[New&ReturningHeirTips] ArbiterLoki/Global/Gear Tips/Guide for Newbies!
Hello! I am KingsSeven from Reddit and YouTube, and I will make a somewhat comprehensive guide (and some tips) to new players looking to learn about gearing. Gearing is a major part of the game. You can own every hero in the game, but without gear, you cannot make them work efficiently. This guide will focus more on gear: gear terminology, good vs. bad gear, which sets are ideal, which substats to value, and concepts like speed-checking. Also, sorry for the bad formatting.
l. Gear terminology and types.
1. There are six types of gear: Sword, Helmet, Chestplate, Necklace, Ring, and Boots.
a) The first three are considered "left side gear," and the last three are considered "right side gear." This is because of the locations on the hero screen, and also as a reference to the type of gear (it's not just because of location).
b) Left side gear all have FIXED main stats (sword = flat attack, helmet = flat health, chest = flat defense). Right-side gear does not have fixed stats and can be almost any stat in the game (with some rules).
Main stat in red, sub stat in yellow* This logic applies to all types of gear.
c) All right side main stat gear possibilities:
| Necklace: | Flat or % Attack | Flat or % Defense | Flat or % Health | Critical Chance | Critical Damage |
| Ring: | Flat or % Attack | Flat or % Defense | Flat or % Health | Effectiveness | Effect Resistance |
| Boots: | Flat or % Attack | Flat or % Defense | Flat or % Health | Flat Speed |
d) As for sub-stats, they can be anything with two exceptions: Sword can't have any defense, and chest can't have any attack, AND they can't share the same main stat. For example, you can't have HP % main stat AND HP % sub-stat (but you can have flat hp sub stat).
2. There are many types of rarity of gear. The only gear you should ever consider is red- or purple-rarity gear (look at the gear's background color).
a) Red gear can be upgraded 5 times, while purple 4 times. Any less isn't worth upgrading.
3. Gear level indicates the quality of the stats. With the exception of free gear newbies get, the only levels worth upgrading are 85+
ll. Upgrading gear
1. As mentioned, red gear and purple gear are the only rarity types worth upgrading. When upgrading, the enhancement level will be at 0. When you upgrade, the level goes up by the amount of XP (charms) you put in. Every 3 levels, a random sub-stat gets enhanced until it says +15 in the top corner.

a) When a random substat gets increased every 3 levels, depending on the actual stat, there are roll ranges. Flat stats (except speed) are undesirable and are considered "bloat stats." Generally speaking, you want to avoid rolling into flat stats except for speed. Here are the roll ranges for % values.
| % Attack | % Health | % Defense | Effectiveness | Effect Resistance | Flat Speed | Crit Chance | Crit Damage |
| 4-8% | 4-8% | 4-8% | 4-8% | 4-8% | 1-4* | 3-5% | 4-7% |
2. When the gear is at +15, and the gear level is strictly level 85, you can spend a currency that can be randomly farmed in Hunts/Rifts to enhance the level to 90. This is called reforging. It increases the main stat and substats.
lll.Good vs bad gear
1. Good gear generally means a synergistic piece with high-quality rolls. If I'm a DPS that scales with attack, I'm not gonna upgrade a % hp, % defense piece and slap it on them. If I want a competitive piece, I want near-perfect substats with mid- to high rolls when upgrading them. You can use the in-game system of "Equipment Score," which tells you the quality of the roll ranges. For new players, anything that's above 80 is decent enough for PvE. 90+ PvP and PvE. Anything over 100 is very high-quality gear. But remember, just because the roll ranges are good, doesn't mean it's the best piece in town. If the substats don't match or make sense, it doesn't matter if the roll ranges are high.

**All the substats make sense for a DPS, and the Equipment Score is very high. This is a VERY good piece for a generic DPS.

**The main stat and the sub stats don't make sense. Main stat HP % with attack subs stats? That's like having intelligence as the main stat with strength as the sub stats and calling it a good wizard piece. On top of that, the roll quality is very low.
2. If you played any basic RPG game, you will know that a wizard doesn't use strength or heavy armor, or a warrior doesn't use intelligence and a robe. If you understand the basic logic of what I just said, then you will have an easier time understanding E7 gear stats. Damage dealers want speed, crit chance, crit damage, and attack %. So if a gear has Effect resistance or HP %, you generally don't consider it as a "DPS Gear."
| Tank/Support | Wants HP %, Def %, Speed, Effect Resistance | Examples: Krau, Momontmorency, Angelica |
| Bruiser* | Depends on the Hero. Some Heroes scale with HP, Defense, or still Attack, but want defensive stats regardless. | Fire Ravi, ML Bellona, ML Hwayoung, ML Ravi |
| Attack DPS | Wants Speed, Crit Chance, Crit Damage, Attack% | Vildred, Sigret |
| Debuffer | Wants Effectiveness, Speed, HP %, Defense % | Furious |
*Keep in mind, the game cannot be generalized into basic DPS, Tank, or Support. Generally, you can, but it really depends on the unit. This is more for gear generality. You can tell what character scales with by reading their abilities. If it doesn't say anything, then it's a pure attack. Some DPS units want effectiveness, like Sigret, and so do some tanks. Just keep this in mind.
IV.Gear Sets
1. There are two types of gear sets. 4-gear set and 2-gear set. If you match 4 pieces of gear from the same set, you get the set bonus; two if it's a two-piece set. You can tell by looking at the set icon at the bottom of any piece. If you want to know what the set does, hold on to the 'i' icon.
*Note: Unless the set says otherwise, you can stack two-piece sets, but I advise against this as the 4-piece sets are very good.
2. Generally, you only need to focus on a handful of sets as a new player. Speed set, Destruction set, Hit set, HP set, and crit set. Things like lifesteal or warfare set are more PvP-oriented. The sets I mentioned are good in both pve and pvp. You will likely be farming Wyvern first, which drops Speed, hit, and crit sets.V.Speed Checking
1. This game isn't an equal turn-based game like Chess or Pokémon. I can take multiple turns before you make one. I can take all the turns, and you can take zero. Speed determines the flow of the game and is the most important stat in almost every situation. It is so important that we completely disregard synergy and the "good vs bad gear" idea just to get more speed. Speed checking is the process of hunting and upgrading any piece of red or purple gear with speed in the sub-stats. The goal is to get 4-5 rolls to land into speed ONLY. Let's say I found a piece of gear (any type) with a +3 speed substat. I now want to level the gear, hoping it upgrades the speed. If it doesn't, I throw it away unless it has a chance to be a good generic piece.

*The main stat is flat defense, which makes it awful, and the sub stats don't make sense with the main stat. Even so, it rolled 4 out of five times into speed, giving it 20 total speed. This piece is considered good just because of the speed.
2. Rule of thumb: If the piece rarity is purple, then it needs to roll speed only. If it's a red rarity, it can miss speed once out of 5 times. For newbies, you can be more relaxed and go for 3/5. Anything more than 12 speed is a good starting point for newbies. Veterans want 20+ speed.
3. Keep in mind, that just because the piece rolled into speed multiple times, doesn't mean you should slap it without intent. Pieces of gear that rolled a lot of speed but have no synergy can be used on most openers (units that start first in a battle). That image above wouldn't ever be used on a generic DPS, no matter how fast the gear is.







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