Epic Seven

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Suggestions

Proposed changes to the solutions given [9]

While it is nice that you responded,it doesn't completely solve the issues.So here are some suggestions:


1.Pet system

a.Let the pets auto open chests without tying it to the auto repeat feature.


b.We already have a lot of currencies:

Silver transmit stones

Gold Transmit Stones

Covenant bookmarks

Galaxy bookmarks

Mystic medals

Ancient Coins

Stigma

Liefs

Conquest points

Glory crests

Commander's armband

Book of Retribution 

Powder of knowledge 

Labyrinth compass and hell raid tokens

Two types of elemental bookmarks

Friendship points


We have 17 currencies and honestly we don't really need the homemade snacks.If your concern is limiting the auto repeat feature then just limit the number of times we can do auto repeat. 

You have capped it at 50 runs so keep it at that per day so that people can't abuse the feature


Or another thing that can be done is use homemade snacks for the auto repeat runs and have it cost no stamina.


The problem is that sometimes people might want to farm but have some other work they have to do then as well. Having the auto repeat feature gated by currency makes it difficult to farm properly at such times.


Please look at Dragalia Lost's auto repeat function.It's a highly successful game that people like playing even with the auto repeat function.They haven't stopped playing just because it has an auto repeat feature. 



c.The ability to summon one free pet per day is a good idea.However pet synthesis failure is one of the reasons people don't want to use the system at all as it is disheartening to invest so many resources in it but get no output.


Removal of the pet synthesis failure should make people invest more in it.



2.World Boss

Please don't implement another tier above SSS. Instead of that improve the existing reward pool which is extremely diluted . Rewards I would recommend keeping are:

Molagora(1-2)

Gold Transmit Stones(1-2 like in Automaton Tower)

Lesser/Greater charms

Silver Transmit stones

Elemental bookmarks (I would suggest adding these to the Automaton Tower as well)

Gold :Tier wise 

D- 10000-20000

C-20000-30000

B-30000-40000

A- 40000-50000

S-50000-60000

SS- 60000-70000

SSS- 70000-80000

Rare/Epic Catalysts

Equipment conversion gems

Perhaps  add mystic medals as well.


The idea of having participations rewards is a good idea but please let them be worth the participation. 


I also suggest making it a boss we can actually fight instead of it just being an auto feature.



3. Equipment conversion:

Removal of the cap on how many times equipment can be converted. Since there is a lot of RNG involved ,people are not going to get their desired equipment in two tries. 

Or if you want to limit it ,let it be twice to thrice per day instead of twice per month.


4. Stamina issues:

Let us have full refills from liefs and skystones. People want to spend more time on the game ,not less. By gating stamina,you're automatically limiting the playing time of people.


I would suggest adding a lief dungeon so that people can get more liefs 


5.Gold issues:

Enhancement of gear requires gold.

Unequipment requires gold

Promotion of heroes and fodder requires gold

Enhancement of artifacts requires gold

Crafting equipment ,catalysts  and materials all require gold.

Summoning pets requires gold,though this has somewhat been alleviated by the suggestion that one free pet can be summoned.

Synthesis of pets requires gold.


To alleviate these problems I would suggest adding a permanent gold dungeon so that people can get more gold or reduce the costs of all these things significantly so that people can experiment with more units.


A lot of us have units we want to try out but which we can't because we have to think twice before unequipping gear.Reduction in the cost should help us in building a variety of heroes.


Other suggestions

- Please add the Hell Raid bosses.

- For end game PvE content please consider adding co op raid labyrinths where guildmates can participate together to defeat the boss. 

-Please consider bringing back the Epic Pass 



 

댓글 9

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    2019.12.02 15:04 (UTC+0)

    I have sth like this posted a few days ago lol, but from the announcement seems to be that they didn't read or my idea is just bad

    I'm tired of typing. I gonna wait and see now.

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    작성자 2019.12.02 15:19 (UTC+0)

    @Genie Hardly bad,it's a pretty good idea. I don't think they're listening to our concerns. The gold sink only gets worse with each new feature. Hopefully with the stating  of the reasons they'll listen to us .

  • images
    2019.12.02 15:50 (UTC+0)

    we spent a lot of energy and golds to use the equipment conversion even they want us to spend more gold and charm to enhance the gear to +15 for more exp and the result is still crappy substats

    reduce the cost, fix zero problem

    remove/increase conversion limit, just make u spend more golds and energy

    sad, they never intended to fix the game

  • images
    작성자 2019.12.02 17:43 (UTC+0)

    I'm sure they will.If you truly love a product you don't want it to die. And despite everything,I'm sure they love their game ,otherwise we wouldn't have even gotten the notes today.

  • images
    2019.12.02 21:13 (UTC+0)

    I think there are a lot of strong suggestions in this post. I agree that the pet system problems include the cost of adoption tickets and the synthesis failure rate. Synthesis failure rate should at least be lowered if not entirely removed. Homemade snacks needs to go.

  • images
    2019.12.02 22:18 (UTC+0)

    Great ideas here indeed. I would also add :

    PVE Content : add abyss floor regularly (1 per month ? 3 per month ?)

    I love the gold dungeon idea.

    PVP : a LOT more guild wars rewards, I mean a lot (currently almost the same if you lose or win, and almost the same according to the guild rank from the top and the lowest). Maybe add also silver transmit stones there.

    RTA of course, but they are working on it.

    PETS: if they really want to keep snacks, add the auto open chest and gates if you run with a pet, not only in auto mode witch snacks.

  • images
    2019.12.03 02:32 (UTC+0)

    Yeah we have many currencies but omg that's a lot! 

  • images
    2019.12.03 03:36 (UTC+0)

    2.) I think 30K gold per chest with 14 chances per day (SSS) in World Boss is enough if dev not lower gold drop chance.


    3.) Equipment conversion need to have limit but maybe more? 4 per month should be max and shouldn't more than that.  

    Without limit + lower cost (if fixed), this system can be BROKEN!!!.  You still have chance to get good gears from hunt and craft as well not only in this new system.  

    * If remove limit then use current cost that limit by resources or limit with lower cost.  Choose one.


    4.) Yes, dev should increase stamina but no fully recharge, Definitely NO!  That make unfair to new players because new players have low max stamina. They can increase stamina from leaf = 120 / 30 skystone = 90 or same recharge but lower stamina use in hunt and increase greater rune in spirit alter-10 drop 2+ not 1.


    Some suggestion are too much.  Yes, we need change and better QOL but still need to have balance for ALL (new&old players and Dev too). Anyway I like other of your suggestions.

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    2019.12.05 09:24 (UTC+0)

    @STOVE89578298

    To be fair, new players already get thousands of free Skystone, which they can use for Stamina refills if they so desire. By the time they use the free stuff up, they'll probably reach a limit of 100. Another aspect of the debate is that new players easily get free refills for levelups, which, at least to some degree, and until a certain level, negates or supports their consumption without using resources to recharge, unlike older players.


    Also, we older players also went through that period. Once a new player reaches 60 Stamina (that's like a day, honestly), they're already back at square one, as current things stand. And this feature, while not exactly fair towards them (again, it wasn't for us either), is desperately needed for older players. 

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