Message from the CEO of Smilegate Megaport
This is the Epic Seven team.
First of all, please let us apologize for the delay in translation. We have summarized the key points in the post which was uploaded on the Korean STOVE forum below.
Please know that we will do our best to prevent this from occurring again in the future.
For your convenience, please see below for a summarized version of the Korean Post that was uploaded earlier.
Hero Summon System Improvements
- Improvements have been made so that Moonlight summons will be placed in the regular summoning pool.
- Improvements will be made to the summoning system so that a ceiling will be implemented.
Hero Balance Improvements
- Moonlight Heroes will be balanced.
- Heroes that have been balanced will have all materials returned to players and players will be given a moonlight hero selector.
Please note we will also review compensation in regards to previous Moonlight summons that were conducted as well as for previous Mystic Summons which were conducted.
Additional details for the information above will be provided by the end of July and will be announced through a separate notice.
BEST Thank you for listening to the community, I'm really optimistic that these changes will be a step in the right direction. I've been playing the game since day 1 and love every moment of it. I have yet to get an ML5* but making them more accessible for the whole community hopefully create a more balanced pvp environment. Also I'm really happy that you are considering a compensation for those who've done countless mystic and moonlight pulls, I have faith in the team.
However my only concern is that this way moonlight heroes (especially 5* ones) may lose their rare value. In my opinion you shouldn't remove the moonlight summons but make them cost 3 or 4 gold transmit stones and have a pity ceiling marked at 30 or 40 total summons to get a guaranteed ML 5*. This way there's something to work towards to and the units won't be devalued that much if you just remove the entire system that has been place for almost a year now.
smilegate.. u guys just need to improve summons. Like seperate artifact summons and hero summons so that people can choose if they want to summons artifact or hero. Because like me, i summons too many and 95% of it was only an artifact and not hero... like i only have starter hero until now and nothing on summons, probably some 3* but useless one.
Ok... The change is essentially a good one in the long run but the ML's should not be nerfed. Most are easy to deal with in arena and development on new heroes that counter them should be implemented in future banners. Going forward the outlook should be to buff heroes for future content as it will become increasingly harder. They should also look at making all heroes viable in multiple ways instead of the niche ways that have made them. You can say it's all in the way they are built but what about the "unlucky" players who can't get stats to roll right on armor? These characters sit in your box taking up space because you want to use them but can't due to the armor requirements you don't have. If the armor system was overhauled in a way you could select where the bonus goes then you could create much better team comps for different content. You guys are making the summoning better and we'll see how it plays out but gear still needs improvement to make the game better for everyone.
Tbh I am really happy you are doing this because then all players have at least have a slightly more chance at pulling them.
I know people are against it but I think this will make game more enjoyable and make more players happy.
I don’t know about others but I think if this happens I would seriously be very happy.
You must see it from the people veiw that spent alot of money to do moonlight summons they are against this but people who play the game not pay to win when we uses a moonlight summon and get a 3 start every time for over 20 summons it makes them loses interest in it the cost is so high and untill we have more events that give larger pools for summons we get stuck going against people in arena with SSS moonlight units and never progressing arena has been a pain for most players because if your units do not have the best of the best you loses almost off the first attack.
Been here since day 1, I've put money and lots of efforts, still no 5* ML hero. these changes are welcome.
Please hear this tho :
I noticed a pattern on the PRNG (as in the pseudo number generator engine itself is flawed) please improve it !
Here is what I mean, while the odds of proc-ing seems ok, the odds stacks and burst proc at a time, for exemple on a 30% chance to proc a skill it will go like this (more often than not): 1st round 111000000 2nd round 000011100 3rd round 011100000 (on a 10 scale 1 is proc, 0 is non-proc) and that for almost every content of the game including summon.
So because the rate is sh*t-low, we go a long time without pulling anything then pull in a row. If true this is bad guys!
I don't have proof and I can't say for sure i'm right, so try to see for yourself. (It's easy to notice with the dual attack proc rate)
Otherwise the bad points are nothing compared to the good one, so good job on this AMAZING game !
Someone said that ML*5 will not rare/special because the update will put them on a regular bookmark.
I was feel that ML*5 is not rare/special anymore since some of them can be found in mystics summon (especially easy to get 1 target nat*5 and*4 ML than Galaxy Bookmark that player will get random).
So, it's OK to put Moonlight Heroes in regular bookmark and balancing them.
WAIT WUTTT! I have been playing since the launch and the only ml5 i have is spez. Yeah ml5 are difficult to get but isn't that their appeal and makes you want to play more. I agree with hero balancing but I don't have problems with any of the rng mechanics/rates in the game. Just take out that crappy mystic summon and balance the heroes. THAT'S ALL
Why not remove the 3 star MLs from the Moonlight pool and place them in normal, have the 4 stars in there as well but at a REALLY low rate. Leave the 5 and 4 stars in ML as well so there's value to them and you still don't know if you'll get a 4 or 5. Literally the only thing that annoys me is getting the same 3* ML all the time, I'd be fine if it was a new one but given it takes so long to summon just one it's impossible, I wait and think ok maybe next time I'll get a 5 star or a 4 star but at the very least a NEW 3*. THAT is what needs to be balanced first and foremost and I hope you figure out a compensation for people who kept getting the same crap all the time
Before they get nerf, they have an advantage in the PvP arena.
after they get nerf, they will have advantage from mlselector. This is too crazy especially for ML Basar that he doesn't feel get big nerf, having 2 ML Basar is profitable, 1 for storing and 1 for selector.
ML selector is too crazy as compensation since they got advantage before. (ML Basar+ ML Aramintha still insane)