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Developer Notes

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Developer Notes

Raid Labyrinth Removal & Launch of Trial of the Constellations [116]



Hello, Heirs.

This is the Epic Seven Development Team.

 

Today, I'd like to address two major topics that many Heirs have brought up recently: the removal of the "Raid Labyrinth, Azmakalis of Cycle," and the launch of regular season of our new content, "Trial of the Constellations".

 

First and foremost, I sincerely apologize for the lack of prior explanation regarding the removal of "Azmakalis of Cycle" and the addition of "Trial of the Constellations," which understandably caused confusion and concern among our Heirs. Though this message comes a bit late, I'd now like to explain the reasoning behind the removal of "Azmakalis of Cycle" and share what you can expect from "Trial of the Constellations" going forward.

 

"Azmakalis of Cycle" was originally designed as a monthly raid-style dungeon featuring five boss encounters. It has long served as a familiar challenge for our Heirs. However, since the Nightmare difficulty update in 2022, it hasn't received any major updates to its bosses or rewards. Many Heirs have shared that its lengthy playtime and fixed paths have made the experience feel repetitive and tiring.

 

To address these concerns and provide more engaging gameplay to our Heirs, we've developed a new content called "Trial of the Constellations," with improvements focused on the feedback we received. However, running this alongside the existing content could place additional burden on players, so we have decided to introduce "Trial of the Constellations" as a replacement for "Azmakalis of Cycle".

 

Now, with the regular season of "Trial of the Constellations" about to begin, I'd like to walk you through the upcoming changes.

 

First, with the launch of the regular season of "Trial of the Constellations," "Azmakalis of Cycle" will be discontinued. All rewards previously available from the Nightmare difficulty of "Azmakalis of Cycle" will still be obtainable in the Nightmare difficulty of “Trial of the Constellations”. Additionally, the Equipment from the Exchange will be periodically rotated, allowing Heirs to acquire a wider variety of Equipment.

 

Second, to provide more challenging content for Heirs who have steadily progressed, we will be introducing a new "Perdition" difficulty. In line with the increased difficulty, +6 Level 88 Equipment will be obtainable from the Perdition difficulty once it officially launches.

 

That said, we sincerely apologize for not providing enough explanation or guidance ahead of this major content update. We'll make sure to communicate more clearly and effectively in the future.

 

We consider communication with our Heirs to be our top priority. Going forward, we'll do our best to provide ample notice before major content updates, so you can fully understand and prepare for any upcoming changes.

 

We greatly appreciate your continued love and support for Epic Seven.

  

Thank you.




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BEST

i dont think Azmakalis of Cycle and Trial of the Constellations coexisting is an additional burden when theres a huge lacking of pve content in the game, and besides they are only done once per month we have a long time to do it 

BEST

Or just say that you want player to waste their bookmarks, molas and gear mats to build heroes that only useful for one rotation in Perdition and do the same thing for the next rotation like Kane in Rift and Fenris on Hall of Trials.

Is not about "Trials of Constellations gives better rewards that Azmakalis Cycle", but this game lacks of PvE content. Once again Raid is unique than the new Trials because it's just Hall of Trials 2.0 with added mechanics from Rift (element restrictions, etc). Plus, even in normal Raid, it gives more drops like charms, Galaxy Bookmarks, and even better gears compared to the easiest difficulty on new Trials (it's just 85 gears reskinned as 88 gear).

I don't think you need to remove old content because it not get update for years (and by same logic, Hunt must be removed for Rift). And more content to farm is good especially for new players and F2P.

I really don't want to see the drama like Awaken Potential saga happen again in E7, but here we are!

BEST

I find it weird that you talk about Lab not getting any updates, while people when they talk about how they want abyss updates and some other updates are completely ignored, I don't see anyone except certain few ever complaining about lab, it was easy you could auto it and more. People spent their resources and molas for units not used anywhere and now those are wasted, plus this was never tiresome unlike trails of Constellations which will be on the contrary. 


NOOOOOO I NOT YET CONVERT ITEM IN AZMAKALIS OF CYCLE :(((((((((((((((((((((((((((

Why? Just why

:(

Would it really cost you that much to run a simple poll and ask your community for their input? You keep walking straight into backlash when it could’ve easily been avoided by just listening first. If you actually cared about player feedback, you'd at least try to involve us before making big changes.

JUST PUT IT BACK

-IT'S NOT THAT HARD TO LET PLAYERS HAVE THINGS TO DO
-NOBODY FORCES PLAYERS TO PARTICIPATE IN RAID LABYRINTH
-TRIAL OF CONSTELLATIONS IS NOT FUN, AND COMES NOWHERE NEAR TO REPLACING THE REWARDS OF RAID. LITERALLY ANYTHING OTHER THAN GEAR AND CHARMS WOULDBE GREAT!
-EPIC 7 WAS UNIQUE WHEN LABYRINTH STAGES AND MISSIONS WERE STILL AROUND, HAD ITS OWN IDENTITY. YET YOU KEEP REMOVING THE GAME'S IDENTITY TO SELL NEW CHARACTERS THAT WILL BE USELESS GARBAGE A FEW WEEKS AFTER THIS NEW "CONTENT" ENDS
-YOUR PLAYERS ARE CLAMORING, LET US HAVE WHAT WAS ALREADY THERE. PUT CONSTELLATIONS IN IF YOU MUST, BUT STOP TAKING AWAY UNIQUE PVE CONTENT TO FUNNEL PLAYERS INTO YOUR NEW GAME MODE. IF IT WAS GOOD ENOUGH TO STAND ON IT'S OWN, THEN RAID LABYRINTH WOULDN'T BE A PROBLEM IN THE FIRST PLACE!!!!!!!

-YOU PUT TIME INTO DOING THINGS NOBODY WANTS TO SEE HAPPEN, WHILST WE STILL AWAIT THINGS PROMISED YEARS AGO AS PVE CONTENT. WHERE'S WORLD BOSS CIDONIA? EASTERN TRADING SHIP? SPECIALTY CHANGE?

I don't understand why you would remove AzimakLab when Constellation trial doesn't affect it at all. I would of been happier if you gave us a a reset button for Azimakus by making us pay millions of gold, 3 times a reset a month. This won't hurt as RNG gives me bad gear all the time anyway. I need more stuff to do and gold to sink into. If you won't listen to f2p, how about me, a tiny whale? This is some of the worst decisions ever, removing content when no one asked for it.

bad move 

It’s just so sad.

Some feedback on constellations:

1. It needs an indicator or a warning message to inform you that the loot for that month has already been received.

2, Blessing points should not be scaling based on equipment score of the gear. It encourages players to rotate highest ES gear between multiple characters that cannot even be used in combat for no reason other than maximise the blessing levels and to cause frustration by adding monthly chores into the gameplay. Even if gear presets were a thing, this should be considered completely unacceptable by anyone who values their time.

3. Veteran players can, not only, complete perdition levels without any blessings activated but also, they can fill out their blessing slots with ease on the basis of having 200+ characters built. Newer players who need the boosts, even having played for an entire year, will struggle to unlock blessing levels altogether due to lack of very niche characters of each zodiac built just to not use them in combat at all.

That garbage "blessing points" should scale only on hero's Level & Awakening stage.

The current requirements are ridiculously high. I put 3 150k+ CP heroes in and it doesn't even pass 2.6k pts to activate the 3rd buff.


>"we are sorry that you're confused, we're sorry there was a communication issue"

No there was no confusion, and there's nothing new in announcement here either.

We understand well and we just want you to leave "Azmakalis of Cycle" in as is. There's no drawback or technical issue since right now it does coexist with the new "Trial of the Constellations". Adding content and then removing existing content is taking one step forward and one or two steps back.

I don't want to be negative but this is just giving us the middle finger while gaslighting with corporate speech boilerplate that is just plain offensive.

I repeat: Do not remove "Azmakalis of Cycle". You don't have to do anything, just refrain from taking it away.


This is a truly terrible move Smilegate. I was just getting into Nightmare Raid had built my teams and was greatly enjoying the rewards. Removing this for constellation is silly. Both should be in the game. Also fix the blessing systems. Putting my best gear on characters I don't use to temporarily unlock constellations is just stupid. I would suggest making it based on unit upgrades and not gear score. Also remove the class limitations so I don't have to temporarily regear my account to complete a boss. Very poor design choices.

This is not a good explanation to remove establish content. You can apply this logic on multiple areas in the game and come to this erroneous conclusion. Labyrinth is content for mid to late game players. Labirynth could be beat with many different units with little to no regearing. The new mode is content for end game players. Requires high score gear that it's not easy to come by. You say Labyrinth is repetitive and boring but the new mode is unfun and gated. Not only that but it is also seasonal. This trial is not a Labyrinth replacement. Labyrinth was reliable with its rewards, with some really nice gear that can be use in multiple contents. I'm disappointed in the way this game it's heading. Taking away F2P rewards is not the way to go.

That's the dumbest reason I ever heard for this. Everyone suddenly concerned about 'additional burden' on players because of optional monthly content, meanwhile we have to waste 10 minutes a pop on garbage vampire survivors knockoff, or even longer doing brawl mode in 2x speed which feels like 0.5x speed. Tell me again about additional burdens.

Okay SmileGate what's next? Changing the Boss fight mechanics of expeditions coz apparently it's BORING and REPETITIVE? I am trying to understand when you guys changed the arena where NPC now doesn't give you skystones anymore. Just because people are being lazy and not doing it doesn't mean you'll have to starve the people that are actually playing the game. What did you do next? Starve labyrinth of course and merged the shop to conquest shop. Of course we get it, it didn't made you money so you are trying to establish economy centralizing everything back to you. Yes! Yes! Monetization of course that's it, but did you actually stop and think whether those people saying REPETITIVE and BORING will go do ToC? I bet we'll here them say "FCK! WHAT A WASTE OF TIME, ALL THAT FOR A GARBAGE PIECE THAT LOW ROLLED AND NOT EVEN USABLE!". I'm trying hard here you know. Trying hard to put myself into the shoes of those complainers but it DOESN'T MAKE SENSE at all

This whole Trial of Constellations is just a new form of subscription that lasts for 6 months.

You build tons of units to beat the mode with the thought that this mode will get you more rewards in return.

It'll be fine if the mode is less complicated and requires less time & resources to even have a start.

But unfortunately, their greediness seems to grow so much to the point that they made this new form of 6-month subscription a total mess that only end-game players might bother to try.

First, Nightmare Raid is absolutely fine as it is. It's repetitive yes but you don't need to spend too much time on it, and you only need a handful amount of specific teams in order to beat it once a month.

Second, Trial of Constellations is a shitshow that they force on us to waste our time & resources to build tons of units that will become irrelevant when a season ends.

Third, that mode is not even fun to engage with because of the overly complicated mechanics, from boss mechanics to that garbage "blessing" system.

More rewards? Ask yourself if it's worth all the time & resources you need to spend to build all that ridiculous amount of units in order to beat it.

Oh, did I mention that you'll need to grind the lower difficulties for MONTHS before finally be strong enough to get the real rewards?

This is a massive L for the game.

They asked for understanding while totally disrespect our time.

Smilegate, do you wonder why the game is speeding up down the hill?

PLEASE DONT REMOVE RAID, the new trials are so shit, new player can't even play with those hundreds of requirements. and 1 reward per month is a dumb idea.



LOL only thing I can say is "keep crying and then keep playing". This reminds me of that IceFrog meme that whenever he releases a new update for DotA, people will say "this is so bad IF" "this is worse than sh*t" "dead game is dead". Guess what happens? Yes, the losers shut their mouths and keep playing, continuing their misery. What's the best part? They feel good, and bad, playing the same game that they love to hate.


Man, I love myself a full cup of tears from these salty people who keep crying.

Absolute L take from an ignorant being.

Love the game and being blind are 2 different things.

It's okay for you to sck a D but it's not for most normal people those who have 2 normal eyes to see what's happening.

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BleakzJust leave him alone, and wait until he cry because he can't clear the Perdition level.

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epic7#asjdfoThank you for your concern sir. Thank you for leaving me alone. And thank you for waiting. I will cry my eyes out for not clearing Perdition level and I will let you know, so that you know you are right. I am eternally grateful because you open my eyes sir. Oh my god you are so wise :> man some people are just hilarious :>

The new trial of constellations content is an aberration that should've never got past the sketch phase. Smilegate is actively harming the players by removing content which people ALREADY had teams built for (resources were already spent) to put this BS gamemode that actively forces you to forfeit your best gear to gain points in the blessing system. Oh, and also! You need to spend a TRILLION resources on units that you will NEVER use again to clear perdition content! What a joke! And there's FIVE of them! That's FIVE entire DIFFERENT teams composed of FOUR different units each! Do the math and see how many resources you are going to waste. Thank SG for it.

This is the WORST decision SG has taken in the last few years. No one in the community wants this roguelike wannabe, half-baked system that only makes things harder for the regular player.


Scrap Trial of constellations and leave nightmare raid untouched you greedy pigs.

Most players don't complain if you're gonna add stupid Constellations and force us to buy new units like HoT and Rift. 

But FORCEFULLY cutting our source of  already established rewards so we have to move to Constellations in a coward move. 

Why playing this game when:

- The company will eventually remove content for their own advantages of selling useless units
- You are forced to build useless units to finish content
- You're limited to very specific units by same element rule, class rule, blessing unlock rule, and so on.

I hope people are quitting and giving the worst reviews for the game.

Whos next on Coin Shop rotation ? Thats all  im asking 

right?

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