Buff Suggestions for Disciplinary Prefect Aria.
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General Discussion

๊ธ€์ƒ์„ธ

General Discussion

Buff Suggestions for Disciplinary Prefect Aria.

Hello everyone. I believe we all know that Disciplinary Prefect Aria is a hero who doesn't meet the expectations of her intended role. She urgently needs a buff, so I'd like to offer some suggestions for potential changes: 

1. Disciplinary Warning: 

Attacks the enemy, increasing the caster's Combat Readiness by 15% and removing 2 Souls from the opponent. When the caster is grantedDiscipline, activates Disciplinary Action as an extra attack. A successful attack will inflict additional damage equivalent to 50% of injuries inflicted on the target. Damage dealt increases proportional to the caster's max Health. This attack cannot trigger a critical hit. 

Disciplinary Action: Attacks the enemy, inflicting up to 20% injuries and restoring the hero's Health based on the damage dealt. A successful attack always results in a critical hit. Damage dealt increases proportional to the caster's max Health. 

2. Unwavering Execution 

Increases the enemy's Soulburn consumption by 100%. At the start of the first battle, grants Discipline for 1 turn, and increases Effect Resistance proportional to max Health. When the caster is not inflicted with a debuff, increases Effect Resistance of all allies by 25% and has a 25% chance to counterattack when an ally is attacked. 

Discipline: Increases Effect Resistance by 50% 

3. Purge 

(Before Awakening): Attacks the enemy with a merciless iron fist, and penetrates the targetโ€™s Defense by 50%. A successful attack always results in a critical hit and it will inflict additional damage equivalent to 50% of injuries inflicted on the target. Damage dealt increases proportional to the caster's max Health. 

(After Awakening): Attacks the enemy with a merciless iron fist, granting Discipline to all allies for 2 turns and penetrating the targetโ€™s Defense by 50%. A successful attack always results in a critical hit and it will inflict additional damage equivalent to 50% of injuries inflicted on the target. Damage dealt increases proportional to the caster's max Health. 

I've added the ability to deal damage based on injuries to Disciplinary Warning, similar to New Kid Adin, enhancing Aria's attrition capability. You'll also notice that Disciplinary Warning cannot critically hit. This was designed so Aria can bypass mechanics of heroes like Spirit Eye Celine and Martial Artist Ken, since additional attacks like Disciplinary Action cannot trigger counterattacks. Primarily, I believe that Disciplinary Warning's ability to remove Souls is crucial for the hero's anti-cleave role. 

Concurrently, I've changed her S2 ability so Aria grants herself a buff that modifies Disciplinary Action's activation condition, while also giving her the ability to counterattack similarly to Abyssal Yufine. 

Finally, I've modified her S3. I've reduced the defense penetration to 50% (instead of the original 70%), but in exchange, it can deal additional damage based on injuries. Most importantly, I've changed the barrier buff she used to provide to Discipline, allowing Aria to grant up to 100% Effect Resistance to the team, greatly enhancing her anti-cleave role. Note that Aria's S3 has a 3-turn cooldown (after enhancement) and Discipline only lasts for 2 turns, so this still applies the need for Soulburn for greater consistency, but I believe in a better way. 

I don't really expect to achieve anything with this; I just hope Smilegate gives Aria a useful buff for her anti-cleave role.  

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black choux never needed the ee

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์ž‘์„ฑ ์‹œ๊ฐ„ 06.09.2025
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ml aria useless [4]

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์ž‘์„ฑ ์‹œ๊ฐ„ 06.09.2025

Buff Suggestions for Disciplinary Prefect Aria.

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์ž‘์„ฑ ์‹œ๊ฐ„ 06.06.2025

Please buff ML Aria [6]

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