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Developer Notes

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Developer Notes

Trial of the Constellations Content Improvement Notification [42]



Hello, Heirs.
This is the Epic Seven Development Team.

 

We have carefully reviewed all the feedback shared by our Heirs following the announcement titled "Raid Labyrinth Removal & Launch of Trial of the Constellations," released on Tuesday, July 29.

 

First and foremost, we sincerely apologize for the confusion and inconvenience caused by the removal of Raid Labyrinth and the introduction of new content without sufficient prior notice or explanation during the content overhaul. We also deeply regret not fulfilling our responsibility to communicate in advance, especially as we are only now addressing key improvements with the launch of the regular season of Trial of the Constellations.


Moving forward, we will strive to provide more detailed and transparent information ahead of any content changes, and continue improving our content in a direction that resonates with our Heirs.

 

Based on the feedback shared by our Heirs, we will be making the following adjustments to the Trial of the Constellations content:

 

 

1. Rewards for the Nightmare difficulty will be increased to match those of the Perdition difficulty.

While Perdition difficulty was originally designed to offer a higher level of challenge, the disparity in rewards between Perdition and Nightmare difficulty has placed an unintended burden on players. To address this, we will adjust Nightmare difficulty rewards to match those of Perdition difficulty, allowing players to obtain maximum rewards by playing Nightmare difficulty alone. We aim to reposition Perdition difficulty as a high-challenge content that is intended to be cleared once per season.

 

2. Skystone cost for resetting the Hero slots in the Blessing of the Stars will be reduced.

We have also received feedback that the current Skystone cost for resetting the Hero slots in the Blessing of the Stars is too high, placing a significant burden on players. In response, we will reduce the required amount to ensure that players can enjoy the content without difficulty. Following the maintenance on Thursday, July 31, resetting the Hero slots in the Blessing of the Stars will be adjusted to 100 Skystone.

 

 

During the regular season, growth currencies will be added to the Blessing of the Stars progression rewards. We will also continue monitoring in-game data and the valuable feedback shared by our Heirs to make further adjustments as needed.

 

We once again sincerely apologize for the lack of communication during the preparation of this update.

Moving forward, we will strive to provide more thorough advance notice for major content changes and listen more closely to your feedback to deliver better content.

 

We appreciate all of our Heirs for their love and support for Epic Seven.

 

Thank you.




Reply 42
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BEST

How about score calculation changes? - No? Or you dont care because its not your problem, people dont have score to unlock buffs - buy gear packs, leif packs n etc

BEST

I appreciate you owning up to some of your mistakes, but I feel like the bigger issue stays unaddressed, which is the score calculation which rewards you for just throwing random, high equipment score gear on the heroes. I feel like it would make more sense if it either only checked if you got any gear at all on them (and maybe the item level of it over the equipment score) or if you made it so that we can assign gear to heroes only inside Trial of Constellations, so that we can actually USE all of our units feasibly without having to ungear and regear for 3h every month. 

BEST

To emphasize your lack of communication. You did well informing us you were removing nightmare raid. You did not do well inquiring about our input before the decision. No polls. No community engagement. You made the decision, then told us. You saw our backlash, but did not undo the decision. Simply because the decision had already been made. So I guess what I'm asking is to engage with the community before making game-changing decisions. For example: "Hey e7 players, abyss needs a change. What should we do? Here's a poll. 1)Remove it. 2)Update it. 3)Replace it. 4)Leave it alone. 5)your ideas."

Hello

Crazy update


Rf

While the Nightmare rewards is a very nice change. The score calculation is still the biggest issue here. I remain firm in my decision of not spending my hard earned resources on bench heroes or one trick ponies (Heroes only used for this content)

The communication skills suck. The trial of constellation doesn't clearly tell you why we can't enter or what characters qualify.

I still dislike the constellation system, specially the score calculation but making nightmare give the same rewards as perdition is a good change.

Smile Gate? More like Smile Great! Love the update, keep up the Great work.

ToC rewards are way more value, if they keep the 50 coin molagora per 3 day reset will be even better

i share this opinnion.

I appreciate you owning up to some of your mistakes, but I feel like the bigger issue stays unaddressed, which is the score calculation which rewards you for just throwing random, high equipment score gear on the heroes. I feel like it would make more sense if it either only checked if you got any gear at all on them (and maybe the item level of it over the equipment score) or if you made it so that we can assign gear to heroes only inside Trial of Constellations, so that we can actually USE all of our units feasibly without having to ungear and regear for 3h every month. 

I do love how people are moaning about both not being in the game so they can get extra free stuff each month. This is a f2p game, they still need to sell packs. Gear packs are an incentive, take away the need to buy them and you lose money. 
Is your greed for wanting more stuff outweighing the longevity of the game? 
Like, lets be real. The community goes in uproar every time a change is made without remembering the game still needs to make money and balance the free rewards to that.

You're getting more than you did prior to this change and you're still crying about it, it screams entitlement to no end

What makes even less sense is why you're upset.

Also why are you making all these assumptions about people not wanting old content that we already geared units for being removed. I bet most people would've rather had Raid if we can only have one so its not about wanting more rewards, its about calling out what is obviously happening here. 



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MomopaiI'm annoyed at seeing how greedy and entitled people are being. Not a singular time have i seen someone ask to keep hell raid and not introduce this, it's been them asking to keep both.
And don't hit me with that as an excuse because you've geared units for hell raid like it won't take you 30 mins to do the same for constellation. 
It is wanting more rewards and you're lying to yourself if you think it isn't.

I kind of want an admission of guilt for in fact removing Azmakalis of Cycle to curb monthly rewards for players that cared to do pve content. That's how i see suddenly losing all of these drops. Even if Trials of Constellations is a supposed upgrade, neither content was going to get in the way of the other; there's no reason for one to replace the other.

I don't think players will mind as much about buffing nightmare to match perdition as the blessing system is a completely independent burden with needlessly high requirements. I couldnt believe how strong my gear had to be to make unused heroes reach certain blessing levels, so I'd rather have seen a change to blessing thresholds than letting players get off on lower difficulties.

It is insane how the people that dont play the game and shouldnt care about gear, are the people that always cry about gear and changes from those modes . It would be beautiful to see our league when we post in here, so we can ignore and skip all the coments of people crying about losing his 88 lv gear to not even play 100 rankeds and end the season on gold. Continue crying about the hellraid, we can barely cross the enterly world with ur cries. Thx Smilegate for deleting hellraid.

Cringe

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FlamvellAs said.

Punpun, I get your point, but honestly, the number of RTA matches doesn’t mean much. I’ve been playing this game for 5 years, but I don’t enjoy playing RTA. For over a year now, I’ve only been reaching Master in the last week just to get the skin. What I spend most of my time on is optimizing farming — no wonder my best gear is on my PvE units. I built one-shot teams for all hunts with no rng, solo teams for all expeditions, auto teams for Hell Raid, and cleared all the Abyss stages. I pretty much only play this game for the PvE, so for me, removing PvE content sucks, because that’s what I enjoy. But yeah, I get that there are people who don’t really play and complain about everything — I just don’t think it’s fair to use RTA as the only metric to decide if someone plays the game a lot or not.

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Math和I see ur point, and thats completly fair. My point mostly is cause everytime they do something that mostly affect streamers/youtubers or people that play RTA are good (cause we are the focus on this game) we have in the other hand tons of casuals or peoplee that dont even play thee game for 15 mins crying about it, and it becomes horrible, cause because of them, we lost Pirate flan buff, Fenris buff (maybe that was a mistake but u know) etc. Sadly, this game is to play pvp, not pve, cause if the game point is play pve, we would have more abyss floors (here I am waiting 3 years for a new floor). But sadly, the focus of sg are thee ones who play RTA, not the pve enjoyers. My biggest problem is how hypocritical is people, cuase if instead of TOC,  they call it "revamp of raidhell" EVERYONE will be happy. And thats giga stupid and hypocritical. Cause to my eyes, if raid and toc exist, toc rewards will be 10000% garbage compared to now.

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Math和Anyways, my point was mostly cause of the amount of people that is crying about and beecause of them in the end we all lose. (Remember the super awaken, we had the game completly dead almost 2 years cause the cancel of that). But yeah, I can see the problem when u only like pve in this game, and I get it, cause I love it too, but funny enough, raidhell wwas always a mode that Id hate it, cause the amount of time it took to give u mostly abssolutely nothing. Toc is clearly an upgrade of raidhell, but everyone on stove post is crying about, and I dont get it. Cause every stremer, official CC, player of the game, is ok about deleting the raidhell, but then u enter on stove comments and everyone is crrying rivers and I dont get why. A pleassure too have someone giving a good explanation and not just bua bua bua bua. Have a good day ^^ 

This is really embarrassing smilegate; you need to do better or people will stop playing your game.

These devs can't win when people like you exist lmao. They've just made trials significantly easier to achieve good rewards and that's embarrassing?

I'd love if you took your own advice and make is so there's one less person playing who tries to belittle good efforts from the devs

Why not remove RTA such a waste of time.

>"we are sorry that you're confused, we're sorry there was a communication issue"

Same corporate gaslight template as last time, may as well be AI generated. Objectively insulting.

As said before, there was no confusion or lack of communication.

It's simple: Do not remove Azmakalis of Cycle. You don't have to do anything, just refrain from taking it away.

At least have the decency to spare us the insults and only inform of the changes to Trial of the Constellations as the title says.

You could also just not remove Raid Labyrinth. The content already exists and there is zero maintenance required on your end. If players were tired of the content, they could just opt to not do it. 

The other issue is that Raid Labyrinth had reputation quests tied to it which now no longer can be completed. The same thing happened with the Hall of Trials changes where reputations quests became inaccessible and then it took forever for alternatives to be implemented. If you're going to remove content (which you really shouldn't) then the alternatives should already be in place, not created down the line. 

It was just a matter of not removing (Azmakalis of the Cycle)... but at this crucial point in the game, you didn't want to hear the players' opinions on whether or not to remove the mode, beyond the *molagoras* and the resources that were used on the characters to defeat each monster in the labyrinth. I entered this constellation mode and I already feel discouraged about being in it, but I appreciate you owning up to some of your mistakes.

Do not remove "Azmakalis of Cycle". Just DON'T remove it. Do with "Trials of Constellations" whatever you want but don't remove content.

We put a bandaid on the gaping hole in your chest

Do not remove "Azmakalis of Cycle". Just DON'T remove it. Do with "Trials of Constellations" whatever you want but don't remove content.

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