To people who are justifying gears RNG 
- 2019.12.01 06:36 (UTC+0)
No, I don't disagree with you amazing peeps. In fact i'll add several ideas for SG that will also improve the game longetivity instead of adding short term features that might make people reach the endgame easier and potentially bored of the game (Nobody wanted this right??).
Enhancements Failure Feature
At +3, +6, +9, +12 and +15 there's chance for gears to fail and break during enhancements. Rates can be seen below:
The feature is needed because it will increase your grind load and will make it so people actually took time to reach endgame. Also, all resources from broken gears won't be returned as it will benefit you so you can grind more which is the point of this game! It will be good for the game in a long term.
Also, i have another idea for units building too.
Add RNG for Heroes, you may pull heroes with S Potential which have like 3 times stats than E Potential Hero.
0.1% chance for S
0.9% for A
4% for B
5% for C
35% for D
55% for E
For example: Geared D.Corvus with E Potential will have 25k health, meanwhile S Potential Geared D.Corvus will have 75k health.
Also, every heroes prior to the update will be set as E Potential. It will add more depth to the game and also make so that people will not get bored of the game quickly, because you still need to pull S Potential heroes to actually reach your endgame.
I'm so hyped if they actually add this feature, my great-great-grandson will be very happy when they inherited my Account with my mostly C Potential Heroes.
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