Please fix speed RNG with Harsetti
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    Please fix speed RNG with Harsetti [4]

    My 304 speed ML Politis should never be going after my 220 speed Jenua in these drafts. This happens half of the time because of speed RNG, a mechanic that makes build and drafts unreliable, in a game that already has too much randomness in the match itself.

    Why not just randomize my picks and gear too?

    On second thought, just remove Harsetti. A character that completely invalidates 90% of the gear that players have been farming for years was a brutal idea. It was funny at first but the joke has run its course. Please delete. I don't even want my mystics back. Just rework or remove this abomination.


    edit (reply button is apparently cosmetic): obviously when I say I want speed RNG to be "fixed" I am saying I want it to be changed. Not that I want it to work as intended when every character is set to the same speed, which would result in any given character having a ~50% chance of initially placing ahead or behind any other. This invalidates the speed stat and any speed tuning on your account completely. Allow speed to influence initial CR in Harsetti games. Tighten the RNG range. Whatever makes my build actually matter.

    Reply 4
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    The CR rule is that there is like 10% CR with RNG at the start of the battle depending on the speed difference but usually itโ€™s when the speeds of the units are very close (200 speed can beat 209 speed sometimes), and Harsetti makes all units limit themselves to 90% of her speed, so they are limited to playing like that, itโ€™s not that your Politis is faster or not, your Politis and Jenua are at equal speed so thatโ€™s where the RNG factor comes in, and therefore, she is deployed after your Jenua and that applies to all units on the board of both players (aside from Harsetti, Iโ€™m just saying, since I see that you donโ€™t read passives or how the CR bar works in the game).

    How you want to fix speed RNG when it literally means RANDOM NUMBERS GENARATION ... smh

    I don't find your tone agreeable but I'll chip in since it's a fact the CR randomness at base speed is the fundamental issue with her kit, particularly as the player using her. The solution for the player using her would be for her CR increase nullification to apply to the enemy team only (so like Politis and Abyssal Yufine but 100%), but then you would screech that she's too strong. An alternative would be removing the CR increase nullification entirely (Zio already ignores it), then both players can stategically employ CR manipulation over her speed limit passive. This alternative could potentially make her sufficiently balanced while still preserving her unique characteristics and the "slower" style of play she enables, reducing frustration for both sides. On the other hand, it might make her useless against too many things so this approach also would warrant careful deliberation and testing.

    This b*tch is a disaster. She's not even a strong unit yet she's broken as fck.

    She makes everything an RNG freak show. That's why she's banned all the time in RTA.

    She should be deleted from the game or at least banned from any Defense team.

    We play the game for fun. And this unit is the exact opposite epitome of fun.

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