[Issues] 4/25(Fri) Known Issues [13]
Hello, Heirs.
This is GM Dominiel.
The following issue has been discovered on 4/25(Fri).
1. An issue where Death Sentence is not dispelled after Ainz Ooal Gown's death
→ We are currently looking into the cause of this issue and working on a fix.
→ We will do our best to resolve this issue as soon as possible.
We apologize for any inconvenience these issues may have caused.
We will continue to inform our Heirs regarding these issues via this notice.
Thank you.

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pls bring back overlord collab...
Just keep the ' bug ' in the game.
🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕
Just like in 6 anni first week is awesome but after a day it's getting boring 😔 😔 and rta is getting more boring when ml arunka came out the match is taking so long 😒😒😒 well thank goodness the I didn't spent any penny to this boring event.
After destroying adventure...can you explain how to finish specialy changes...all stages close out except cat stages...i need 50 wild animals for christy...hit go...takes me to a 16 stam ( ridiculous ) stage...and theres 0 wild animals...in none of the 2 lefundos...
Open up the non-cat stages for rerun to finish quests
This may not be related to the post, but does anyone encounter where Champion Zerato is not counterattacking in Azmakalis raid when attacked (+ Debuff)? I'm not sure if it's a bug or feature to prohibit counterattack, by Mort does counterattack.
Just to be clear, you are not running Zerato WITH Mort, correct?
안녕하세요 Stove 커뮤니티,
이번이 첫 번째 게시물이며, Ainz에 대한 피드백을 공유하고 싶습니다. Ainz를 버프해 주세요! 저를 포함한 많은 플레이어들이 최근에 그를 사용할 수 있게 되어 매우 기뻤습니다. 그는 플레이하기에 재미있었고, 그의 독특한 S3는 게임에 재미를 더했습니다. 그의 "죽음의 선고" 디버프는 강력하지만, 효과 저항 15%, 부활 팀 또는 그를 처치하여 일반적으로 제거하는 방법 등 여러 반격 방법이 있기 때문에 균형을 이루고 있습니다. 그러나 버그 기간 동안 그는 아직 제거되기 전에도 의미 있는 기여를 할 수 있었으며, 제한 사항에도 불구하고 플레이메이커로서의 잠재력을 보여주었습니다. 그러나 그는 살아남기 어렵습니다. 라이트 유닛의 30% 추가 피해와 방어 패시브, 스킬, 버프가 없기 때문에 종종 턴을 차지하기 전에 처치당합니다. 많은 경기에서 그는 한 방에 처치되어 그의 (Overlord) S2 패시브가 무용지물이 됩니다. Ainz에 대한 기대감이 크기 때문에 그는 주목받을 자격이 있다고 생각합니다. 생존력이나 유틸리티에 대한 큰 버프는 그가 더 유효한 선택이 될 수 있도록 도울 것입니다.
Hello Stove community,
This is my first post, and I wanted to share feedback about Ainz. Please buff Ainz! Many players, including myself, were excited to use him recently because he was fun to play. His unique S3 brought something fun to the game, and the his "Death Sentence" debuff, while strong, is balanced with counters for example, like effect resistance, 15%, reviving teams, or defeating him to remove it normally. But during the bug period, he could still contribute meaningfully before being taken out, showcasing his potential as a playmaker despite limitations. However, he’s difficult to keep alive. The 30% extra damage from Light units, combined with no defensive passives, skills, or buffs, means he often gets defeated before taking a turn. In many matches, he’s one-shotted, rendering his (Overlord) S2 passive useless. Given the excitement around Ainz I believe he deserves attention. A major buff whether to his survivability or utility, could help make him a more viable choice.
This bug actually made him usable. Since you screwed him with everything else
Gonna sound weird but, pls can you keep this as a feature of Ainz? Since the death sentence doesnt do that much besides making one unit die after a certain time (IF the unit has not a way to avoid that death) because it was really dissappointing how unusable he is, soo hear the community on this pls?
Still can't get over how dirty you guys did Ainz. I use Albedo and Shalltear all the time. Love those units! But my boy Ainz? Collecting dust.
Ainz being bugged is the only excuse we have to use him! He's still trash so why don't you just pretend you didn't know about the bug and let us gamble the death sentence without worrying about being 1shot by a lv1 light unit?
Ainz being bugged is the only excuse we have to use him! He's still trash so why don't you just pretend you didn't know about the bug and let us gamble the death sentence without worrying about being 1shot by a lv1 light unit?
Hello Stove community,
This is my first post, and I wanted to share feedback about Ainz. Please buff Ainz! Many players, including myself, were excited to use him recently because he was fun to play. His unique S3 brought something fun to the game, and the his "Death Sentence" debuff, while strong, is balanced with counters for example, like effect resistance, 15%, reviving teams, or defeating him to remove it normally. But during the bug period, he could still contribute meaningfully before being taken out, showcasing his potential as a playmaker despite limitations. However, he’s difficult to keep alive. The 30% extra damage from Light units, combined with no defensive passives, skills, or buffs, means he often gets defeated before taking a turn. In many matches, he’s one-shotted, rendering his (Overlord) S2 passive useless. Given the excitement around Ainz I believe he deserves attention. A major buff whether to his survivability or utility, could help make him a more viable choice.