BUFF - Arunka / Lolibet / Charles/ H Yufine / Baal / Tywin [9]
ARUNKA
S2 (passive) - Attack increases by 30%. When attacking, cannot trigger a critical hit. When an enemy is granted a barrier, At the end of someone's turn, increases Combat Readiness of the caster by 15% and at the start of the caster's turn, the caster becomes Enraged for 2 turns. Enrage can be activated once every per 2 turn.
S3 - Runs up to the enemy to attack. When the enemy is defeated, inflicts extinction and resets cooldown of this skill. Penetrates the target's Defense, ignore damage reduction and when the target is granted a barrier, increases damage dealt.
*** Poor Arunka, her S3 need 100% Def pen to work and her S2 passive do little effects. With 100% Def pen she can kill anyone with barrier as long as ML Ilynav not around (also one shot her ML version). S2 readiness push is more effective and Enrage buff can compensate some of her damage if she equipped Beni's AF for self ATK buff instead of +DMG% AF.
LILIBET
S1 - Strikes and slices the enemy, with a 50% chance to make them unable to be buffed for 2 turns. If the target is inflicting unable to be buffed or Bleeding, increase Combat Readiness by 15%.
S2 - Brutally cuts the enemy and dispels two buffs, with a 80% chance each to inflict two bleeding effects for 2 turns before increasing the caster's combat readiness by 50%. When the target is bleeding after the attack, increases Combat Readiness of the caster by an additional 50%. Ignores Effect Resistance of any targets with Attack lower than the caster's Attack.
S3 - Slashes the enemy with Cho & Mal, inflicting extinction when the enemy is defeated and decreases the caster's cooldown by 1 turn. Grants the caster Skill Nullifier, negating damage received from the next attack. Hit Chance is increased by 70% when using this skill. (Damage dealt increase 10%)
EE change
Damage dealt is increased by 10% when using Soul Cutter >> The caster become Stealth for 2 turns after using Soul Cutter
Damage dealt is increased by 20% when using Slice-Slice. >> Chance of Bleeding increase by 20% when using Slice-Slice
*** Before buff her skills, she need to change her stat for more ATK and SPD. Her current bruiser stat isn't suited her skills and personality. Her S2 copy gimmick from her boss, Straze. Dispel buff + ignore RES will make her S2 more reliable. New EE give her 2 more choices, 100% bleeding or stealth. I think stealth is really suited her look, an assassin with scissor. Skill null from S3 make her stealth better too.
CHARLES
S1 & S2 & S3 - Lower ATK% damage and increase HP% damage
*** Uncle Charles overall skills are good but he is hard to use because if you build him ATK, he's squishy while if build tanky, he does little damage. I don't think he need pure HP%, maybe HP & ATK similar to Edward.
Holiday Yufine
S2 (passive) - Increase Effectiveness by 50%. Reduces the effect of decreased Combat Readiness debuffs inflicted on all allies by 50%. This skill effect does not stack with other passive skills of the same name. Increases Evasion by 35%, and increases Evasion by an additional 35% when the caster is at max. When Combat Readiness of an ally is decreased, at the end of the turn, increases Combat Readiness of the caster by 20%. Can only be activated once every 2 turns.
S3 - Dispels two debuffs from all allies before recovering Health of the caster and attacks all enemies in the middle of the night market. Increases Attack of all allies for 2 turns and Combat Readiness by 20%.
EE (+ATK%)
S1 - Chance of inflicting Burn increase by 15%
S2 - After successful evaded, increases Combat Readiness of the caster by 15%
S3 - Dispels all debuffs when using Yufine's ☆ Special
*** Sea Bellona got 2nd buff and Seaseria who released later with better skills got EE when will she get buff!?
S2 free Effectiveness help her inflicting Burn and copy Broman's EE to help her more effective against CR decrease team. Her S3 now recover 30% of her health same as Mort to help has more chance to has max HP and 70% evasion.
BAAL & SEZAN
S2 - Summons the Cloud of Darkness to attack all enemies, dealing damage proportional to the number of debuffs inflicted on the enemy, extending the duration of debuffs by 1 turn, except for those which prevent the enemy for moving. When the enemy is defeated by this attack, the cooldown for Last Requiem is reset.
S3 - Baal and Sezan attack all enemies with Strike Magic, with a 100% chance to decrease Defense and Speed for 2 turns.
EE - Increases all of Last Requiem's effect chances by 5% >> Inflict unhealable for 2 turns when using Last Requiem
*** Just make him more reliable. His S3 85% DEF break is annoying. Remove unhealable debuff from S3 and increase chance to 100%. Unhealable is useless in boss hunt anyway so, players can equip others EE or new EE if they want unhealable back. S2 can extend debuff duration to make sure def break still inflicting.
TYWIN
S1 - Attacks with a swordstorm, With a 100% chance to dispel one buff. Damage dealt increases proportional to the caster's max Health. When the caster is granted Indomitable, triggers a Dual Attack from an ally from the back row.
S2 - Immune to debuffs which prevent movement. When the ally in the back row has a debuff which prevents movement after being attacked, dispels all debuffs and activates Commanding Shout on the target. Can be activated once every 2 turns.
Commanding Shout: Dispels all debuffs from the ally and grants immunity and barrier for 2 turns. Barrier strength increases proportional to the caster's max Health. Grant the caster indomitable for 2 turns.
EE - Dispels one more buff when using Sword Storm(S1) >> Grant increase Effectiveness for 2 turns after using All-Out Attack(S3)
*** His S1 now is ML Politis with dual attack from back row version. S2 also effect to himself not just target ally.
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all seems okay. some kinda on-point. not game breaking, but usable.
For Charles, how about making him def scaling, since he got def buff after his skill3.
MyrzzI thinking about DEF% at first but see how DEF% damage annoying right now ... S1+S2 with Rocket Punch DX
Also DEF+ATK doesn't good like HP+ATK (Edward). So he need to go full %DEF in his skill multiplier while we already have Karina. But if think as Karina will never has her banner again then maybe Charles can replace her.
MenZKungKarina has a very risky design (high damage + high tankiness + team protection + CR push). That's why the devs only dare to put that skill set on a collab hero.
So I'd say the devs won't try to replicate/replace Karina in the first place.
I'd buff Arunka from her artifact:
When game starts, grant ALL enemies a Barrier of 2000~1000 HP for 2 turns.
So she can be used anywhere, also a buff to DJB.
As of Lilibet, I'd make her a true finisher:
Slashes the enemy with Cho & Mal ... Executes the target enemy hero when they fall below 10% max health after this attack. Execute ignores Invincibility, Immortality and enemy heroes' skill and artifact effects. Inflict extinction when the enemy is defeated.
H.Yufine: AS.Flan is a perfect example of how H.Yufine and R.Violet should be buffed. Instead of buffing these two SG make a new character.
For now I'd make her Evasion 50% so she has 100% Evasion at full health.
Charles, B&S, Tywin: Anybody cares about them?
In short, my buff logic is making heroes "Do less and better" instead of "Do more".
Dude, i care for charles. xD
I using Baal in green expedition and 15% Def break miss + 15% resist is very annoying. Just make him better in the place he can fight.
Charles has very good potential, only his stat drag him down.
AS.Flan isn't a good example. She isn't how you should buff evasion but how to broke the game. 100% evasion as long as she has focus is stupid while her focus only decrease when dual attack. I really want to nerf her evasion to 0% evade and 100% with focus. And if there are 100% hero in the future, they should be -1 focus after evaded until run out of focus.
For H.Yufine, it's fine for 100% evade with full health like you want because hero still take damage after evaded. But I will remove Broman's EE skill from her S2 for balance while I still think CR increase after inflicted CR decrease is more suit for her because she is create for CR decrease resistance and can be really good against ML Politis.
MenZKungAny thoughts on my Arunka and Lilibet buff?
As for Charles, his mechanic is outdated. He needs to build both atk and hp, while hp scaling heroes only needs to build hp. That's roughly double amount of stats. That's why Ravi was finally reworked to pseudo-hp-scaling, and with always crit she saves more stats while countering crit-resist.
In current value model, a carry who can't go first must have hp scaling, defense scaling, or good survivability.
P.S. At least Fire Flan can be one shot by hit chance heroes and Yulha, imo her toxicity is not even close to Harsetti.
Hmmm. A few of those seem okay??