5/8 (Thu) Balance Adjustment Preview (Added on 5/8) [57]
※ We would like to inform you about the previously announced balance adjustments for the 5★ Hero Fenris and his Exclusive Equipment, “Mistilteinn,” as previewed in the 5/8 Update Content notice.
After carefully reviewing the valuable feedback and opinions shared by our Heirs following the 5/7 (Wed) update notice, and through internal discussion, we have decided not to include the aforementioned adjustments in this update.
We plan to revisit Fenris in future balance adjustments, with a focus on enhancing his utility from a broader and more refined perspective.
As for Harsetti, we will continue to carefully assess your feedback and develop a comprehensive approach, including balance adjustments that align with the strategic gameplay Epic Seven strives to deliver.
We sincerely apologize for the confusion and disappointment caused to our Heirs,
and we will try our best to provide the best service possible and continue to listen carefully to your thoughtful feedback and support.
Hello. This is Epic Seven.
We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven.
With these balance adjustments, we plan to implement changes to 2 Heroes. These changes are scheduled to take effect following the update
on 5/8.
1. Balance Adjustment Target
With this balance adjustment, we've made changes to two Heroes receiving new Exclusive Equipment. Please note that the balance adjustment scheduled for 6/5 will still proceed as planned.
The details of the balance adjustment are as shown below.
Hero
Grade | Name |
5★ Covenant | Fenris |
4★ Moonlight | New Kid Adin |
* The probability and number of turns are based on fully enhanced characters.
* Skill Cooldowns will not be changed unless stated.
* The skill descriptions mentioned in this preview may differ from the actual update.
1-1. Hero Balance Adjustments
1-1-1. Covenant / 5★
Fenris
Strike of Fate (Before) | Strike of Fate (After) |
After granting increased Attack to the caster for 3 turns, attacks the enemy with an arrow of resolution. When the enemy's max Health is greater than the caster's max Health, damage dealt increases proportional to the difference, up to a maximum of 70%. | After granting increased Attack to the caster for 3 turns, attacks the enemy with an arrow of resolution and increases Combat Readiness of the ally in the back row by 50%. When the enemy's max Health is greater than the caster's max Health, damage dealt increases proportionally, up to 70%. |
Strike of Fate (Awakened) (Before) | Strike of Fate (Awakened) (After) |
After granting increased Attack (Greater) to the caster for 3 turns, attacks the enemy with an arrow of resolution. When the enemy's max Health is greater than the caster's max Health, damage dealt increases proportional to the difference, up to a maximum of 70%. | After granting increased Attack (Greater) to the caster for 3 turns, attacks the enemy with an arrow of resolution and increases Combat Readiness of the ally in the back row by 50%. When the enemy's max Health is greater than the caster's max Health, damage dealt increases proportionally, up to 70%. |
Fenris will receive improvements focused on enhancing his skill, Strike of Fate.
Strike of Fate now increases Combat Readiness of the ally in the back row by 50% after attacking. This will improve his synergy with allies taking turns after him, allowing for more flexible team compositions. His overall contribution will also be more impactful in extended battles, especially against powerful bosses.
1-1-2. Moonlight / 4★
New Kid Adin
An Opening! (Before) | An Opening! (After) |
Attacks the enemy with a bamboo sword, inflicting injuries. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 10% every time this skill is used. | Attacks the enemy with a bamboo sword, inflicting injuries. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 10% every time this skill is used. |
| Soulburn (10): Attacks all enemies. This attack does not trigger a Dual Attack. |
You Started This! (Before) | You Started This! (After) |
Increases Evasion by 50%, and when successfully evading, grants vigor to the caster for 1 turn. | Increases Evasion by 50%, and when successfully evading, grants vigor to the caster for 1 turn and counterattacks. Counterattack can only be activated once per turn. |
Scattering Petals, Falling Leaves (Before) | Scattering Petals, Falling Leaves (After) |
Attacks the enemy with an exceptional technique, inflicting injuries. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 30% every time this skill is used. | Attacks the enemy with an exceptional technique, inflicting injuries. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 30% every time this skill is used. |
Cooldown: 4 Turns Gain 3 Soul Soulburn (10): Skill cooldown is decreased by 2 turns. | Cooldown: 3 Turns Gain 2 Soul |
Scattering Petals, Falling Leaves (Awakened) (Before) | Scattering Petals, Falling Leaves (Awakened) (After) |
After increasing Attack of the caster for 3 turns, attacks the enemy with an exceptional technique, inflicting injuries. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 30% every time this skill is used. When the caster is granted vigor, a successful attack deals additional damage equivalent to 100% of injuries inflicted on the target. | After increasing Attack of the caster for 3 turns, attacks the enemy with an exceptional technique, inflicting injuries. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 30% every time this skill is used. When the caster is granted vigor, a successful attack deals additional damage equivalent to 100% of injuries inflicted on the target. |
Cooldown: 4 Turns Gain 3 Soul Soulburn (10): Skill cooldown is decreased by 2 turns. | Cooldown: 3 Turns Gain 2 Soul |
New Kid Adin will be improved to enhance her overall usability.
First, An Opening! will no longer attack all enemies when the caster is granted vigor. Instead, it will deal additional damage equivalent to 50% of injuries inflicted on the target. Additionally, a Soulburn effect will be added, allowing it to attack all enemies. When used with Soulburn while vigor is granted, the skill will inflict injuries and additional damage on all enemies.
The skill, You Started This!, will be improved to provide greater benefits when successfully evading.
A new effect will be added that allows the caster to counterattack when successfully evading, enabling more consistent damage against enemies. Additionally, when the caster is granted vigor at the end of someone's turn, she will see an increase in her Combat Readiness from 10% to 20%, allowing her to gain turns faster.
The Soulburn effect that reduced the cooldown of Scattering Petals, Falling Leaves will be removed, but the base cooldown of the skill will be reduced by 1 turn, allowing it to be used more frequently without relying on Soulburn.
The balance adjustments for Fenris and New Kid Adin will be implemented during the maintenance on 5/8 (Thu), alongside the update for their new Exclusive Equipment.
We closely monitor all feedback from our players across various channels. We are grateful to be part of your Epic Seven journey. We will continue doing our best to improve our Heroes so that every character can find their place in your heart.
Thank you.

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Green Arunka desperately needs a buff. Kit makes no sense at all. Has a speed EE when there is absolutely no reason to build her fast because you want her to counter SHIELDS. And she doesn’t do enough damage to kill anyone with a shield. She’s so stat hungry that effectiveness is really tough to build on her. Her survivability is terrible. S1 heal isn’t strong enough to make a difference and that’s if it even procs.
" AFTER THE BALANCE PATCH I CAN'T FARM ADIN'S Elemental ALTERATION MATERIAL"
Please fix this epic seven
🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻
You can. It's a normal drop instead of something you buy from the AP Shop, since that is only catalysts now. All stages that award one have a little symbol indicating which one next to the stage icon
Her elemental alteration material is dropping fine. Make sure you are battling the correct encounter. The encounter will have the alteration material in its list of drops. Ex 4-10 Destiny and Choice for light elemental alteration material. I just grinded her elemental alteration mats today so I’m 100% sure that it drops just fine.
Kinda upset about Adin's soulburn change. However, I like the change overall. It's a good change in general. Good job sg
🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕
🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕
please IM BEGGING- FULL METAL ALCHAMIST RERUN/ GROUP SUMMON
Waiting for love like this to be given to 3 star/Specialty Change units
Can you please buff Fire Charlotte next?
She has been obsolete for literal AGES.
Meh changes, the balance patch does not solve the core issues of both heroes.
I'm convinced half of you don't read. They're buffs in preparation for EE's coming. Why would you not wait to see those before claiming they're bad changes?
only their EE will decide if their changes are good or bad.nka looks ok but im not convinced enough to invest in her
Finally got rid of S1 AoE, almost made her unusable in current meta.
coin shop??
OHHHHHHHH... the baby balance patch, I see. I thought I was tripping and had to double check the recent patch date lol
This is absolutely welcome. You can leave the meta balance changes for the usual patches and have these mini ones for niche heroes
I hope that at least Adin's EE grants her vigor at the beginning of the battle.
I dont see any good reason to make Adin aoe a soul burn, but sure you always make wrong decision on balance patch
Ah yes, because every balancement made to heroes are all mistakes. Imagine if she kept her aoe with vigor, still dealt AOE injury PLUS the extra tick damage based on 50% of the target's injury of her new buff. That'd be pretty balanced, huh?
If they only make mistakes, you should definitely join their team.
Please Buff Astromanf Elena
S1: Grants dual attack with a random ally when in Stealth.
S2: Make Star Blessing a permanent undispellable buff.
-Mort an RGB hero can have a passive that cannot let other counter attack, while Elena an ML5 cannot?*
S3: Grants the user Stealth for 2 Turns instead.
-Elena is so fragile she needs this for survivability.
I love your comment. It would be awesome if they improved her S2 to work like Arunka's (she gets the buff at the beginning of the battle and at the end of her turn, and it can't be dispelled). And when she uses her S3, if she has her buff, it should improve the damage dealt and grant stealth as you say. SG, please make it happen.
Instead of "cannot counter-attack", which doesn't apply to Celine's counter, ML Bellona's action after FS is full, and other moves like that, just change her passive to "during Elena's turn, if the caster has Star Blessing buff, enemies cannot take any offensive (or counter-offensive) action."
That would at least stop Celines, Politis, Elbrises and such from countering her or other hero of our team. Sounds like an upgraded version of mort's passive, as it doesn't affect her allies, and a mix with something like Harsetti's passive, which puts a stop on any CR push gained during her own turn.
Hi thanks for the added balance patch, very curious on how dark adine will perform but for fenris I think his problem lies more in his damages that are too low to kill anything even at 350 dcc and with pen set
Love that you're doing small balance changes in-between the big patches that only happen once every 6ish weeks, hope that's something you will continue to do!
Balance taeyou he doesnt work in rta. instead of fighting spirit give him roana passive.
Boss arunka is so op he isnt even close to her i fell like **** because i pulled for him
People like you shouldn't even be allowed to post tbh
really really good
This is Good, I for one welcome smaller balance updates for units that really need it, or smaller but more frequent balance patches
Small changes here and there are always welcome
Love that you're doing small balance changes in-between the big patches that only happen once every 6ish weeks, hope that's something you will continue to do!