Ancient Inheritance could use some fine-tuning I think.
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Ancient Inheritance could use some fine-tuning I think. [1]

Firstly, I apologize for this being a longer post, but I promise some of the context is needed. 

I've been a leader of this guild for quite some years now, and we have >never< lost an AI, in all cases we clear the final boss with ~3 days to spare, sometimes with enough time to kill the boss a second time, but always enough time to then go get our Guild chests and just "clean up". Basically, we've never had an issue in the past is what I'm trying to get at.


For this AI, for the first time, we won't clear the final boss even once. I have 15 fully active participants who have done it every day, are max level/expd rank, and know what to do in this new AI (farm enemies/rage, pop boss, kill minis, etc). There are about 27 of my guild members inside AI right now, I only counted the 15 who were fully leveled and I know participated daily. For the record, I regularly boot inactive players (3 days inactivity or a certain time of no participating in GW/AI), so I do the best I can to keep an active guild but theres only so much I can do when finding new guild. . members are drying up thanks to the games age. I have a full 30 person guild and every member has been online in the last 24 hours. (And for the record, many of the inactive players will be booted once AI ends).


Our strategy when entering a floor is to split up and find the miniboss areas, clear a path to the miniboss, and fight any fodder to get the mega-boss to spawn in the process. That way we can beat down the mega-boss when he spawns and have a clear path to the mini-bosses afterwards. Even so, I feel this new AI is too punishing on even medium sized active guilds.

I don't have all the metrics, but I think in general the problems I had are

  1. Limited 2 Attempts per member on a boss, which means active players can no longer help carry inactive members.
  2. Having to defeat a load of fodder enemies means you're using up a lot of units and, more importantly, provisions. 
  3. Provision Economy is trashed.


My suggestions for how to help improve Ancient Inheritance aren't really massive sweeping changes, but more changes to overall just improve the Provision economy which is what it all boils back too.

  1.  Increase the amount of Provisions gained daily by about 15, mostly for movement, or make Exploration Level increase daily provisions every few levels. Maybe 3/5/7/10 increase by 5 each. 
  2.  Decrease Provision required to fight fodder enemies to 3, like items.
  3.  Increase the amount of times an individual can fight a boss by 1, or remove the limit entirely and let us play. 
  4.  Make moving only cost 2 Provisions like the Teleport Relic naturally for everyone, rework Teleport relic.  
  5.  Reduce the Rage needed for floor 2 and 3 by about 500~. 


Ideally I just think they should balance around smaller guilds six+ Years into the games life, its hard to keep a fully stocked and active 20+ Member guild. having 15 fully active players in itself seems like an accomplished yet we've flopped out of AI. The games old, finding new active players is hard and especially much harder when the game gives guild leaders exactly 0 useful metrics to track active players until its too late.   I just believe AI needs to be balanced to be a little more forgiving to small/medium sized guilds.

Reply 1
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Skill issue my guild finish way in advance. Ur strat is bad and ur points are bad.

-Our strategy when entering a floor is to split up and find the miniboss areas

find why. u know there's a map every season? and miniboss what u mean? there two bosses. wardens and prongo.

-Limited 2 Attempts per member on a boss

Relic gives more

-Having to defeat a load of fodder enemies means you're using up a lot of units and, more importantly, provisions

So what, u want just bosses and for provision to not matter? U know ur suppose to fight trash with 2-3 units to save hero and powerlevel?

-Provision Economy is trashed.

lol umbrella term no explain. We see u use them wrong so that's ur fault. How my guild finish with almost a week to spare if steps are "trashed"? skill issue again.

Literally all ur points are about saving steps because u think too expensive but problem is u use them wrong.

-Ideally I just think they should balance around smaller guilds

It is. we had same active ur just bad.

Fix ur guild.

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