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2019.11.17. 12:41 (UTC+0)
1 120

#EpicSeven #Developer_Notes

Official Dominiel

[GM Note] 10/31 (Thu) Hero Balance Adjustment Preview – Part 2(Edited)

Hello Heirs,
This is Epic Seven.


We have added some more explanations regarding omission of Kise

We have corrected misleading description regarding Rin’s skill, Showtime. We apologize for confusion that we may have caused to our Heirs.

Today, we would like to give you more details about future Hero balance changes for Heroes that will be buffed on October 31. This is a continuation of the notice that was released on October 4. The purpose of this hero balance adjustment is to buff Heroes who have not been included in previous hero balance adjustments, or whose performance has not been significantly improved, with the goal of making Epic Seven’s battle experience more diverse and exuberant. 

We hope the Heroes that will be buffed through this balance adjustment will suit our player’s strategies and that they will be used in a variety of battle situations. 

In our first preview we stated that the 5-star Hero, Kise will be added to the list of Heroes to be buffed. However, after further review, she has been removed from the list. We sincerely apologize to our Heirs for a change of announced plans. We will include Kise in our next balance adjustment after a more thorough review. We once again, apologize for our omission of the information that we will thoroughly reinvestigate and thereby causing confusion in our first announcement.

1. Hero Balance Adjustments 


The following Heroes are scheduled to be buffed on October 31. 


Type 

Hero Name 

5 Star / Covenant

Tenebria 

4 Star / Covenant

Dominiel, Rin

5 Star / Moonlight

Specimen Sez

4 Star / Moonlight

Assassin Cidd, Champion Zerato

3 Star / Moonlight

Mirsa, Arowell, Elson


※ The probability and number of turns are based on fully enhanced characters.

※ Please note that if a skill does not mention changes to Cooldown, then none will be made. 

※ The values mentioned in this preview may differ from the actual update. 

※ The skill descriptions mentioned in this preview may differ from the actual update.


Tenebria                                                                                         

Dark Explosion (After)

- Damage increased 20% compared to before.

Ominous Thunder (Before)

Ominous Thunder (After)

Summons ominous thunder to attack all enemies, decreasing Combat Readiness by 30%.

Summons ominous thunder to attack all enemies, decreasing Combat Readiness by 30%, before decreasing Speed for 2 turns.

Nightmare (Before)

Nightmare (After)

Drops Moon of Nightmare on all enemies, with an 85% chance to decrease Defense for 2 turns and increase Attack of the caster for 2 turns.

Drops Moon of Nightmare on all enemies, with a 85% chance to decrease Defense for 2 turns, and 75% chance to put them to sleep for 1 turn, before increasing Attack of the caster for 2 turns.


Tenebria was originally planned to be a Hero who overpowers her enemies by effectively using various debuffs and attacks. 


However, due to the fact that Tenebria had some limitations when she is active for long periods of time, we thought it was necessary to give her an additional debuff effect for the early part of the battle.

Through this balance adjustment, a powerful debuff that inflicts Sleep on all enemies will be added to the skill, Nightmare, which Tenebria can use in the early part of a battle. Players can utilize the debuff, decrease Defense with the debuff, Sleep and use this synergy to let Tenebria’s allies attack the enemy after these debuffs have been inflicted in order to induce a critical hit.

Tenebria can also constrict the number of turns by the enemy through the use of her skill, Ominous Thunder. With this Balance Change, the debuff, decrease Speed will be inflicted upon her enemies, forcing them to endure powerful attacks from Tenebria’s team until the opposing team gets their turn.

Third, we have increased the damage dealt by Tenebria’s basic skill, Dark Explosion. Along with her improved ability as a debuffer, Tenebria can now serve a role as a damage dealer as well.

Combine Tenebria with a Hero that can dispel debuffs in order to secure a victory early in battle. We hope Tenebria will be a useful Hero that will play a valuable role for our Heirs.

Specimen Sez

Evil Claws (Before)

Evil Claws (After)

Attacks all enemies with evil claws, with a 30% chance to stun for 1 turn.

Attacks all enemies with evil claws, with a 45% chance to stun for 1 turn.

Evil Claws (After Awakening) (Before)

Evil Claws (After Awakening) (After)

Attacks all enemies with evil claws, with a 30% chance to stun for 1 turn, before increasing the caster's Combat Readiness by 50%.

Attacks all enemies with evil claws, with a 45% chance to stun for 1 turn, before increasing the caster's Combat Readiness by 50%.

Light Storm (Before)

Light Storm (After)

Attacks the enemy with a light storm, penetrating Defense of stunned enemies. Skill cooldown is reset when the enemy is defeated. 

Attacks with a light storm, inflicting extinction and resetting cooldown for this skill when the enemy is defeated. Penetrates Defense by 30%, or by 100% when the enemy is stunned.


Specimen Sez is a Hero who could deal explosive damage to an enemy under unique condition: the enemy has to be stunned.

However, even if Specimen Sez oppresses the enemy with high damage, he was oftentimes left hopeless against heroes with the ability to resurrect. 

Through this balance adjustment, the extinction effect has been added to Specimen Sez’s skill, Light Storm. This extinction effect is the same as the one Lilibet has. With the high damage from the skill, Light Storm, you can defeat the enemy and prevent them from resurrecting. 


We also focused on improving his performance against enemies who are not stunned. Previously, enemies essentially had to be stunned in order for Specimen Sez to deal a sufficient amount of damage. This was one factor that inconvenienced a lot of our Heirs. Now, even if the stun condition is not met, Specimen Sez will be given a basic Penetrate Defense of 30%. The high damage that Specimen Sez has coupled with the 30% defense penetration will provide players a feeling of relief, even if there isn’t an ally who can inflict Stun on their enemies. 


Next, we will increase the chance to Stun all enemies with the skill, Evil Claws. Since this is an AoE attack, the skill will keep all enemies in check with its 45% chance to inflict Stun.


We hope that Specimen Sez will be selected by our Heirs as an effective deterrent against enemies with the ability to resurrect. Additionally, we hope that even in situations where the enemy is not stunned, Specimen Sez will be a Hero who will contribute to the team’s victory by dealing meaningful damage. 


Dominiel

Ice Spear (Before)

Ice Spear (After)

Attacks all enemies with a large block of ice, with a 50% chance each to stun for 1 turn and decrease Combat Readiness by 30%. 

Attacks all enemies with a large block of ice, with a 90% chance to stun for 1 turn, and a 50% chance to decrease Combat Readiness by 30%.


Dominiel was designed as a Mage with a variety of debuffs, but she was a difficult Hero to use because of her slightly lower chance of successfully inflicting debuffs. 


With this balance adjustment, we focused on increasing one o­­­f Dominiel’s main debuffs, which is her chance to inflict Stun. When the skill, Ice Spear is used, there will be an increased chance (90%) to inflict Stun on all enemies. This debuff, combined with her ability to decrease the Combat Readiness of all enemies makes her an effective Hero selection.

As her stun chance has been increased, we hope that Dominiel will be used as a Hero who can simultaneously inflict stun and reduce Combat Readiness. 


Rin

Ring Throw (Before)

Ring Throw (After)

Throws rings at the enemy, with a 75% chance to dispel one buff. Damage dealt increases proportional to the caster's max Health.

Throws rings at the enemy, with a 75% chance to dispel one buff, before increasing the caster's Combat Readiness by 15%. Damage dealt increases proportional to the caster's max Health.

Showtime (Before)

Showtime (After)

Heals all allies with an elegant dance, casting one random buff for 3 turns. Amount recovered and barrier strength are proportional to the target's max Health.

                

[Random Buff]: Increase Attack, Increase Speed, Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Defense, Barrier, Increase Evasion, Debuff Immunity

Heals all allies with an elegant dance, casting one random buff for 3 turns. Amount recovered is proportional to the target's max Health.


[Random Buff]: Increased Attack (Greater), Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Defense, Continuous Heal, Increase Evasion, Debuff Immunity

Showtime (After Awakening) (Before)

Showtime (After Awakening) (After)

Heals all allies with an elegant dance, casting two random buffs for 3 turns. Amount recovered and barrier strength are proportional to the target's max Health.

                

[Random Buff]: Increase Attack, Increase Speed, Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Defense, Barrier, Increase Evasion, Debuff Immunity

Heals all allies with an elegant dance, casting two random buffs for 3 turns. Amount recovered is proportional to the target's max Health.


[Random Buff]: Increased Attack (Greater), Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Defense, Continuous Heal, Increase Evasion, Debuff Immunity


Among Soul Weavers, Rin is one in particular with a unique skill set. At this time, we have decided to enhance these skills. 


The skill, Showtime will be improved with a slight increase of her Increase Attack buff and through the removal other buffs that were seen as inefficient, so that now, any buff that Rin casts will satisfy the player. In addition to these changes, Rin’s Showtime skill's random buff includes the buff, continuous healing, however, it has been omitted in her Skill Description. This will be corrected with the balance adjustment.


Secondly the skill, Ring Throw will also be improved. This skill will now increase the caster’s Combat Readiness, which will allow Rin to attack more frequently. 


Through the use of various buffs, Rin is able to support her allies in battle. With the increase in Combat Readiness, players will be able to better utilize her skills. 


Champion Zerato

Earthen Rage (Before)

Earthen Rage (After)

Attacks the enemy with an earthen blast, transferring one debuff from the caster to the enemy.

Attacks two enemies including the target with an earthen blast, transferring two debuffs from the caster to the enemy and recovering the caster's Health. Amount recovered increases proportional to the caster's max Health.

Iron Will (Before)

Iron Will (After)

Immune to Sleep and Stun, has a 100% chance to counterattack when attacked while debuffed.

Immune to stun, sleep, and Decrease Hit Chance. Has a 100% chance to counterattack when the caster is debuffed after being attacked.

Cataclysm (Before)

Cataclysm (After)

Attacks all enemies by slamming rocks, with a 75% chance each to decrease Defense and Attack for 1 turn.

Attacks all enemies by slamming rocks, with a 75% chance each to decrease Defense and Attack for 1 turn. Increases Defense of the caster for 2 turns.

Cataclysm (After Awakening) (Before)

Cataclysm (After Awakening) (After)

Attacks all enemies by slamming rocks, with a 75% chance each to decrease Defense and Attack for 2 turns.

Attacks all enemies by slamming rocks, with a 75% chance each to decrease Defense and Attack for 2 turns. Increases Defense of the caster for 2 turns.


Champion Zerato is a Hero that can display his ability in situations where he has been inflicted with debuffs.


However, there was some difficulty in regards to Champion Zerato’s ability to cope with debuffs. Due to the fact that Mages lack survivability, it was very difficult to utilize him. With these changes, Champion Zerato will be improved in a variety of ways to ensure that he will be chosen by our Heirs.

Champion Zerato’s counterattack ability is an integral part of his kit and we will describe the improvements that will be implemented. Currently, Champion Zerato is granted immunity against Sleep and Stun, and he will also be granted immunity against the Decrease Hit Chance debuff as well. Champion Zerato’s kit made it beneficial for him to have debuffs inflicted upon him, however, the Decrease Hit Chance debuff hindered his ability to successfully transfer these debuffs. Now that he is immune to Decrease Hit Chance, Champion Zerato will be more effective in transferring debuffs to the enemy.

Additionally, the strength and effect of Champion Zerato’s counterattack has been increased. With this improvement to Earthen Rage, Champion Zerato will now be able to attack two enemies and transfer two of his debuffs. Compared to the previous version of Earthen Rage, this improved version makes it possible to return more debuffs back to the enemy, even if multiple debuffs are present at once. Please note that we have also added Healing to Earthen Rage. 


Finally the skill Cataclysm will grant the caster Increased Defense for 2 turns. This improvement will play a significant role in increasing Champion Zerato’s survivability when used in conjunction with the changes to Earthen Rage. 


We hope that Champion Zerato will be selected by our Heirs as an effective countermeasure against Heroes that inflict debuffs in the battlefield. 


Assassin Cidd

Slice (Before)

Slice (After)

Attacks with an axe, with a 50% chance to poison for 2 turns. Damage dealt increases proportional to the caster's Speed.

Attacks with an axe, with a 50% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's Speed.

Execution (Before)

Execution (After)

Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 50%. Damage dealt increases proportional to the caster's Speed.

Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 50%, before increasing Evasion Chance of the caster for 2 turns. Damage dealt increases proportional to the caster's Speed.
 Removes 20 Souls from the opponent.

Execution (After Awakening) (Before)

Execution (After Awakening) (After)

Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 50%. Damage dealt increases proportional to the caster and the enemy’s Speed.

Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 50%, before increasing Evasion Chance of the caster for 2 turns. Damage dealt increases proportional to the caster and enemy's Speed.
 Removes 20 Souls from the opponent.

※ Soul Removal : Remove Souls from the enemy, even if the attack misses or the enemy resists the effect. 


Assassin Cidd is a Hero that failed to meet the expectations of our Heirs. With these changes however, he will be able to better contain enemies with his Speed. 


With this change, when Assassin Cidd uses his skill, Execution, he will be able to remove 20 Souls from the enemy. Thanks to his Speed, Assassin Cidd will have a major impact in battles as he will be able to delay his opponents from accessing their powerful Soulburn effects. Additionally, Assassin Cidd’s survivability will be increased due to his increased Evasion Chance.


Finally his skill Slice has been changed from inflicting the debuff Poison, and will instead inflict the debuff, Decrease Defense. This will allow him to more effectively overpower his enemies. 


We hope that Assassin Cidd will be considered an effective choice for Heirs who wish to negate certain Hero combinations that utilize Soulburn effects. Additionally, we suggest that players pair Assassin Cidd with Heroes or Artifacts to maximize new changes made to him such as Increased Evasion Chance.


Arowell

Shield Thrust (Before)

Shield Thrust (After)

Attacks with a sword and a shield, with a 75% chance to dispel one buff. Damage dealt increases proportional to the caster's max Health.

Attacks with a sword and a shield, with a 75% chance to dispel two buffs. Damage dealt increases proportional to the caster's max Health.

Escort (Before)

Escort (After)

Grants a barrier for 2 turns to the ally with the lowest Health at beginning of the turn. Barrier strength increases proportional to the caster's max Health.

Grants a barrier to the ally with the lowest Health for 2 turns at the beginning of the battle and each time the caster takes a turn. Barrier strength increases proportional to the caster's max Health.


Arowell has been improved with a focus on abilities that suit her role. 

The skill Shield Slam now has the chance to dispel 2 buffs, effectively limiting the enemy’s strength and her skill Escort will now provide a barrier at the beginning of battle. 


Mirsa

Brush Off (Before)

Brush Off (After)

Increases Evasion. When Health is less than 50%, effect is increased by an extra 30%. After successfully evading, the caster is granted increased Speed for 2 turns, and their cooldown decreases by 1 turn.

[Standard Evasion: 20%]

Increases Evasion Chance by 50%. After successfully evading, decreases cooldown of the caster by 1 turn and increases Speed for 2 turns. 

[Standard Evasion: 50%]


Mirsa is a Thief, with her concept centering around the ability to Evade the enemy, with this condition being dependent on the amount of health that she had lost. In keeping with this concept, we have increased her Evasion chance to 50%, compared to 20% in the previous version. With an improved Evasion concept for Mirsa, we look forward to seeing unique team formations featuring her.

Elson

Meteor Shower (After/)

- Decreased cooldown by 1 turn.

Before: 4Turns / After: 3 Turns

Light's Protection (Before)

Light's Protection (After)

Increases Defense of all allies for 2 turns with strengthening magic. 

[Cooldown: Turns]

Recovers Health and Defense of all allies for 2 turns with strengthening magic. Amount recovered increases proportional to the target's max Health.
[Cooldown: Turns]

Light's Protection (After Awakening) (Before)

Light's Protection (After Awakening) (After)

Increases Attack and Defense of all allies for 2 turns with strengthening magic. 

[Cooldown: Turns]

Recovers Health and increases Attack and Defense of all allies for 2 turns with strengthening magic. Amount recovered increases proportional to the target's max Health.
[Cooldown: Turns]


Elson is a Soul Weaver who will be improved so that he can provide greater support to his allies. The skills, Meteor Shower and Light’s Protection will have their cooldown decreased by 1 turn in order to improve their viability, and the skill, Light’s Protection will now provide healing to all allies which will increase the team’s viability as a whole. 


This is what we have planned for the balance adjustment that is scheduled to occur on 10/31. We hope that all of our Heirs will share their opinions on these changes. We will continue to do our best to provide our Heirs with the ability to create unique teams by promoting diverse team combinations.

Thank you.


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