6/5(Thu) Known Issues
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[Issues] 6/5(Thu) Known Issues [1]



Hello, Heirs.

This is GM Dominiel.

The following issue has been discovered on 6/5(Thu).

1. An issue where the tooltip descriptions of certain mechanics for the ‘Trial of the Constellations’ do not match the actual effects
- We sincerely apologize for any and all inconveniences this may have caused. Please refer to the information below for the actual effects of these in-game mechanics.

Affected Area

Current Tooltip

Actual Application

Scion of Hellfire Magnar

After Scion of Hellfire Magnar uses a skill on their turn, activates Salamander’s Blaze as an extra attack.

After Scion of Hellfire Magnar uses a skill, activates Salamander’s Blaze as an extra attack.

Scion of Hellfire Magnar (Perdition)

When Scion of Hellfire Magnar uses Salamander’s Blaze, decreases verdict (unique effect) by 1 turn. When Force Spark activates Unleash, decreases verdict (unique effect) by 1 turn. When using First Seal and Second Seal, decreases verdict (unique effect) by 1 turn.

When Scion of Hellfire Magnar uses Salamander’s Blaze, decreases verdict (unique effect) by 1 turn. When Force Spark activates Unleash, decreases verdict (unique effect) by 1 turn. If granted Flame Barrier (undispellable), when using Ember of Destruction, decreases verdict (unique effect) by 1 turn. When using First Seal and Second Seal, decreases verdict (unique effect) by 1 turn.

Scion of Hellfire Magnar (Nightmare)

When Scion of Hellfire Magnar uses Salamander’s Blaze, decreases verdict (unique effect) by 1 turn. When using First Seal, decreases verdict (unique effect) by 1 turn.

When Scion of Hellfire Magnar uses Salamander’s Blaze, decreases verdict (unique effect) by 1 turn. If granted Flame Barrier (undispellable), when using Ember of Destruction, decreases verdict (unique effect) by 1 turn. When using First Seal, decreases verdict (unique effect) by 1 turn.

Scion of Hellfire Magnar (Hell/Hard)

Every time Scion of Hellfire Magnar uses Salamander’s Blaze, decreases verdict by 1 turn.

When Scion of Hellfire Magnar uses Salamander’s Blaze, decreases verdict (unique effect) by 1 turn. If granted Flame Barrier (undispellable), when using Ember of Destruction, decreases verdict (unique effect) by 1 turn.

Scion of Frosttide Aquina (Perdition)

At the start of battle and at the end of the turn, grants protection (unique effect) to the caster for 1 turn. When inflicted with decreased Speed (unique effect), protection (unique effect) is not granted. After being attacked, when Health is 70% or less and 40% or less each, activates First Wave and Second Wave respectively.\nFirst Wave: Summons Aquina of the Sea before increasing Speed of the caster and changing Combat Readiness to 0. Inflicts 20 Soul Removal on the target.\nSecond Wave: Grants Root of the Deep (unique effect) to the caster before increasing Speed and changing Combat Readiness to 0. Inflicts 20 Soul Removal on the target.

At the start of battle and at the end of the turn, grants protection (unique effect) to the caster for 1 turn. When inflicted with decreased Speed (unique effect), protection (unique effect) is not granted. After being attacked, when Health is 70% or less and 40% or less each, activates First Wave and Second Wave respectively.\nFirst Wave: Removes decreased Speed (unique effect) from the caster and summons Aquina of the Sea before increasing Speed of the caster and changing Combat Readiness to 0. Inflicts 20 Soul Removal on the target.\nSecond Wave: Removes decreased Speed (unique effect) from the caster and grants Root of the Deep (unique effect) to the caster before increasing Speed and changing Combat Readiness to 0. Inflicts 20 Soul Removal on the target.

Scion of Frosttide Aquina (Nightmare)

At the start of battle and at the end of the turn, grants protection (unique effect) to the caster for 1 turn. When inflicted with decreased Speed (unique effect), protection (unique effect) is not granted. After being attacked, when Health is 70% or less, activates First Wave.\nFirst Wave: Summons Aquina of the Sea before increasing Speed of the caster and changing Combat Readiness to 0. Inflicts 20 Soul Removal on the target.

At the start of battle and at the end of the turn, grants protection (unique effect) to the caster for 1 turn. When inflicted with decreased Speed (unique effect), protection (unique effect) is not granted. After being attacked, when Health is 70% or less, activates First Wave.\nFirst Wave: Removes decreased Speed (unique effect) from the caster and summons Aquina of the Sea before increasing Speed of the caster and changing Combat Readiness to 0. Inflicts 20 Soul Removal on the target.

Scion of Frosttide Aquina (Hell/Hard)

In the Trial of Ice, Heroes’ counterattack and immunity effects will be put to the test. Scion of Frosttide Aquina grants 4 turns of preparation time before the actual trial begins. Scion of Frosttide Aquina’s attacks continuously inflict injuries. After being attacked, when Health is 70% or less, Scion of Frosttide Aquina summons Aquina of the Sea. They fight together for the remainder of the trial.

In the Trial of Ice, Heroes’ counterattack and immunity effects will be put to the test.Scion of Frosttide Aquina grants 4 turns of preparation time before the actual trial begins. Scion of Frosttide Aquina’s attacks continuously inflict injuries.

Scion of Frosttide Aquina (Hell)

Upon receiving lethal damage, does not die and fully recovers Health. Unaffected by elemental disadvantage. Shares the same immunity effect as the Boss.

Upon receiving lethal damage, does not die and fully recovers Health. When the caster attacks, unaffected by elemental disadvantage. Shares the same immunity effect as the Boss.

Scion of the Verd Herais

When using Earthquake, decreases verdict (unique effect) by 1 turn and fully recovers Health. Attack and Speed increase as the verdict (unique effect) count decreases. When granted verdict (unique effect), cannot die. After attacking, when granted final verdict (unique effect), Scion of the Verd Herais loses the battle.

When using Earthquake, decreases verdict (unique effect) by 1 turn and fully recovers Health. Attack and Speed increase as the verdict (unique effect) count decreases. When granted verdict (unique effect), cannot die. When even one Hero dies, inflicts extinction on all Heroes and wins the battle. After attacking, when granted final verdict (unique effect), Scion of the Verd Herais loses the battle.

Tutorial

All non-currency based rewards for each respective element can only be acquired once per month.

All rewards for each respective element, other than Points, can only be acquired once per month.

※ The exact wordings of the tooltips may be different upon implementation into the game.

We apologize for any inconvenience these issues may have caused.
We will continue to inform our Heirs regarding these issues via this notice.

Thank you.








Reply 1
Notification has been disabled.

Hall of Trials is bugged, Target Weakness Greater cooldown reset is broken. Please look into it.

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