01/08 (Thu) Balance Adjustment Preview [71]
Hello, Heirs! This is Epic Seven.
We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven.
With these balance adjustments, we plan to implement changes to 11 Heroes and 2 Artifacts. These changes are scheduled to take effect following the update on 01/08.
1. Balance Adjustment Target
The details of the balance adjustment are as shown below.
Hero
Grade | Name |
5★ Moonlight | Judge Kise |
5★ Moonlight | Last Rider Krau |
5★ Moonlight | Dragon Bride Senya |
5★ Covenant | Baal & Sezan |
5★ Covenant | Beehoo |
5★ Covenant | Hwayoung |
5★ Covenant | Landy |
5★ Covenant | Midnight Gala Lilias |
4★ Moonlight | Moon Bunny Dominiel |
3★ Moonlight | Savior Adin |
3★ Covenant | Angelic Montmorancy |
Artifact
Grade | Name |
5★ | Crown of Glory |
5★ | Otherworldly Machinery |
* The probability and number of turns are based on fully enhanced skills.
* Skill Cooldowns will not be changed unless stated.
* The skill descriptions mentioned in this preview may differ from the actual update.
1-1. Hero Balance Adjustments
1-1-1. Moonlight / 5★
Judge Kise
End of Evil (Before) | End of Evil (After) |
Attacks all enemies with a scythe, dispelling all buffs before a 100% chance to inflict decreased Hit Chance for 2 turns and a 75% chance to inflict decreased Defense for 2 turns, and increases Combat Readiness of the caster by 25% per target. This skill cannot trigger a counterattack. | Attacks all enemies with a scythe, dispelling all buffs before a 100% chance to inflict decreased Hit Chance for 2 turns and an 85% chance to inflict decreased Defense for 2 turns, and increases Combat Readiness of the caster by 25% per target. This skill cannot trigger a counterattack. |
Constellation (Before) | Constellation (After) |
Virgo | Sagittarius |
Judge Kise had a high difficulty of use overall because the outcome of battle was heavily dependent on whether debuffs were successfully inflicted. This balance adjustment aims to improve her overall usability by increasing the chance to inflict debuffs, while maintaining Judge Kise's identity.
First, End of Evil is a skill that dispels all buffs from all enemies before inflicting decreased Hit Chance and decreased Defense, and increases Combat Readiness of the caster proportional to the number of targets. While it is a skill with high potential to secure victory in a single use, it was somewhat lacking due to the low chance to inflict decreased Defense.
Accordingly, the chance to inflict decreased Defense for End of Evil has been adjusted to occur with up to an 85% chance, improving it to inflict debuffs more reliably and allowing follow-up attacks to proceed smoothly.
Additionally, her Constellation will be changed from Virgo to Sagittarius to be optimized for the adjusted skill.
Last Rider Krau
Code Number 00 (Before) | Code Number 00 (After) |
After being attacked, decreases skill cooldowns by 1 turn. After suffering an attack that targets all allies, decreases skill cooldowns by an additional 1 turn, and grants a barrier (proportional to the caster's max Health) to all allies for 2 turns. | After being attacked, decreases skill cooldowns by 1 turn. After suffering an attack that targets all allies, decreases skill cooldowns by an additional 1 turn, and grants a barrier (proportional to the caster's max Health) to all allies for 2 turns. |
| Barrier Strength Increased |
Last Rider Krau is a Hero capable of protecting allies from attacks that target all allies, but there were many instances where the strength of the barrier, a key means of survival, was lacking when receiving strong attacks. Accordingly, the amount of barrier granted by Code Number 00 has been increased, allowing him to respond to attacks that target all allies more reliably.
Dragon Bride Senya
Bride's Resolve (Before) | Bride's Resolve (After) |
Increases max Health by 10%. When Health of the ally in the back row except for the caster is 50% or less after being attacked, dispels all debuffs from the caster and the ally in the back row, and activates Bridal Prayer. Bridal Prayer: Grants a barrier (proportional to the caster's max Health) to the caster and the ally in the back row for 2 turns, and grants Oath of Punishment to the caster for 2 turns before resetting skill cooldowns of the caster. * Oath of Punishment: Unaffected by any debuffs and some harmful effects. After attacking on the bearer's turn, inflicts 2,500 additional damage on the target. | Increases max Health by 10%. When Health of the ally in the back row except for the caster is 50% or less after being attacked, dispels all debuffs from the caster and the ally in the back row, and activates Bridal Prayer. Bridal Prayer (Gains 10 Soul): Grants a barrier (proportional to the caster's max Health) to the caster and the ally in the back row for 3 turns, and grants Oath of Punishment to the caster for 3 turns before resetting skill cooldowns of the caster. * Oath of Punishment: Unaffected by any debuffs and some harmful effects. After attacking on the bearer's turn, inflicts 4,000 additional damage on the target. |
Overcoming Hardship (Before) | Overcoming Hardship (After) |
Attacks the enemy by piercing them. Penetrates Defense, but cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's max Health. When the caster is granted Oath of Punishment, attacks all enemies. | Attacks the enemy by piercing them. Penetrates Defense, but cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's max Health. When the caster is granted Oath of Punishment, attacks all enemies. |
Overcoming Hardship (Awakened) (Before) | Overcoming Hardship (Awakened) (After) |
Attacks the enemy by piercing them, and increases Combat Readiness of the caster and the ally in the back row by 30%. Penetrates Defense, but cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's max Health. When the caster is granted Oath of Punishment, attacks all enemies. | Attacks the enemy by piercing them, and increases Combat Readiness of the caster and the ally in the back row by 30%. Penetrates Defense, but cannot trigger a critical hit or a heavy blow. Damage dealt increases proportional to the caster's max Health. When the caster is granted Oath of Punishment, attacks all enemies. |
Soulburn (10): Increases damage dealt. | Damage Dealt Increased |
Dragon Bride Senya is a Hero who can create an opportunity for a counterattack through Bridal Prayer when the ally in the back row is threatened, and turn the tide of battle with Overcoming Hardship. However, previously, her usability was somewhat limited due to the short number of turns for key effects and high dependency on Soul. This balance adjustment aims to strengthen Dragon Bride Senya's sustained combat ability, allowing her to use key skills more frequently and lead the battle advantageously.
First, Bride's Resolve has been improved to gain 10 Soul when Bridal Prayer is activated, and the duration of the barrier and Oath of Punishment has been increased to 3 turns. Also, the additional damage inflicted while granted Oath of Punishment has been increased from 2,500 to 4,000, allowing her to inflict stronger damage on the enemy. Additionally, damage dealt by Overcoming Hardship has been increased, and the Soulburn effect has been changed from increasing damage dealt to decreasing skill cooldown by 2 turns. Through this, she can more easily chain Soulburn effects by utilizing the Soul secured via Bridal Prayer, and it enables a flow where Overcoming Hardship can be used again within the duration of Oath of Punishment.
1-1-2. Covenant / 5★
Baal & Sezan
Exclusive Equipment – Effect 3 (Before) | Exclusive Equipment – Effect 3 (After) |
Increases all of Last Requiem's effect chances by 5%. | Increases all of Last Requiem's effect chances by 15%. |
Baal & Sezan are capable of significantly weakening enemies by inflicting multiple debuffs on all enemies via Last Requiem. However, as the debuffs depended on chance, there were instances where it was difficult to utilize them reliably. Accordingly, Baal & Sezan's Exclusive Equipment Effect 3, "Increases all of Last Requiem's effect chances," has been increased from 5% to 15%, improving the ability to utilize debuffs more reliably.
Beehoo
Flame Keeper (Before) | Flame Keeper (After) |
Increases Attack and Defense by 30%. When attacking, cannot trigger a critical hit or a heavy blow. Increases burn damage suffered by enemies by 30%. | Increases Attack and Effectiveness by 30%. When attacking, cannot trigger a critical hit or a heavy blow. Increases burn damage suffered by enemies by 30%. |
Symphony of Radiance (Before) | Symphony of Radiance (After) |
With light, dispels two buffs from all enemies and makes them unable to be buffed for 2 turns, before increasing Combat Readiness of the caster by 50%. | With light, dispels two buffs from all enemies and inflicts cannot buff and burn for 2 turns, before increasing Combat Readiness of the caster by 50%. |
Symphony of Radiance (Awakened) (Before) | Symphony of Radiance (Awakened) (After) |
With light, dispels two buffs from all enemies and makes them unable to be buffed for 2 turns, before increasing Combat Readiness of the caster by 50%. Increases Combat Readiness of all allies except for the caster by 20%. | With light, dispels two buffs from all enemies and inflicts cannot buff and burn for 2 turns, before increasing Combat Readiness of the caster by 50%. Increases Combat Readiness of all allies except for the caster by 20%. |
Constellation (Before) | Constellation (After) |
Capricorn | Pisces |
Beehoo is a Hero capable of utilizing burn by strengthening its damage through the increase burn damage effect. However, without equipping Exclusive Equipment, he could only inflict burn with his basic skill, and even when equipping Exclusive Equipment, the short number of turns of the burn limited his usability. Also, the burden of investing in the Effectiveness stat to reliably utilize debuffs was quite high. This balance adjustment aims to improve Beehoo so that he can inflict burn more frequently throughout the battle and successfully inflict debuffs.
First, Beehoo's Constellation will be changed from Capricorn to Pisces, improving him to be utilized more aggressively. Accordingly, the decrease in Effectiveness will be compensated by changing the Defense increase effect previously included in the Flame Keeper skill to an Effectiveness increase effect.
Additionally, an effect that inflicts burn has been added to the existing effects of Symphony of Radiance.
Finally, Exclusive Equipment Effect 3 has been changed to an effect that inflicts an additional burn effect for 2 turns when using Symphony of Radiance, allowing him to strengthen his ability to utilize burn.
In line with this balance adjustment, Beehoo's Exclusive Equipment effect will be adjusted as follows.
Exclusive Equipment – Effect 1 (Before) | Exclusive Equipment – Effect 1 (After) |
Increases the amount of Attack and Defense increased by Flame Keeper by 5%. | Increases the amount of Attack and Effectiveness increased by Flame Keeper by 5%. |
Exclusive Equipment – Effect 3 (Before) | Exclusive Equipment – Effect 3 (After) |
Burns all enemies for 1 turn when using Symphony of Radiance. | Inflicts an additional burn effect on all enemies for 2 turns when using Symphony of Radiance. |
With the changes to Beehoo's Exclusive Equipment, players will be able to change the effects on this Exclusive Equipment for 2 weeks following the balance adjustment. The effect change is only applicable to Exclusive Equipment that was affected by the update and does not include Equipment obtained after the update. When a player changes the effects, other stats of the Exclusive Equipment will remain unchanged. Effect changes cannot be reversed.
Hwayoung
Supersonic Kick (Before) | Supersonic Kick (After) |
Attacks the enemy with a kick and deals additional damage proportional to the caster's Attack. | Attacks the enemy with a kick and deals additional damage proportional to the caster's Attack. |
Soulburn (10): Increases damage dealt and additional damage. | Soulburn (10): Grants an extra attack with the same skill. |
Prairie Hawk (Before) | Prairie Hawk (After) |
When attacking, cannot trigger a critical hit or a heavy blow. When suffering a critical hit, grants 30% damage reduction. At the start of the turn, when the caster does not have a debuff, grants increased Attack for 1 turn. | Increases Evasion by 50%. At the start of the turn, grants increased Attack for 1 turn. |
Monarch's Flaming Strike (Before) | Monarch's Flaming Strike (After) |
Attacks the enemy with a secret technique, and grants immunity and a barrier (proportional to Attack) to the caster for 2 turns. When the caster's Attack is greater than the target's Attack, penetrates Defense proportionally, up to 100%. | Attacks the enemy with a secret technique, and grants immunity and a barrier (proportional to Attack) to the caster for 2 turns. When the caster's Attack is greater than the target's Attack, penetrates Defense proportionally, up to 100%. |
Monarch's Flaming Strike (Awakened) (Before) | Monarch's Flaming Strike (Awakened) (After) |
Dispels all debuffs from the caster and attacks the enemy with a secret technique before granting immunity and a barrier (proportional to Attack) to the caster for 2 turns. When the caster's Attack is greater than the target's Attack, penetrates Defense proportionally, up to 100%. | Dispels all debuffs from the caster and attacks the enemy with a secret technique before granting immunity and a barrier (proportional to Attack) to the caster for 2 turns. When the caster's Attack is greater than the target's Attack, penetrates Defense proportionally, up to 100%. |
| Attack difference needed to reach maximum Defense Penetration reduced |
Hwayoung is a Hero capable of suppressing a single target through high penetration damage and additional damage based on the caster's Attack, in exchange for being unable to trigger a critical hit or a heavy blow. However, due to a shortage of means of survival during battle, there were cases where she was suppressed before utilizing her key skills, and her usability was limited due to some effects being conditional.
Accordingly, improvements will be made by adjusting conditions and supplementing performance so that Hwayoung can use her key skills more reliably.
First, Prairie Hawk has been improved by adding an effect that increases Evasion by 50%, strengthening her survivability during battle. Also, the increased Attack effect at the start of the turn has been improved to be granted with a 100% chance instead of the previous conditional activation, allowing her to continue the battle with more consistent performance.
Also, the Soulburn effect of Supersonic Kick has been changed from increasing damage dealt to granting an extra attack with the same skill, allowing her to trigger the key effect, additional damage, twice.
Finally, for Monarch's Flaming Strike, the difference in Attack needed to penetrate Defense by 100% has been decreased, improving it so that she can more easily utilize the maximum penetration effect.
In line with this balance adjustment, Hwayoung's Exclusive Equipment effect will be adjusted as follows.
Exclusive Equipment – Effect 2 (Before) | Exclusive Equipment – Effect 2 (After) |
Prairie Hawk's Increase Attack activates regardless of debuff status. | Increases Combat Readiness of the caster by 15% when using Supersonic Kick. |
With the changes to Hwayoung's Exclusive Equipment, players will be able to change the effects on this Exclusive Equipment for 2 weeks following the balance adjustment. The effect change is only applicable to Exclusive Equipment that was affected by the update and does not include Equipment obtained after the update. When a player changes the effects, other stats of the Exclusive Equipment will remain unchanged. Effect changes cannot be reversed.
Landy
Full Burst (Before) | Full Burst (After) |
Fires at all enemies and grants all allies increased Speed for 2 turns, before increasing their Combat Readiness by 15%. When Fighting Spirit is full, consumes all Fighting Spirit to penetrate the target's Defense by 50%. | Fires at all enemies to attack, and increases Combat Readiness of all allies by 25%, before granting a barrier (proportional to Attack) to the caster for 2 turns. When Fighting Spirit is full, consumes all Fighting Spirit to penetrate the target's Defense by 50%. |
Full Burst (Awakened) (Before) | Full Burst (Awakened) (After) |
Fires at all enemies and grants all allies increased Speed for 2 turns, before increasing their Combat Readiness by 15%. When Fighting Spirit is full, consumes all Fighting Spirit to penetrate the target's Defense by 50%. This skill cannot trigger a counterattack. | Fires at all enemies to attack, and increases Combat Readiness of all allies by 25%, before granting a barrier (proportional to Attack) to the caster for 2 turns. When Fighting Spirit is full, consumes all Fighting Spirit to penetrate the target's Defense by 50%. This skill cannot trigger a counterattack. |
Landy is a Hero capable of inflicting strong damage on all enemies by utilizing Fighting Spirit and controlling the flow of battle. However, she was easily exposed to the opponent's follow-up attacks after using Full Burst, making it difficult for her to survive in prolonged battles. This balance adjustment aims to improve Landy by supplementing her survivability so she can continue the battle reliably even after Full Burst, while simultaneously increasing the tempo of allies.
First, Full Burst has been changed to increase Combat Readiness of all allies by 25% instead of the existing increased Speed effect. Through this, allies will secure a turn immediately after Full Burst, allowing follow-up attacks to proceed more quickly. Also, an effect that grants a barrier (proportional to Attack) to the caster has been added, improving her ability to perform more reliably in battle.
Midnight Gala Lilias
Go, Kyla! (Before) | Go, Kyla! (After) |
Attacks the enemy with Kyla, and recovers Health proportional to Attack. A successful attack always results in a critical hit. | Attacks the enemy with Kyla, and recovers Health proportional to Attack. A successful attack always results in a critical hit. |
Soulburn (10): Increases the amount recovered. | Amount Recovered Increased |
Elaborate Scheme (Before) | Elaborate Scheme (After) |
At the start of battle and at the end of the turn, grants damage limit to the caster for 1 turn. After attacking on the caster's turn, when the target's Health is 50% or less, activates Now or Never!. Now or Never!: Grants increased Attack to all allies for 2 turns before increasing Combat Readiness by 15%. | At the start of battle and at the end of the turn, grants damage limit to the caster for 1 turn. After attacking on the caster's turn, when the target's Health is 50% or less, activates Now or Never!. Now or Never!: Grants increased Attack to all allies except for the caster for 2 turns before increasing Combat Readiness by 20%, and increases Combat Readiness of the caster by 50%. |
Take the Lead (Before) | Take the Lead (After) |
After granting increased Attack to the caster for 2 turns, attacks the enemy in their blind spot. When the target's max Health is greater than the caster's max Health, penetrates Defense proportionally, up to 100%. A successful attack always results in a critical hit. | After granting increased Attack to the caster for 3 turns, attacks the enemy by exploiting their weakness. When the target's max Health is greater than the caster's max Health, penetrates Defense proportionally, up to 100%. A successful attack always results in a critical hit. |
Take the Lead (Awakened) (Before) | Take the Lead (Awakened) (After) |
After granting increased Attack to the caster for 2 turns, attacks the enemy in their blind spot, and increases Combat Readiness of the caster by 35%. When the target's max Health is greater than the caster's max Health, penetrates Defense proportionally, up to 100%. A successful attack always results in a critical hit. | After granting increased Attack to the caster for 3 turns, attacks the enemy by exploiting their weakness. When the target is a Hero, ignores damage reduction and damage sharing effect. When the target's max Health is greater than the caster's max Health, penetrates Defense proportionally, up to 100%. A successful attack always results in a critical hit. |
Midnight Gala Lilias is a Hero capable of inflicting strong damage on enemies with high Health using Take the Lead, and chaining into ally attacks with Now or Never!. However, due to the opponent's Health status and defensive effects, there were cases where she failed to bring the target's Health to 50% or less with Take the Lead, making it difficult to utilize the Now or Never! effect. This balance adjustment aims to alleviate these restrictions and improve usability so that Midnight Gala Lilias can exert influence more consistently throughout the battle. First, for Go, Kyla!, the existing Soulburn effect has been changed from increasing the amount recovered to increasing damage dealt, allowing her to inflict higher damage when utilizing Soulburn at the necessary moment. Also, the base amount recovered has been slightly increased, allowing her to continue the battle more reliably.
Next, Now or Never! from Elaborate Scheme has been changed to grant increased Attack to all allies except for the caster for 2 turns before increasing Combat Readiness by 20%, which will facilitate ally chains more smoothly.
Finally, for Take the Lead, the duration of increased Attack granted to the caster has been increased from 2 turns to 3 turns, and an effect that ignores damage reduction and damage sharing effect when the target is a Hero has been added. This improves the skill to alleviate situations where it was difficult to meet conditions due to the opponent's defensive effects.
In addition, as the offensive capabilities of Take the Lead have been strengthened, the existing effect that increases Combat Readiness of the caster by 35% has been transferred to the Now or Never! effect. Through this, we expect the flow of suppressing enemies with high Health using Take the Lead and continuing the chain with allies via Now or Never! to be completed more naturally.
1-1-3. Moonlight / 4★
Moon Bunny Dominiel
Flow Control (Before) | Flow Control (After) |
Effect Resistance increases by 30%. At the start of an enemy's extra turn, dispels all debuffs from all allies and grants skill nullifier once and immunity for 2 turns. Can only be activated once every 2 turns, and only activates when the enemy is a Hero. | At the start of an enemy's extra turn, dispels all debuffs from all allies before granting skill nullifier once and skill effect nullifier once, and increases Combat Readiness of the caster by 30%. Can only be activated once every 2 turns, and only activates when the enemy is a Hero. |
Divination (Before) | Divination (After) |
In accordance with the divinations, increases Attack of all allies for 2 turns and Combat Readiness by 20%. | In accordance with the divinations, grants vigor to all allies for 2 turns and increases Combat Readiness by 30%. |
Divination (Awakened) (Before) | Divination (Awakened) (After) |
In accordance with the divinations, grants increased Attack and a barrier to all allies for 2 turns and increases Combat Readiness by 20%. Barrier strength increases proportional to the caster's max Health. | In accordance with the divinations, grants vigor and a barrier to all allies for 2 turns and increases Combat Readiness by 30%. Barrier strength increases proportional to the caster's max Health. |
Moon Bunny Dominiel is a Hero who supports allies while keeping the enemy's extra turns in check, but there were instances where the key effect countering extra turns was not sufficiently felt depending on the flow of battle. This balance adjustment aims to allow Moon Bunny Dominiel to keep the enemy's extra turns in check more reliably, and to strengthen her ability to support allies.
First, regarding Flow Control, the existing 30% Effect Resistance increase and immunity effects have been removed, and instead, it has been changed to additionally grant skill effect nullifier once to all allies and increase Combat Readiness of the caster by 30% when the enemy gains an extra turn. Through this, she will be able to more reliably keep the enemy's build-up leading to extra turn chains in check.
Additionally, for Divination, the increased Attack effect has been changed to vigor, and the amount of Combat Readiness increase has been increased from 20% to 30%, strengthening it so that allies can secure turns more quickly.
1-1-4. Moonlight / 3★
Savior Adin
Ankle Cut (Before) | Ankle Cut (After) |
Attacks the enemy with a sword, with a 75% chance to make them unable to be buffed for 1 turn. | Attacks the enemy with a sword, with a 75% chance to make them unable to be buffed for 1 turn. |
Soulburn (10): Increases effect chance to 100% and makes the enemy unable to be buffed for 2 turns. |
|
Power of the Four Seasons (Before) | Power of the Four Seasons (After) |
Increases Evasion by 50%, and when successfully evading, counterattacks with Blade Gust. Blade Gust: Attacks all enemies with a blade gust, dispelling one buff. | Increases Evasion by 50%, and when successfully evading, counterattacks with Blade Gust. Blade Gust (Gains 10 Soul): Attacks all enemies with a blade gust, dispelling one buff. |
Smite of Salvation (Before) | Smite of Salvation (After) |
Attacks the enemy with a powerful blow. Penetrates the target's Defense by 50%. | Attacks the enemy with a powerful blow. When the enemy is defeated, inflicts extinction. Penetrates the target's Defense by 50%. |
Smite of Salvation (Awakened) (Before) | Smite of Salvation (Awakened) (After) |
Attacks the enemy with a powerful blow and grants invincibility to all allies except for the caster for 1 turn. Penetrates the target's Defense by 50%. | Attacks the enemy with a powerful blow and grants invincibility to all allies for 1 turn. When the enemy is defeated, inflicts extinction. Penetrates the target's Defense by 50%. |
| Soulburn (10): Increases damage dealt. |
Faith Rune (Before) | Faith Rune (After) |
When using Smite of Salvation, if the target is a Dark elemental, increases damage dealt by 20%. | When using Smite of Salvation, increases damage dealt by 20%. |
Relic Rune (Before) | Relic Rune (After) |
When using Smite of Salvation, if the target is a Dark elemental, has a 100% chance to decrease skill cooldowns by 1 turn. | When an enemy is defeated by Smite of Salvation, has a 100% chance to decrease skill cooldowns by 2 turns. |
Savior Adin is a Hero who leads the battle based on Evasion and counterattacks, and can inflict strong damage on enemies with Smite of Salvation. However, there were instances where it was difficult to perform well in battle against targets that were not Dark elemental, due to the lack of damage from Smite of Salvation. This balance adjustment aims to strengthen the finishing performance of Smite of Salvation and reorganize Soul acquisition and the Soulburn structure so that it can be utilized more easily.
First, the Soulburn effect of Ankle Cut has been transferred to the Soulburn effect of Smite of Salvation which increases damage dealt.
Also, an effect to gain 10 Soul has been added to Blade Gust of Power of the Four Seasons. Through this, she can secure Soul more easily during battle, making it easier to utilize the Soulburn of Smite of Salvation at the necessary timing.
Finally, Smite of Salvation has been improved to inflict extinction when the enemy is defeated, strengthening its existing role. Accordingly, it is improved to be utilized more effectively against Heroes who revive. In addition, utilizing the Soulburn that increases damage dealt will make it easier to defeat the enemy, allowing players to utilize the extinction effect more reliably.
1-1-5. Covenant / 3★
Angelic Montmorancy
Earnest Prayer (Awakened) (Before) | Earnest Prayer (Awakened) (After) |
Dispels two debuffs from an ally before recovering Health proportional to the target's max Health and grants immunity for 2 turns. Increases Combat Readiness of the caster by 50%. | Dispels two debuffs from an ally before recovering Health proportional to the target's max Health and grants immunity for 2 turns. Decreases skill cooldowns of the caster by 1 turn. |
Health Rune (Before) | Health Rune (After) |
Increases Health by 10%. | Increases Health by 25%. |
Solitude Rune (Before) | Solitude Rune (After) |
When attacked by an enemy that is not an Elite or Boss monster, grants 20% damage reduction. | When attacked by an enemy that is not an Elite or Boss monster, grants 25% damage reduction. |
Order Rune (Before) | Order Rune (After) |
When using Purification, has a 25% chance to dispel one additional debuff. | When using Purification, has a 100% chance to dispel one additional debuff. |
Mercy Rune (Before) | Mercy Rune (After) |
When using Purification, has a 100% chance to recover Health of all allies by an additional 10% regardless of having debuffs inflicted or not. | When using Purification, has a 100% chance to recover Health of all allies by an additional 20% regardless of having debuffs inflicted or not. |
Angelic Montmorancy is a Hero who reliably supports allies based on her continuous ability to dispel debuffs. However, there were instances where her sustainability was lacking in battles involving multiple repeated debuffs, and her recovery amount was insufficient. This balance adjustment aims to strengthen her recovery amount and ability to dispel debuffs so that Angelic Montmorancy can support allies more reliably.
First, for Earnest Prayer, the effect that increases Combat Readiness of the caster by 50% has been removed, and instead, an effect that decreases skill cooldowns of the caster by 1 turn has been added. Through this, she will be able to utilize key skills more frequently, which is expected to strengthen her overall support capabilities.
Next, for Health Rune, the amount of Health increase has been increased from 10% to 25%, and for Solitude Rune, the damage reduction granted when attacked by an enemy that is not an Elite or Boss monster has been increased from 20% to 25%, strengthening her basic survivability.
Additionally, for Order Rune, the chance to dispel an additional debuff when using Purification has been changed from 25% to 100%, improving her ability to support allies more reliably even in battles where multiple debuffs are repeated.
Finally, for Mercy Rune, the rate to recover Health of all allies by an additional amount regardless of having debuffs inflicted or not when using Purification has been increased from 10% to 20%, allowing her to further strengthen ally sustainability during battle.
1-2. Artifact Balance Adjustments
1-2-1. Artifact / 5★
Crown of Glory
Effect(s) (Before) | Effect(s) (After) |
When an ally suffers an attack that targets all allies, grants 10-20% damage reduction, and removes 5 Soul from the enemy. Soul removal effect can only be activated once per skill. | When an ally suffers an attack that targets all allies, grants 10-20% damage reduction, and removes 10 Soul from the enemy. Soul removal effect can only be activated once per skill. |
Crown of Glory is an Artifact that protects allies from attacks that target all allies while simultaneously removing Soul from the enemy. However, as the amount of Soul removed was previously somewhat limited, it was slightly lacking in its ability to keep the enemy's Soul usage in check. With this improvement, the amount of Soul removed by Crown of Glory has been increased from 5 to 10, allowing players to more reliably keep the enemy's Soul management in check.
Otherworldly Machinery
Effect(s) (Before) | Effect(s) (After) |
Increases Critical Hit Chance by 10%. Increases damage of attacks that target all enemies by 8-16%. | Increases damage of attacks that target all enemies by 10%, and when the target is not an Elite or Boss monster, has a 50-100% chance to ignore damage sharing effects. |
Otherworldly Machinery is an Artifact that can increase the damage of Heroes who rely on attacks that target all enemies. But it had limited usability and its effect was somewhat lacking. With this improvement, it has been changed to increase damage of attacks that target all enemies by 10% and to ignore damage sharing effects when the target is not an Elite or Boss monster, allowing players to more effectively subdue Heroes who utilize defensive measures based on damage sharing.
We closely monitor all feedback from our players across various channels. We are grateful to be part of your Epic Seven journey. We will continue doing our best to improve our Heroes so that every character can find their place in your heart.
Thank you.

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Moon bunny mommy was living thru winter in her burrow with her 3 baby bunnies. Frolicking with cute baby bunnies everyday. With her shield and immunity skills, she was able to protect her baby bunnies in the harsh winter months. After being nerf on this patch, bunny mom became sad and hopeless. Once her short skill effect nullifier wore off, she had to skinned her babies furs for warmth and cooked their soft bodies for winter stews. The end.
Excuse me but you keep on "balancing" Judge Kise and keep getting her wrong. Yet again, you fail to give her a role and place. Her damage will still be subpar, her chance to land her needed abilities still unreliant and her chance to follow up with a subpar nuke is still very limited to cr reductions, amount of units, game modes and cr pushes
how about make montmorancy a less crappy healer overall by making her s3 heal everyone without soulburn healing just one character at a time is pretty useless I never use her anymore and u have the nerve to make her necessary for epic hell before these okay changes that dont fix her main issue but at least she would live a little longer with them...
If you want to buff Judge Kise, return her to her old skills. The last buff and this one are garbage.
Aleast her old skills had a use, especially in Abyss. She could even be fun in pvp. Whatever this skill set is does NOT work for anything. Her stats are all over the place as well.
this patch is such a "let's put a bunch of units in the balance changes to pretend we care, but actually only properly think about one or two of them".
moon bunny is a unit to counter extra turns, so they remove her immunity and give her more push when push doesnt even cut extra turns man I can't make this shii up. and why lose her free ER? ER is the biggest joke stat in the game everyone ignores it, removing her ER and immunity for a skill effect null ONCE is insane.
and hwayoung? dude either just leave her be or stop giving her petty changes. giving a warrior 50% evasion is the most half ***** buff ever she can't even reach 70% why the hell would you make her an evasion unit? she was supposed to be kind of tanky, now that all goes down the drain? you clearly don't know what you're doing with her, this simply takes her from being one of the worst bruiser dps to one of the worst evasion units - what a good change!
also, give LRK a 10% push when suffering an AoE, cmon man he's the top G.
wow, The Performance inflation of this patch is the biggest of all time
Not sure why Landy had to take the hit and get nerfed, but oh well.
Looks like Landy's useless for Ice expo now.
Stop changing Hwayoung so much you don't even know what you want her to do. What is she now, a Frieren killer with rng passive instead of being tankier? Fk that.
Just bring her back in her full form already. It's been years since you killed her, she wouldn't even be op right now with all those broken units roaming around. Stop messing with her with those little changes that keep her useless and bring her back already.
I see everyone talking about Landy so I'll mention some other stuff instead
Saying that your alleviating Beehoo's need for effectiveness despite putting him at net neutral is quite a weird call but I'll take it cause he is getting speed I guess
and the only other thing I want to say is a miss is changing Angelic Momos S3 removing the CR push, I obviously don't know everything but I thought that that push plus book (Magaraha's Tome) was what helped keep my team alive at times cause Momo builds can end up quite slow (but maybe that's just me)
I, personally, am always excited to see changes (both good or bad) and just wanted to say my piece this time on some characters that I love in this game
wack changes
Here Smile Gate why nerf Landy ? she was already not used much and where I used her ( I'm a most a warlord so not emperor or legend so take it with a grain of salt) it is against the slow comp like maid or soul weavers compo who use a lot buffs, the spd buff is very useful for and and her allies as well like diene who cycles fast and protects against ras big damages and anti pen buff already gives a barrier, landy team really need to outpace the enemy comp by a landslide
we fight against monstruosities who have more than 30k hp and who get revived at least twice per battle and get healing and get defense buff, we really need that spd buff on the entire team instead of a barrier she won't even use because her own artefact wall of order already gives her the stealth she needs, a landy not under stealth is basically a dead landy cos she can be debuffed to death, I hope this balance change for her doesn't go through, it's only my opinion though
Just leave the Speed buff on landy doesnt need to be teamwide Just landy ist good enough even thought ITS still a nerv maybe even then
Please keep speed buff of Landy.
Can you gives Hwa back her S3 pentration, her S1 extra damage regardless miss, and her 50% atk increase passive ? That's not too much to ask, that's what SHE HAD on her skill sets IN THE FIRST PLACE.
RIP landy
Bro, you guys broke Hwa's legs long ago
Either leave poor woman alone or return her to at least half of her old glory
Current buff looks more like a spit to the face rather than something practical
Kane, Birgitta, etc. We're still waiting on those units to get buffs. With what the current selection offers, I'd say the following:
J.Kise - Needs more in general.
LRK - Tank down enabler. Same with the CoG changes. These are tricky to assess fairly unless we get even more counters against Barunka + Elynav + FCC or nerfs.
Hwayoung - What? Is she so thin after you guys broke her legs and recovered that she can evade everything now? SG exclusive plot? I really don't know what these changes really do for her other than make another annoying Evasion 7 unit.
Beehoo - Decent.
Landy - If this is for Tank Down facing... No. Her S1 needs help against Barunka countering and 1-shotting.
M.Gala - Decent.
M.B. Dom -1-mechanic counter units built like her should have a strong passive. Let the immunity come back.
S. Adin - Niche-be-gone.
A.Momo - S3 cheese with Magahara's is gone, but she gets better % numbers on things. At least you guys are buffing the 3*s.
Otherworldly - Decent option for rangers.





So many half measures in this patch its ******* me off.
Kise - Gets 4 more speed (119 now). Woohoo, now you can contest 1 more opener and still not land def breaks. Amazing!
Hwayoung - Gets evasion for no reason. Time to build her w riposte set and be useless more than half the time!!!
Landy - Surely she'll be useful with this definitely detrimental 4th buff.
Gala - Actually good buff maybe. Useful against Lady w/o the arti now. I like it a lot.
Benya - Fun change. The only one I'm excited for.
Adin - I thought we're making more niche units. You removed her niche of being a dark destroyer, nice. Anyway, she resets on kill now, looks fun to play with, fun change.
Bunny - Yeah idk if i like the tradeoff of immunity for skill nul. We see ig. We see.
The rest, no comment at all. Whatever change. Quite boring balance patch, was hoping for more but ig it's my fault for having too much hope. Oh well, time to wait another few months for that one good balance patch.
I would say it's really really good balance patch and having more answers to current meta ... big W smilegate 🤙🏻
Birgitta : Surely SG is not forgetting to buff me in the next balance adjustment.
Also Birgitta :