[Issues] 6/26(Fri) Known Issues (Added on 09:00 UTC) [9]
Hello, Heirs.
This is GM Dominiel.
The following issue has been discovered on 6/26(Fri).
1. An issue where buff and debuff effects persist on a Hero after being released from detain in the Sanctuary of Battle.
(Added) An issue where buff and debuff effects persisted that were possessed before detain on a Hero being released from detain while the battle space is the Sanctuary of Battle due to Notos using the skill God’s Might.
2. An issue in "Show Me What Lies Within" where checked marks for acquired rewards are not displayed on the reward confirmation pop-up after receiving all rewards.
3. An issue where a red dot notification is displayed during the Epic Road Grace Period even when there are no claimable rewards.
4. An issue where certain text on the World Boss entry page is displayed abnormally.
5. An issue where the applied skin of a Rep Hero is not displayed on the Lucky Dash rankings.
6. An issue where the Nullifies debuffs (Unique Effect) are not refreshed on Normal difficulty of "Hall of Trials".
We apologize for any inconvenience these issues may have caused.
We will continue to inform our Heirs regarding these issues via this notice.
Thank you.
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Fix the difficulty of this god awful summer event game. It is miserable to play on mobile.
Address the bug known as the secret summer minigame please.
Win condition should be standardized to the highest % reward (or lower the highest to be the win condition).
Sunbeam attack and destruction (DPA) should be removed or minimized.
Potential telefrag (Aube) after splitting and rejoining in the most unused space vs space it split in should be changed.
Flood (Roana) should be removed or changed to not be based off of the orb or cursor position, but the bottom of the actual photo. Half of the ones for Roana result in instant life lost for no reason due to poor positioning and it sucks.
What's the point of strategy if you can't even do anything to it half the time? This minigame is frustrating and boring.
Terrible requirement for the full art to be obtain at 90 percent when the clearing condition is literally 80
Realmente horrível as condições e probalidades desse evento horrível de mais









Terrible requirement for the full art to be obtain at 90 percent when the clearing condition is literally 80
Address the bug known as the secret summer minigame please.
Win condition should be standardized to the highest % reward (or lower the highest to be the win condition).
Sunbeam attack and destruction (DPA) should be removed or minimized.
Potential telefrag (Aube) after splitting and rejoining in the most unused space vs space it split in should be changed.
Flood (Roana) should be removed or changed to not be based off of the orb or cursor position, but the bottom of the actual photo. Half of the ones for Roana result in instant life lost for no reason due to poor positioning and it sucks.
What's the point of strategy if you can't even do anything to it half the time? This minigame is frustrating and boring.