extra attacks can benefit more frequently during battle, as its Combat Readiness reduction value will be increased, and its activation restriction turns will be decreased.

 

Elegiac Candle

Effect(s) (Before)

Effect(s) (After)

After attacking, has a 25-50% chance to decrease Defense of the target for 1 turn. This effect is not activated by a counterattack, Dual Attack, or extra attack.

After attacking, has a 30-60% chance to inflict decreased Defense on the target for 1 turn. This effect is not activated by a counterattack, Dual Attack, or extra attack.

 

Elegiac Candle will have its decreased Defense trigger probability increased, allowing it to more stably inflict decreased Defense on enemies.

 

We closely monitor all feedback from our Heirs across various channels. We are grateful to be part of your Epic Seven journey. We will continue doing our best to improve our Heroes so that every character can find their place in your heart.

 

Thank you.



Reply 101
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BEST

These changes won't affect the meta or make us use these characters more or less. 

BEST

delay 2 weeks for this?

BEST

bad like very bad Balance Adjustment Preview, we were waiting that sg gives something juice , but they gave us drought
worst that last 3 balance patch 4 out of 10 . if you listen to your  player base please add more heroes or stop giving at all , very disappointed sg very disappointed .

dark corvus S3 "When Soulburn is not used, increases damage dealt."
yes.. wait!! what?!

Balance....

How about making it so i get attack help in arena , instead of my defense team always losing...it used to be 50/50...when i hit the question mark 95% of the timevit says collecting data....im only tryin to get back to champion, but keep being blasted back to challenger...and its really amazing that teams of equal points...i rarely getva chance to attack, and if i survive then im protector punished...what the flyin fudge did you do to it...you need to fire whoevers in charge of ruining anything interesting in this game

Please buff ml charles

try to play metal gear solid he is buffed there

This is all you could come up with??? EVASION IS RAMPANT AND THIS IA ALL YOU COULD COME UP WITH???? All of this just for you to sell some more BS units in the future.

These patch notes aren't bad, but I hope they give EEs to people that need it right now, especially buffs that could make them viable again. This patch notes are imo a little bit of a letdown but I have hope that maybe just maybe, the next patch will be better and honestly I'm not listening to the haters because they doubted the last patch with Arby and he's amazing now so...

Yawn

Ok...photo thing is a royal **** on mobile

How did ppl get 500 in 1st day...i did get 200 1st week...this week rarely make 100 and have crapped out at 96 4x today...and this weeks norm is 92 or 88...not even gettin a chance to use the helpers...i watched utube and that doesnt help when stumble at the starting line...woulda been more fun if you made the line longer and gave better rng...this is stupid

And eye of the abyss looks like eye of the streetcorner....not that theres anything wrong with that

I was hoping for a counter against the current meta just like they usually do, but not a single one this time? Bruh waiting for weeks for this shi.

Yeah Im looking at you, Notos, RnL.

So.. for a delay of 2 weeks for this?

Aki and Khawazu - still do nothing against evasion 

Dark Corvus should have had this a long time ago 

LQC  - good but will probably die before taking a turn

Blooming Lidica - meh

Faithless Lidica - just announce the EE 


Elegiac Candle - just Me.Confille but better
Seductive Flower - other than Blooming Lidica I haven't seen anyone use

The state of the meta is so bad right now that I've been debating quitting RTA for good outside of getting my seasonal skin and this is what they offer us for "balance" feels like a spit in the face to be honest. the game is such a clown fiesta when it comes to PVP right now and all they offer is changes to Heroes who have no and will most likely continue to have no impact on the meta. On top of this balance patch being delayed and small by comparison it really feels like they have no interest in community sentiment.

I'd say it's a  W patch (no, I don't play rta)

Wow light charlotte is gonna be so useful, when RnL literally kill it with one cycle at the first turn, you guy sure are good at not removing this cancer evasion meta

Schniel really needed that change to his fixed damage hitting regardless if the attack does or not, but the picks this time, aside from Flidica and him, feel tertiary compared to other heroes you should focus on.  Kane, Birgitta, Ilynav.  I can probably name 10 more heroes that really need to be worked on before half this list, but it really feels like you guys aren't doing anything to help target more broadly the least used RGBs and instead microfocusing on the 1-2 issues that should just be nerfs for the intended parties instead.

All this balance patches and little queen Charlotte still needs a rework. Why couldn't we have her have an extra attack with her basic or passive skill like blood moon haste. It's not fair that she's been struggling with being with the meta because she can only do one thing and after being used once she's useless.

Blooming lidica need a real buff patch

I just got a Neck Piece for Faithless Lidica. Now i have to go back to rolling gear again :(
On the positive side of things she could use the new set for her S1, just has to roll High Speed and HOPE she gets a Speed EE. Make the S2 push back based on the Buffs that get Dispel (EE). S3 just means she can use Blue Ludwig's Artifact for a Free Soulburn. Really good change imo.OR just be like everyone else and go Damage F.Lidica on speed set (BORING!) Honestly i might go fast new set with a lot of bulk and use her as a control unit.
LQC - Im okay with these changes. Just give her more damage, or Bulk for an EE, or have it do both?
DC-Don't use.
Jenua-Don't care
Aki - I like seeing the world burn! Time to use my 300 Speed 6K Attack Aki again. I just have to land an attack...easy right?
Blooming Lidica - ok
Schniel - Who Asked? but ok i guess
Inferno Khawazu - He can now live after getting hit by 1 AoE attack? ok
Seductive Flower - ok
Elegiac Candle - ok

Unit that actually needs a buffed - ML Elena!  

Don't remove Schniel's stacking fixed damage. I'm not going to take him into PVP, but he's useful in PVE against banshee and other niche fights involving poison. This change will ensure I bench him for good. Don't go through with it.

P.S. Faithless Lidica's base kit was fine. Her base 115 speed is the problem.

Bruh you forget the Indomitable buff increases his additional damage. Finger cross it will triple the number.

And being able to hit evasion units is a huge buff.

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epic7#1uz6t3Yeah, unless they tell us what the modifier is, I'm not going to assume it's going to be 12k.

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SoluhHit will be roughly around 10k so about 2k less but it hits RAGARDLESS if u miss and he gives team indomitable i call that a WIN imo 2k less damage for unavoidable and team indomitable it’s worth 

SCHNIEL STONKS ARE THROUGH THE ROOF

These aren't too bad but there's a couple weird ones. Dunno why people are whining about the Schneil ones they're decent. 

Bruh, just retire this game; there are 2 good and 1 okay changes, and the rest is just flavor text.  


Just quit..?

Give Elegiac Candle a fixed stat incrased  

Developer Notes's post

List
작성 시간 03/07/2026
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+1

07/16 (Thu) Balance Adjustment Preview (Edited on 7/6 03:20) [101]

03/07/2026
03/07/2026 09:00 AM
작성 시간 24/04/2026
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+1

05/07 (Thu) Balance Adjustment Preview [208]

24/04/2026
24/04/2026 09:00 AM
작성 시간 06/04/2026

Exclusion of the Imprint Circuit System from PvP Content Notice [55]

06/04/2026
06/04/2026 02:12 PM
작성 시간 03/04/2026
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+1

Direction for Adjustments and Improvements Regarding the "New Era" Update [135]

03/04/2026
03/04/2026 11:00 AM
작성 시간 03/04/2026
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+7

World Arena Spring 2026 Season Infographic [11]

03/04/2026
03/04/2026 11:00 AM