12/19 (Thu) Balance Adjustment Preview(Added Dec. 23, 2024) [161]
(Added Dec. 23, 2024) Concerning 5★ Covenant Yufine’s balance adjustments, we’ve identified and corrected information that was omitted in our initial announcement. With the adjustments to Yufine’s skill structure and the addition of the extra turn effect, Yufine’s skills, Dragon’s Roar and Dragon Charge, both had an increase in cooldown by 1 turn each. We apologize for the confusion.
Hello. This is Epic Seven.
We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven.
With these balance adjustments, we plan to implement changes to 7 Heroes and 2 Artifacts. These changes are scheduled to take effect following the update on 12/19.
1. Balance Adjustment Target
With this balance adjustment, we have made some changes to certain Heroes and Artifacts that haven't been seeing very much use.
The details of the balance adjustment are as shown below.
Heroes
Grade | Name |
5★ Moonlight | Pirate Captain Flan |
5★ Moonlight | Closer Charles |
5★ Moonlight | Archdemon's Shadow |
5★ Covenant | Eligos |
5★ Covenant | Chloe |
5★ Covenant | Yufine |
4★ Moonlight | Sinful Angelica |
Artifacts
Grade | Name |
5★ | Sigurd Scythe |
5★ | An Offer You Can't Refuse |
* The probability and number of turns are based on fully enhanced skills.
* Skill Cooldowns will not be changed unless stated.
* The skill descriptions mentioned in this preview may differ from the actual update.
1-1. Hero Balance Adjustments
1-1-1. Moonlight / 5★
Pirate Captain Flan
Execution (Before) | Execution (After) |
Attacks the enemy with a gun, with a 75% chance to steal one buff. At the end of the turn, detonates burn and bomb effects inflicted on the target. | Attacks the enemy with a gun, stealing one buff. At the end of the turn, detonates burn and bomb effects inflicted on the target. |
Scourge of the Sea (Before) | Scourge of the Sea (After) |
Effectiveness increases by 50%. When attacking, cannot trigger a critical hit. Redirects 30% of damage suffered by the caster to the foremost ally. When more than one damage sharing effect is granted, only the strongest effect is applied. After using Execution, when the caster has a buff, activates Hunt. Hunt can only be activated once every 2 turns. Hunt: Raises morale of all allies, increasing Combat Readiness by 15%. | Effectiveness increases by 50%. When attacking, cannot trigger a critical hit. When attacked, decreases damage suffered by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied. After an ally attacks, if the target does not have a buff, activates Hunt. Hunt can only be activated once every 3 turns. Hunt: Raises morale of all allies, increasing Combat Readiness by 15%. |
Pirate Captain Flan will be adjusted to enhance synergy and survivability.
First, Scourge of the Sea, which previously redirected the caster's damage to the foremost ally, will be changed to reducing the damage taken itself. This adjustment will boost the survivability of both Pirate Captain Flan and her foremost ally. Additionally, Execution will now have a 100% chance to steal buffs, becoming much easier to remove beneficial effects from enemies. Hunt will be adjusted so that its effect is triggered when the target does not have a buff after an ally uses a skill, regardless of who uses a skill. Now that it's become much easier to be triggered, the skill's cooldown will increase by 1 turn. With these adjustments, Pirate Captain Flan is expected to shine when paired with various Heroes in a wide range of strategies.
Closer Charles
Elimination (Before) | Elimination (After) |
Sharply cuts the enemy to attack. When used on the caster's turn, if the caster is granted perception, uses Demolition instead of Elimination. Demolition: Attacks the enemy with a sword. Damage dealt increases proportional to the target's lost Health. When the enemy is defeated, decreases cooldown of Descent by 1 turn. This attack does not trigger a Dual Attack. | Sharply cuts the enemy to attack. When used on the caster's turn, if the caster is granted perception, uses Demolition instead of Elimination. Demolition: Attacks the enemy with a sword,absorbing some of the damage dealt as Health. Damage dealt increases proportional to the target's lost Health. When the enemy is defeated, decreases cooldown of Descent by 1 turn. This attack does not trigger a Dual Attack. |
| Demolition Damage Dealt Increased |
Closer (Before) | Closer (After) |
After an ally except for the caster attacks, if the enemy's Health is less than 30%, increases Combat Readiness of the caster by 50% and grants perception for 2 turns. Can only be activated once every 2 turns. | At the start of the first battle, increases Evasion for 1 turn. After an ally except for the caster attacks, if the enemy's Health is less than 40%, increases Combat Readiness of the caster by 50% and grants perception for 2 turns. Can only be activated once every 2 turns. |
Closer Charles will be adjusted to enhance his overall usability.
First, an effect that increases Evasion at the start of the first battle will be added, enabling better counterplay against enemy's preemptive attacks. The activation condition for Closer will also be simplified, allowing it to trigger when an ally except for the caster attacks a target with less than 40% Health, making it easier to utilize effectively.
Additionally, with Demolition that absorbs some of the damage dealt as Health as well, he can now perform better in prolonged battles.
Archdemon's Shadow
Touch of Chaos (Before) | Touch of Chaos (After) |
Has a 75% chance to seal the enemy for 2 turns, before attacking with lightning. | Has a 100% chance to seal the enemy for 2 turns, before attacking with lightning. |
Soulburn (10): Increases effect chance to 100% and ignores Effect Resistance. | Soulburn (10): Ignores Effect Resistance. |
Twisted Power (Before) | Twisted Power (After) |
Damage suffered from a critical hit decreases by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied. After using Touch of Chaos, has a 40% chance to activate Burst.Effect chance is doubled when the target is sealed. Burst: Attacks all enemies, with a 60% chance to decrease Hit Chance for 1 turn, before increasing the caster's Combat Readiness by 25% and gaining 1 Focus. | Damage suffered from a critical hit decreases by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied. After using a basic skill, when the target is sealed, increases Attack of the caster for 1 turn before activating Burst. Burst: Attacks all enemies, and increases Combat Readiness of the caster by 25% before gaining 1 Focus. A successful attack deals additional damage proportional to the caster's Attack. |
| Burst Damage Dealt Decreased |
Dissolution (Before) | Dissolution (After) |
Attacks all enemies with the power of Ilryos, with a 70% chance to decrease Defense for 2 turns, and a 100% chance each to inflict two burn effects for 2 turns. Grants the caster an extra turn. | Attacks all enemies with the power of Ilryos, with an 80% chance to decrease Defense for 2 turns, and a 100% chance each to inflict two burn effects for 2 turns. Grants the caster an extra turn. |
Dissolution (Awakened) (Before) | Dissolution (Awakened) (After) |
Attacks all enemies with the power of Ilryos, with a 70% chance to decrease Defense for 2 turns, and a 100% chance each to inflict two burn effects for 2 turns. Grants the caster an extra turn. This skill cannot trigger a counterattack. | Attacks all enemies with the power of Ilryos, with an 80% chance to decrease Defense for 2 turns, and a 100% chance each to inflict two burn effects for 2 turns. Grants the caster an extra turn. This skill cannot trigger a counterattack. |
Archdemon's Shadow will be adjusted to address the limitations caused by the high number of probability elements in her skill effects. First, the chance of Seal when using Touch of Chaos has been increased by up to 100%. Additionally, Burst will now be triggered 100% when the target is sealed. The decrease Hit Chance effect, which previously occurred by chance when using Burst, has been removed. Instead, the Attack increase effect will be applied to the caster, allowing her to use Burst with synergy to deal additional damage proportional to Attack when the skill hits. Furthermore, the chance of Decrease Defense in Dissolution has been slightly increased, making it easier to overpower enemies.
1-1-2. Covenant / 5★
Eligos
Point-Blank Shot (Before) | Point-Blank Shot (After) |
Attacks the enemy by dashing towards them. When the caster is granted perception, triggers a Dual Attack from the ally with the highest Attack. Damage dealt increases proportional to the caster's Speed. | Attacks the enemy by dashing towards them. When the caster is granted Increase Attack (Greater), triggers a Dual Attack from the ally with the highest Attack. Damage dealt increases proportional to the caster's Speed. |
| Damage Dealt Decreased |
The Cleaner (Before) | The Cleaner (After) |
When an ally except for the caster defeats an enemy, increases Attack of the caster for 2 turns, before activating Time Bomb against the enemy with the highest Attack. Can only be activated once every 2 turns. Time Bomb: Attacks the enemy with a bomb, and grants perception to the caster for 2 turns. When the caster's Speed is greater than the target's Speed, increases damage dealt proportional to the difference, up to a maximum of 200%. | Increases Hit Chance and Critical Hit Damage by 50%. When an ally except for the caster defeats an enemy, activates Time Bomb against the enemy with the lowest Health. Can only be activated once every 2 turns. Time Bomb: Grants Increase Attack (Greater) to the caster for 2 turns, before attacking the enemy with a bomb. Damage dealt increases proportional to the caster's Speed. |
| Damage Dealt Increased |
Cloak and Trigger (Before) | Cloak and Trigger (After) |
Increases Hit Chance of the caster for 2 turns, before attacking the enemy with a pistol, dispelling two buffs and decreasing Defense for 2 turns before decreasing Combat Readiness by 50%. | Inflicts resource reduction on the target by 60%, before attacking the enemy with a pistol. Dispels two buffs from the target and decreases Defense for 2 turns before decreasing Combat Readiness by 50%. |
| Damage Dealt Decreased |
Cloak and Trigger (Awakened) (Before) | Cloak and Trigger (Awakened) (After) |
Increases Hit Chance of the caster for 2 turns, before attacking the enemy with a pistol, dispelling two buffs and inflicting target and decreased Defense for 2 turns before decreasing Combat Readiness by 50%. | Inflicts resource reduction on the target by 60%, before attacking the enemy with a pistol. Dispels two buffs from the target and inflicts target and decreased Defense for 2 turns before decreasing Combat Readiness by 50%. Increases Combat Readiness of the caster by 50%. |
| Damage Dealt Decreased |
Eligos will be adjusted to perform better against Heroes who rely on Evasion and resource usage.
First, The Cleaner now increases Hit Chance and Critical Hit Damage by 50%, boosting damage dealt and increasing Hit Chance of the caster even without using Cloak and Trigger. Cloak and Trigger has been enhanced with a 60% resource reduction effect on the target and a 50% increase in Combat Readiness of the caster, allowing him to suppress resource-using Heroes and quickly take the next turn. Additionally, Point-Blank Shot now triggers a Dual Attack from the ally if they're granted Increase Attack (Greater), instead of Perception. However, as the overall skill cycle has sped up and he can now grant himself Increase Attack (Greater), the damage dealt by Point-Blank Shot and Cloak and Trigger will be slightly reduced.
Time Bomb has been modified to target the enemy with the lowest Health, and its damage is now proportional to the caster's Speed, regardless of the target's Speed, making it more reliable in dealing damage.
In line with this balance adjustment, Eligos's Exclusive Equipment Effects 2, 3 will be adjusted as follows.
Exclusive Equipment – Effect 2 (Before) | Exclusive Equipment – Effect 2 (After) |
At the start of the first battle, grants stealth to the caster for 1 turn. | At the start of the first battle, grants stealth to the caster for 2 turn. |
Exclusive Equipment – Effect 3 (Before) | Exclusive Equipment – Effect 3 (After) |
Decreases cooldown of Cloak and Trigger by 1 turn. | Increases damage dealt by Time Bomb by 10% and attacks the enemy with the highest Attack. |
With the changes made to Eligos's Exclusive Equipment, players will be able to change the effects on this Exclusive Equipment for 2 weeks following the balance adjustment. The effect change is only applicable to Exclusive Equipment that was affected by the update and does not include Equipment obtained after the update. When a player changes the effects, other stats of the Exclusive Equipment will remain unchanged. Effect changes cannot be reversed.
Chloe
Magic Bolt (Before) | Magic Bolt (After) |
Attacks the enemy, inflicting magic nail for 3 turns, before increasing Combat Readiness of the caster by 50%. | After increasing Attack of the caster for 3 turns, attacks the enemy, inflicting magic nail for 3 turns, and increases Combat Readiness of the caster by 50%. |
Magic Bolt (Awakened) (Before) | Magic Bolt (Awakened) (After) |
Attacks the enemy, inflicting magic nail for 3 turns, before increasing Combat Readiness of the caster by 50%. Ignores Effect Resistance. | After increasing Attack of the caster for 3 turns, attacks the enemy, inflicting magic nail for 3 turns, and increases Combat Readiness of the caster by 50%. Ignores Effect Resistance. |
* Magic Nail: When attacked, suffers damage equivalent to 2% of max Health and has a 25% chance to be stunned for 1 turn. Stun effect ignores Effect Resistance. | * Magic Nail: When attacked, inflicts additional damage proportional to the attacker's Attack. |
Hyper Strike (Before) | Hyper Strike (After) |
Soars into the air and attacks the enemy, stunning for 1 turn. Damage dealt is increased when the enemy is inflicted with magic nail. | Soars into the air and attacks the enemy, inflicting stun for 1 turn. When the enemy is inflicted with magic nail, ignores Effect Resistance. |
| Damage Dealt Decreased |
Chloe will be adjusted to make better use of her Magic Nail.
First, the effect of Magic Nail will be changed to deal additional damage proportional to the attacker's Attack when attacked. This allows allies with high Attack to deal even greater damage to enemies inflicted with Magic Nail. Magic Bolt will additionally increase Attack of the caster before attacking, while Hyper Strike will have its base damage reduced but will now ignore Effect Resistance when used on targets inflicted with Magic Nail. As a result, Chloe will no longer need to focus on Effectiveness and can more easily inflict debuffs on enemies with high Effect Resistance using Magic Nail.
In line with this balance adjustment, Chloe's Exclusive Equipment Effects 1, 2, 3 will be adjusted as follows.
Exclusive Equipment – Effect 1 (Before) | Exclusive Equipment – Effect 1 (After) |
Increases Attack of the caster for 2 turns when using Magic Bolt. | Increases Combat Readiness of the caster by 15% when using Heavy Strike. |
Exclusive Equipment – Effect 2 (Before) | Exclusive Equipment – Effect 2 (After) |
Dispels all buffs from the enemy when using Magic Bolt. (This effect is applied before inflicting magic nail.) | Increases damage dealt by Hyper Strike by 20%. |
Exclusive Equipment – Effect 3 (Before) | Exclusive Equipment – Effect 3 (After) |
Decreases the enemy's Defense for 2 turns when using Hyper Strike. | Has a 85% chance to decrease Defense for 2 turns when using Hyper Strike. When the target is inflicted with magic nail, ignores Effect Resistance. |
With the changes made to Chloe's Exclusive Equipment, players will be able to change the effects on this Exclusive Equipment for 2 weeks following the balance adjustment. The effect change is only applicable to Exclusive Equipment that was affected by the update and does not include Equipment obtained after the update. When a player changes the effects, other stats of the Exclusive Equipment will remain unchanged. Effect changes cannot be reversed.
Yufine
Dragon's Roar (Before) | Dragon's Roar (After) |
Attacks with a dragon howl, dispelling one buff from all enemies, with an 85% chance to silence for 1 turn, before granting increased Attack and Defense to the caster for 2 turns. | Attacks all enemies with a dragon howl, dispelling one buff, before a 70% chance to decrease Defense for 2 turns and an 85% chance to silence for 1 turn. |
Soulburn (20): Extends duration of buffs granted by this skill by 1 turn and grants an extra turn. Cooldown: 3 Turns | Soulburn (20): Ignores Effect Resistance. Cooldown: 4 Turns |
Dragon Charge (Before) | Dragon Charge (After) |
Attacks the enemy with a massive blade. When the enemy is defeated, fully decreases cooldown for this skill. When this skill is available according to cooldown count, after an ally except for the caster attacks, if the target is silenced, increases Combat Readiness of the caster by 20%. | After increasing Attack of the caster for 2 turns, attacks the enemy with a massive blade. When the enemy is defeated, grants an extra turn. When this skill is available according to cooldown count, after an ally except for the caster uses a skill, if the enemy has a debuff, increases Combat Readiness of the caster by 20%. |
Cooldown: 3 Turns | Cooldown: 4 Turns |
Dragon Charge (Awakened) (Before) | Dragon Charge (Awakened) (After) |
Attacks the enemy with a massive blade. When the enemy is defeated, fully decreases cooldown for this skill. When the target is silenced, penetrates the target's Defense by 70%. When this skill is available according to cooldown count, after an ally except for the caster attacks, if the target is silenced, increases Combat Readiness of the caster by 20%. | After increasing Attack of the caster for 2 turns, attacks the enemy with a massive blade. When the enemy is defeated, grants an extra turn. When the target has a debuff, damage dealt increases. When this skill is available according to cooldown count, after an ally except for the caster uses a skill, if the enemy has a debuff, increases Combat Readiness of the caster by 20%. |
Cooldown: 3 Turns | Cooldown: 4 Turns |
Imprint Concentration (Before) | Imprint Concentration (After) |
+6-18% Attack | +5.6-16.8% Critical Hit Chance |
Yufine will be adjusted to become more versatile in various situations.
First, Dragon Charge will now increase Combat Readiness when the target has a debuff, instead of being silenced, allowing her to secure turns more flexibly. Similarly, the condition for increased damage will shift from silence to any debuff, and when defeating an enemy, an extra turn will be granted, instead of resetting the skill cooldown, enabling her to immediately follow up with another attack after a kill. While the skill's Defense Penetration effect will be replaced with a damage increase, the eased conditions will result in slightly lower damage compared to before.
Additionally, the Attack Increase effect previously granted by Dragon's Roar will now be activated upon using Dragon Charge before attacking, making it easier for Yufine to take down enemies. The Defense Increase effect granted by Dragon's Roar will be replaced with the Defense Decrease effect inflicted on all enemies, creating opportunities for allies to deal significant damage. Furthermore, the Soulburn effect of Dragon's Roar will now ignore Effect Resistance, and Yufine's Imprint Concentration stat will be adjusted from Attack to Critical Hit Chance.
1-1-3. Moonlight / 4★
Sinful Angelica
Debilitating Strike (Before) | Debilitating Strike (After) |
Attacks with a staff, with a 75% chance to decrease Attack for 1 turn. When the caster is immortal, triggers a Dual Attack from the ally with the highest Attack. | Attacks the target with a staff, with a 75% chance to decrease Defense for 1 turn. When the caster is immortal, triggers a Dual Attack from the ally with the highest Attack. |
Soulburn (10): Increases effect chance to 100% and decreases Attack of the target for 2 turns. | Soulburn (10): Increases effect chance to 100%, and decreases Defense of the target for 2 turns. |
Soul Harvest (Before) | Soul Harvest (After) |
When the caster is immortal, enemies cannot be revived, and every time an enemy dies, recovers Health of all allies. Amount recovered increases proportional to the target's max Health. Recovery effect can only be activated once per turn. | Enemies cannot revive. Every time an enemy dies, recovers Health of all allies. Amount recovered increases proportional to the target's max Health. Recovery effect can only be activated once per turn. |
Dark Salvation (Before) | Dark Salvation (After) |
Whips up a vortex of darkness and loathing, dispelling one debuff from all allies, before granting immortality to the caster for 2 turns and increasing Attack of all allies except for the caster for 2 turns. | Whips up a vortex of darkness and loathing, dispelling two debuffs from all allies, before granting immortality to the caster for 2 turns, and increasing Attack of all allies except for the caster for 2 turns. |
Dark Salvation (Awakened) (Before) | Dark Salvation (Awakened) (After) |
Whips up a vortex of darkness and loathing, dispelling one debuff from all allies, before granting immortality to the caster for 2 turns and increasing Attack and Speed of all allies except for the caster for 2 turns. | Whips up a vortex of darkness and loathing, dispelling two debuffs from all allies, before granting immortality to the caster for 2 turns, and increasing Attack and Speed of all allies except for the caster for 2 turns. |
Sinful Angelica will be adjusted to be more user-friendly.
With Soul Harvest, enemies cannot revive even if Sinful Angelica is not granted immortal.
Additionally, the number of debuffs dispelled from all allies by Dark Salvation will be increased to 2, making it more effective. Furthermore, Debilitating Strike will now decrease Defense instead of Attack, which allows her to suppress enemies more easily when she is immortal.
1-2. Artifact Balance Adjustments
1-2-1. Artifact / 5★
Sigurd Scythe
Effects (Before) | Effects (After) |
When the caster's Health is 50% or less, increases Attack by 25%and after attacking, absorbs 25-50% of the damage dealt as Health. | Increases Attack by 10-20%. When attacking, if the caster's Health is 50% or less, absorbs 25-50% of the damage dealt as Health. |
Sigurd Scythe will be adjusted to address its previous limitation of only being activated when the caster's Health was 50% or below. Now, the Attack increase effect will be activated regardless of Health conditions, allowing the effect to be utilized even when Health remains high.
An Offer You Can't Refuse
Effects (Before) | Effects (After) |
When attacking with a Single Attack, penetrates the target's Defense by 10-20%. When defeating an enemy with a Single Attack, increases Combat Readiness of the ally with the highest Combat Readiness except for the caster by 10-20%. | When attacking with a Single Attack, penetrates the target's Defense by 10-20%. After attacking with a Single Attack, when the target receives damage equivalent to 50% or more of max Health, has a 50-100% chance to increase Combat Readiness of all allies by 15%. Combat Readiness increase effect can only be activated once per turn. |
An Offer You Can't Refuse will now be triggered when the target receives damage equivalent to 50% or more of max Health, instead of defeating an enemy. Additionally, instead of increasing Combat Readiness of a single ally with the highest Combat Readiness, it will now apply to the entire team, making it more versatile in various situations.
These are the scheduled balance adjustments and improvements for the update on 12/19.
Each of the adventure stories of our Heirs echoes throughout Orbis, in the Seventh World. We are grateful to be with you on your Epic Seven journey. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs.
Thank you.

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Bystander Hwayoung necesita un buff, no puede ser que aún con 101-103 piezas de gs en total aporte menos que los nuevos Eligos con menos gs, pueden aplicar eso cuando se activa s2 un aumento del 40% en la preparación para el combate o sino, que desvíe el 30% del daño recibido al líder del equipo, pero necesita algo literal SSV que además sea inmune a debuffs es mucho mejor para menos equipo.
Just wanted to put this here to cause maybe it should be looked at by the balancing team. With all the new mages that have powerful soulburn that can abuse Tagehel's Ancient Book that can lock people out from playing. How is Tagehel's still able to stack and seeing teams starting with 60-80 souls to burn.
So basically they nerfed Chloe to the ground for no reason at all. Her only use was for W13 and now they removed everything in her kit that made her good for it and now she is basically a dead unit.
Great job Smilegate.
I think they changed it for a PvE mode. either it be for the new rift. I'm not sure.
Hey, talk for yourself! I use her in Ancient Inheritance and Nightmare Arahakan (could have also use in Karkanis, well, maybe swap her and Sigret next time), while her "only use" for W13 is doing Sigret. So I'm happy to see what she brings at least in AI
All of you commentor’s neef to stfu, Smilegate tried to give you a good pflan buff but you all didnt like it. You didnt want your precious flan being changed. **** and take what you deserve.
Replacing whoever keeps making these balance changes that break characters would be a large step towards improving balance.
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SG is lowkey becoming the "Blizzard" of turn-based games.
so the passive skill of arch demon won't trigger unless enemy has seal debuff now? damn that ****
Poor Aither and his neglected flat attack imprint after being changed to charging based on his own HP, and Charlotte still having crit chance in her awakenings when she's an always-crit unit, lol.
Pirate captain Flan is a "pirate", but all she does is "steal" a buff. At this point just call her Small Fry Thief Flan.
where is her crew mates, when she is a captain? should they help her with stealing? Yes.
Brain issue…
Friends, SmileGate hates Fallen ^^
Another year without buffs for the poor Fallen, who is simply non-existent. While a simple buff wouldn't do much, it would have to be a complete rework.
Same I idk what sg doin think never buffs her last 3 years
Why Chloe change, her main use is pve. Pve boss scale very well with hp% damage and can't be stun tho. The damage neft on s3 is also unnecessary
Anyway RIP my wyvern 1 shot team
Obviously, the skin of P. Flan is more dangerous than this buff.
XDD
Fix Archdemon's Shadow soul burn and make changes/buff to stats to complement the new buff/changes to the skill kits of the units.
Still severly disappointed about not getting the original Pflan buffs but these new changes for her are here much quicker than I had anticipated so thats something. What I am happy about is stuff like the Eligos cbanges. Being a strong pick against resource units and a non limited/not ml counter to ASflan is great.
Overall could have been a better patch but we have had far worse ones. SG seems to take the comments made by us seriously so I appreciats that at least.
My question is, will this buff for Yufine even affect her role at all. Most likely not, because now she doesn't even get buffs from her S2 anymore. Her S3 is way better than before but why remove her other buffs like spd or def. I don't even remotely see anyone use her and I hope I do now from this S3 buff but S2 is just there. My old waifu Yufine over here was way better than now and I hope this gets across because she actually did something. I don't mean to complain, but it's just something to point out until you guys took out a "buff" on her a year ago. I'm glad she's getting realized, really I am, but as of right now she's still unusable, unless I'm wrong. I hope this buff turns her from an absolute trash PvP unit to an at least usable PvE unit. Thank you guys for at least recognizing her uselessness and made her more versatile.
Pflan: give her a 100% chance to burn on her s1. This Makes it so she doesn’t need two limit artifacts to be playable (while keeping the steal)
ADemon: give her back her blind ( there is no reason to remove this especially since there is soli and harsetti with debuffs on their burst). And either get rid of the focus requirement for her ult or make her burst happen every time she attacks on her turn. I say this because sense her burst is now tied to a status effect, that is more easily able to be resisted, which will possibly make getting her ult longer than 5 turns.
I was hoping that this patch would focus on ml5s for the headhunt. I still haven't locked in yet since I was hoping for a good ml5 change. There are only 2 here and they seem a bit underwhelming. And the changes to Yufine limit her a bit, since she relies on more rng. A better idea would be to add an extra effect on a crit since the imprint now increases crit chance.
I am typing here just to voice my opinion that I still would like to see the previous rework (with the Pillage buff) go live, even if it was scratched many moons ago.
This buff is a nice change for our dear Pirate Captain, but knowing what could have been feels heartbreaking. I would love for Super Creative to, perhaps, review and reconsider going back to the buff, even if it seems to go against common sense. There were many "negative" opinions around, but I believe the positive majority stayed silent, expecting said buff.
Nonetheless, I wish you all the best.
the previous buff was countered by immunity since the pillage buff was only trigered after she hit a target
now she push herself when ml roanna/zio s3




So Pflan is still locked behind a +30 artifact
Thank you stove community for cancelling her previous buff. Bunch of losers that never learn and can only doompost units like alencia and destina that became meta picks. Smoothbrained idiots
PLAYERS WANT THE BUFF U MADE FOR P.FLAN WITH THE PILLAGE THING AND SO.
Make this pillage buff this way> (Pillage(Undispellable): Grants 50% Effectiveness. After Attacking steals 1 buff from the target. Applies to Heroes only). And make it last for only 1 attack and "Time to Pillage" be activable every once every 2 turns.
And PLEASE BUFF FALLEN CECILIA. THERE'S NO WAY U ARE NOT SEEING THIS IN EVERY MEDIA U GUYS HAVE (FACEBOOK/TWITTER/YOUTUBE AND SO) THAT WE WANT THIS BUFF SO BADLY. U GUYS EVEN MADE A POOL.
So the last patch was a one time thing. What a shame that is with how many units became more viable after it. Back to the hit or miss useless micro patches we go