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Developer Notes

9/5 Hero Balance Adjustment Preview - Part 2 [189]

  • OFFICIAL
  • Dominiel
  • 2019.10.17 03:48 (UTC+0)
  • 조회수 108699


2. Artifact Balance Adjustments

We will explain the changes that have occurred to certain Artifacts.
We have upgraded certain Artifacts that have been underperforming in their specific area.


Justice for All

Before

100% chance to grant the caster a random buff for 1 turn at the end of the turn.

After

100% chance to grant the caster a random buff for 2 turns at the end of the turn.

While the caster would receive 1 random buff at the end of the turn, due to the fact it only applied for a single turn, there was a huge gap in performance that heavily relied on luck. The number of turns that a buff will last is now 2 turns and will now allow the caster to maintain 2 random buffs at the same time. 


Violet Talisman

Before

Increases Attack by 3% at the beginning of each turn. Each effect can stack up to 10 times and resets at the beginning of battle.

After

Increase Attack by 10% at the beginning of each turn. Each effect can stack up to times and resets at the beginning of battle.

The Artifact, Violet Talisman, was designed with long-term battles in mind, but in reality it took too long to stack enough buffs to be effective, making it difficult to use in battle. Both PvP and PvE content will have enhanced usability from this Artifact now that the maximum Increase of Attack is 10% which can stack 3 times, which will allow it to reach its maximum potential quicker. 


Noble Oath

Before

As Health decreases, Defense and Effect Resistance increase by up to 50%.

After

As Health decreases, Defense and Effect Resistance increase by up to 100%


When compared to other Defensive Knight Artifacts, even if the Hero who has equipped this Artifact has a low amount of health and receives the full benefit of the Artifact, it would not be effective due to the low amount of health needed and the risk of death that goes along with it. To compensate for this issue, we doubled the effect of this Artifact, which should increase the effectiveness of this Artifact and make it a viable choice among defensive artifacts.

Alexa's Basket

Before

40% chance each to grant increased Attack and Critical Hit Chance to the caster for 1 turn at the end of the turn.

After

40% chance each to grant increased Attack (Great) and Critical Hit Chance to the caster for 1 turn at the start of the turn.


The preference level of Alexa’s Basket greatly declined due to the fact that it is difficult to immediately see its effects and also the increased attack buff may overlap with other team buffs. The condition that increased effects to be applied at the end of the turn have been adjusted so that the effects are applied at the start of the turn. This adjustment was made because the former condition did not suit Thieves whose first turn is important. We also made adjustments so that a large effect is seen by changing Increased Attack to Increased Attack (Greater), to compensate for the risk that the skill may not activate due to probability. 


3. Speed Increase for certain Mage Constellations 


The majority of a Mage’s skills attack all enemies and nullify them. However, for certain constellations, the basic speed is too slow when compared to other classes, causing them to be in a disadvantage during battle. 

Therefore, with this increase, we will close the speed gap between the different constellations to some extent. 


The following are the constellations and Heroes that will be affected. 


Target: 3-star and higher Mage whose star sign is Aries, Cancer, Leo, Scorpio, Aquarius 


Hero

Previous Speed 

Current Speed 

Tenebria

104

110

Basar

103

108

Ludwig

106

112

Luluca

103

108

Mercedes

96

101

Zerato

99

104

Champion Zerato

99

104

Serila

101

106

Celestial Mercedes

96

101

Guider Aither

102

107

Challenger Dominiel

96

101

Jena

97

101

Carmainerose

96

101

Mistychain

104

109

Gloomyrain

102

107


4. Moonlight Hero Balance Adjustment Information 


As mentioned in the Hero Balance and Future System Improvements Notice that was released on the 31st July, we would once again like to give you details regarding the balance adjustments that will be made to the 5-star moonlight heroes, Silver Blade Aramintha, Sage Baal & Sezan, Arbiter Vildred, and the 4-star moonlight hero, Crimson Armin. Please note that no changes have been made to the previous notice. 


Silver Blade Aramintha

Flame Release (Before)

Flame Release (After)

Activates Flame Release when the enemy is burned after using Flame Friction.
 Flame Release: Attacks all enemies with mystic fire energy, increasing the caster's Combat Readiness by 30%. 

Activates Flame Release when the enemy is burned after using Flame Friction.
 Flame Release: Attacks all enemies with mystic fire energy, increasing the caster's Combat Readiness by 20%.

Meteor Fall (Before)

Meteor Fall (After)

Drops a giant meteor to stun all enemies for 1 turn, with a 40% (Max 50%) chance each to inflict three burn effects for 2 turns.
 Cooldown: 4 

Drops a giant meteor to stun all enemies for 1 turn, with a 40% (Max 50%) chance each to inflict two burn effects for 2 turns.
 Cooldown: 5
 
 



Silver Blade Aramintha was able to inflict large damage to all enemies in addition to the crowd control effect that no other hero could do alone with her skills, Meteor Fall and Flame Release. After this adjustment, the burn effect of Meteor Fall, which was more powerful than other AoE skills, will be reduced in strength and its cooldown will be adjusted. Also, the amount of combat readiness that the caster is granted by Flame Release will be decreased to make her less advantageous in long battles.


Sage Baal & Sezan

Cloud of Ruin (Before)

Cloud of Ruin (After)

Attacks all enemies by summoning storm clouds, with an 85% (Max 100%) chance to dispel two buffs and a 65% (Max 80%) chance to put them to sleep. When this skill is available, increases the caster's Combat Readiness by 15% (Max 25%) at the end of the enemy's turn. 

Cooldown: 3Turns 

Attacks all enemies by summoning storm clouds, with an 85% (Max 100%) chance to dispel one buff and a 65% (Max 80%) chance to put them to sleep. When this skill is available, increases the caster's Combat Readiness by 10% (Max 20%) at the end of the enemy's turn.

Cooldown: 4 Turns



Sage Baal&Sezan is a Hero who specializes in impeding the enemy’s turn, and was extremely hard to counter when assigned to a defensive team. To adjust this Hero, the buff dispel effect of Cloud of Ruin will be reduced to weaken the ability which allowed him to counter the immune effect, followed by an adjustment that involves reducing his Combat Readiness increment and increasing his Cooldown to reduce the advantage Sage Baal&Sezan had after his initial turn. 


Arbiter Vildred

Dark Contract (Before)

Dark Contract (After)

After receiving lethal damage, caster regenerates to 70% (Max 100%) % Health, 100% Combat Readiness, increased Attack for 2 turns, full Focus, and reset cooldown for Dark Blade.

After receiving lethal damage, caster regenerates to 70% (Max 100%) % Health, 100% Combat Readiness, full Focus, and reset cooldown for Dark Blade.


Arbiter Vildred had an extremely difficult skill set to go against due to the fact that a fully charged Dark Blade could be activated without fail if the attacker did not prepare any other counter. This made the Arena overly simple for those who had Arbiter Vildred, and greatly weakened the position of the Heroes with low Health. By removing Dark Contract’s passive skill, which increased his attack for 2 turns, an opponent battling Arbiter Vildred can now have more options to compose a team when facing him. 


Crimson Armin

Security State (Before)

Security State (After)

Decreases damage received by allies from a critical hit by 20% (Max 30%). When more than one damage reduction effect is granted, only the strongest effect is applied.

Decreases damage received by allies from a critical hit by 10% (Max 15%). When more than one damage reduction effect is granted, only the strongest effect is applied.

Shield of Holy Spirit (Before)

Shield of Holy Spirit (After)

Covers all allies with an aura of holy spirit, granting immunity for 3 turns and invincibility for 1 turn.

Covers all allies with an aura of holy spirit, granting immunity for 2 turns and invincibility for 1 turn.


Not only could Crimson Armin could prevent enemies from dealing damage and inflicting debuffs on her allies, but she could greatly improve the survivability of her team with her existence alone to the point that it was problematic. Such a skillset was highly influential on all heroes, but especially on Defensive Heroes, causing battles to drag on. By decreasing the damage reduction for the skill, Security State, her influence on battles will be adjusted so that other defensive heroes can be chosen for battles.


A new moonlight hero recall policy will be applied according to the moonlight hero balance adjustments that will be made. When Moonlight Heroes whose performance has been reduced due to the balance adjustments are recalled, it will be possible to exchange the adjusted Hero with a new Moonlight Hero of the same level that was available on the start date of the recall period. If the moonlight hero to be recalled has been memory imprinted, then they will receive “Unknown Slate” equal in number to the Memory Imprints that the adjusted Hero had. 


 Recalling a 5-star moonlight hero that has been memory imprinted 

→ If a player is recalling a 5-star Moonlight Hero, they will receive “Unknown Slate” equal in number to the Memory Imprints that the adjusted Hero had. 


 Recalling a 4-star moonlight hero that has been memory imprinted

→ If a player is recalling a 4 star Moonlight Hero, they will be given Meteorshard (Tentative Name) equal to the Memory Imprint level that the adjusted Hero had. 


The Moonlight Hero recall period is scheduled to last two weeks, starting after the maintenance on September 5th and continue until September 18th, 14:59 UTC. Only Heroes that have been acquired prior to the maintenance on September 5th are eligible to be recalled. Players may only recall each Hero once during the recall period. 


Additionally, when recalling Moonlight Heroes, if you wish to receive the Hero you spent for memory imprint instead of an Unknown Slate, please send us a request to Customer Service without using the Unknown Slate acquired from the recall. Players can send these requests until the end of September. Upon submitting the application we will review the player logs and send the Hero instead of the Unknown Slate. Please note that heroes acquired in this way cannot be recalled during this recall period. 


Thank you.



댓글 189

  • images
    2019.08.23 10:49 (UTC+0)

    BESTPlease fix ML Ravi, her damage is weak!! Currently even normal Ravi is better than her with same gears, she's a ML nat5 unit she's supposed to be as good or even a little better than her normal version

  • images
    2019.08.23 10:33 (UTC+0)

    BESTSilverblade Aramintha nerfs make her weaker in PVE more than PVP. She doesnt even need a nerf in PVP since she is countered by immunity 100%. This nerf is too much.
    Either - remove 1 burn effect from her S3 OR make her cooldown 5 turns, but NOT both. And if removing 1 burn effect, then increase the chance of applying burn to 75% since 50% chance for 2 burns very often doesnt inflict ANY burns at all.

  • images
    2019.08.23 11:30 (UTC+0)

    BESTThe Silverblade Aramintha nerf is way too harsh. With the normal Aramintha buff, she's not even as good as her non ML counterpart. Normal ara now stuns, attack buffs, AND anti heals, allwhile getting more CR in a 3 turn rotation than silverblade. This is laughable.

    You should revert the nerf on her s2, and make one of her burns on her s3 100% chance. She's already fallen out of favor in pvp, why nerf her so hard in pve?

    Not to mention she's way weaker than ml ken, ruele, dark corvus, judge kise in pretty much all content.

  • images
    2019.08.23 10:15 (UTC+0)

    ML Baal: Dispelling one instead two buffs is a huge nerf.
    Increasing cooldown and decreasing CR gain are good enough as nerf.

  • images
    2019.08.23 10:22 (UTC+0)

    regarding alexa basket attack buff and critical hit chance buff, those 2 buffs suppose to be activated on the same time or separately with equal chance to proc? in my experience those 2 buff was activated separately 

    • images
      2019.08.23 10:47 (UTC+0)

      STOVE118379227ah i miss that word, thanks

    • images
      2019.08.23 11:33 (UTC+0)

      If you are lucky they will appear at the same time, if you're lucky a bit, they will appear separately, If you are unlucky, you get nothing LOL

  • images
    2019.08.23 10:33 (UTC+0)

    Silverblade Aramintha nerfs make her weaker in PVE more than PVP. She doesnt even need a nerf in PVP since she is countered by immunity 100%. This nerf is too much.
    Either - remove 1 burn effect from her S3 OR make her cooldown 5 turns, but NOT both. And if removing 1 burn effect, then increase the chance of applying burn to 75% since 50% chance for 2 burns very often doesnt inflict ANY burns at all.

    • images
      2019.08.23 11:56 (UTC+0)

      STOVE93113706The only problematic thing about ML Aramintha is ML Baal. ML Baal got introduced right after ML Aramintha because people started to use immunity sets to counter her. 

    • images
      2019.08.24 06:11 (UTC+0)

      Yeap, 100% multi target stun looks like so balanced.

  • images
    2019.08.23 10:35 (UTC+0)

    Pls do something about ML Ravi's s3 output damage

  • images
    2019.08.23 10:49 (UTC+0)

    Please fix ML Ravi, her damage is weak!! Currently even normal Ravi is better than her with same gears, she's a ML nat5 unit she's supposed to be as good or even a little better than her normal version

    • images
      2019.08.23 15:43 (UTC+0)

      Tell that to ML Sez.

    • images
      2019.08.24 06:18 (UTC+0)

      Increase dmg, then she can tank, hitkill and revive, sounds good.. =)

  • images
    2019.08.23 10:50 (UTC+0)

    G.aither needs an overall rework. 

  • images
    2019.08.23 10:53 (UTC+0)

    violet talisman missing the increase evasion rate, i think it's just missing text from translation but need to fix it asap

    • images
      2019.08.23 11:36 (UTC+0)

      No, it didn't miss anything. They just buff the att buff and shorten the turn of att buff requirement. Evasion buff through turns stay the same as before.

    • images
      2019.08.26 09:44 (UTC+0)

      Flynnizeit did miss the evasion rate, because in korean news explains that the change including evasion rate

  • images
    2019.08.23 10:56 (UTC+0)

    Please do something Spez

  • images
    2019.08.23 11:11 (UTC+0)

    I thought there will be a moonlight selector ticket to change other moonlight hero by recalling them.. hmm

  • images
    2019.08.23 11:16 (UTC+0)

    I'm happy with the nerfs since I don't have those units ty smilegate

  • images
    2019.08.23 11:17 (UTC+0)

    Do we get all the molagora/molagorago back after recalling the adjusted ml heroes as well?

  • ic-caution

    작성자에 의해 삭제된 댓글입니다.

    • images
      2019.08.23 11:40 (UTC+0)

       "Aries, Cancer, Leo, Scorpio, Aquarius " 

      Gemini isn't included

  • images
    2019.08.23 11:27 (UTC+0)

    Abiter Vildred + Alexa's Basket=> nerf=0 

  • images
    2019.08.23 11:29 (UTC+0)

    I understand other ML heroes nerfs but ML Aramintha butchered for no reason 

    • images
      2019.08.23 17:04 (UTC+0)

      She was butchered because people cry too much and don’t know how to team build 

  • images
    2019.08.23 11:30 (UTC+0)

    The Silverblade Aramintha nerf is way too harsh. With the normal Aramintha buff, she's not even as good as her non ML counterpart. Normal ara now stuns, attack buffs, AND anti heals, allwhile getting more CR in a 3 turn rotation than silverblade. This is laughable.

    You should revert the nerf on her s2, and make one of her burns on her s3 100% chance. She's already fallen out of favor in pvp, why nerf her so hard in pve?

    Not to mention she's way weaker than ml ken, ruele, dark corvus, judge kise in pretty much all content.

    • images
      2019.08.24 22:31 (UTC+0)

      STOVE93113706Every unit has 3 skills. If everyone dislikes the cr boost from s2, might as well revamp it entirely.

      No one complains about her soulburn cost because it's fair for a single target s1. Lidica's s2 is AOE yet her soulburn only cost 1 soul to ignore ER. On the other hand, you got regular Aramintha and SSBellona who cost 2 souls for their AOE s3. 

      If units that work in every content deserve to be nerfed, are you implying that units like Dizzy, Tamarinne, or even Krau should kick the bucket too?

    • images
      2019.08.26 03:06 (UTC+0)

      Craqyeah true tammarine and krau very bstrd hero need nerf so much

  • images
    2019.08.23 11:38 (UTC+0)

    This is absolutely insane. Silverblade Aramintha does NOT need a nerf. There's so many counters for her and an overloaded 3* hero called montmorancy ready to counter her.


    ML baal cr nerf was good enough. Making him dispell 1 buff makes him useless. The dude doesn't even have an S3 ffs. I hope the GM's are reading and change their mind because i dont think they are. 


    The vast majority of high ranked players knows that ML ara is easily countered, rng reliant and not effective.

    • images
      2019.08.24 08:31 (UTC+0)

      WHat's insane is people like you saying ml Ara is fine the way she is but calling A Montmorancy "overloaded" .Are you right in the head?


      She's all about cleansing and resisting. She needs at least 130% ER to fully resist ml Ara's base Effectiveness and she doesn't even give your team whole cleanse. Easily countered? She wrecked havoc the day she was released putting pressure on everyone to build immunity sets. After that people started using her with dispellers forcing others to build over 200% ER cleansers while having decent spd and survivability at the same time. Being light she can't miss and has access to etica. 


      But it's A Montmorancy that is overloaded and more meta defining than her? LOL


       

    • images
      2019.08.24 22:17 (UTC+0)

      STOVE93113706What's wrong with forcing others to build effect resistance? The game created that stat there for a reason.

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