Zeno [Rework Idea]
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    Zeno [Rework Idea] [1]

    Zeno 
    Ice Type, Mage

    S1: Black Thorn 
    Attacks all enemies with thorns, with a 80% chance of bleeding the target for 3 turns. Damage dealt increases proportional to casters max health. If The Belly of the Beast is active has a 35% chance to attack again

    Skill enhance: [Max = 100% of bleeding target]
    1: +5% damage dealt
    2: +5% effect chance
    3: +5% effect chance 
    4: +10% damage dealt
    5: +10% effect chance
    6: +15% damage dealt

    S2: Hunger [CD: 6 Turns] {Name change, was; Star’s Armor.}
    If there are bleeding effects on the field when hunger is off cooldown activates The Belly of the Beast before granting the Caster increased effectiveness for 3 turns and resetting skill cooldown. If hunger activates on the casters turn grants an extra turn. 

    Skill enhance: {Max = 6 bleeding effects needed and a 5 Turn cooldown.}
    -1 Bleeding effect
    -1 Skill Cooldown
    -1 Bleeding effect

    S3: Ancient Beast [Cd;4 Turns]
    Summons an ancient beast to attack all enemies, with a 65% to silence for one turn, and inflict two bleeding effects for 4 turns. Damage dealt increases proportional to casters max health.+20% to hit Silence for one turn If  The Belly of the Beast is active and if hitting +4 bleeding will grant caster Increase Speed for 1 turn. hitting +6 Bleeding will increase Speed of the caster for 2 turns and grant the caster +20 combat readiness but if hitting +8 Bleeding will increase Speed of caster and all allies for +2 turns before granting caster with +25 combat readiness and increasing how long The Belly of the Beast will last by 1 turn.

    Skill enhance: [Max = 80% and Cd;3 Turns]
    +5 damage dealt
    +5 effect chance
    -1 Skill Cooldown
    +10 damage dealt
    +10 effect chance
    +15 damage dealt

    The Belly of the beast (Undispellable) (Last 3 turns)
    Changes the effects of all bleeding in play; damage dealt will now increase proportional to the target's lost health. If the caster dies when The Belly of the beast is activated, activates S3; Ancient Beast upon death. If Ancient Beast kills an enemy will revive the caster. This can only be used once per game. 

    You will Bleed {New} [Artifact] {Mage only} Name:
     “Continue to squirm insects, I'll watch you slowly bleed so try and keep me entertained! I’ll feed 

    my beast with your blood!!!”

    [Level 1]
    Whenever an enemy takes damage from bleeding, increase the casters combat readiness by 4.0%. When a target develops Critical Bleeding, increase caster’s combat readiness by an additional 10% and recover 20% of all bleeding damage dealt.

    [Max Level]
    Whenever an enemy takes damage from bleeding, increase the casters combat readiness by 8.0%. When a target develops Critical Bleeding, increase caster’s combat readiness by an additional 20% and recover 20% of all bleeding damage dealt.

    Exclusive Equipment; “Bait”
    8%-18% Effectiveness

    S1: “Black Thorns” (The Belly of the Beast) [If on will = 50% to attack again]
    Increase chance to attack again when The Belly of the Beast is activated by +15%

    S3: “Ancient Beast”
    Before attacking will grant Increased attack for 2 turns

    S3: “Ancient Beast” (The Belly of the Beast)
    Will grant +25% to self and allies if caster hit +8 Bleeding

    Memory imprint. [Change; Imprint Concentrating] [Imprint Release; Remains the same.]
    Imprint Concentration
    [Max] Health% 18%

    Critical bleeding (Undispellable); [New Effect]
    When 4 or more bleeding effects are on a target they will develop Critical bleeding the target moves to the rear swapping places with whoever was in the back row before them, being unhealable and having decreased attack. Damage from all bleeding will increase by 50% and increase an additional 25% if the target has a Barrier. Critical bleeding can only be dispelled  after the target has 2 or less bleeding effects When dispelled the target and whoever they swapped with will move back to their previous position. Only one person can develop Critical bleeding at a time. 

    Change to all Bleeding
    (On other characters that give bleeding make it last an extra turn or two.)
    [bleeding should be something that is a more long and grueling process to get rid of.]
    Reply 1
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    Dude so complicate..


    But i agree that zeno need rework.. my is one of my fav unit coz of how he look.. rare

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