Choosing and Applying Gear Substats Manually Under Specific Conditions.
Epic Seven
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Choosing and Applying Gear Substats Manually Under Specific Conditions.

Dear Smilegate Holdings,

With all due respect, I would like to express a concern shared by many dedicated players regarding the gear enhancement and crafting system.

Currently, investing resources to obtain the desired substats feels extremely unrewarding. Personally, I’ve spent over 80 million gold and countless resources, only to end up with two gears that have the substats I actually need. This process is time-consuming and discouraging, especially when the outcome relies purely on luck.

Therefore, I kindly suggest the implementation of a pity system that allows players to manually select a substat after a certain threshold is met.

For example:

  • After 20–50 crafting attempts, or
  • After consuming a set amount of gold (e.g., 5 million), players could be given an option to apply a specific substat on the next craft. For example, i can enhancing 15+ to health only or 15+ to speed and attack.

You may adjust the numbers as you see fit, but the core idea is to provide a fair chance for players to get the substats they truly need, especially for endgame optimization. This system would value players’ time and efforts more effectively and reduce frustration from repeated failures.

This idea especially came to mind after the release of hero Harsetti, whose unique skill essentially ignores CR-based heroes, making speed substat feel less impactful. I’m personally still struggling to reach my target speed (currently at 260), and it’s disheartening to be roadblocked by bad RNG despite investing so much.

Thank you for your hard work and continued development of the game. I hope this suggestion is taken into consideration.

Sincerely,

mavrost, Global server 922148652

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