[Update] 4/10 (Thu) Epic Seven: Origin Update Content - Part 2 (Added on 4/10 07:09) [39]
Hello, Heirs! This is GM Dominiel.
Let's take a look at what we have in store for you in this week's update.
Players will be able to view these updates after the maintenance on 4/10 (Thu).
2. Arena 2025-2 Season Begins
The 2025-1 Season has come to an end and the 2025-2 Season will begin!
We anticipate some truly exciting competition among all of our Heirs!
■ Arena 2025-2 Season Schedule
List | Server | Schedule |
Arena 2025-1 Season Closing | Korea/Asia/Japan | 4/13 (Sun) 13:00 UTC |
Europe | 4/13 (Sun) 22:00 UTC | |
Global | 4/14 (Mon) 05:00 UTC | |
Arena 2025-2 Season Schedule | Korea/Asia/Japan | 4/13 (Sun) 18:00 – 7/6 (Sun) 13:00 UTC |
Europe | 4/14 (Mon) 03:00 – 7/6 (Sun) 22:00 UTC | |
Global | 4/14 (Mon) 10:00 – 7/7 (Mon) 05:00 UTC |
■ Arena 2025-1 Season Rewards Distribution
[Arena 2025-1 Season Frame Distribution]
- Players will receive an exclusive Frame according to their Arena 2025-1 Season ranking upon entering the Arena after the start of the 2025-2 Season.
[Arena 2025-1 Season Hall of Fame]
- The Arena 2025-1 Season Hall of Fame will be opened.
- Players can view Heirs who finished the 2025-1 Season in top ranks by going to Arena > Hall of Fame.
[Battle Pass]
- The Arena 2025-1 Season Battle Pass will be reset.
- Players will not be able to purchase the 2025-1 Season exclusive items if they have already obtained them from the 2025-1 Season Battle Pass.
- When the new season begins, it will not be possible to upgrade the previous season's Pass or receive rewards for ranks that were not achieved.
■ Arena 2025-2 Season Information
- The Season Ranking will proceed during the Arena 2025-2 Season.
- Players can obtain Season Points every week according to their Weekly League Results.
- After the end of the Arena 2025-2 Season, players can receive an exclusive frame according to their season ranking.
[Season Points]
- Every week, players in the top 1-100 of the Rankings will receive Season Points.
- If the Total Ranking is the same, priority will be determined by conditions such as Victory Points and the highest number of consecutive wins.
- The Season Ranking will be determined by the Season Points which are obtained weekly.
[Arena 2025-2 Season Exclusive Frame]
- After the end of the 2025-2 Season and at the start of the new Arena season, players will receive an exclusive Frame according to their Arena 2025-2 Season ranking.
Icon | Name | Description |
Dimensional Transcendent Frame | A frame bestowed only to those who reached the top and transcended the battle | |
Fate Ruler Frame | A frame bestowed only to those who have shaped their own destiny with overwhelming power | |
Battlefield Conqueror Frame | A frame bestowed only to those who have raised the banner of victory across numerous battlegrounds | |
Unknown Pioneer Frame | A frame bestowed only to those who bravely explored the uncharted area | |
Hope Challenger Frame | A frame bestowed only to those who never ceased their journey toward the light of hope |
■ Arena Battle Pass
- The Arena 2025-2 Season Battle Pass will begin anew.
- By leveling up your Arena Battle Pass rank, you can acquire various items, including Season Equipment.
- The Arena Battle Pass has a weekly EXP limit. (500 EXP)
- When a new season begins, you will receive all previously earned but unclaimed Battle Pass rewards.
Rank | Name | Quantity |
1 | Lesser Weapon Charm | 2 |
2 | Lesser Helm Charm | 2 |
3 | Lesser Armor Charm | 2 |
4 | Lesser Boot Charm | 2 |
5 | Annihilator's Staff (Weapon) | 1 |
6 | Lesser Ring Charm | 2 |
7 | Lesser Necklace Charm | 2 |
8 | Ancient Dragon's Heart | 100 |
9 | Twilight Essence | 100 |
10 | Origin Shell | 100 |
11 | Annihilator's Circlet (Helm) | 1 |
12 | Demon's Proof | 100 |
13 | Dark Fragment | 100 |
14 | Manifestation Stone | 100 |
15 | Lesser Weapon Charm | 2 |
16 | Lesser Helm Charm | 2 |
17 | Annihilator's Robe (Armor) | 1 |
18 | Lesser Armor Charm | 2 |
19 | Lesser Boot Charm | 2 |
20 | Lesser Ring Charm | 2 |
21 | Lesser Necklace Charm | 2 |
22 | Greater Equipment Charm | 1 |
23 | Ancient Dragon's Heart | 100 |
24 | Twilight Essence | 100 |
25 | Origin Shell | 100 |
26 | Annihilator's Boots (Boots) | 1 |
27 | Demon's Proof | 100 |
28 | Dark Fragment | 100 |
29 | Manifestation Stone | 100 |
30 | Annihilator's Mark (Ring) | 1 |
31 | Greater Weapon Charm | 1 |
32 | Greater Helm Charm | 1 |
33 | Greater Armor Charm | 1 |
34 | Annihilator's Proof (Necklace) | 1 |
35 | Greater Boot Charm | 1 |
36 | Greater Ring Charm | 1 |
37 | Greater Necklace Charm | 1 |
38 | Greater Accessory Charm | 1 |
Max Rank Reward | Unknown Slate | 1 |
Hope Challenger Frame | 1 |
[Arena 2025-2 Season Annihilator's Equipment]
- The type and value for Main stat and substats for each Equipment is fixed upon acquiring the Arena 2025-2 Season Annihilator's Equipment.
- However, they will increase at random when enhanced.
3. Hero and Artifact Balance Adjustments
Balance adjustments will be made to certain Heroes, facilitating better strategies involving them.
* The probability, number of turns, and cooldowns are based on fully enhanced characters.
* Other skills will not be changed unless stated.
* The World Arena Replays recorded before the update will no longer be playable after the maintenance on 4/10 (Thu).
■ Balance Adjustment Targets
Heroes
Grade | Name |
5★ Moonlight | Martial Artist Ken |
5★ Moonlight | Fallen Cecilia |
5★ Moonlight | Spirit Eye Celine |
5★ Moonlight | Sylvan Sage Vivian |
5★ Moonlight | Dragon King Sharun |
5★ Covenant | Lidica |
5★ Covenant | Kayron |
5★ Covenant | Seaside Bellona |
5★ Covenant | Lethe |
5★ Covenant | Destina |
5★ Covenant | Landy |
4★ Moonlight | Watcher Schuri |
Artifact
Grade | Name |
5★ | Reingar's Special Drink |
5★ | Wall of Order |
5★ | Fairy Tale for a Nightmare |
* The probability and number of turns are based on fully enhanced skills.
* Skill Cooldowns will not be changed unless stated.
■ Balance Adjustment Details
1. 5★ Moonlight Heroes
Martial Artist Ken
Knockout (Before) | Knockout (After) |
Batters the enemy, with a 100% chance to provoke for 1 turn. | Attacks the enemy with a flurry of strikes, with a 100% chance to inflict provoke for 1 turn. A successful attack always results in a critical hit. |
Soulburn (10): Increases damage dealt, and a successful attack always results in a critical hit. | Soulburn (10): Increases damage dealt. |
Dragon Flame (Before) | Dragon Flame (After) |
At the start of battle, grants vigor for 3 turns. When an ally except for the caster suffers a critical hit, counterattacks, and when the caster suffers a critical hit, counterattacks with Dragon Flame. Dragon Flame (Acquire 1 Soul): Attacks the enemy with a kick and penetrates the target's Defense by 40%. A successful attack always results in a critical hit, dealing damage proportional to the caster's lost Health. | At the start of battle, grants vigor for 3 turns. When an ally except for the caster suffers a critical hit, counterattacks, and when the caster suffers a critical hit, counterattacks with Dragon Flame. Dragon Flame (Acquire 1 Soul): Attacks the enemy with a kick and penetrates the target's Defense by 50%. A successful attack always results in a critical hit, dealing damage proportional to the caster's lost Health. |
Fallen Cecilia
Mistake (Before) | Mistake (After) |
Attacks with a spear of revenge, with a 100% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. | Attacks the enemy with a spear of revenge and has a 100% chance to inflict provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. |
| Soulburn (10): Ignores Effect Resistance. |
Strong Instinct (Before) | Strong Instinct (After) |
Grants a barrier for 2 turns to the ally with the lowest Health at the end of the caster's turn. Barrier strength increases proportional to the caster's max Health. | Decreases additional damage and fixed damage received by allies from Heroes by 50%. When more than one damage reduction effect of same kind is granted, only the strongest effect is applied. Grants a barrier for 2 turns to the ally with the lowest Health at the end of the caster's turn. Barrier strength increases proportional to the caster's max Health. |
Strong Instinct (Awakened) (Before) | Strong Instinct (Awakened) (After) |
Grants a barrier for 2 turns to all allies at the start of the battle, and grants a barrier for 2 turns to the ally with the lowest Health at the end of the caster's turn. Barrier strength increases proportional to the caster's max Health. | Decreases additional damage and fixed damage received by allies from Heroes by 50%. When more than one damage reduction effect of same kind is granted, only the strongest effect is applied. At the start of battle, grants a barrier to all allies for 2 turns, and at the end of the turn, grants a barrier to the ally with the lowest Health for 2 turns. Barrier strength increases proportional to the caster's max Health. |
Spear of Resentment (Before) | Spear of Resentment (After) |
Attacks all enemies in an explosion of spiteful emotions. Grants all allies skill nullifier, negating damage received from the next skill attack. Damage dealt increases proportional to the caster's max Health. | Attacks all enemies in an explosion of spiteful emotions and dispels all buffs before transferring all debuffs inflicted on the caster. Grants skill nullifier once to all allies. Damage dealt increases proportional to the caster's max Health. |
Cooldown: 5 Turns Acquire 2 Soul Soulburn (10): Skill cooldown is decreased by 2 turns. | Cooldown: 4 Turns Acquire 3 Soul |
Spirit Eye Celine
Mighty Strike (Before) | Mighty Strike (After) |
Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Nimble Sword instead of Mighty Strike. When the caster is possessed, effect chance is doubled. This skill does not trigger a Dual Attack. Nimble Sword: Dispels one debuff from the caster, before swiftly attacking the enemy, and absorbs some of the damage dealt as Health. Penetrates the target's Defense by 50%. | Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack and the caster has a buff, uses Nimble Sword instead. Nimble Sword: After granting increased Attack to the caster for 1 turn, swiftly attacks the enemy, and absorbs some of the damage dealt as Health. Penetrates the target's Defense by 50%. This skill does not trigger a Dual Attack. |
Spirit Gate: Burning Possession (Awakened) (Before) | Spirit Gate: Burning Possession (Awakened) (After) |
Opens the gate of the spirits, dispelling all debuffs from the caster and making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn. | Opens the gate of the spirits to revive all dead allies. Dispels all debuffs from all allies before granting immortality for 1 turn, and grants possession to the caster for 3 turns. |
Sylvan Sage Vivian
Mana Attunement (Before) | Mana Attunement (After) |
Attacks the enemy with mana, before increasing Speed of the caster for 1 turn and increasing Attack by 20%. Increased Attack effect can stack up to 3 times. | Attacks the enemy with mana, before increasing Combat Readiness of the caster by 15% and increasing Attack by 20%. Increased Attack effect can stack up to 3 times. On the caster's turn, when Focus is full, activates the same skill as an extra attack. |
Insight (Before) | Insight (After) |
At the start of the first battle, fully recovers Focus, and at the end of the turn, gains 1 Focus. When Focus is 3 or higher, immune to debuffs. When attacked, if expected damage suffered is equivalent to 30% or more of max Health, consumes 1 Focus, decreasing damage suffered by 70%. When more than one damage reduction effect is granted, only the strongest effect is applied. Insight applies to Heroes only. | At the start of the first battle, fully recovers Focus, and at the end of the turn, gains 1 Focus. When Focus is 3 or higher, immune to debuffs. When attacked, if expected damage suffered is equivalent to 30% or more of max Health, consumes 1 Focus, decreasing damage suffered by 70%. When more than one damage reduction effect of same kind is granted, only the strongest effect is applied. Insight only applies to PVP. |
Nature's Judgment (Before) | Nature's Judgment (After) |
Attacks all enemies by bringing forth the power of nature, before recovering Health of all allies. Amount recovered increases proportional to the caster's Attack. | Attacks all enemies by bringing forth the power of nature, before recovering Health of all allies. Amount recovered increases proportional to the caster's Attack. |
Cooldown: 4 Turns | Cooldown: 5 Turns Acquire 1 Focus |
Nature's Judgment (Awakened) (Before) | Nature's Judgment (Awakened) (After) |
Attacks all enemies by bringing forth the power of nature, before recovering Health of all allies. Damage dealt increases with more enemies. Amount recovered increases proportional to the caster's Attack. | Attacks all enemies by bringing forth the power of nature, before decreasing skill cooldowns of all allies by 1 turn and recovering Health. Amount recovered increases proportional to the caster's Attack. |
Cooldown: 4 Turns | Cooldown: 5 Turns Acquire 1 Focus |
Dragon King Sharun
Lullaby for Waves (Before) | Lullaby for Waves (After) |
At the start of the turn, dispels all debuffs which prevent movement from all allies. At the end of someone's turn, when an ally is inflicted with a debuff which prevents movement, increases Combat Readiness of the caster by 30%, and grants cascade to all allies. Can only be activated once per turn. Cascade: After attacking, deals 2,500 fixed damage to the target. Dispelled after attacking. | At the end of someone's turn, when an ally is inflicted with a debuff which prevents movement, grants cascade to all allies and dispels all debuffs which prevent movement, before increasing Combat Readiness of the caster by 40%. Can only be activated once per turn. Cascade: After attacking, deals 4,000 fixed damage to the target. Dispelled after attacking. |
Is It Going to Rain? (Awakened) (Before) | Is It Going to Rain? (Awakened) (After) |
Attacks all enemies with the power of the divine Dragon, decreasing buff durations by 2 turns before a 100% chance to inflict class debuff for 2 turns and decrease Combat Readiness by 20%. Increases Combat Readiness of the caster by 50%. | Attacks all enemies with the power of the divine Dragon, decreasing buff durations by 2 turns before a 100% chance to inflict cannot buff, and class debuff for 2 turns and decrease Combat Readiness by 20%. |
Constellation (Before) | Constellation (After) |
Virgo | Scorpio |
2. 5★ Covenant Heroes
Lidica
Wild Rose (Before) | Wild Rose (After) |
Attacks the enemy with a sword, and decreases Combat Readiness by 10%. | Attacks the enemy with a sword, and has an 80% chance each to inflict two bleeding effects for 1 turn. At the end of the turn, detonates bleeding effects inflicted on the target. |
| Damage Dealt Decreased |
Wild Rose (Awakened) (Before) | Wild Rose (Awakened) (After) |
Attacks the enemy with a sword, and decreases Combat Readiness by 10%. When the enemy is debuffed, decreases Combat Readiness by an additional 10%. | Attacks the enemy with a sword and has an 80% chance each to inflict two bleeding effects for 2 turns. At the end of the turn, detonates bleeding effects inflicted on the target. |
| Damage Dealt Decreased |
Thornbush (Before) | Thornbush (After) |
Attacks all enemies, with a 100% chance each to decrease Hit Chance and make them unhealable for 1 turn, and dispel one buff. | Inflicts resource depletion on all enemies by 60% before attacking, decreasing buff durations by 1 turn and inflicting bind for 2 turns. For every target, increases Combat Readiness of the caster by 25%. |
Soulburn (10): Ignores Effect Resistance. | Soulburn (20): Ignores Effect Resistance. |
Public Execution (Before) | Public Execution (After) |
Attacks the enemy with a whip sword, decreasing buff durations by 1 turn, before decreasing Combat Readiness by 100% and decreasing Speed for 2 turns. Grants the caster skill nullifier once, negating damage received from the next skill attack. | Attacks the enemy with a whip sword, inflicting decreased Defense for 2 turns before decreasing Combat Readiness by 100%. Grants skill nullifier once to all allies. When the target is inflicted with bind, ignores Effect Resistance. |
Acquire 3 Soul | Acquire 2 Soul |
In line with this balance adjustment, Lidica's Exclusive Equipment Effects will be adjusted as follows.
Exclusive Equipment – Effect 1 (Before) | Exclusive Equipment – Effect 1 (After) |
Increases damage dealt by Wild Rose by 20%. | Increases Wild Rose's chance of inflicting bleeding by 20%. |
Exclusive Equipment – Effect 2 (Before) | Exclusive Equipment – Effect 2 (After) |
Increases Wild Rose's base Combat Readiness decrease amount by 5%. | Inflicts restrict on all enemies for 2 turns when using Thornbush. |
Exclusive Equipment – Effect 3 (Before) | Exclusive Equipment – Effect 3 (After) |
Increases Thornbush's dispel buff amount by 1. | Decreases buff durations by an additional 1 turn when using Thornbush. |
Kayron
Void Slash (Before) | Void Slash (After) |
Attacks with a sword, with a 50% chance to decrease Hit Chance for 1 turn, dealing damage proportional to the caster's lost Health. When this skill is used, if it was not triggered by a Dual Attack and the caster has a buff, this skill changes into an attack that targets all enemies. The changed attack does not trigger a Dual Attack. | Attacks with a sword, with a 50% chance to decrease Hit Chance for 1 turn, dealing damage proportional to the caster's lost Health. When this skill is used, if it was not triggered by a Dual Attack and the caster has a buff, this skill changes into an attack that targets all enemies. The changed attack does not trigger a Dual Attack. |
| Damage Dealt Increased Soulburn Damage Dealt Increased |
Immortal Will (Before) | Immortal Will (After) |
Grants immortality and increased Evasion for 1 turn when the caster receives lethal damage and resets skill cooldown of Apocalypse. Can only be activated once every 6 turns. | When the caster receives lethal damage, grants immortality for 1 turn and increased Evasion for 2 turns and resets skill cooldowns. Can only be activated once every 6 turns. |
Apocalypse (Before) | Apocalypse (After) |
Attacks the enemy by exploding the Archdemon's Might contained within the sword. When the enemy is defeated, extends the duration of any buffs granted to the caster by 1 turn. Damage dealt increases proportional to the caster's lost Health. | Attacks the enemy with the Archdemon's Might contained within the sword, before absorbing some of the damage dealt as Health. When the enemy is defeated, extends buff durations granted to the caster by 1 turn. Damage dealt increases proportional to the caster's lost Health. |
Apocalypse (Awakened) (Before) | Apocalypse (Awakened) (After) |
Attacks the enemy by exploding the Archdemon's Might contained within the sword, before increasing Attack of the caster for 2 turns. When the enemy is defeated, extends the duration of any buffs already granted to the caster by 1 turn. Damage dealt increases proportional to the caster's lost Health. | Attacks the enemy with the Archdemon's Might contained within the sword, before absorbing some of the damage dealt as Health and granting increased Attack to the caster for 2 turns. When the enemy is defeated, extends buff durations granted to the caster by 1 turn. Damage dealt increases proportional to the caster's lost Health. |
| Damage Dealt Increased |
Imprint Concentration (Before) | Imprint Concentration (After) |
+6-18% Attack | +5.6-16.8% Critical Hit Chance |
Seaside Bellona
I'm with My Friends (Before) | I'm with My Friends (After) |
Redirects 30% of damage suffered by the caster to the foremost ally. When more than one damage sharing effect is granted, only the strongest effect is applied. The caster gains 1 Focus when an ally is attacked. When an ally is attacked and the caster's stacked Focus is 5, loses all Focus and activates You're Not Cute. You're Not Cute: Attacks all enemies with a fan, with a 50% chance to decrease Defense for 2 turns. | For every surviving ally, decreases damage suffered by 10%. When more than one damage reduction effect of same kind is granted, only the strongest effect is applied. When an ally is attacked, gains 1 Focus, and when the caster's stacked Focus is 5, consumes all Focus and activates You're Not Cute. You're Not Cute: Attacks all enemies with a fan, with a 75% chance to inflict decreased Defense for 2 turns. |
Haven't I Warned You? (Before) | Haven't I Warned You? (After) |
Attacks all enemies with a spray of water, with a 100% chance each to make them unable to be buffed and unhealable for 2 turns. A critical hit will increase damage dealt. | Attacks all enemies with a spray of water, dispelling all buffs before a 100% chance each to inflict cannot buff and unhealable for 2 turns. |
| Damage Dealt Increased |
Lethe
Wave Slash (Before) | Wave Slash (After) |
Attacks the enemy with a sword, before increasing Speed of the caster for 1 turn. After attacking, when the target's omen is 3, consumes all, activating Call of the Abyss. Call of the Abyss: Makes a deep sea creature attack the enemy, and when the enemy is defeated, inflicts extinction and recovers Health of all allies. Cannot trigger a critical hit, and penetrates the target's Defense. Damage dealt increases proportional to the caster's max Health, and amount recovered increases proportional to the target's max Health. | Attacks the enemy with a sword, before increasing Speed of the caster for 1 turn. After attacking, when the target's omen is 3, consumes all, activating Call of the Abyss. Call of the Abyss: Calls forth a deep sea creature to attack the enemy, and when the enemy is defeated, inflicts extinction and recovers Health of all allies, before increasing Combat Readiness of the caster by 50%. Cannot trigger a critical hit, and penetrates the target's Defense. Amount recovered and damage dealt increase proportional to the caster's max Health. |
| Damage Dealt Increased |
Destina
Key to an Oath (Before) | Key to an Oath (After) |
Attacks the enemy with a staff and heals the ally with the lowest Health. Healing increases proportional to the caster's max Health. | Attacks the enemy with a staff and heals the ally with the lowest Health. Healing increases proportional to the caster's max Health. |
| Amount Recovered Increased |
Destina's Grace (Before) | Destina's Grace (After) |
Grants all allies the blessing of a Spirit Lord, dispelling all debuffs before recovering Health. Amount recovered increases proportional to the caster's max Health. At the start of the first battle, grants Spirit's Blessing to the caster for 2 turns. | Through the benediction of a Spirit Lord, dispels all debuffs from all allies before recovering Health. Amount recovered increases proportional to the caster's max Health. At the start of the first battle, grants Spirit's Blessing to the caster for 3 turns. |
Destina's Grace (Awakened) (Before) | Destina's Grace (Awakened) (After) |
Grants all allies the blessing of a Spirit Lord, reviving all dead allies to 20% Health. For allies that are not dead, dispels all debuffs before recovering Health. Amount recovered increases proportional to the caster's max Health. At the start of the first battle, grants Spirit's Blessing to the caster for 2 turns. | Through the benediction of a Spirit Lord, revives all dead allies to 30% Health. For allies that are not dead, dispels all debuffs before recovering Health. Amount recovered increases proportional to the caster's max Health. At the start of the first battle, grants Spirit's Blessing to the caster for 3 turns. |
Cooldown: 5 Turns | Cooldown: 4 Turns |
Landy
Fire (Before) | Fire (After) |
Fires at the enemy and increases the caster's Combat Readiness by 15%. Combat Readiness increase and amount of Fighting Spirit gained are doubled when the enemy is buffed. | Attacks the enemy with gunfire, and increases Combat Readiness of the caster by 15%. When the target has a buff, doubles the effects of Combat Readiness increase and Fighting Spirit gained. |
| Damage Dealt Increased |
The Chief Is on the Scene (Before) | The Chief Is on the Scene (After) |
Increases the caster's Attack by 20% after attacking. This effect can only stack up to 3 times. At the start of the turn, gains 10 Fighting Spirit for each buff granted to an enemy, and when Fighting Spirit is full, resets skill cooldown. Starts the first battle with 50 Fighting Spirit. | At the start of the first battle, gains 50 Fighting Spirit and grants stealth for 1 turn. At the start of the turn, gains 10 Fighting Spirit for each buff granted to an enemy, and when Fighting Spirit is full, resets skill cooldown. After attacking, increases Attack of the caster by 20%. This effect can stack up to 3 times. |
3. 4★ Moonlight Hero
Watcher Schuri
Finishing Shot (Before) | Finishing Shot (After) |
Shoots a magic bullet at the enemy, penetrating their Defense by 80%. | Attacks the enemy with a mana bullet. Penetrates the target's Defense. |
Finishing Shot (Awakened) (Before) | Finishing Shot (Awakened) (After) |
Shoots a magic bullet at the enemy, penetrating their Defense. | Attacks the enemy with a mana bullet. Penetrates the target's Defense. Increases Hit Chance by 50% when using this skill. |
In line with this balance adjustment, Watcher Schuri's Exclusive Equipment effect will be adjusted as follows.
Exclusive Equipment – Effect 3 (Before) | Exclusive Equipment – Effect 3 (After) |
Decreases cooldown of Finishing Shot by 1 turn. | Increases Hit Chance of Finishing Shot by 50%. |
4. 5★ Artifacts
Reingar's Special Drink
Effect(s) (Before) | Effect(s) (After) |
When attacking all enemies, has a 50-100% chance to inflict additional damage after attacking. Additional damage dealt increases proportional to the caster's Attack. | After using an attack that targets all enemies, has a 50-100% chance to deal additional damage on the target. Additional damage dealt increases proportional to the caster's Attack. |
| Additional Damage Amount Increased |
Wall of Order
Effect(s) (Before) | Effect(s) (After) |
At the start of the turn, for each buff granted to an enemy, has a 5-10% chance to grant increased Attack (Greater) for 1 turn. At the end of the turn, grants a barrier equal to 50% of the caster's Attack for 1 turn. | At the start of the turn, for each buff granted to an enemy, has a 6-12% chance to grant increased Attack (Greater) for 1 turn. At the end of the turn, has a 50-100% chance to grant stealth for 1 turn. |
Fairy Tale for a Nightmare
Effect(s) (Before) | Effect(s) (After) |
After an extra attack, counterattack, or Dual Attack, has a 60% chance to dispel one buff from the target, and a 100% chance to deal 750-1500 fixed damage. | After an extra attack, counterattack, or Dual Attack, has a 40-80% chance to dispel one buff from the target, and a 100% chance to deal 1000-2000 fixed damage. |
* For more details on the 4/10 (Thu) balance adjustments for Heroes and Artifacts, please refer to the Developer Notes.
▶ 4/10 (Thu) Balance Adjustment Preview
4. New 5★ Hero, Guard Captain Krau
A former mercenary knight who doesn't trust anyone but himself and only focuses on the task at hand, Guard Captain Krau is coming to Orbis.
Meet the new 5★ Hero, Guard Captain Krau, in Covenant Summons.
[Hero Introduction]
5. New 5★ Artifact, Thorn of the Blue Rose
The 5★ Warrior-exclusive Artifact, Thorn of the Blue Rose, will be added.
A lady of the roses, wielding her lance to restore her family's honor, Victorika, is coming to Orbis.
The new 4★ Hero, Victorika, can be acquired by clearing 6th World Episode 1-6. Players can also meet her in Covenant Summons.
■ Victorika
[Hero Introduction]
■ How to Acquire Victorika
- Clear Stage and Story of 6th World Episode 1-6. A New Companion
- Covenant Summons
■ How to Upgrade Victorika
- Clear 6th World Episode 1-6. A New Companion to acquire Inexperienced Victorika.
* Inexperienced Victorika cannot be transmitted or used as a Memory Imprint ingredient.
- Upon clearing 6th World Episode 2-6. Becoming An Heir, Inexperienced Victorika will be upgraded to Victorika.
7. New Side Story, The Wayward Knight's Struggles, Update
Krau is known as a thug knight from the prestigious House Hilag.
However, he has his own plan. A skilled hawk hides its talons. In order to catch the shadow of chaos that has fallen over Taranor, Krau puts on the mask of a lad and goes out into the streets at night.
Guard Captain Krau's Side Story, "The Wayward Knight's Struggles," will be available.
■ Schedule
4/10 (Thu) after the maintenance – 4/24 (Thu) 02:59 UTC
■ How to Enter
- Clear 6th World Episode 1 Chapter 6-8, For Hope
■ Hero Story
- New Hero's Side Story will be added to the Hero Story after the Exchange limit period ends.
- Unlock Condition: Clear Episode 1 Stage 6-8. For Hope
■ How to Play
"The Wayward Knight's Struggles" is Guard Captain Krau's Side Story.
Clear Side Story stages, reputations, quests, and obtain event currency that can be exchanged for items!
[Event Currency]
Icon | Description |
[Eligos's Research Report] A report on the distribution of monsters around Taranor. “Do they expect me to pay for free? When are they going to pay me the overdue commissions?" is written in the corner. |
* Event currency can be exchanged for items at the Exchange.
* The remaining event currency will be removed once the exchange period expires.
[Enhanced Heroes]
Buffs | Heroes |
Lead Hero Buff, +30% Attack, +30% Health | Guard Captain Krau |
+30% Attack, +30% Health | Eligos |
* Enhanced Heroes will have increased stats in the Side Story stages.
* Lead Hero Buff (Unique Effect): When a Side Story has a Lead Hero, regardless of the Hero's actual stats, the Lead Hero will become level 60, fully Awakened, and have max skill levels.
[Stage Difficulty]
- Players may select a higher difficulty after successfully clearing Stage 10. The Road Back to Mansion.
- Players may select a higher difficulty after successfully clearing the one before it.
- As the difficulty progresses, the amount of Energy needed to play will increase as well as the amount of event currency earned.
[MolaGora Habitat & Goblin's Den]
- Completing Stage 10. The Road Back to Mansion unlocks "S. Goblin's Den" and "S. MolaGora Habitat."
- Players can complete each stage only once during the Side Story period.
[Exchange]
- Players will be able to exchange the event currency, Eligos's Research Report, for items in the Exchange.
■ Story Summon
- The Hero, Guard Captain Krau will be available for Story Summon 6 months after the Drop Rate Up Banner ends.
8. New Exclusive Equipment Added
New Exclusive Equipment for 5★ Spirit Eye Celine will be added to the Hall of Trials Exchange.
Players can obtain Exclusive Equipment from the Hall of Trials Exchange using Fate's Gaze.
Exclusive Equipment stats will be applied randomly upon purchase.
■ 5★ Spirit Eye Celine Exclusive Equipment Info
Icon | Stats | Description |
Critical Hit Chance +6% — 12% | Sixth Sense When the caster uses Soulburn for the first time, increases damage dealt by 50% and does not cost Soul. |
■ Cost
Exclusive Equipment | Required Currency |
Phantom Armor | Fate's Gaze x40 |
9. Guard Captain Krau & Thorn of the Blue Rose Drop Rate Up
In this Drop Rate Up event, meet a Fire elemental Warrior, Guard Captain Krau, who can deal huge damage that penetrates the enemy's Defense proportional to the caster's Defense. Players can also obtain the Warrior-exclusive Artifact, Thorn of the Blue Rose, that grants Soul at the start of the first battle and increases damage dealt when attacking.
■ Schedule
4/10 (Thu) after the maintenance – 4/24 (Thu) 02:59 UTC
10. Vildred & Sword of Summer Twilight Drop Rate Up
In this Drop Rate Up event, meet an Earth Elemental Thief, Vildred, who is capable of consecutively dealing high damage. Players can also obtain the Thief exclusive Artifact, Sword of Summer Twilight, that increases the Combat Readiness of all allies except for the caster when an enemy is eliminated.
■ Schedule
4/10 (Thu) after the maintenance – 4/17 (Thu) 02:59 UTC
11. Hall of Trials Boss Rotation
There will be a rotation of Hall of Trials Bosses.
■ Hall of Trials Boss Rotation
Starting Date | Bosses |
4/14 (Mon) | Abyssal Yufine, Rampaging Abyssal Yufine |
12. Other Improvements and Adjustments
■ Events
There will be several welcoming back events for returning Heirs.
1> Duration: 4/10 (Thurs) after the maintenance ~ 6/9 (Mon) 02:59AM (UTC)
2> Eligibility: Heirs who returned to Epic Seven after 4:00 a.m. on March 11, 2025
[Rewards upon first purchase! 5★ Bellona]
Any product counts! Upon completing your first purchase, Heirs will receive the 5★ Bellona and growth currency for the new adventure!
※ Please read!
- After claiming 5★ Bellona and the growth currency from your first-purchase benefits, refund requests for the purchased item may be restricted.
[Rank Achievement Event!]
You can receive ample rewards from achieving specific Ranks while playing Epic Seven.
■ Pack
- The display conditions for certain packs will be changed and deleted.
Pack | Display Conditions |
Upgrade Charm Pack | When enhancing Lv. 85 or higher Epic Equipment/Accessory to +12 or above |
Artifact Booster Pack | Can be purchased anytime |
Powder of Knowledge Pack 1 | Can be purchased anytime |
Powder of Knowledge Pack 2 | Can be purchased anytime |
- Sales for certain packs will be discontinued.
Pack |
New Adventure Pack |
Newbie Covenant Booster Pack |
Newbie Hero Promotion Pack |
Newbie Hero Level Support Pack |
Newbie Summon Pack |
Newbie Equipment Charm Pack |
3 Days Daily Summon Pack 1 & 2 |
3 Days Daily Growth Pack 1 & 2 |
Rank 20 Celebration Pack 1 & 2 |
Rank 40 Celebration Pack 1 & 2 |
Rank 50 Celebration Pack 1 & 2 |
Episode 1 5★ Summon Pack |
Episode 2 5★ Summon Pack |
Episode 3 5★ Summon Pack |
Episode 4 5★ Summon Pack |
Episode 2 Dash Pack |
Episode 4 Dash Pack |
Pet Nurture Booster Pack |
Potion of Ascension Pack |
Reforging Material Pack |
■ Arena
- New Heroes and Exclusive Equipment will be added to the Draft Arena, and the stats of certain Heroes will be revamped.
Category | Heroes |
Newly Added Heroes | Tori, Successor Taeyou, Guard Captain Krau, Lidica |
New Exclusive Equipment Added | Spirit Eye Celine, Veronica, Infinite Horizon Achates |
Artifact Change | Landy, Watcher Schuri |
Stats Revamp | Fallen Cecilia, Dragon King Sharun, Spirit Eye Celine, Landy, Infinite Horizon Achates |
■ Other
- The margin design that appeared due to varying screen ratios on different devices will be changed.
- Unrecorded History will be included in the Book of Memories and will be available for purchase for 100,000 Gold.
- Players who have previously played through Unrecorded History can continue the story without purchasing it again.
- Debuff transfer will be adjusted to occur in the order the debuffs are applied.
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Best patch. But please add a arena shortcut on home screen. Thank you❤
PLEASE give us our old lobby UI back. Not being able to interact with it feels awful. Also please no more soulless blue lists. Our old game had so much charm, now it feels cold and dead.
Gotcha ~ (≧▽≦)♡
I see the point on this changes to FCC making her a counter to child Senya but to be honest it is not enough, its getting really boring playing arena when all the matches are reduced to the same 2 comps and their counters, having heroes like Mort making half of my equipment complete useless, and all defense arena being THE EXACT SAME TEAM just because there are 4 extremely overloaded characters, I like the new content and units but this has been an issue for a while and if it doesn't change, I'm sure I won't be the only one abandoning this game.
Seline's EE looks very good, and the buffs definitely look very good, FCC buffs seem absolutely incredible for her usage as well as dealing with some problematic units like MLChoux, or Young Senya. Good job SG.
can you guys add a button that changes the lobby back, I like the old one more
Amazing SG update, keep it up in the future.😉
Seline 280+ Speed, Soulburn S1, Kill someome, S3. I love it.
Unrecorded history being free/100,000 gold is good. I was afraid they'd charge 900 SS.
Bruh IMPRINT ady gib CC, why EE also CC, need speed dood
2 pages of patch nodes ?! we are so back with this one
Don't worry they made sure to use this opportunity to mask the large amount of nerfs they sprinkled throughout the game. No more free skystones from sanctuary, good luck rolling penguins and gold all day.
No more conquest points from high command, good luck increasing your weekly npc arena clears by like 80 to keep up with the previous conquest gains,
No more guild crests for donating forging materials cause they got thrown out the window and so on
Bruh this stove comment is retarded, that EE is good
Well, I can't deny that in buble just this EE is good. It gives her free crit chance and one soul burn for free. But free soulburn on first turn is not something that she needed - she deals damage through counterattacks mainly. It just some extra damage, but even if she kills someone - it gives 5 souls and -1cd on S3, which we did not used yet and 5 souls will not enable some else soulburn (S1 is 1 soul, +5 for kill, +3 for S3 is 9). And removing debuff cleance makes her for most of her users to casual damage dealer, making her worse (?) than ml Taewho
AltergizaYou can hold the souldburn, she get free att buff and free cc from EE you can build her ER if you don't want to get debuff, or better just go speed and cleanse with celine art to mess with opener relying on counter attack is just too stupid. She can even got out of debuff with her free soulburn
EksxOkay, first let me say I see from perspective of RTA. Everything else is fighting mindless bots is uninteresting. This point of view is unchangeable.
"You can hold sb" - true. But also you can die or not get a turn because of white, additional damage, damaging debuffs (oh, how much eff res are you willing to get to resist bombs of S.Iseria? Or even better - ml Aramintha's whole package and 250 eff - you need 350 eff.res. with base 0. The only way is Christy with sacrificing too much stats) or Mort. Too much meta goes againts her and Tori (at least she can hold undispellable immunity plus barrier).
"cleanse with celine art", no. Her art only does 12-24 CR push and 50-100% chance to gain Attack buff. Without cleanse
"She can got out of debuff with her free soulburn" is only 1 turn decrease, so you can still miss while having Decrease Hit Chance for 2 turns. I would definitely prefer cleanse over Attack buff
That EE is useless
Lol Seline nerf! wtf this EE is trash. Dev don't play game. S1 now can't clean debuff. EE Crit chance bonus when her imprint is crit chance.
her buff and her EE means devs wanted her to be a resistance thief
LOL a gold scrub who barely made it into masters for skin trying to tell SG how to balance things. Classic stove moment
The EE Stats should have been Speed………
Bruh this stove comment is retarded, that EE is good
can you guys add a button that changes the lobby back, I like the old one more
That EE is useless