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MOBILE턴제 RPG스마일게이트 메가포트
BBS List
Dominiel
공지
2019.11.15. 09:00 (UTC+0)
8 17.4K
Dominiel
공지
2019.11.14. 13:47 (UTC+0)
4 13.6K
Dominiel
공지
2019.11.14. 11:19 (UTC+0)
6 13.1K
Dominiel
공지
2019.11.14. 06:56 (UTC+0)
7 20.8K
Dominiel
공지
2019.11.13. 10:31 (UTC+0)
17 101K
Dominiel
공지
2019.11.13. 10:30 (UTC+0)
28 88K
Dominiel
공지
2019.11.13. 07:00 (UTC+0)
14 15.4K
Dominiel
공지
2019.11.08. 09:00 (UTC+0)
28 22.5K
Dominiel
공지
2019.11.08. 07:00 (UTC+0)
3 14.8K
Dominiel
공지
2019.11.07. 12:57 (UTC+0)
15 23.8K
Dominiel
공지
2019.11.07. 10:53 (UTC+0)
2 14.1K
Dominiel
공지
2019.11.07. 09:31 (UTC+0)
27 17.4K
Dominiel
공지
2019.10.31. 13:13 (UTC+0)
9 24.1K
Dominiel
공지
2019.10.30. 13:21 (UTC+0)
36 67.7K
Dominiel
공지
2019.10.25. 09:55 (UTC+0)
80 104K
Dominiel
공지
2018.11.15. 06:04 (UTC+0)
45 1.2M
epic7#vivhn3
2019.11.17. 18:22 (UTC+0)
0 5
STOVE130092189
2019.11.17. 17:30 (UTC+0)
0 40
Kinumdrum
2019.11.17. 16:58 (UTC+0)
0 31
dantonduque
(1)
2019.11.17. 16:27 (UTC+0)
0 35
KiiLots
2019.11.17. 15:38 (UTC+0)
0 19
epic7#ev0ann
2019.11.17. 13:44 (UTC+0)
0 67
NyxUlric
2019.11.17. 13:40 (UTC+0)
0 45
reigami
2019.11.17. 13:08 (UTC+0)
0 62
Juaqne
2019.11.17. 12:48 (UTC+0)
2 79
STOVE130036023
2019.11.17. 12:41 (UTC+0)
1 102
OjiroMashi
2019.11.17. 12:19 (UTC+0)
1 68
SlayerRR
2019.11.17. 12:04 (UTC+0)
1 107
Hahavn
2019.11.17. 11:23 (UTC+0)
0 41
STOVE90628925
2019.11.17. 10:42 (UTC+0)
1 54
Vendetta9812
2019.11.17. 10:37 (UTC+0)
2 26

#EpicSeven #Suggestions

AsTraSlyFeR [STOVE96344342]

This should be removed....!

I know that this could have been discussed before but having 15%(something that people say dont know if it is really 15%)to resist any debuff passively is not good idea, because we already have a way to resist any debuff by incrementing the effect resistance or by evading the attack(just some characters attacks like dizzy s3 could not be resisted by evading and artifacts with debuff something that i think is another bad idea), so i always kept thinking why implement those stats of effectiveness and effect resistance, if there is already a way of resisting a debuff by that 15% that im talking about or by the missing chance of the majority of them(example:75% chance to sleep), if they wanted to have a missing chance on the debuffs plus a 15% chance of resisting it passively(something that would help with  the 100% chance debuff), then it wasnt neccesary the implementation of those 2 stats(eff. and eff. res.), we need this problem solved soon in my opinion.