Why not remove boss immunities?? [3]
I understand why bosses have to have immunities, but in a game where 75% if not more of the characters have some sort of debuff why make part of there kit useless. If not just up there debuff resistance but don't make them completely immune, for some parts of the game because how many of us might have won a certain boss if we could stun/fear/ or provoke the boss. I'm not saying do it for all bosses but for one's like in story, expedition or some in labyrinth while keeping the super harder bosses like abyss or expedition on a different immunity scale? Thoughts??
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Pve is so easy in current state of the game, learn to play and stop complaining. You have 348 units to chose from.
Thats exactly why theyre immune... if they werent immune every boss could be solved by seal + stun + poison. Every fight would be exactly the same
"how many of us might have won a certain boss if we could stun/fear/ or provoke the boss."
You would win by trivializing the content entirely. That's exactly why you can't just stunlock eveything to death.
Like holy **** do you whine that you can't just use Death in final fantasy on everything except "super hard bosses" too?
There is a game to be played. Play it instead of asking for ways to turn your brain completely off.