4/10 (Thu) Epic Seven: Origin Update Content - Part 2 (Added on 4/10 07:09)
Epic Seven : ORIGIN
  • Official Community
  • PC/MOBILE
  • Turn-Based RPG
  • Smilegate Holdings

커뮤니티 게시판 글상세

Game Maintenance

글상세

Game Maintenance

[Update] 4/10 (Thu) Epic Seven: Origin Update Content - Part 2 (Added on 4/10 07:09) [39]



Hello, Heirs! This is GM Dominiel.

 

Let's take a look at what we have in store for you in this week's update.

Players will be able to view these updates after the maintenance on 4/10 (Thu).

 



2. Arena 2025-2 Season Begins



The 2025-1 Season has come to an end and the 2025-2 Season will begin!
We anticipate some truly exciting competition among all of our Heirs!

 

■ Arena 2025-2 Season Schedule

List

Server

Schedule

Arena 2025-1 Season Closing

Korea/Asia/Japan

4/13 (Sun) 13:00 UTC

Europe

4/13 (Sun) 22:00 UTC

Global

4/14 (Mon) 05:00 UTC

Arena 2025-2 Season Schedule

Korea/Asia/Japan

4/13 (Sun) 18:00 – 7/6 (Sun) 13:00 UTC

Europe

4/14 (Mon) 03:00 – 7/6 (Sun) 22:00 UTC

Global

4/14 (Mon) 10:00 – 7/7 (Mon) 05:00 UTC

 

■ Arena 2025-1 Season Rewards Distribution

[Arena 2025-1 Season Frame Distribution]
- Players will receive an exclusive Frame according to their Arena 2025-1 Season ranking upon entering the Arena after the start of the 2025-2 Season.



[Arena 2025-1 Season Hall of Fame]
- The Arena 2025-1 Season Hall of Fame will be opened.
- Players can view Heirs who finished the 2025-1 Season in top ranks by going to Arena > Hall of Fame.

 

[Battle Pass]
- The Arena 2025-1 Season Battle Pass will be reset.
- Players will not be able to purchase the 2025-1 Season exclusive items if they have already obtained them from the 2025-1 Season Battle Pass.
- When the new season begins, it will not be possible to upgrade the previous season's Pass or receive rewards for ranks that were not achieved.

■ Arena 2025-2 Season Information
- The Season Ranking will proceed during the Arena 2025-2 Season.
- Players can obtain Season Points every week according to their Weekly League Results.
- After the end of the Arena 2025-2 Season, players can receive an exclusive frame according to their season ranking.

[Season Points]
- Every week, players in the top 1-100 of the Rankings will receive Season Points.
- If the Total Ranking is the same, priority will be determined by conditions such as Victory Points and the highest number of consecutive wins.
- The Season Ranking will be determined by the Season Points which are obtained weekly.

[Arena 2025-2 Season Exclusive Frame]
- After the end of the 2025-2 Season and at the start of the new Arena season, players will receive an exclusive Frame according to their Arena 2025-2 Season ranking.

Icon

Name

Description


Dimensional Transcendent Frame

A frame bestowed only to those who reached the top and transcended the battle
 Rewarded to those who placed in the Top 3 in the Hall of Fame for 2025-2 Season


Fate Ruler Frame

A frame bestowed only to those who have shaped their own destiny with overwhelming power
 Rewarded to those who placed 4th to 30th at the end of the Arena 2025-2 Season


Battlefield Conqueror Frame

A frame bestowed only to those who have raised the banner of victory across numerous battlegrounds
 Rewarded to those who placed 31st to 100th at the end of the Arena 2025-2 Season


Unknown Pioneer Frame

A frame bestowed only to those who bravely explored the uncharted area
 Rewarded to players who participated in Arena 2025-2 Season.


Hope Challenger Frame

A frame bestowed only to those who never ceased their journey toward the light of hope
 Available from Arena 2025-2 Season Battle Pass.


 
■ Arena Battle Pass 
- The Arena 2025-2 Season Battle Pass will begin anew.
- By leveling up your Arena Battle Pass rank, you can acquire various items, including Season Equipment. 
- The Arena Battle Pass has a weekly EXP limit. (500 EXP) 
- When a new season begins, you will receive all previously earned but unclaimed Battle Pass rewards.

Rank

Name

Quantity

1

Lesser Weapon Charm

2

2

Lesser Helm Charm

2

3

Lesser Armor Charm

2

4

Lesser Boot Charm

2

5

Annihilator's Staff (Weapon)

1

6

Lesser Ring Charm

2

7

Lesser Necklace Charm

2

8

Ancient Dragon's Heart

100

9

Twilight Essence

100

10

Origin Shell

100

11

Annihilator's Circlet (Helm)

1

12

Demon's Proof

100

13

Dark Fragment

100

14

Manifestation Stone

100

15

Lesser Weapon Charm

2

16

Lesser Helm Charm

2

17

Annihilator's Robe (Armor)

1

18

Lesser Armor Charm

2

19

Lesser Boot Charm

2

20

Lesser Ring Charm

2

21

Lesser Necklace Charm

2

22

Greater Equipment Charm

1

23

Ancient Dragon's Heart

100

24

Twilight Essence

100

25

Origin Shell

100

26

Annihilator's Boots (Boots)

1

27

Demon's Proof

100

28

Dark Fragment

100

29

Manifestation Stone

100

30

Annihilator's Mark (Ring)

1

31

Greater Weapon Charm

1

32

Greater Helm Charm

1

33

Greater Armor Charm

1

34

Annihilator's Proof (Necklace)

1

35

Greater Boot Charm

1

36

Greater Ring Charm

1

37

Greater Necklace Charm

1

38

Greater Accessory Charm

1

Max

Rank

Reward

Unknown Slate

1

Hope Challenger Frame

1

 

[Arena 2025-2 Season Annihilator's Equipment]

- The type and value for Main stat and substats for each Equipment is fixed upon acquiring the Arena 2025-2 Season Annihilator's Equipment.
- However, they will increase at random when enhanced.




3. Hero and Artifact Balance Adjustments



Balance adjustments will be made to certain Heroes, facilitating better strategies involving them. 

 * The probability, number of turns, and cooldowns are based on fully enhanced characters. 
 * Other skills will not be changed unless stated.
* The World Arena Replays recorded before the update will no longer be playable after the maintenance on 4/10 (Thu).
 

■ Balance Adjustment Targets

Heroes

Grade

Name

5 Moonlight

Martial Artist Ken

5 Moonlight

Fallen Cecilia

5 Moonlight

Spirit Eye Celine

5 Moonlight

Sylvan Sage Vivian

5 Moonlight

Dragon King Sharun

5 Covenant

Lidica

5 Covenant

Kayron

5 Covenant

Seaside Bellona

5 Covenant

Lethe

5 Covenant

Destina

5 Covenant

Landy

4 Moonlight

Watcher Schuri

 

Artifact

Grade

Name

5

Reingar's Special Drink

5

Wall of Order

5

Fairy Tale for a Nightmare

 

* The probability and number of turns are based on fully enhanced skills.
* Skill Cooldowns will not be changed unless stated.

■ Balance Adjustment Details

1. 5 Moonlight Heroes
 

Martial Artist Ken

Knockout (Before)

Knockout (After)

Batters the enemy, with a 100% chance to provoke for 1 turn.

Attacks the enemy with a flurry of strikes, with a 100% chance to inflict provoke for 1 turn. A successful attack always results in a critical hit.

Soulburn (10): Increases damage dealt, and a successful attack always results in a critical hit.

Soulburn (10): Increases damage dealt.
Soulburn Damage Dealt Increased

Dragon Flame (Before)

Dragon Flame (After)

At the start of battle, grants vigor for 3 turns.

When an ally except for the caster suffers a critical hit, counterattacks, and when the caster suffers a critical hit, counterattacks with Dragon Flame.

Dragon Flame (Acquire 1 Soul): Attacks the enemy with a kick and penetrates the target's Defense by 40%. A successful attack always results in a critical hit, dealing damage proportional to the caster's lost Health.

At the start of battle, grants vigor for 3 turns.

When an ally except for the caster suffers a critical hit, counterattacks, and when the caster suffers a critical hit, counterattacks with Dragon Flame.

Dragon Flame (Acquire 1 Soul): Attacks the enemy with a kick and penetrates the target's Defense by 50%. A successful attack always results in a critical hit, dealing damage proportional to the caster's lost Health.

 

Fallen Cecilia

Mistake (Before)

Mistake (After)

Attacks with a spear of revenge, with a 100% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attacks the enemy with a spear of revenge and has a 100% chance to inflict provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.

 

Soulburn (10): Ignores Effect Resistance.

Strong Instinct (Before)

Strong Instinct (After)

Grants a barrier for 2 turns to the ally with the lowest Health at the end of the caster's turn. Barrier strength increases proportional to the caster's max Health.

Decreases additional damage and fixed damage received by allies from Heroes by 50%. When more than one damage reduction effect of same kind is granted, only the strongest effect is applied.

Grants a barrier for 2 turns to the ally with the lowest Health at the end of the caster's turn. Barrier strength increases proportional to the caster's max Health.

Strong Instinct (Awakened) (Before)

Strong Instinct (Awakened) (After)

Grants a barrier for 2 turns to all allies at the start of the battle, and grants a barrier for 2 turns to the ally with the lowest Health at the end of the caster's turn.

Barrier strength increases proportional to the caster's max Health.

Decreases additional damage and fixed damage received by allies from Heroes by 50%. When more than one damage reduction effect of same kind is granted, only the strongest effect is applied.

At the start of battle, grants a barrier to all allies for 2 turns, and at the end of the turn, grants a barrier to the ally with the lowest Health for 2 turns. Barrier strength increases proportional to the caster's max Health.

Spear of Resentment (Before)

Spear of Resentment (After)

Attacks all enemies in an explosion of spiteful emotions. Grants all allies skill nullifier, negating damage received from the next skill attack. Damage dealt increases proportional to the caster's max Health.

Attacks all enemies in an explosion of spiteful emotions and dispels all buffs before transferring all debuffs inflicted on the caster. Grants skill nullifier once to all allies. Damage dealt increases proportional to the caster's max Health.

Cooldown: 5 Turns

Acquire 2 Soul

Soulburn (10): Skill cooldown is decreased by 2 turns.

Cooldown: 4 Turns

Acquire 3 Soul

 

Spirit Eye Celine

Mighty Strike (Before)

Mighty Strike (After)

Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Nimble Sword instead of Mighty Strike. When the caster is possessed, effect chance is doubled.

This skill does not trigger a Dual Attack.

Nimble Sword: Dispels one debuff from the caster, before swiftly attacking the enemy, and absorbs some of the damage dealt as Health. Penetrates the target's Defense by 50%.

Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack and the caster has a buff, uses Nimble Sword instead.

Nimble Sword: After granting increased Attack to the caster for 1 turn, swiftly attacks the enemy, and absorbs some of the damage dealt as Health. Penetrates the target's Defense by 50%. This skill does not trigger a Dual Attack.

Spirit Gate: Burning Possession (Awakened) (Before)

Spirit Gate: Burning Possession (Awakened) (After)

Opens the gate of the spirits, dispelling all debuffs from the caster and making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn.

Opens the gate of the spirits to revive all dead allies. Dispels all debuffs from all allies before granting immortality for 1 turn, and grants possession to the caster for 3 turns.

 

Sylvan Sage Vivian

Mana Attunement (Before)

Mana Attunement (After)

Attacks the enemy with mana, before increasing Speed of the caster for 1 turn and increasing Attack by 20%. Increased Attack effect can stack up to 3 times.

Attacks the enemy with mana, before increasing Combat Readiness of the caster by 15% and increasing Attack by 20%. Increased Attack effect can stack up to 3 times. On the caster's turn, when Focus is full, activates the same skill as an extra attack.

Insight (Before)

Insight (After)

At the start of the first battle, fully recovers Focus, and at the end of the turn, gains 1 Focus. When Focus is 3 or higher, immune to debuffs.

When attacked, if expected damage suffered is equivalent to 30% or more of max Health, consumes 1 Focus, decreasing damage suffered by 70%. When more than one damage reduction effect is granted, only the strongest effect is applied. Insight applies to Heroes only.

At the start of the first battle, fully recovers Focus, and at the end of the turn, gains 1 Focus. When Focus is 3 or higher, immune to debuffs.

When attacked, if expected damage suffered is equivalent to 30% or more of max Health, consumes 1 Focus, decreasing damage suffered by 70%. When more than one damage reduction effect of same kind is granted, only the strongest effect is applied. Insight only applies to PVP.

Nature's Judgment (Before)

Nature's Judgment (After)

Attacks all enemies by bringing forth the power of nature, before recovering Health of all allies. Amount recovered increases proportional to the caster's Attack.

Attacks all enemies by bringing forth the power of nature, before recovering Health of all allies. Amount recovered increases proportional to the caster's Attack.

Cooldown: 4 Turns

Cooldown: 5 Turns

Acquire 1 Focus

Nature's Judgment (Awakened) (Before)

Nature's Judgment (Awakened) (After)

Attacks all enemies by bringing forth the power of nature, before recovering Health of all allies. Damage dealt increases with more enemies. Amount recovered increases proportional to the caster's Attack.

Attacks all enemies by bringing forth the power of nature, before decreasing skill cooldowns of all allies by 1 turn and recovering Health. Amount recovered increases proportional to the caster's Attack.

Cooldown: 4 Turns

Cooldown: 5 Turns

Acquire 1 Focus

 

Dragon King Sharun

Lullaby for Waves (Before)

Lullaby for Waves (After)

At the start of the turn, dispels all debuffs which prevent movement from all allies.

At the end of someone's turn, when an ally is inflicted with a debuff which prevents movement, increases Combat Readiness of the caster by 30%, and grants cascade to all allies. Can only be activated once per turn.

Cascade: After attacking, deals 2,500 fixed damage to the target. Dispelled after attacking.

At the end of someone's turn, when an ally is inflicted with a debuff which prevents movement, grants cascade to all allies and dispels all debuffs which prevent movement, before increasing Combat Readiness of the caster by 40%. Can only be activated once per turn.

Cascade: After attacking, deals 4,000 fixed damage to the target. Dispelled after attacking.

Is It Going to Rain? (Awakened) (Before)

Is It Going to Rain? (Awakened) (After)

Attacks all enemies with the power of the divine Dragon, decreasing buff durations by 2 turns before a 100% chance to inflict class debuff for 2 turns and decrease Combat Readiness by 20%. Increases Combat Readiness of the caster by 50%.

Attacks all enemies with the power of the divine Dragon, decreasing buff durations by 2 turns before a 100% chance to inflict cannot buff, and class debuff for 2 turns and decrease Combat Readiness by 20%.

Constellation (Before)

Constellation (After)

Virgo

Scorpio

 

2. 5 Covenant Heroes

Lidica

Wild Rose (Before)

Wild Rose (After)

Attacks the enemy with a sword, and decreases Combat Readiness by 10%.

Attacks the enemy with a sword, and has an 80% chance each to inflict two bleeding effects for 1 turn. At the end of the turn, detonates bleeding effects inflicted on the target.

 

Damage Dealt Decreased

Wild Rose (Awakened) (Before)

Wild Rose (Awakened) (After)

Attacks the enemy with a sword, and decreases Combat Readiness by 10%. When the enemy is debuffed, decreases Combat Readiness by an additional 10%.

Attacks the enemy with a sword and has an 80% chance each to inflict two bleeding effects for 2 turns. At the end of the turn, detonates bleeding effects inflicted on the target.

 

Damage Dealt Decreased

Thornbush (Before)

Thornbush (After)

Attacks all enemies, with a 100% chance each to decrease Hit Chance and make them unhealable for 1 turn, and dispel one buff.

Inflicts resource depletion on all enemies by 60% before attacking, decreasing buff durations by 1 turn and inflicting bind for 2 turns. For every target, increases Combat Readiness of the caster by 25%.

Soulburn (10): Ignores Effect Resistance.
Cooldown: 3 Turns

Soulburn (20): Ignores Effect Resistance.
Cooldown: 4 Turns

Public Execution (Before)

Public Execution (After)

Attacks the enemy with a whip sword, decreasing buff durations by 1 turn, before decreasing Combat Readiness by 100% and decreasing Speed for 2 turns. Grants the caster skill nullifier once, negating damage received from the next skill attack.

Attacks the enemy with a whip sword, inflicting decreased Defense for 2 turns before decreasing Combat Readiness by 100%. Grants skill nullifier once to all allies.

When the target is inflicted with bind, ignores Effect Resistance.

Acquire 3 Soul

Acquire 2 Soul

 

In line with this balance adjustment, Lidica's Exclusive Equipment Effects will be adjusted as follows.

Exclusive Equipment – Effect 1 (Before)

Exclusive Equipment – Effect 1 (After)

Increases damage dealt by Wild Rose by 20%.

Increases Wild Rose's chance of inflicting bleeding by 20%.

Exclusive Equipment – Effect 2 (Before)

Exclusive Equipment – Effect 2 (After)

Increases Wild Rose's base Combat Readiness decrease amount by 5%.

Inflicts restrict on all enemies for 2 turns when using Thornbush.

Exclusive Equipment – Effect 3 (Before)

Exclusive Equipment – Effect 3 (After)

Increases Thornbush's dispel buff amount by 1.

Decreases buff durations by an additional 1 turn when using Thornbush.

 

Kayron

Void Slash (Before)

Void Slash (After)

Attacks with a sword, with a 50% chance to decrease Hit Chance for 1 turn, dealing damage proportional to the caster's lost Health. When this skill is used, if it was not triggered by a Dual Attack and the caster has a buff, this skill changes into an attack that targets all enemies. The changed attack does not trigger a Dual Attack.             

Attacks with a sword, with a 50% chance to decrease Hit Chance for 1 turn, dealing damage proportional to the caster's lost Health. When this skill is used, if it was not triggered by a Dual Attack and the caster has a buff, this skill changes into an attack that targets all enemies. The changed attack does not trigger a Dual Attack.             

 

Damage Dealt Increased

Soulburn Damage Dealt Increased

Immortal Will (Before)

Immortal Will (After)

Grants immortality and increased Evasion for 1 turn when the caster receives lethal damage and resets skill cooldown of Apocalypse. Can only be activated once every 6 turns.

When the caster receives lethal damage, grants immortality for 1 turn and increased Evasion for 2 turns and resets skill cooldowns. Can only be activated once every 6 turns.

Apocalypse (Before)

Apocalypse (After)

Attacks the enemy by exploding the Archdemon's Might contained within the sword. When the enemy is defeated, extends the duration of any buffs granted to the caster by 1 turn. Damage dealt increases proportional to the caster's lost Health.

Attacks the enemy with the Archdemon's Might contained within the sword, before absorbing some of the damage dealt as Health. When the enemy is defeated, extends buff durations granted to the caster by 1 turn. Damage dealt increases proportional to the caster's lost Health.

Apocalypse (Awakened) (Before)

Apocalypse (Awakened) (After)

Attacks the enemy by exploding the Archdemon's Might contained within the sword, before increasing Attack of the caster for 2 turns. When the enemy is defeated, extends the duration of any buffs already granted to the caster by 1 turn. Damage dealt increases proportional to the caster's lost Health.

Attacks the enemy with the Archdemon's Might contained within the sword, before absorbing some of the damage dealt as Health and granting increased Attack to the caster for 2 turns. When the enemy is defeated, extends buff durations granted to the caster by 1 turn. Damage dealt increases proportional to the caster's lost Health.

 

Damage Dealt Increased

Imprint Concentration (Before)

Imprint Concentration (After)

+6-18% Attack

+5.6-16.8% Critical Hit Chance

 

Seaside Bellona

I'm with My Friends (Before)

I'm with My Friends (After)

Redirects 30% of damage suffered by the caster to the foremost ally. When more than one damage sharing effect is granted, only the strongest effect is applied.

The caster gains 1 Focus when an ally is attacked. When an ally is attacked and the caster's stacked Focus is 5, loses all Focus and activates You're Not Cute.

You're Not Cute: Attacks all enemies with a fan, with a 50% chance to decrease Defense for 2 turns.

For every surviving ally, decreases damage suffered by 10%. When more than one damage reduction effect of same kind is granted, only the strongest effect is applied.

When an ally is attacked, gains 1 Focus, and when the caster's stacked Focus is 5, consumes all Focus and activates You're Not Cute.

You're Not Cute: Attacks all enemies with a fan, with a 75% chance to inflict decreased Defense for 2 turns.

Haven't I Warned You? (Before)

Haven't I Warned You? (After)

Attacks all enemies with a spray of water, with a 100% chance each to make them unable to be buffed and unhealable for 2 turns. A critical hit will increase damage dealt.

Attacks all enemies with a spray of water, dispelling all buffs before a 100% chance each to inflict cannot buff and unhealable for 2 turns.

 

Damage Dealt Increased

 

Lethe

Wave Slash (Before)

Wave Slash (After)

Attacks the enemy with a sword, before increasing Speed of the caster for 1 turn. After attacking, when the target's omen is 3, consumes all, activating Call of the Abyss.

Call of the Abyss: Makes a deep sea creature attack the enemy, and when the enemy is defeated, inflicts extinction and recovers Health of all allies. Cannot trigger a critical hit, and penetrates the target's Defense. Damage dealt increases proportional to the caster's max Health, and amount recovered increases proportional to the target's max Health.

Attacks the enemy with a sword, before increasing Speed of the caster for 1 turn. After attacking, when the target's omen is 3, consumes all, activating Call of the Abyss.

Call of the Abyss: Calls forth a deep sea creature to attack the enemy, and when the enemy is defeated, inflicts extinction and recovers Health of all allies, before increasing Combat Readiness of the caster by 50%.

Cannot trigger a critical hit, and penetrates the target's Defense. Amount recovered and damage dealt increase proportional to the caster's max Health.

 

Damage Dealt Increased

 

Destina

Key to an Oath (Before)

Key to an Oath (After)

Attacks the enemy with a staff and heals the ally with the lowest Health. Healing increases proportional to the caster's max Health.   

Attacks the enemy with a staff and heals the ally with the lowest Health. Healing increases proportional to the caster's max Health.   

 

Amount Recovered Increased
Soulburn Healing Increased

Destina's Grace (Before)

Destina's Grace (After)

Grants all allies the blessing of a Spirit Lord, dispelling all debuffs before recovering Health. Amount recovered increases proportional to the caster's max Health.

At the start of the first battle, grants Spirit's Blessing to the caster for 2 turns.

Through the benediction of a Spirit Lord, dispels all debuffs from all allies before recovering Health. Amount recovered increases proportional to the caster's max Health.

At the start of the first battle, grants Spirit's Blessing to the caster for 3 turns.

Destina's Grace (Awakened) (Before)

Destina's Grace (Awakened) (After)

Grants all allies the blessing of a Spirit Lord, reviving all dead allies to 20% Health. For allies that are not dead, dispels all debuffs before recovering Health. Amount recovered increases proportional to the caster's max Health.

At the start of the first battle, grants Spirit's Blessing to the caster for 2 turns.

Through the benediction of a Spirit Lord, revives all dead allies to 30% Health. For allies that are not dead, dispels all debuffs before recovering Health. Amount recovered increases proportional to the caster's max Health.

At the start of the first battle, grants Spirit's Blessing to the caster for 3 turns.

Cooldown: 5 Turns

Cooldown: 4 Turns

 

Landy

Fire (Before)

Fire (After)

Fires at the enemy and increases the caster's Combat Readiness by 15%. Combat Readiness increase and amount of Fighting Spirit gained are doubled when the enemy is buffed.

Attacks the enemy with gunfire, and increases Combat Readiness of the caster by 15%. When the target has a buff, doubles the effects of Combat Readiness increase and Fighting Spirit gained.

 

Damage Dealt Increased

The Chief Is on the Scene (Before)

The Chief Is on the Scene (After)

Increases the caster's Attack by 20% after attacking. This effect can only stack up to 3 times.

At the start of the turn, gains 10 Fighting Spirit for each buff granted to an enemy, and when Fighting Spirit is full, resets skill cooldown.

Starts the first battle with 50 Fighting Spirit.

At the start of the first battle, gains 50 Fighting Spirit and grants stealth for 1 turn.

At the start of the turn, gains 10 Fighting Spirit for each buff granted to an enemy, and when Fighting Spirit is full, resets skill cooldown.

After attacking, increases Attack of the caster by 20%. This effect can stack up to 3 times.

 

3. 4 Moonlight Hero

Watcher Schuri

Finishing Shot (Before)

Finishing Shot (After)

Shoots a magic bullet at the enemy, penetrating their Defense by 80%.

Attacks the enemy with a mana bullet. Penetrates the target's Defense.

Finishing Shot (Awakened) (Before)

Finishing Shot (Awakened) (After)

Shoots a magic bullet at the enemy, penetrating their Defense.

Attacks the enemy with a mana bullet. Penetrates the target's Defense. Increases Hit Chance by 50% when using this skill.

 

In line with this balance adjustment, Watcher Schuri's Exclusive Equipment effect will be adjusted as follows.

Exclusive Equipment – Effect 3 (Before)

Exclusive Equipment – Effect 3 (After)

Decreases cooldown of Finishing Shot by 1 turn.

Increases Hit Chance of Finishing Shot by 50%.

 

4. 5 Artifacts

Reingar's Special Drink

Effect(s) (Before)

Effect(s) (After)

When attacking all enemies, has a 50-100% chance to inflict additional damage after attacking. Additional damage dealt increases proportional to the caster's Attack.

After using an attack that targets all enemies, has a 50-100% chance to deal additional damage on the target. Additional damage dealt increases proportional to the caster's Attack.

 

Additional Damage Amount Increased

 

Wall of Order

Effect(s) (Before)

Effect(s) (After)

At the start of the turn, for each buff granted to an enemy, has a 5-10% chance to grant increased Attack (Greater) for 1 turn.

At the end of the turn, grants a barrier equal to 50% of the caster's Attack for 1 turn.

At the start of the turn, for each buff granted to an enemy, has a 6-12% chance to grant increased Attack (Greater) for 1 turn.

At the end of the turn, has a 50-100% chance to grant stealth for 1 turn.

 

Fairy Tale for a Nightmare

Effect(s) (Before)

Effect(s) (After)

After an extra attack, counterattack, or Dual Attack, has a 60% chance to dispel one buff from the target, and a 100% chance to deal 750-1500 fixed damage.

After an extra attack, counterattack, or Dual Attack, has a 40-80% chance to dispel one buff from the target, and a 100% chance to deal 1000-2000 fixed damage.

 

* For more details on the 4/10 (Thu) balance adjustments for Heroes and Artifacts, please refer to the Developer Notes.

 4/10 (Thu) Balance Adjustment Preview

 

4. New 5 Hero, Guard Captain Krau



 
A former mercenary knight who doesn't trust anyone but himself and only focuses on the task at hand, Guard Captain Krau is coming to Orbis.
 Meet the new 5
 Hero, Guard Captain Krau, in Covenant Summons.
 

■ Guard Captain Krau

 

[Hero Introduction]

 

5. New 5 Artifact, Thorn of the Blue Rose

The 5 Warrior-exclusive Artifact, Thorn of the Blue Rose, will be added.




 
6. New 4 Hero, Victorika



A lady of the roses, wielding her lance to restore her family's honor, Victorika, is coming to Orbis.
The new 4
 Hero, Victorika, can be acquired by clearing 6th World Episode 1-6. Players can also meet her in Covenant Summons.  

■ Victorika 



 

[Hero Introduction]


 

■ How to Acquire Victorika
- Clear Stage and Story of 6th World Episode 1-6. A New Companion
- Covenant Summons

 

■ How to Upgrade Victorika
- Clear 6th World Episode 1-6. A New Companion to acquire Inexperienced Victorika.
* Inexperienced Victorika cannot be transmitted or used as a Memory Imprint ingredient.
- Upon clearing 6th World Episode 2-6. Becoming An Heir, Inexperienced Victorika will be upgraded to Victorika.

 

7. New Side Story, The Wayward Knight's Struggles, Update


Krau is known as a thug knight from the prestigious House Hilag.
However, he has his own plan. A skilled hawk hides its talons. In order to catch the shadow of chaos that has fallen over Taranor, Krau puts on the mask of a lad and goes out into the streets at night.


Guard Captain Krau's Side Story, "The Wayward Knight's Struggles," will be available.

 

■ Schedule
4/10 (Thu) after the maintenance – 4/24 (Thu) 02:59 UTC

■ How to Enter
- Clear 6th World Episode 1 Chapter 6-8, For Hope

■ Hero Story
- New Hero's Side Story will be added to the Hero Story after the Exchange limit period ends.
- Unlock Condition: Clear Episode 1 Stage 6-8. For Hope
 
■ How to Play

"The Wayward Knight's Struggles" is Guard Captain Krau's Side Story.
Clear Side Story stages, reputations, quests, and obtain event currency that can be exchanged for items! 

[Event Currency]

Icon

Description


[Eligos's Research Report]

A report on the distribution of monsters around Taranor.

“Do they expect me to pay for free? When are they going to pay me the overdue commissions?" is written in the corner.

* Event currency can be exchanged for items at the Exchange.
* The remaining event currency will be removed once the exchange period expires. 

[Enhanced Heroes]

Buffs

Heroes

Lead Hero Buff, +30% Attack, +30% Health

Guard Captain Krau

+30% Attack, +30% Health

Eligos

* Enhanced Heroes will have increased stats in the Side Story stages.
* Lead Hero Buff (Unique Effect): When a Side Story has a Lead Hero, regardless of the Hero's actual stats, the Lead Hero will become level 60, fully Awakened, and have max skill levels.

[Stage Difficulty]
- Players may select a higher difficulty after successfully clearing Stage 10. The Road Back to Mansion.
- Players may select a higher difficulty after successfully clearing the one before it.
- As the difficulty progresses, the amount of Energy needed to play will increase as well as the amount of event currency earned.



[MolaGora Habitat & Goblin's Den]
- Completing Stage 10. The Road Back to Mansion unlocks "S. Goblin's Den" and "S. MolaGora Habitat."
- Players can complete each stage only once during the Side Story period.

[Exchange]
- Players will be able to exchange the event currency, Eligos's Research Report, for items in the Exchange.

 

 Story Summon
- The Hero, Guard Captain Krau will be available for Story Summon 6 months after the Drop Rate Up Banner ends.

 

8. New Exclusive Equipment Added

New Exclusive Equipment for 5
 Spirit Eye Celine will be added to the Hall of Trials Exchange.
Players can obtain Exclusive Equipment from the Hall of Trials Exchange using Fate's Gaze.
Exclusive Equipment stats will be applied randomly upon purchase.

 ■ 5
 Spirit Eye Celine Exclusive Equipment Info 

Icon

Stats

Description


  (Spirit Eye Celine)

Critical Hit Chance +6% — 12%

Sixth Sense

When the caster uses Soulburn for the first time, increases damage dealt by 50% and does not cost Soul.

 

 ■ Cost

Exclusive Equipment

Required Currency

Phantom Armor
  (Spirit Eye Celine)

Fate's Gaze x40

 

9. Guard Captain Krau & Thorn of the Blue Rose Drop Rate Up


In this Drop Rate Up event, meet a Fire elemental Warrior, Guard Captain Krau, who can deal huge damage that penetrates the enemy's Defense proportional to the caster's Defense. Players can also obtain the Warrior-exclusive Artifact, Thorn of the Blue Rose, that grants Soul at the start of the first battle and increases damage dealt when attacking.

■ Schedule
4/10 (Thu) after the maintenance – 4/24 (Thu) 02:59 UTC

 

10. Vildred & Sword of Summer Twilight Drop Rate Up


In this Drop Rate Up event, meet an Earth Elemental Thief, Vildred, who is capable of consecutively dealing high damage. Players can also obtain the Thief exclusive Artifact, Sword of Summer Twilight, that increases the Combat Readiness of all allies except for the caster when an enemy is eliminated.

 

■ Schedule
4/10 (Thu) after the maintenance – 4/17 (Thu) 02:59 UTC

 

11. Hall of Trials Boss Rotation

There will be a rotation of Hall of Trials Bosses. 

■ Hall of Trials Boss Rotation

Starting Date

Bosses

4/14 (Mon)

Abyssal Yufine, Rampaging Abyssal Yufine

 

 

12. Other Improvements and Adjustments

 

 

 Events
There will be several welcoming back events for returning Heirs.
1> Duration: 4/10 (Thurs) after the maintenance ~ 6/9 (Mon) 02:59AM (UTC)
2> Eligibility: Heirs who returned to Epic Seven after 4:00 a.m. on March 11, 2025

[Rewards upon first purchase! 5 Bellona]

Any product counts! Upon completing your first purchase, Heirs will receive the 5 Bellona and growth currency for the new adventure!


 

 Please read!
- After claiming 5 Bellona and the growth currency from your first-purchase benefits, refund requests for the purchased item may be restricted.

 

[Rank Achievement Event!]


 

You can receive ample rewards from achieving specific Ranks while playing Epic Seven.

■ Pack

- The display conditions for certain packs will be changed and deleted.

Pack

Display Conditions

Upgrade Charm Pack

When enhancing Lv. 85 or higher Epic Equipment/Accessory to +12 or above

Artifact Booster Pack

Can be purchased anytime

Powder of Knowledge Pack 1

Can be purchased anytime

Powder of Knowledge Pack 2

Can be purchased anytime


- Sales for certain packs will be discontinued.

Pack

New Adventure Pack

Newbie Covenant Booster Pack

Newbie Hero Promotion Pack

Newbie Hero Level Support Pack

Newbie Summon Pack

Newbie Equipment Charm Pack

3 Days Daily Summon Pack 1 & 2

3 Days Daily Growth Pack 1 & 2

Rank 20 Celebration Pack 1 & 2

Rank 40 Celebration Pack 1 & 2

Rank 50 Celebration Pack 1 & 2

Episode 1 5 Summon Pack

Episode 2 5 Summon Pack

Episode 3 5 Summon Pack

Episode 4 5 Summon Pack

Episode 2 Dash Pack

Episode 4 Dash Pack

Pet Nurture Booster Pack

Potion of Ascension Pack

Reforging Material Pack

 

■ Arena
- New Heroes and Exclusive Equipment will be added to the Draft Arena, and the stats of certain Heroes will be revamped.

Category

Heroes

Newly Added Heroes

Tori, Successor Taeyou, Guard Captain Krau, Lidica

New Exclusive Equipment Added

Spirit Eye Celine, Veronica, Infinite Horizon Achates

Artifact Change

Landy, Watcher Schuri

Stats Revamp

Fallen Cecilia, Dragon King Sharun, Spirit Eye Celine, Landy, Infinite Horizon Achates

 

■ Other

- The margin design that appeared due to varying screen ratios on different devices will be changed.
- Unrecorded History will be included in the Book of Memories and will be available for purchase for 100,000 Gold.

- Players who have previously played through Unrecorded History can continue the story without purchasing it again.
- Debuff transfer will be adjusted to occur in the order the debuffs are applied.




Reply 39
Notification has been disabled.
BEST

Bruh this stove comment is retarded, that EE is good

BEST

can you guys add a button that changes the lobby back, I like the old one more

BEST

That EE is useless

Best patch. But please add a arena shortcut on home screen. Thank you❤


PLEASE give us our old lobby UI back. Not being able to interact with it feels awful. Also please no more soulless blue lists. Our old game had so much charm, now it feels cold and dead.

Gotcha ~ (≧▽≦)♡

I see the point on this changes to FCC making her a counter to child Senya but to be honest it is not enough, its getting really boring playing arena when all the matches are reduced to the same 2 comps and their counters, having heroes like Mort making half of my equipment complete useless, and all defense arena being THE EXACT SAME TEAM just because there are 4 extremely overloaded characters, I like the new content and units but this has been an issue for a while and if it doesn't change, I'm sure I won't be the only one abandoning this game.

Seline's EE looks very good, and the buffs definitely look very good, FCC buffs seem absolutely incredible for her usage as well as dealing with some problematic units like MLChoux, or Young Senya. Good job SG. 

can you guys add a button that changes the lobby back, I like the old one more

Amazing SG update, keep it up in the future.😉

Seline 280+ Speed, Soulburn S1, Kill someome, S3. I love it.

Unrecorded history being free/100,000 gold is good. I was afraid they'd charge 900 SS.

Bruh IMPRINT ady gib CC, why EE also CC, need speed dood

2 pages of patch nodes ?! we are so back with this one

Don't worry they made sure to use this opportunity to mask the large amount of nerfs they sprinkled throughout the game. No more free skystones from sanctuary, good luck rolling penguins and gold all day.

No more conquest points from high command, good luck increasing your weekly npc arena clears by like 80 to keep up with the previous conquest gains,

No more guild crests for donating forging materials cause they got thrown out the window and so on 

profile image

BlackPigeonholy shit. u are stupid af

profile image

BlackPigeonDid you even read? They literally said they will give the same amount of Skystone and Gold through daily missions

The conquest points awarded from the arena will be increased too 

profile image

BlackPigeonLearn to read, man This won't negatively affect you if you actually play the game. Don't let your negativity blind you to the best parts of this update.

profile image

BlackPigeonfirst of all, I was just praising the amount of content they putting out

second of all, theres NO way you think ANYTHING you just mention are a real problem, get a grip dude, ur stupid as hell

Bruh this stove comment is retarded, that EE is good

Well, I can't deny that in buble just this EE is good. It gives her free crit chance and one soul burn for free. But free soulburn on first turn is not something that she needed - she deals damage through counterattacks mainly. It just some extra damage, but even if she kills someone - it gives 5 souls and -1cd on S3, which we did not used yet and 5 souls will not enable some else soulburn (S1 is 1 soul, +5 for kill, +3 for S3 is 9). And removing debuff cleance makes her for most of her users to casual damage dealer, making her worse (?) than ml Taewho

profile image

Altergizagold player short bus rider

profile image

AltergizaYou can hold the souldburn, she get free att buff and free cc from EE you can build her ER if you don't want to get debuff, or better just go speed and cleanse with celine art to mess with opener relying on counter attack is just too stupid. She can even got out of debuff with her free soulburn

profile image

EksxOkay, first let me say I see from perspective of RTA. Everything else is fighting mindless bots is uninteresting. This point of view is unchangeable.
"You can hold sb" - true. But also you can die or not get a turn because of white, additional damage, damaging debuffs (oh, how much eff res are you willing to get to resist bombs of S.Iseria? Or even better - ml Aramintha's whole package and 250 eff - you need 350 eff.res. with base 0. The only way is Christy with sacrificing too much stats) or Mort. Too much meta goes againts her and Tori (at least she can hold undispellable immunity plus barrier).
"cleanse with celine art", no. Her art only does 12-24 CR push and 50-100% chance to gain Attack buff. Without cleanse
"She can got out of debuff with her free soulburn" is only 1 turn decrease, so you can still miss while having Decrease Hit Chance for 2 turns. I would definitely prefer cleanse over Attack buff

profile image

AltergizaPrespective of RTA?,u need to learn how to draft buddy.

That EE is useless

Lol Seline nerf! wtf this EE is trash. Dev don't play game. S1 now can't clean debuff. EE Crit chance bonus when her imprint is crit chance.

her buff and her EE means devs wanted her to be a resistance thief 

LOL a gold scrub who barely made it into masters for skin trying to tell SG how to balance things. Classic stove moment

profile image

epic7#wjo8i1Resistance thief with counter s1 is Useless now. Many Ignore Res. She will death before she clean debuff for allies.

profile image

LivediliLook back at the past. A lot buffs remove because that is stupid. This is one of them.

profile image

RebornVirgoso u are saying shes good before the change?

The  EE Stats should have been Speed………

Game Maintenance's post

List
작성 시간 04.09.2025
image
+1

4/10 (Thu) Maintenance Notice (Completed) [18]

04.09.2025
2025.04.09 10:30
작성 시간 04.09.2025
image
+23

4/10 (Thu) Epic Seven: Origin Update Content - Part 1 (Added on 4/10 07:15) [80]

04.09.2025
2025.04.09 10:30
작성 시간 04.09.2025
image
+29

4/10 (Thu) Epic Seven: Origin Update Content - Part 2 (Added on 4/10 07:09) [39]

04.09.2025
2025.04.09 10:30
작성 시간 04.02.2025
image
+15

4/3 (Thu) Update Content [15]

04.02.2025
2025.04.02 09:00
작성 시간 04.01.2025
image
+1

4/1(Tue) Patch Information [3]

04.01.2025
2025.04.01 15:11