11/20 (Thu) Balance Adjustment Preview [85]
Hello. This is Epic Seven.
We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven.
With these balance adjustments, we plan to implement changes to 7 Heroes, 1 Artifact, and 1 effect. These changes are scheduled to take effect following the update on 11/20.
1. Balance Adjustment Target
The details of the balance adjustment are as shown below.
Hero
Grade | Name |
5★ Moonlight | Apocalypse Ravi |
5★ Moonlight | Architect Laika |
5★ Moonlight | Zio |
5★ Covenant | Ran |
5★ Covenant | Zahhak |
4★ Covenant | Schuri |
3★ Moonlight | Hasol |
Artifact
Grade | Name |
★5 | Mature Sunglasses |
Effect
Name |
Target |
* The probability and number of turns are based on fully enhanced skills.
* Skill Cooldowns will not be changed unless stated.
* The balance adjustment schedule and details mentioned in this preview may differ from the actual update.
1-1. Hero Balance Adjustments
1-1-1. Moonlight / 5★
Apocalypse Ravi
War God's Might (Before) | War God's Might (After) |
Increases Critical Hit Chance by 30%. At the start of the first battle, gains 50 Fighting Spirit. At the moment of being attacked, consumes 10 Fighting Spirit, increasing Combat Readiness of the caster by 15% and recovering Health proportional to the caster's max Health. | Increases Penetration Resistance by 30%. At the start of the first battle, gains 50 Fighting Spirit. After being attacked,consumes 10 Fighting Spirit, increasing Combat Readiness of the caster by 15% and recovering Health proportional to the caster's max Health. |
Deliverance: Soul Exchange (Before) | Deliverance: Soul Exchange (After) |
Attacks the enemy with divine judgment. When the enemy is defeated, revives one random dead ally to 15% Health and grants skill nullifier once. Damage dealt increases proportional to the caster's max Health. Damage dealt by this skill increases every time somebody dies. Effect can only stack up to 3 times. | Attacks the enemy with divine judgment. When the enemy is defeated, revives one random dead ally to 15% Health and grants skill nullifier once. Damage dealt increases proportional to the caster's max Health. When an ally dies, grants War God to the caster and resets cooldown of this skill. |
Deliverance: Soul Exchange (Awakened) (Before) | Deliverance: Soul Exchange (Awakened) (After) |
Attacks the enemy with divine judgment. When the enemy is defeated, revives one random dead ally to 30% Health and increases Combat Readiness by 100% before granting skill nullifier once. Damage dealt increases proportional to the caster's max Health. Damage dealt by this skill increases every time somebody dies. Effect can only stack up to 3 times. | Attacks the enemy with divine judgment. When the enemy is defeated, revives one random dead ally to 30% Health and increases Combat Readiness by 100% before granting skill nullifier once. Damage dealt increases proportional to the caster's max Health. When an ally dies, grants War God to the caster and resets cooldown of this skill.
* War God: Increases Defense Penetration of Deliverance: Soul Exchange by 50%. Dispelled after the effect activates. |
Imprint Concentration (Before) | Imprint Concentration (After) |
Effect Resistance 9 ~ 27% | Critical Hit Chance 5.6 ~ 16.8% |
Apocalypse Ravi will undergo overall usability improvements.
First, War God's Might will gain Penetration Resistance, allowing her to survive more easily against enemy attacks that penetrate Defense.
Deliverance: Soul Exchange will now reset skill cooldown when an ally dies, and the skill will gain a 50% Defense Penetration effect. This will allow her to deal higher damage more quickly than before, and the skill cooldown reset will create more opportunities for unexpected plays.
Architect Laika
Removing Variables. (Before) | Removing Variables. (After) |
Attacks the enemy, and increases Combat Readiness of the caster by 20%. | Attacks the enemy, and increases Combat Readiness of the caster by 20%. Damage dealt increases proportional to the caster’s Speed. |
Laying the Groundwork (Before) | Laying the Groundwork (After) |
Confirms the target, with a 100% chance each to dispel two buffs from the enemy and inflict target for 2 turns. After using this skill, when the enemy is inflicted with target, increases Combat Readiness of the caster by 50%. | Confirms the target, with a 100% chance each to dispel two buffs from the enemy and inflict target for 2 turns, before granting increased Attack to the caster for 2 turns. After using this skill, when the enemy is inflicted with target, grants an extra turn to the caster. |
Laying the Groundwork (Awakened) (Before) | Laying the Groundwork (Awakened) (After) |
Confirms the target, with a 100% chance each to dispel two buffs from the enemy and inflict target for 2 turns, before granting immunity to the caster for 2 turns and increasing Combat Readiness by 50%.After using this skill, when the enemy is inflicted with target, increases Combat Readiness of the caster by an additional 50%. | Confirms the target, with a 100% chance each to dispel two buffs from the enemy and inflict target for 2 turns, before granting increased Attack and immunity to the caster for 2 turns. After using this skill, when the enemy is inflicted with target, grants an extra turn to the caster. |
Eliminating the Target. (Before) | Eliminating the Target. (After) |
With everything going as planned, grants increased Attack to the caster for 2 turns, before attacking all enemies. When the target is not an Elite or Boss monster, ignores damage sharing. When the enemy is inflicted with target, penetrates Defense by 80%. Damage dealt increases proportional to the caster's Speed. | With everything going as planned, attacks all enemies, and when the enemy is defeated, inflicts extinction. When the target is not an Elite or Boss monster, ignores damage sharing. When the enemy is inflicted with target, penetrates Defense by 80%. Damage dealt increases proportional to the caster's Speed. |
Architect Laika will be improved to reduce variability during skill chaining and to ensure she can reliably subdue targets inflicted with target.
Laying the Groundwork will have the caster's Combat Readiness increase effect removed and will instead grant an extra turn if the target is inflicted with target, reducing variables during skill chaining.
Eliminating the Target. will now inflict extinction when defeating an enemy, enabling her to not only inflict significant damage on enemies inflicted with target, but also simultaneously eliminate them with extinction for a more secure takedown.
Zio
Supreme Authority (Before) | Supreme Authority (After) |
At the start of the first battle, increases Combat Readiness by 20%. Unaffected by effects that reduce Combat Readiness increases the caster receives. | Unaffected by effects that reduce Combat Readiness increases. At the start of the first battle, increases Combat Readiness by 30%. |
Bow Down Before Me (Before) | Bow Down Before Me (After) |
Attacks the enemy, dispelling two buffs before decreasing Combat Readiness by 40%. Grants deify to the caster for 3 turns. Penetrates the target's Defense by 100%, but cannot trigger a critical hit or a heavy blow. When the target is a Hero, damage dealt increases proportional to the target's current Health. | Attacks the enemy, dispelling two buffs before decreasing Combat Readiness by 40%. Grants deify to the caster for 3 turns. Penetrates the target's Defense by 100%, but cannot trigger a critical hit or a heavy blow. When the target is a Hero, damage dealt increases proportional to the target's current Health. |
Bow Down Before Me (Awakened) (Before) | Bow Down Before Me (Awakened) (After) |
Attacks the enemy, dispelling two buffs before inflicting silence for 1 turn and decreasing Combat Readiness by 40%. Grants deify to the caster for 3 turns. Penetrates the target's Defense by 100%, but cannot trigger a critical hit or a heavy blow. When the target is a Hero, damage dealt increases proportional to the target's current Health. | Attacks the enemy, dispelling two buffs before inflicting silence for 1 turn and decreasing Combat Readiness by 40%. Grants deify to the caster for 3 turns. Penetrates the target's Defense by 100%, but cannot trigger a critical hit or a heavy blow. When the target is a Hero, damage dealt increases proportional to the target's current Health. |
Soulburn (10): Dispels all buffs from the target. | Soulburn (20): Ignores Effect Resistance. |
Zio's first turn impact will be strengthened and his difficulty of use will be eased.
First, the Soulburn effect of Bow Down Before Me will be changed to ignore Effect Resistance. This improvement is intended to reduce variables and increase its reliability, especially when used on a team with heroes who synergize with debuffs or Combat Readiness decrease effects.
In addition, the amount of Combat Readiness increased at the start of the first battle will be increased to up to 30%, making it easier for him to take the first turn even without high Speed.
1-1-2. Covenant / 5★
Ran
Mental Focus (Before) | Mental Focus (After) |
Grants immunity to all allies for 2 turns, before granting increased Attack to the caster for 2 turns. Grants an extra turn. | Grants immunity to all allies for 2 turns, before granting skill nullifier once to the caster and increased Attack for 2 turns. Grants an extra turn. |
Instant Blade (Before) | Instant Blade (After) |
Attacks all enemies with a sword, dispelling two buffs before a 100% chance to inflict stigma for 2 turns, and a 85% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster and the target's Speed. | Attacks all enemies with a sword, dispelling two buffs before a 100% chance to inflict frostbite and restrict for 2 turns. Damage dealt increases proportional to the caster and the target's Speed. |
Instant Blade (Awakened) (Before) | Instant Blade (Awakened) (After) |
Attacks all enemies with a sword, dispelling two buffs before a 100% chance to inflict stigma for 2 turns, and a 85% chance to decrease Defense for 2 turns. Grants skill nullifier once to the caster. Damage dealt increases proportional to the caster and the target's Speed. | Attacks all enemies with a sword, dispelling two buffs before a 100% chance to inflict frostbite and restrict for 2 turns, and a critical hit will have a 85% chance to inflict decreased Defense for 2 turns. Damage dealt increases proportional to the caster and the target's Speed. |
Imprint Concentration (Before) | Imprint Concentration (After) |
Attack 6 ~ 18% | Critical Hit Chance 5.6 ~ 16.8% |
Ran will be improved to enhance his overall usability.
Instant Blade will now inflict Frostbite, allowing him to prevent enemies' damage reduction and damage sharing effects. In addition, the Stigma debuff will be changed to Restrict, preventing enemies from increasing Combat Readiness. With the addition of Frostbite, decrease Defense will now be applied to the enemy only when a critical hit occurs, and the Skill Nullifier effect will now be granted upon using Mental Focus.
Zahhak
Vulnerability Exposed (Before) | Vulnerability Exposed (After) |
Attacks the enemy with a longsword. Increases Critical Hit Chance by 50% when attacking. Damage dealt increases when the target is buffed. | Attacks the enemy with a longsword. Increases Hit Chance and Critical Hit Chance of this skill by 50%. When the target has a buff, increases damage dealt. |
Elaborate Plan (Before) | Elaborate Plan (After) |
Dispels two debuffs from an ally and the caster, before increasing Combat Readiness of the ally by 15%. Grants an extra turn. | Dispels two debuffs from an ally before increasing Combat Readiness by 30%. Grants increased Attack and increased Hit Chance to the caster for 3 turns.Grants an extra turn. |
Zahhak will be improved to further increase his Hit Chance.
The Combat Readiness increase for allies when using Elaborate Plan will be increased to 30%, and an effect where increased Attack and increased Hit Chance are granted to the caster will be added, allowing him to further increase his Attack and Hit Chance. However, the effect that dispels debuffs from the caster will be removed.
Vulnerability Exposed will now increase Hit Chance by 50%. When used after granting increased Hit Chance with Elaborate Plan, his total Hit Chance can reach 100%, enabling him to handle high-Evasion enemies more reliably.
In line with this balance adjustment, Zahhak's Exclusive Equipment effect will be adjusted as follows.
Exclusive Equipment – Effect 1 (Before) | Exclusive Equipment – Effect 1 (After) |
Increases Attack of the target and the caster for 2 turns when using Elaborate Plan. | Increases damage dealt by Vulnerability Exposed by 10%. |
With the changes to Zahhak's Exclusive Equipment, players will be able to change the effects on this Exclusive Equipment for 2 weeks following the balance adjustment. The effect change is only applicable to Exclusive Equipment that was affected by the update and does not include Equipment obtained after the update. When a player changes the effects, other stats of the Exclusive Equipment will remain unchanged. Effect changes cannot be reversed.
1-1-3. Covenant / 4★
Schuri
Rapid Fire (Before) | Rapid Fire (After) |
Attacks the enemy with a pistol, with a 30% chance to inflict poison for 2 turns. | Attacks the enemy with a pistol. Damage dealt increases proportional to the target's max Health. A critical hit will double the amount of Focus gained. |
| Gain 1 Focus |
Explosive Gentleman (Before) | Explosive Gentleman (After) |
A critical hit increases Focus by 1, and increases Combat Readiness of all allies except for the caster by 25%. | At the start of the first battle, gains 3 Focus. After making a critical hit, increases Combat Readiness of all allies except for the caster by 25%. |
Rifle Shot (Before) | Rifle Shot (After) |
Shoots all enemies with a rifle. When the caster's stacked Focus is 3 or more, this skill is enhanced into Full Burst. A successful attack with Full Burst always results in a critical hit. | Attacks all enemies with a rifle. When Focus is full, consumes all, increasing damage dealt. |
Rifle Shot (Awakened) (Before) | Rifle Shot (Awakened) (After) |
Shoots all enemies with a rifle. When the caster's stacked Focus is 3 or more, this skill is enhanced into Full Burst. A successful attack with Full Burst always results in a critical hit, decreasing Combat Readiness of all enemies by 30%. | Attacks all enemies with a rifle and decreases Combat Readiness by 30%. When Focus is full, consumes all, increasing damage dealt and ignoring Effect Resistance. |
Schuri will receive improvements to his Focus mechanics and overall usability.
First, Rapid Fire will no longer inflict Poison at a low chance. Instead, it will be changed to increase Damage dealt proportional to the enemy's max Health, allowing him to perform more effectively against enemies with high max Health.
In addition, his Focus gain upon a critical hit will be doubled, enabling him to stack Focus more quickly.
When Rifle Shot is used when Focus is full, it will now consume all Focus, increase damage, and ignore the target's Effect Resistance, making it more versatile in various situations.
1-1-4. Moonlight / 3★
Hasol
Swift Cut (Before) | Swift Cut (After) |
Attacks the enemy, before recovering Health of the caster. Inflicts 500 additional damage regardless of whether the attack hits. Damage dealt and amount recovered increase proportional to the caster's max Health. | Attacks the enemy, before recovering Health of the caster. Inflicts 500 additional damage regardless of whether the attack hits. Damage dealt and amount recovered increase proportional to the caster's max Health. |
| Amount Recovered Increased |
Blade of Vengeance (Before) | Blade of Vengeance (After) |
When an ally suffers a counterattack, grants 25% damage reduction. After an enemy counterattacks, increases Combat Readiness of the caster by 25% and increases additional damage of Swift Cut and Punishing Strike by 1,000. Additional damage increase effect can stack up to 4 times. | When an ally suffers a counterattack, grants 25% damage reduction. After an enemy counterattacks, increases Combat Readiness of the caster by 25% and increases additional damage of Swift Cut and Punishing Strike by 1,500. Additional damage increase effect can stack up to 5 times. |
Punishing Strike (Awakened) (Before) | Punishing Strike (Awakened) (After) |
Attacks all enemies with a secret skill and inflicts 500 additional damage regardless of whether the attack hits. Grants increased Defense to all allies for 3 turns, and grants a barrier to the caster for 3 turns. Damage dealt and barrier strength increase proportional to the caster's max Health. After suffering a counterattack, decreases skill cooldowns by 1 turn. | Attacks all enemies with a secret skill and inflicts 500 additional damage regardless of whether the attack hits. Grants increased Defense to all allies for 3 turns, and grants immunity to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. After suffering a counterattack, decreases skill cooldowns by 1 turn. |
Hasol will receive changes to be more effective against enemies who use counterattack.
For Blade of Vengeance, the additional damage increased after an enemy counterattacks will be increased to 1,500 and will now stack up to 5 times, allowing the additional damage to reach up to 7,500 at max stacks.
Punishing Strike will no longer grant a barrier to the caster. Instead, it will grant Immunity, enabling her to better withstand enemy debuffs. The amount of Health recoverd by Swift Cut will be increased, improving her performance in extended battles.
1-2. Artifact Balance Adjustments
1-2-1. Artifact / 5★
Mature Sunglasses
Effect(s) (Before) | Effect(s) (After) |
Increases Critical Hit Damage by 15-30%. When attacked, grants 7-14% damage reduction. | Increases Critical Hit Damage by 15-30%. When attacked, grants 10-20% damage reduction. |
Mature Sunglasses will be adjusted to further enhance defensive capability.
It will now provide up to 20% damage reduction, allowing Heroes who require survivability to stay alive longer in battle when equipped.
1-3. Effect Balance Adjustments
Target
Effect(s) (Before) | Effect(s) (After) |
Increases damage suffered by 15% and decreases Evasion by 15%. | Increases damage suffered by 15% and decreases Evasion by 50%. |
Target will be adjusted to further reduce the enemy's Evasion.
Inflicting it to enemies with high Evasion will allow players to subdue them more effectively.
These are the scheduled balance adjustments and improvements for the update on 11/20.
We closely monitor all feedback from our players across various channels. We are grateful to be part of your Epic Seven journey. We will continue doing our best to improve our Heroes so that every character can find their place in your heart.
Thank you.

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PLEASE BRING BACK TEAMS
shut up
Love it :)
We'll see how these changes turn out especially a ravi. Only thing that really bothers me is that zio despite not needing effectiveness anymore keeps his effectiveness self imprint. Seems like a waste.
Not a fan of the A-Ravi changes. The loss of CC is a huge hit and is going to make her way harder to build, SSS is damn near required to give her the needed bulk, not to mention the loss of ER will make it much harder to build her to resist control. The pen res is nice (You could have just put it on an HP EE) and I have mixed feelings on the S3 pen. On one hand, in a vacuum it will defiantly hit harder, but on the other hand, it makes her useless against pen res units.
Overall I'm not pleased with these changes, it turns her into a very hard to build unit that honestly doesn't feel very impactful. She's totally gimped by Illy(A unit that gets drafted damn near every game), and now cant benefit from the pen res passive Illy provides her group, shes still weak to injury and control, and if I'm reading the change to her healing on hit correctly, she gets the heal AFTER she takes a hit, rather than before which will allow her to get one shot by heavy hitters. Hope I'm wrong.
schuri was a great pve unit , not a pvp unit , they nerfed his pve power and didnt buffed him enough to be used in pvp
Alots nerf was enough , they didnt need to nerf schuri...next is green lots i guess -_-'
agree, I only use his s1 on dark or red expo, man now i need another cr pusher for those expo
Aravi buffs didnt help her enough and actually hurt her in some places like the removal of crit chance and ER not only that but now we have to regear her...
Aravi buff needs to be rethought
SG solved a problem without adding another unit!! Rejoice!!!!
Strangely, I think the A.Ravi buffs don't go far enough. You get rid of:
Increased S3 damage per death (up to 3)
30-> 14.2% crit chance (depending on imprint) and 9-27% ER
Healing when attacked..
In exchange for:
Healing after attacked.
30% Pen Res
War God buff (50% Def Pen for 1 S3) and full reset per death.
This just makes her a worse pick into Elynav, a match up she already struggled against.
This doesn't feel like it goes far enough. The only thing she does is get attacked and attack back w/ injuries and sometimes revive a random ally while dealing a lot of S3 damage. She has little cleansing options (especially after the crimson seed nerf, which I'm never forgetting) and doesn't even interact with debuffs or buffs.
I'm really unhappy with these changes. Please revisit her next patch with better changes to her kit because I feel like this isn't it.
Everyone else looks good, just not A.Ravi.
Crimson seed sadge
It’s so nice to see the comment section happy!
I like most of the changes. The A.Ravi help is especially needed.... but she needs to keep her passive crit chance she had along with everything else at least.
Where to begin? The buffs are incredible, Zio was a very cool change, but Apo Ravi is a bad joke. Her passive, which was a great help when equipping her, has been completely ruined. Sure, penetration resistance is amazing, but will that compensate for the fact that she will lose Health, Defense, and Critical Damage to recover the 14% Critical Chance, considering she has SSS Imprint? And then, in S3, she will have a skill reset, but will lose raw damage to gain 50% penetration. Maybe she didn't need to lose raw damage, but okay.
Returning the passive "At the moment of attack" to "After being attacked" is, at the very least, ridiculous. Heroes who need nerfs exist, and they target a character who needed buffs or, better yet, a rework.
Total destruction of heroes EVASION mechanics! Wasn't Saria enough? And now a debuff that destroys any manifestation of EVASION? Wasn't SLEEP. enough? Personally, I think such changes are too unjustified. And what will happen to EVASION in the future? For them to become relevant again, they will need 150% EVASION?? 200%? That's nonsense. Say hello to Remnant Violet, who almost never EVASION anyway. Architect Laika was an incomprehensible hero from the very beginning, like a third leg.Now she's been made to counter 4 meta units. She requires a huge investment and also needs conditions for her to work, which means she's easy to counter. I think you could choose Watcher Schuri instead - it requires fewer resources and fewer conditions to work. Finally, I'd like to add: if new players can't handle the M.E.T.A, that doesn't mean certain mechanics need to be removed. New players should read and study guides and level up heroes that will help them cope with the M.E.T.A.

That's an exaggeration, how many characters in the game actually have the Target debuff? It's not like any of them would be specifically used for your Riolet, not at all...
I think you should worry more about "Superhumanization" than about that.
I'd like to know about these "guides" because all the pvp content of this game is just garbage content creators glazing units on very specific scenarios. I've yet to see some resource on actually drafting or which heroes to build or prioritize to actually succeed in pvp. That kind of "learning" seems like a time sink when there aren't any good resources to learn from.
This apocalypse ravi "buff" is a complete joke but you do you SG seeing that you buffed zio who clearly needed a buff /s
i don't think you guys care anymore you should also give him an ee because why not.
3 more anti-evasion changes in this patch, Fern really never stood a chance in this game... :(
Good upcoming changes. Especially Ran's buff and the changes of the Target Debuff are exciting to read!
I just still wish that Ignore Effect Resistance would finally be deleted 'n not added to even more Heroes. Effect Resistance feels like a dead stat at this point if over 100%.
The buff to Target is nice. It will be a more interesting debuff and allow some debuffer units to counter evasion, particularly if they can apply it with a non-attack skill or passive.
Remove apocs s2 adjustment and this would be 10/10 balance adjustment, as it currently stands apoc Ravi is getting nerfed, ppl finally got their wish.
Just a couple of years later and when she already is a dead unit.
thank you for buffing 3 star heroes




So l see no boring changes that is huge win smallgate
for summary
Aravi is basically strong now cuz she has 30% pen resistance and if some one dies she resets her skills so no worry about getting reset by enemy and her new buff makes her to pen more on her s3 also crit self imprint is really nice.
zio get ignore er on s3 and 10% more combat readiness at the start of the turn
ran basically fire lidica with 129 base speed that has ignore damage share and ignore er on s3
Ml laika just usable now evasion counter unit she also extinction if she kills
Zahhak basically has 100% hit chance and he needs only needs 50% crit rate now(lol)
Shuri basically got ignore er on his s3 (his 30% push back has ignore er rn)
Hasol More stronger than before for some few cases you use her
Mature sunglasses huge damage reduction buff.
And finally target buff now increase damage by 15% and decrease 50% evasion (instead of 15% evil laugh)
And that's all thanks for reading. This is the first time l have no complaints 😊
Wait I don't see any hateful usual stove comment telling sg they are dumb !? A great day maybe let's celebrate :D
welcome back Ran & Aravi