Proposed changes to the solutions given 
- 2019.12.02 13:45 (UTC+0)
While it is nice that you responded,it doesn't completely solve the issues.So here are some suggestions:
a.Let the pets auto open chests without tying it to the auto repeat feature.
b.We already have a lot of currencies:
Silver transmit stones
Gold Transmit Stones
Book of Retribution
Powder of knowledge
Labyrinth compass and hell raid tokens
Two types of elemental bookmarks
We have 17 currencies and honestly we don't really need the homemade snacks.If your concern is limiting the auto repeat feature then just limit the number of times we can do auto repeat.
You have capped it at 50 runs so keep it at that per day so that people can't abuse the feature
Or another thing that can be done is use homemade snacks for the auto repeat runs and have it cost no stamina.
The problem is that sometimes people might want to farm but have some other work they have to do then as well. Having the auto repeat feature gated by currency makes it difficult to farm properly at such times.
Please look at Dragalia Lost's auto repeat function.It's a highly successful game that people like playing even with the auto repeat function.They haven't stopped playing just because it has an auto repeat feature.
c.The ability to summon one free pet per day is a good idea.However pet synthesis failure is one of the reasons people don't want to use the system at all as it is disheartening to invest so many resources in it but get no output.
Removal of the pet synthesis failure should make people invest more in it.
Please don't implement another tier above SSS. Instead of that improve the existing reward pool which is extremely diluted . Rewards I would recommend keeping are:
Gold Transmit Stones(1-2 like in Automaton Tower)
Silver Transmit stones
Elemental bookmarks (I would suggest adding these to the Automaton Tower as well)
Gold :Tier wise
Equipment conversion gems
Perhaps add mystic medals as well.
The idea of having participations rewards is a good idea but please let them be worth the participation.
I also suggest making it a boss we can actually fight instead of it just being an auto feature.
3. Equipment conversion:
Removal of the cap on how many times equipment can be converted. Since there is a lot of RNG involved ,people are not going to get their desired equipment in two tries.
Or if you want to limit it ,let it be twice to thrice per day instead of twice per month.
4. Stamina issues:
Let us have full refills from liefs and skystones. People want to spend more time on the game ,not less. By gating stamina,you're automatically limiting the playing time of people.
I would suggest adding a lief dungeon so that people can get more liefs
Enhancement of gear requires gold.
Unequipment requires gold
Promotion of heroes and fodder requires gold
Enhancement of artifacts requires gold
Crafting equipment ,catalysts and materials all require gold.
Summoning pets requires gold,though this has somewhat been alleviated by the suggestion that one free pet can be summoned.
Synthesis of pets requires gold.
To alleviate these problems I would suggest adding a permanent gold dungeon so that people can get more gold or reduce the costs of all these things significantly so that people can experiment with more units.
A lot of us have units we want to try out but which we can't because we have to think twice before unequipping gear.Reduction in the cost should help us in building a variety of heroes.
- Please add the Hell Raid bosses.
- For end game PvE content please consider adding co op raid labyrinths where guildmates can participate together to defeat the boss.
-Please consider bringing back the Epic Pass
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