ML5 Buff Idea (OPS /Charlotte/Archdemon/Closer/FCC/Basar/TML) [22]
Operator Sigret
S1 - Incision
Attacks the enemy with a scythe, and grants stealth to the caster for 1 turn. Damage dealt increases proportional to the caster's Speed.
S2 - Annihilation
Batters the enemy with a scythe. Grants an extra turn and decrease this skill cooldown by 1 turn when the enemy is defeated. Penetrates the target's Defense by 50%, or by 100% and ignore Penetrate Resistance when the target is granted a barrier. Damage dealt increases proportional to the caster's Speed.
S3 - Obliterate
Calls in drones to attack all enemies, with a 100% chance each to decrease buff durations by 1 turn before decreasing Combat Readiness by 20%. Increases Attack of all allies for 2 turns. When the target is granted a barrier, ignores Barrier and Effect Resistance. Damage dealt increases proportional to the caster's Speed. For each target with barrier granted, increases Combat Readiness of the caster by 20%.
Ignore Barrier : deal damage to health without damage a barrier
EE - ATK+14%
S2 : If the target is granted a barrier, increases Attack of the caster for 2 turns before use Annihilation
Archdemon's Shadow
S1 - Touch of Chaos (+1 Focus)
Has a 75% chance to seal the enemy for 2 turns, before attacking with lightning.
Burn Effect: Increases effect chance to 100%, ignoring Effect Resistance. (-10 Souls)
S2 - Twisted Power (Passive)
Does not cost any Souls to activate the caster's first Soulburn. Increase Effectiveness by 30%. At the start of battle, grants the caster Archdemon Power for 2 turns. After using Touch of Chaos, has a 35% chance to activate Burst. Effect is doubled when target is sealed or feared.
Burst: Attacks all enemies, with a 60% chance to decrease Hit Chance for 1 turn, inflicts injuries, before increasing the caster's Combat Readiness by 25% and gaining 1 Focus. Injuries increases proportional to damage dealt and can reduce Max Health of the target by up to 8%.
Archdemon Power : Decreases damage suffered by 20%. When more than one damage reduction effect is granted, only the strongest effect is applied. Has 50% chance to dispel one buff before attacking and additional 50% when using Touch of Chaos or Dissolution (only 50% for Burst). This buff can't be dispelled.
(The dispel effect from Archdemon Power is applied before Seal)
S3 - Dissolution (consume 5 Focus)
Grant the caster Archdemon Power for 3 turns before attacks all enemies with the power of Ilryos, inflict decrease Defense for 2 turns, and Fear for 1 turns. Grants the caster an extra turn. This skill cannot trigger a counterattack.
Closer Charles
S1 - Elimination
Sharply cuts the enemy. Damage dealt increases proportional to the target's lost Health. When used on the caster's turn, if the caster is granted perception, uses Demolition instead of Elimination.
Demolition: Attacks the enemy with a sword and absorb some damage as Health. Damage dealt increases proportional to the target's lost Health. When the enemy is defeated, decreases cooldown of Descent by 1 turn and extent increase Evasion by 1 turn. This attack does not trigger a Dual Attack.
S2 - Closer
When there are three or fewer enemies, damage dealt increases as enemies become fewer. After an ally except for the caster attacks, if the enemy's Health is less than 30%,dispel all debuffs and increases Combat Readiness of the caster by 50% and grants perception for 2 turns. Can only be activated once per 2 turns.
(+20%/40%/60% more damage vs 3/2/1 enemies respectively)
EE - SPD+10
S2 - When suffered from a non critical hit, increases Combat Readiness of the caster by 20%.
Little Queen Charlotte
S1 - Judgment
Attacks with a giant sword before granting the caster immunity for 1 turn. When the target's a Dark elemental Hero, inflicts additional damage proportional to the caster's Attack.
S2 - A Queen's Dignity
Decreases damage suffered from a critical hit by 30%. Decreases damage suffered from a critical hit for all allies except for the caster by 15%. When more than one damage reduction effect is granted, only the strongest effect is applied. Increases Combat Readiness of the caster by 15% when the caster suffers a critical hit.
S3 - The Will of La Mare
Smashes the enemy with a sword and attacks. When the enemy is defeated, inflicts extinction. Penetrates Defense by 50%. When the target's a Dark elemental Hero, increases damage dealt, ignore Penetrate Resistance, damage reduction effect and inflicts additional damage proportional to the caster's Attack to all enemies except for the target. Recovers Health of the caster proportional to damage dealt.
EE - ATK+14%
S2 - When the caster suffers damage from Dark elemental Hero, dispel one debuff from the caster.
Fallen Cecilia
S2 - Strong Instinct
Immune to Seal and Provoke. Grants a barrier for 2 turns to all allies at the beginning of battle, and grants a barrier for 2 turns to the ally with the lowest Health at the end of the caster's turn. Barrier strength increases proportional to the caster's max Health. Decreases damage suffered for all allies by 20% if ally is granted a barrier. If the caster is granted special barrier, immune to all debuffs. After attacking, inflicts additional damage proportional to the caster's and allies' barrier.
S3 - Spear of Resentment
Attacks all enemies in an explosion of spiteful emotions, provoke all enemies for 1 turn. Grants all allies Skill Nullifier and grant a special barrier to the caster for 2 turns. Barrier strength and damage dealt increases proportional to the caster's max Health.
Special Barrier : Neutralizes some of the damage taken when attacked. Can't be dispelled. (same as Wyvern's barrier)
If new barrier granting and special barrier is granted, increase special barrier (count as normal barrier)
EE - Health+14%
S3 - Dispelling all debuffs from the caster before activate Spear of Resentment.
Desert Jewel Basar
S3 - Bastet Roar
Bastet roars, dispelling all debuffs, recovering the Health of all allies and granting immunity for 3 turns to all allies, before increasing their Combat Readiness by 30%. When this skill is available, decreases damage suffered by 30% and increase Effect Resistance by 80%. When more than one damage reduction effect is granted, only the strongest effect is applied. Amount recovered increases proportional to the target's max Health and the caster's Attack.
Top Model Luluca
EE - SPD+10
S3 - Does not cost any Souls to activate the caster's first Soulburn.
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FCC buff idea
Add Mort's S3 effect on FCC's S3 instead of provoke
S2 - add immunity to unbuffable
ArchD buff idea
exclusive buff that would provide survivability
I think OP Sig doesn’t really need such extensive changes.
Simply increasing her damage multiplier, giving her an attack buff, and allowing her to ignore damage sharing before using her S2 would suffice. As for her S3, maybe adding a self-stealth effect for 3 turns would make her more effective.
Regarding penetration resistance, I don’t think it should exist.
Achdemon Mercedes looks strong, but I think she will still be underwhelming. She’s packed with effects that don’t achieve much. Instead, I think she needs something more focused, like this:
- **S2:** If no enemies are sealed at the end of any turn, increase her Combat Readiness by 30%.
Keep the dispel effect but integrate it as a passive (rather than a special buff) and maintain the injury effect from her extra attack. Her special buff doesn’t seem necessary.
Her protection mechanism should also be a passive ability—like reducing critical damage taken, for example.
LQC (Little Queen Charlotte) could use a small tweak:
- Add an attack buff before attacking with S3.
- Have her S3 ignore 70% of defense and reduce its cooldown by 1 turn if she defeats a Dark-elemental hero.
She doesn’t need massive changes, just improvements to help her excel at her intended role.
As for Closer Charles, I don’t own him, so I have no comments there
MyrzzFallen cecilia is overbuff..
Just give her light achates s3 treatment, remove 2 debuff from all ally and immune to skill that prevent movement. I think she good.
MyrzzTho light acha s3 treatment kinda busted too.. hmm
MyrzzFCC :
prevent movement again? It's too many already. The reason I give her immune Seal and Provoke is because she is provoke queen in the past and her lore against ML Luna. Also her special barrier still need her to get turn and S3, not from battle start. But all debuffs immune is too strong, it removeable I think. Her weakness is unable to be buffed.
S3 remove 2 debuffs is strong too and too similar to ML Ilynav.
ArchDemon : The reason I move stat into her special buff is because too many effect in it, so I think it's need some nerf. In her S2 already add 1st free ** and +30% Effectiveness.
The dispel effect that affect all attacks and no hit need is strong and also buff her damage reduction from only Cri to all because Light heroes deal many non cri damage lately.
MyrzzOPS and LQC will never be use without ignore Pen Res. The damage increase doesn't help them at all as long as ML Ilynav around and she is everywhere. Also she just stand there for Pen Res while LQC need target to be Dark and OPS need barrier target. That's why I think it's fair for their ignore pen. The 30% Pen Res is too effective, it isn't 30% damage reduce but like 50-60%+ reduce.
Another way is massive damage buff instead of def pen like Fenris S3. Remove her def pen and increase her multiplier from 1.5 to 2.2 and 3.5 if target is Dark or barrier like that.
My version of DJ.Basar rework in 2022 (Basically predicted Zio S2 effect):
Jenua, ml Senya, ml Luna, ml Ilynav and finally Harsetti obsoletes most of old heroes. Buffing instead of reworking OP.Sigret, LQC, FCC or TML won't do.
As for Closer Charles... I doubt if anybody cares about him.
Nevertheless, my version of LQCrework:
[ S1 - Resolve for Blade ]
Attack an enemy.
Penetrates Defense by 50% if this skill is used within the first second of the caster's turn.
[ S2 - Duel Etiquette ] CD: Passive
By the name of a dignified duel, allies receive 20% (40% for the caster) less damage from enemy heroes who are NOT at their Mirror Position.
At the start of battle and at the end of the caster's turn, grant Immunity to the caster for 1 turn.
//Includes DoT damage and additional damage
[ S3 - Vendetta ] CD: 3 Turns
Attack an enemy, Penetrates Defense by 50%.
Restore health proportional to damage dealt.
Ignore self debuffs and target buffs against Dark Elemental heroes.
I don't buff heroes just for Harsetti. Also LQC and TML is work.
LQC is still good but her main issue is ML Ilyinav. So I add ignore Penetrate resistance if target is Dark hero. She has her place to use and no rework need at all. Just buff what she need.
TML can use in RTA. Yes, she is hard to build and lack of speed compared with later heroes. But with EE SPD+10, it's good enough to use her as opener and the free soulburn S3 + AF+DMG will help her lack of damage to one shot mid tank heroes.
"As for Closer Charles... I doubt if anybody cares about him."
I use him almost every match in RTA but yes, just for skin. He is my main and I build him as opener. Opener with team CR push that isn't non attack skill is a push for me. Most players underestimated his speed. So EE speed+10 surely help him same as TML. Another issue is lack of ability to survive, and that's why I add S1 absorb heal. At first I give EE with skill +30% Evasion but I adjusted because I don't want another cancer 100% evasion.
Also buff hero against Harsetti isn't easy. With too high Effectiveness, RNG speed turn order and no CR increase in her turn. It's too hard for me to think an idea for this because it's hard to add new game mechanic and surely no other hero will go first like Zio. So I will give that job to SG to fix issue and add new cancer.
Operator Sigret, I know that she is out of meta but we sure to rework her and remove barrier killer from the game and left only Arunka alone? I just doubt it.
MenZKungMl illynav work as intended, should ban her instead rather than creating something like ignore pen resist
MenZKungI can see your RTA playstyle. To be fair, why use TML and LQC instead of Jenua who is on another power level? It's much harder to kill a hero than before thanks to ml Senya and ml Ilynav so the Extinction doesn't matter as much.
Likewise, Closer Charles is busted by MG.Lilias. Not even close. RTA gives you a reason to use those weaker heroes when the overpowered ones are banned - Which grants a little usage to them but the balance problem is still there.
LQC is the worst one among your mentions. She has bad survival, her S2 does not fit her playstyle well, and not enough reward for surviving.
How to buff hero against Harsetti? See below.
MyrzzThere could be " ignore pen resist " on old flat 100% penetration heroes like Water/Light Krau and Yulha. ML Ilynav shuts down these heroes completely - meanwhile, those crit penetration heroes are at least still usable against ML Ilynav.
However, greedy SG will soon put that feature on crit penetration heroes if it's implemented.